HeavenStudio/Assets/Scripts/Games/MrUpbeat/UpbeatStep.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using Starpelly;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_MrUpbeat
{
public class UpbeatStep : PlayerActionObject
{
public float startBeat;
private bool passedFirst = false;
public float beatOffset = 0;
private void Awake()
{
PlayerActionInit(gameObject, startBeat);
}
public override void OnAce()
{
Hit(true, true);
}
private void Update()
{
if (Conductor.instance.GetPositionFromBeat(startBeat, 0.35f) >= 1 && !passedFirst)
{
if(MrUpbeat.instance.man.stepTimes % 2 != Math.Round(startBeat - beatOffset) % 2)
Hit(false);
passedFirst = true;
}
if (Conductor.instance.GetPositionFromBeat(startBeat, 0.65f) >= 1)
Hit(false);
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 0.5f);
StateCheck(normalizedBeat);
if (PlayerInput.Pressed())
{
if (state.perfect)
{
Hit(true);
} else if (state.notPerfect())
{
Hit(false);
}
}
}
public void Hit(bool hit, bool force = false)
{
if (force) MrUpbeat.instance.man.Step();
else if (!hit) MrUpbeat.instance.man.Fall();
CleanUp();
}
public void CleanUp()
{
Destroy(this.gameObject);
}
}
}