using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using HeavenStudio.Editor.Track;
namespace HeavenStudio.Editor
{
public class Selections : MonoBehaviour
public List<TimelineEventObj> eventsSelected = new List<TimelineEventObj>();
public static Selections instance { get; private set; }
private void Awake()
instance = this;
}
private void Update()
// Should never happen to begin with.
/*
var buggedSelections = eventsSelected.FindAll(c => c == null);
if (buggedSelections.Count > 0)
for (int i = 0; i < buggedSelections.Count; i++)
Deselect(buggedSelections[i]);
*/
if (Editor.instance.isShortcutsEnabled)
if (Input.GetKey(KeyCode.LeftControl))
if (Input.GetKeyDown(KeyCode.A))
SelectAll();
public void ClickSelect(TimelineEventObj eventToAdd)
DeselectAll();
eventsSelected.Add(eventToAdd);
eventToAdd.selected = true;
eventToAdd.OnSelect();
TimelineBlockManager.Instance.SortMarkers();
// CommandManager.instance.Execute(new Commands.Selection(new List<TimelineEventObj>() { eventToAdd } ));
public void ShiftClickSelect(TimelineEventObj eventToAdd)
if (!eventsSelected.Contains(eventToAdd))
else
eventToAdd.selected = false;
eventToAdd.OnDeselect();
eventsSelected.Remove(eventToAdd);
public void DragSelect(TimelineEventObj eventToAdd)
public void SelectAll()
return;
var eventObjs = Timeline.instance.eventObjs;
for (int i = 0; i < eventObjs.Count; i++)
eventObjs[i].selected = true;
eventObjs[i].OnSelect();
eventsSelected.Add(eventObjs[i]);
public void DeselectAll()
foreach (var @event in eventsSelected)
@event.selected = false;
@event.OnSelect();
eventsSelected.Clear();
public void Deselect(TimelineEventObj eventToDeselect)
if (eventsSelected.Contains(eventToDeselect))
eventToDeselect.selected = false;
eventToDeselect.OnDeselect();
eventsSelected.Remove(eventToDeselect);