HeavenStudio/Assets/Scripts/Games/KarateMan/CookingPotDestroyEffect.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
namespace RhythmHeavenMania.Games.KarateMan
{
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
public class CookingPotDestroyEffect : MonoBehaviour
{
public SpriteRenderer SpriteRenderer;
public int spriteIndex;
public int index;
private float rotationSpeed;
public GameObject pot;
private void Start()
{
SpriteRenderer sr = gameObject.AddComponent<SpriteRenderer>();
sr.sprite = KarateMan.instance.CookingPotSprites[1];
Rigidbody2D rb2d = gameObject.AddComponent<Rigidbody2D>();
rb2d.gravityScale = 5;
rb2d.collisionDetectionMode = CollisionDetectionMode2D.Continuous;
rb2d.AddForce(Vector3.up * Random.Range(875, 925));
rotationSpeed = Random.Range(100, 200);
PhysicsMaterial2D mat = new PhysicsMaterial2D();
mat.bounciness = 0;
StartCoroutine(FadeOut());
gameObject.name = "cookingpot_lid";
}
private void Update()
{
transform.eulerAngles -= new Vector3(0, 0, rotationSpeed * Time.deltaTime);
transform.position = new Vector3(pot.transform.position.x, transform.position.y, transform.position.z);
}
private IEnumerator FadeOut()
{
yield return new WaitForSeconds(Conductor.instance.secPerBeat * 3);
Destroy(gameObject);
}
}
}