66 lines
1.6 KiB
C#
66 lines
1.6 KiB
C#
|
using UnityEngine;
|
|||
|
using UnityEngine.Events;
|
|||
|
using UnityEngine.EventSystems;
|
|||
|
|
|||
|
namespace Rellac.Windows
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Contains events referencing IPointerHandlers
|
|||
|
/// </summary>
|
|||
|
public class GUIPointerObject : MonoBehaviour, IPointerUpHandler, IPointerDownHandler, IPointerEnterHandler, IPointerExitHandler
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Fires when a pointer up is detected
|
|||
|
/// </summary>
|
|||
|
[HideInInspector]
|
|||
|
[Tooltip("Fires when a pointer up is detected")]
|
|||
|
public UnityEvent onPointerUp = null;
|
|||
|
/// <summary>
|
|||
|
/// Fires when a pointer down is detected
|
|||
|
/// </summary>
|
|||
|
[HideInInspector]
|
|||
|
[Tooltip("Fires when a pointer down is detected")]
|
|||
|
public UnityEvent onPointerDown = null;
|
|||
|
/// <summary>
|
|||
|
/// Fires when a pointer enter is detected
|
|||
|
/// </summary>
|
|||
|
[HideInInspector]
|
|||
|
[Tooltip("Fires when a pointer enter is detected")]
|
|||
|
public UnityEvent onPointerEnter = null;
|
|||
|
/// <summary>
|
|||
|
/// Fires when a pointer exit is detected
|
|||
|
/// </summary>
|
|||
|
[HideInInspector]
|
|||
|
[Tooltip("Fires when a pointer exit is detected")]
|
|||
|
public UnityEvent onPointerExit = null;
|
|||
|
|
|||
|
public void OnPointerUp(PointerEventData eventData)
|
|||
|
{
|
|||
|
if (onPointerUp != null)
|
|||
|
{
|
|||
|
onPointerUp.Invoke();
|
|||
|
}
|
|||
|
}
|
|||
|
public void OnPointerDown(PointerEventData eventData)
|
|||
|
{
|
|||
|
if (onPointerDown != null)
|
|||
|
{
|
|||
|
onPointerDown.Invoke();
|
|||
|
}
|
|||
|
}
|
|||
|
public void OnPointerEnter(PointerEventData eventData)
|
|||
|
{
|
|||
|
if (onPointerEnter != null)
|
|||
|
{
|
|||
|
onPointerEnter.Invoke();
|
|||
|
}
|
|||
|
}
|
|||
|
public void OnPointerExit(PointerEventData eventData)
|
|||
|
{
|
|||
|
if (onPointerExit != null)
|
|||
|
{
|
|||
|
onPointerExit.Invoke();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|