added sort key
This commit is contained in:
parent
6a2f2ca5e0
commit
0220a3001f
|
@ -141,7 +141,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
},
|
},
|
||||||
new List<string>() {"rvl", "normal"},
|
new List<string>() {"rvl", "normal"},
|
||||||
"rvlfishing", "en"
|
"rvlfishing", "en"
|
||||||
//, chronologicalSortIndex: 21
|
, chronologicalSortKey: 21
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -374,7 +374,7 @@ namespace HeavenStudio
|
||||||
|
|
||||||
|
|
||||||
public uint? chronologicalSortKey;
|
public uint? chronologicalSortKey;
|
||||||
// playinful: basically i figure this should just be whatever index number the minigame is
|
// Yin: basically i figure this should just be whatever index number the minigame is
|
||||||
// in its game of origin. So, basically, like, if we're talking Rhythm Heaven DS, Built to
|
// in its game of origin. So, basically, like, if we're talking Rhythm Heaven DS, Built to
|
||||||
// Scale would be 1, then Fillbots would be 2, and so on. If it's an endless game, add 100.
|
// Scale would be 1, then Fillbots would be 2, and so on. If it's an endless game, add 100.
|
||||||
// If it's a rhythm toy, add 200. If it's a 2-Player endless game, add 300. If it's a credits
|
// If it's a rhythm toy, add 200. If it's a 2-Player endless game, add 300. If it's a credits
|
||||||
|
|
Loading…
Reference in a new issue