HeavenStudio/Assets/Scripts/Games/KarateMan/KarateManHitMark.cs

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2022-07-30 02:25:48 +00:00
using UnityEngine;
namespace HeavenStudio.Games.Scripts_KarateMan
{
public class KarateManHitMark : MonoBehaviour
{
void KillHitMark()
{
Destroy(gameObject);
}
}
}