Kitties! (Initialization) (#200)
* Kitties! (Initialization) * Kitties Sprites Set-up * Kitties (Placeholder Icon)
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Assets/Resources/Games/kitties.prefab
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Assets/Resources/Games/kitties.prefab
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71
Assets/Scripts/Games/Kitties/Kitties.cs
Normal file
71
Assets/Scripts/Games/Kitties/Kitties.cs
Normal file
|
@ -0,0 +1,71 @@
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Loaders
|
||||||
|
{
|
||||||
|
using static Minigames;
|
||||||
|
public static class CtrTeppanLoader
|
||||||
|
{
|
||||||
|
public static Minigame AddGame(EventCaller eventCaller)
|
||||||
|
{
|
||||||
|
return new Minigame("kitties", "Kitties! \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
|
||||||
|
{
|
||||||
|
new GameAction("clap", "Cat Clap")
|
||||||
|
{
|
||||||
|
function = delegate { Kitties.instance.Clap(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle"],
|
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|
eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
|
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|
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|
defaultLength = 3,
|
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|
parameters = new List<Param>()
|
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|
{
|
||||||
|
new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"),
|
||||||
|
new Param("toggle", false, "Mice", "Replaces kitties as mice"),
|
||||||
|
new Param("toggle", false, "Invert Direction", "Inverts the direction they clap in"),
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
new GameAction("clapclose", "Up Close Clap")
|
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|
{
|
||||||
|
function = delegate { Kitties.instance.ClapClose(eventCaller.currentEntity.beat); },
|
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|
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|
defaultLength = 3,
|
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|
},
|
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|
|
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|
});
|
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|
}
|
||||||
|
}
|
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|
}
|
||||||
|
namespace HeavenStudio.Games
|
||||||
|
{
|
||||||
|
using Scripts_Fireworks;
|
||||||
|
public class Kitties : Minigame
|
||||||
|
{
|
||||||
|
public enum SpawnType
|
||||||
|
{
|
||||||
|
Straight,
|
||||||
|
DiagonalDown,
|
||||||
|
DiagonalUp,
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Kitties instance;
|
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|
|
||||||
|
void Awake()
|
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|
{
|
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|
instance = this;
|
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|
}
|
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|
|
||||||
|
// Update is called once per frame
|
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|
void Update()
|
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|
{
|
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|
|
||||||
|
}
|
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|
|
||||||
|
public void Clap(bool isMice, bool isRightToLeft, float beat, int type = (int)SpawnType.Straight)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
public void ClapClose(float beat)
|
||||||
|
{ }
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/Kitties/Kitties.cs.meta
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Loading…
Reference in a new issue