Can pick places on timeline and gamemanager bugs fixed
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Timeline: {fileID: 1861169747}
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level: {fileID: 4900000, guid: 244c565c8088cfa4597e0ebda9c7de98, type: 3}
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@ -3046,6 +3317,7 @@ MonoBehaviour:
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SongPos: {fileID: 1567318397}
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TimelineSlider: {fileID: 770589360}
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TimelineSongPosLineRef: {fileID: 580861938}
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--- !u!1 &1928361018
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@ -23,9 +23,7 @@ namespace RhythmHeavenMania
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// Current song position, in beats
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public float songPositionInBeats;
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// How many seconds have passed since the song started
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public float startTime;
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// Time that the song paused
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private float pauseTime;
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// Current time of the song
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public bool isPlaying;
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public bool isPaused;
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public float currentTime;
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// private AudioDspTimeKeeper timeKeeper;
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void Awake()
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secPerBeat = 60f / songBpm;
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}
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public void SetBeat(float t)
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{
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float secFromBeat = secPerBeat * t;
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currentTime = secFromBeat;
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pauseTime = 0;
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if (secFromBeat < musicSource.clip.length)
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musicSource.time = secFromBeat;
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GameManager.instance.SetCurrentEventToClosest(t);
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}
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public void Play()
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{
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float lastTime = pauseTime - startTime;
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startTime = Time.time;
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time = startTime + lastTime;
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time = currentTime + pauseTime;
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isPlaying = true;
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isPaused = false;
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musicSource.PlayScheduled(startTime);
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musicSource.PlayScheduled(Time.time);
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}
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public void Pause()
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{
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pauseTime = time;
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currentTime = 0;
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isPlaying = false;
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isPaused = true;
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isPlaying = false;
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isPaused = false;
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GameManager.instance.SetCurrentEventToClosest(songPositionInBeats);
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musicSource.Stop();
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}
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public void SetTime(float startBeat)
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/*public void SetTime(float startBeat)
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{
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musicSource.time = GetSongPosFromBeat(startBeat);
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songPositionInBeats = musicSource.time / secPerBeat;
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GameManager.instance.SetCurrentEventToClosest(songPositionInBeats);
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}
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}*/
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public void Update()
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{
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{
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time += Time.deltaTime * musicSource.pitch;
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songPosition = time - startTime - firstBeatOffset;
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songPosition = time - firstBeatOffset;
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songPositionInBeats = songPosition / secPerBeat;
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}
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@ -115,7 +127,7 @@ namespace RhythmHeavenMania
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return a;
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}
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private float GetSongPosFromBeat(float beat)
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public float GetSongPosFromBeat(float beat)
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{
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return secPerBeat * beat;
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}
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@ -93,18 +93,18 @@ namespace RhythmHeavenMania
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if (!Conductor.instance.isPlaying)
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return;
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if (Input.GetKeyDown(KeyCode.A))
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/*if (Input.GetKeyDown(KeyCode.A))
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{
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Conductor.instance.SetTime(Conductor.instance.songPositionInBeats + 3);
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Conductor.instance.SetBeat(Conductor.instance.songPositionInBeats + 3);
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GetGame(currentGame).holder.GetComponent<Minigame>().OnTimeChange();
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}
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else if (Input.GetKeyDown(KeyCode.S))
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{
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Conductor.instance.SetTime(Conductor.instance.songPositionInBeats - 3);
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Conductor.instance.SetBeat(Conductor.instance.songPositionInBeats - 3);
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GetGame(currentGame).holder.GetComponent<Minigame>().OnTimeChange();
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}
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}*/
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List<float> entities = Beatmap.entities.Select(c => c.beat).ToList();
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@ -152,17 +152,26 @@ namespace RhythmHeavenMania
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List<float> entities_p = playerEntities.Select(c => c.beat).ToList();
|
||||
currentPlayerEvent = entities_p.IndexOf(Mathp.GetClosestInList(entities_p, beat));
|
||||
}
|
||||
|
||||
currentEvent = entities.IndexOf(Mathp.GetClosestInList(entities, beat));
|
||||
|
||||
print(currentEvent);
|
||||
|
||||
string newGame = Beatmap.entities[currentEvent].datamodel.Split('/')[0];
|
||||
|
||||
if (Beatmap.entities[currentEvent].datamodel.Split('/')[1] != "switchGame")
|
||||
{
|
||||
if (newGame == "gameManager")
|
||||
{
|
||||
// holy shit
|
||||
newGame = Beatmap.entities[entities.IndexOf(Mathp.GetClosestInList(Beatmap.entities.FindAll(c => c.datamodel != "gameManager" && c.beat < Conductor.instance.songPositionInBeats).ToList().Select(c => c.beat).ToList(), beat))].datamodel.Split('/')[0];
|
||||
}
|
||||
|
||||
if (newGame != currentGame)
|
||||
{
|
||||
SwitchGame(newGame);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SwitchGame(string game)
|
||||
{
|
||||
|
@ -190,6 +199,8 @@ namespace RhythmHeavenMania
|
|||
if (preloadedGames.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < preloadedGames.Count; i++)
|
||||
{
|
||||
if (preloadedGames[i].gameObject != null)
|
||||
{
|
||||
if (preloadedGames[i].gameObject.name == game)
|
||||
{
|
||||
|
@ -200,6 +211,7 @@ namespace RhythmHeavenMania
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (instantiate)
|
||||
{
|
||||
|
|
|
@ -107,7 +107,6 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
|||
}
|
||||
else
|
||||
{
|
||||
print(early + " " + perfect + " " + late);
|
||||
clapEffect.SetActive(false);
|
||||
Jukebox.PlayOneShot("miss");
|
||||
ClappyTrio.instance.playerHitLast = false;
|
||||
|
|
|
@ -11,6 +11,7 @@ namespace RhythmHeavenMania.Editor
|
|||
private Initializer Initializer;
|
||||
|
||||
[SerializeField] private Canvas MainCanvas;
|
||||
[SerializeField] public Camera EditorCamera;
|
||||
|
||||
[Header("Rect")]
|
||||
[SerializeField] private RenderTexture ScreenRenderTexture;
|
||||
|
@ -19,12 +20,14 @@ namespace RhythmHeavenMania.Editor
|
|||
[Header("Components")]
|
||||
[SerializeField] private Timeline Timeline;
|
||||
|
||||
public static Editor instance { get; private set; }
|
||||
|
||||
private void Start()
|
||||
{
|
||||
instance = this;
|
||||
Initializer = GetComponent<Initializer>();
|
||||
|
||||
MainCanvas.gameObject.SetActive(false);
|
||||
print("d");
|
||||
}
|
||||
|
||||
public void Init()
|
||||
|
|
|
@ -14,11 +14,12 @@ namespace RhythmHeavenMania.Editor
|
|||
[SerializeField] private TMP_Text SongPos;
|
||||
|
||||
[Header("Timeline Properties")]
|
||||
private bool isPlaying = false;
|
||||
private float lastBeatPos = 0;
|
||||
private Vector2 lastMousePos;
|
||||
|
||||
[Header("Timeline Components")]
|
||||
[SerializeField] private RectTransform TimelineSlider;
|
||||
[SerializeField] private TMP_Text TimelinePlaybackBeat;
|
||||
[SerializeField] private RectTransform TimelineContent;
|
||||
[SerializeField] private RectTransform TimelineSongPosLineRef;
|
||||
private RectTransform TimelineSongPosLine;
|
||||
|
@ -32,11 +33,19 @@ namespace RhythmHeavenMania.Editor
|
|||
#endregion
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
|
||||
{
|
||||
SongBeat.text = $"Beat {string.Format("{0:0.000}", TimelineSlider.localPosition.x)}";
|
||||
SongPos.text = FormatTime(Conductor.instance.GetSongPosFromBeat(TimelineSlider.localPosition.x));
|
||||
}
|
||||
else
|
||||
{
|
||||
SongBeat.text = $"Beat {string.Format("{0:0.000}", Conductor.instance.songPositionInBeats)}";
|
||||
SongPos.text = FormatTime(Conductor.instance.songPosition);
|
||||
}
|
||||
|
||||
isPlaying = Conductor.instance.isPlaying;
|
||||
SliderControl();
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
|
@ -50,13 +59,22 @@ namespace RhythmHeavenMania.Editor
|
|||
}
|
||||
}
|
||||
|
||||
SliderControl();
|
||||
|
||||
lastBeatPos = Conductor.instance.songPositionInBeats;
|
||||
|
||||
if (Input.GetMouseButtonDown(1) && !Conductor.instance.isPlaying)
|
||||
{
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(TimelineContent, Input.mousePosition, Editor.instance.EditorCamera, out lastMousePos);
|
||||
TimelineSlider.localPosition = new Vector3(lastMousePos.x, TimelineSlider.transform.localPosition.y);
|
||||
|
||||
Conductor.instance.SetBeat(TimelineSlider.transform.localPosition.x);
|
||||
}
|
||||
}
|
||||
|
||||
private void SliderControl()
|
||||
{
|
||||
TimelinePlaybackBeat.text = $"Beat {string.Format("{0:0.000}", TimelineSlider.localPosition.x)}";
|
||||
|
||||
if (TimelineSongPosLine != null)
|
||||
{
|
||||
TimelineSongPosLine.transform.localPosition = new Vector3(Conductor.instance.songPositionInBeats, TimelineSlider.transform.localPosition.y);
|
||||
|
@ -69,14 +87,14 @@ namespace RhythmHeavenMania.Editor
|
|||
{
|
||||
if (fromStart)
|
||||
{
|
||||
if (isPlaying)
|
||||
if (Conductor.instance.isPlaying)
|
||||
Play(true);
|
||||
else
|
||||
Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!isPlaying)
|
||||
if (!Conductor.instance.isPlaying)
|
||||
{
|
||||
Play(false);
|
||||
}
|
||||
|
@ -111,6 +129,7 @@ namespace RhythmHeavenMania.Editor
|
|||
// isPaused = true;
|
||||
// timelineSlider.value = 0;
|
||||
|
||||
if (TimelineSongPosLine != null)
|
||||
Destroy(TimelineSongPosLine.gameObject);
|
||||
|
||||
Conductor.instance.Stop();
|
||||
|
|
|
@ -8,17 +8,17 @@ namespace RhythmHeavenMania
|
|||
{
|
||||
public static bool Pressed()
|
||||
{
|
||||
return (Input.GetKeyDown(KeyCode.Z) || Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButtonDown(0));
|
||||
return Input.GetKeyDown(KeyCode.Z);
|
||||
}
|
||||
|
||||
public static bool PressedUp()
|
||||
{
|
||||
return (Input.GetKeyUp(KeyCode.Z) || Input.GetKeyUp(KeyCode.Space) || Input.GetMouseButtonUp(0));
|
||||
return Input.GetKeyUp(KeyCode.Z);
|
||||
}
|
||||
|
||||
public static bool Pressing()
|
||||
{
|
||||
return (Input.GetKey(KeyCode.Z) || Input.GetKey(KeyCode.Space) || Input.GetMouseButton(0));
|
||||
return Input.GetKey(KeyCode.Z);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue