added sort key
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@ -141,7 +141,7 @@ namespace HeavenStudio.Games.Loaders
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},
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new List<string>() {"rvl", "normal"},
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"rvlfishing", "en"
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//, chronologicalSortIndex: 21
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, chronologicalSortKey: 21
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);
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}
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}
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@ -374,7 +374,7 @@ namespace HeavenStudio
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public uint? chronologicalSortKey;
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// playinful: basically i figure this should just be whatever index number the minigame is
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// Yin: basically i figure this should just be whatever index number the minigame is
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// in its game of origin. So, basically, like, if we're talking Rhythm Heaven DS, Built to
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// Scale would be 1, then Fillbots would be 2, and so on. If it's an endless game, add 100.
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// If it's a rhythm toy, add 200. If it's a 2-Player endless game, add 300. If it's a credits
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