HeavenStudio/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs

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C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using DG.Tweening;
using Starpelly;
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using HeavenStudio.Editor.Track;
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namespace HeavenStudio.Editor
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{
public class GridGameSelector : MonoBehaviour
{
public string SelectedMinigame;
[Header("Components")]
public GameObject GameEventSelector;
public GameObject EventRef;
public GameObject CurrentSelected;
private RectTransform eventsParent;
[Header("Properties")]
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private Minigames.Minigame mg;
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private bool gameOpen;
[SerializeField] private int currentEventIndex;
private int dragTimes;
public float posDif;
public int ignoreSelectCount;
private void Start()
{
eventsParent = EventRef.transform.parent.GetChild(2).GetComponent<RectTransform>();
SelectGame("Game Manager", 1);
SetColors();
}
private void Update()
{
if (gameOpen)
{
if (Input.GetKeyDown(KeyCode.DownArrow))
{
UpdateIndex(currentEventIndex + 1);
}
else if (Input.GetKeyDown(KeyCode.UpArrow))
{
UpdateIndex(currentEventIndex - 1);
}
}
if (Input.mouseScrollDelta.y != 0)
{
UpdateIndex(currentEventIndex - Mathf.RoundToInt(Input.mouseScrollDelta.y));
}
}
#region Functions
public void UpdateIndex(int amount, bool updateCol = true)
{
currentEventIndex = amount;
EventRef.transform.parent.DOKill();
CurrentSelected.transform.DOKill();
if (currentEventIndex < 0)
currentEventIndex = eventsParent.childCount - 1;
else if (currentEventIndex > eventsParent.childCount - 1)
currentEventIndex = 0;
if (currentEventIndex > 2 && eventsParent.childCount >= 8)
{
if (eventsParent.childCount - 4 > currentEventIndex)
{
EventRef.transform.parent.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y) * (currentEventIndex - 2), 0.35f).SetEase(Ease.OutExpo);
}
else
{
EventRef.transform.parent.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y) * (eventsParent.childCount - 7), 0.35f).SetEase(Ease.OutExpo);
}
}
else
EventRef.transform.parent.DOLocalMoveY(0, 0.35f).SetEase(Ease.OutExpo);
CurrentSelected.transform.DOLocalMoveY(eventsParent.transform.GetChild(currentEventIndex).localPosition.y + eventsParent.transform.localPosition.y, 0.35f).SetEase(Ease.OutExpo);
if (updateCol)
SetColors(currentEventIndex);
}
public void SelectGame(string gameName, int index)
{
mg = EventCaller.instance.minigames.Find(c => c.displayName == gameName);
SelectedMinigame = gameName;
gameOpen = true;
DestroyEvents();
AddEvents();
transform.GetChild(index).GetChild(0).gameObject.SetActive(true);
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currentEventIndex = 0;
UpdateIndex(0, false);
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Editor.instance.SetGameEventTitle($"Select game event for {gameName.Replace("\n", "")}");
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}
private void AddEvents()
{
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if (!EventCaller.FXOnlyGames().Contains(EventCaller.instance.GetMinigame(mg.name)))
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{
GameObject sg = Instantiate(EventRef, eventsParent);
sg.GetComponent<TMP_Text>().text = "switchGame";
sg.SetActive(true);
sg.GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
}
for (int i = 0; i < mg.actions.Count; i++)
{
if (mg.actions[i].actionName == "switchGame" || mg.actions[i].hidden) continue;
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GameObject g = Instantiate(EventRef, eventsParent);
g.GetComponent<TMP_Text>().text = mg.actions[i].actionName;
g.SetActive(true);
}
}
private void DestroyEvents()
{
for (int i = 0; i < transform.childCount; i++)
{
transform.GetChild(i).GetChild(0).gameObject.SetActive(false);
}
for (int i = 0; i < eventsParent.childCount; i++)
{
Destroy(eventsParent.GetChild(i).gameObject);
}
}
private void SetColors(int index = 0)
{
CurrentSelected.GetComponent<Image>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
for (int i = 0; i < eventsParent.transform.childCount; i++)
eventsParent.GetChild(i).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventNormalCol.Hex2RGB();
eventsParent.GetChild(index).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
}
#endregion
#region Events
public void Drag()
{
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if (Conductor.instance.NotStopped() || !Timeline.instance.timelineState.selected) return;
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if (Timeline.instance.CheckIfMouseInTimeline() && dragTimes < 1)
{
dragTimes++;
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TimelineEventObj eventObj;
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if (currentEventIndex == 0)
{
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if (EventCaller.FXOnlyGames().Contains(EventCaller.instance.GetMinigame(mg.name)))
{
int index = currentEventIndex + 1;
if (currentEventIndex - 1 > mg.actions.Count)
{
index = currentEventIndex;
}
else if (currentEventIndex - 1 < 0)
{
if (mg.actions[0].actionName == "switchGame")
index = 1;
else
index = 0;
}
eventObj = Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[index].actionName, true, new Vector3(0, 0), null, true, Timeline.RandomID());
}
else
eventObj = Timeline.instance.AddEventObject($"gameManager/switchGame/{mg.name}", true, new Vector3(0, 0), null, true, Timeline.RandomID());
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}
else
{
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int index = currentEventIndex - 1;
if (mg.actions[0].actionName == "switchGame")
{
index = currentEventIndex + 1;
}
else if (EventCaller.FXOnlyGames().Contains(EventCaller.instance.GetMinigame(mg.name)) && mg.actions[0].actionName != "switchGame")
{
index = currentEventIndex;
}
eventObj = Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[index].actionName, true, new Vector3(0, 0), null, true, Timeline.RandomID());
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}
eventObj.isCreating = true;
// CommandManager.instance.Execute(new Commands.Place(eventObj));
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}
}
public void Drop()
{
if (Conductor.instance.NotStopped()) return;
dragTimes = 0;
}
#endregion
}
}