almost there but for real this time
probably the second or third to last commit
This commit is contained in:
parent
0a47248baa
commit
03070f5b31
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@ -86,8 +86,8 @@ Material:
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m_Colors:
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@ -91,5 +91,5 @@ Material:
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@ -102,7 +102,7 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: chickenbombfire
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userData:
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assetBundleVariant:
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@ -8194,7 +8194,7 @@ MonoBehaviour:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 13
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m_fontSize: 13.1
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m_fontSizeBase: 14.3
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m_fontWeight: 400
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m_enableAutoSizing: 1
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@ -24624,7 +24624,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 1589389271}
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m_Direction: 2
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m_Value: 1
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m_Size: 0.99878246
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_PersistentCalls:
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@ -30367,7 +30367,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 91.91834}
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m_AnchoredPosition: {x: 0, y: 91.91837}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
|
||||
--- !u!222 &1154875945
|
||||
|
|
|
@ -382,6 +382,7 @@ namespace HeavenStudio.Games
|
|||
Color cloudColorTo;
|
||||
Color cloudColorFrom2;
|
||||
Color cloudColorTo2;
|
||||
bool colorsCanUpdate = false;
|
||||
|
||||
double bubbleEndCount = 0;
|
||||
double bubbleSizeChangeStart = 0;
|
||||
|
@ -391,6 +392,8 @@ namespace HeavenStudio.Games
|
|||
string yardsTextString = "# yards to the goal.";
|
||||
bool yardsTextIsEditable = false;
|
||||
double yardsTextLength = 0;
|
||||
double carColorChangeReady = 0;
|
||||
double carColorChangeLength = 0;
|
||||
private static Color _defaultHighlightColor;
|
||||
public static Color defaultHighlightColor
|
||||
{
|
||||
|
@ -433,7 +436,12 @@ namespace HeavenStudio.Games
|
|||
SwungSixteenth,
|
||||
SwungEighth,
|
||||
Triplet,
|
||||
FeverDrumKit,
|
||||
DSDrumKit,
|
||||
GBADrumKitNYI,
|
||||
AmenBreak,
|
||||
Remix2GBA,
|
||||
PracticeDrumKit,
|
||||
}
|
||||
|
||||
private static Color _defaultBGColor;
|
||||
|
@ -571,7 +579,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
private DrumLoop[][] drumLoops = new DrumLoop[][] {
|
||||
private readonly DrumLoop[][] drumLoops = new DrumLoop[][] {
|
||||
|
||||
new DrumLoop[] {}, //silent
|
||||
|
||||
|
@ -671,6 +679,32 @@ namespace HeavenStudio.Games
|
|||
new((double)11/3, 2, 0.7f),
|
||||
},
|
||||
|
||||
new DrumLoop[] { //fever kit
|
||||
new(2.00, 3, 0.8f), //kick
|
||||
new(0.50, 5, 0.7f), //hat
|
||||
new(1.00, 4, 1.2f), //snare
|
||||
new(1.50, 5, 0.7f), //hat
|
||||
},
|
||||
|
||||
new DrumLoop[] { //ds kit
|
||||
//kick
|
||||
new(4.00, 6),
|
||||
new(2.00, 6),
|
||||
//snare
|
||||
new(1.00, 7),
|
||||
new(3.00, 7),
|
||||
//hihat
|
||||
new(0.50, 8),
|
||||
new(1.50, 8),
|
||||
new(2.50, 8),
|
||||
new(3.50, 8),
|
||||
//quiet drums
|
||||
new((double)11/6, 8, 0.4f),
|
||||
new((double)23/6, 7, 0.4f),
|
||||
},
|
||||
|
||||
new DrumLoop[] {}, //gba kit
|
||||
|
||||
new DrumLoop[] { //amen
|
||||
new(4.00, 21),
|
||||
new(0.50, 22),
|
||||
|
@ -685,6 +719,40 @@ namespace HeavenStudio.Games
|
|||
new(3.50, 31),
|
||||
new(3.75, 32),
|
||||
},
|
||||
|
||||
new DrumLoop[] { //remix 2 gba
|
||||
new(4.00, 41, 1.5f),
|
||||
new(0.25, 42, 1.5f),
|
||||
new(0.50, 43, 1.5f),
|
||||
new(0.75, 44, 1.5f),
|
||||
new(1.00, 45, 1.5f),
|
||||
new(1.25, 46, 1.5f),
|
||||
new(1.50, 47, 1.5f),
|
||||
new(1.75, 48, 1.5f),
|
||||
new(2.00, 49, 1.5f),
|
||||
new(2.25, 50, 1.5f),
|
||||
new(2.50, 51, 1.5f),
|
||||
new(2.75, 52, 1.5f),
|
||||
new(3.00, 53, 1.5f),
|
||||
new(3.25, 54, 1.5f),
|
||||
new(3.50, 55, 1.5f),
|
||||
new(3.75, 56, 1.5f),
|
||||
},
|
||||
|
||||
new DrumLoop[] { //practice drums
|
||||
//kick
|
||||
new(4.00, 12, 2.5f),
|
||||
new(1.75, 12, 2.5f),
|
||||
new(2.50, 12, 2.5f),
|
||||
//snare
|
||||
new(1.00, 13, 2.5f),
|
||||
new(3.00, 13, 2.5f),
|
||||
//hihat
|
||||
new(0.50, 14, 2.5f),
|
||||
new(1.50, 14, 2.5f),
|
||||
new(2.50, 14, 2.5f),
|
||||
new(3.50, 14, 2.5f),
|
||||
},
|
||||
};
|
||||
|
||||
#endregion
|
||||
|
@ -754,23 +822,12 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
//parallax movement
|
||||
float parallaxSpeed = nextIsland.speed1 / 20000;
|
||||
Stars.localPosition -= new Vector3((parallaxSpeed * 0.3f), 0, 0);
|
||||
if (Stars.localPosition.x < -48) Stars.localPosition += new Vector3(32, 0, 0);
|
||||
Clouds.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
|
||||
if (Clouds.localPosition.x < -24) Clouds.localPosition += new Vector3(24, 0, 0);
|
||||
Planets.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
|
||||
if (Planets.localPosition.x < -30) Planets.localPosition += new Vector3(30, 0, 0);
|
||||
Doodles.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
|
||||
if (Doodles.localPosition.x < -31.5f) Doodles.localPosition += new Vector3(31.5f, 0, 0);
|
||||
|
||||
//bubble shrinkage
|
||||
if (bubbleSizeChangeStart < Conductor.instance.songPositionInBeatsAsDouble && Conductor.instance.songPositionInBeatsAsDouble <= bubbleSizeChangeEnd)
|
||||
{
|
||||
float value = (Conductor.instance.GetPositionFromBeat(bubbleSizeChangeStart, bubbleSizeChangeEnd - bubbleSizeChangeStart));
|
||||
float newScale = Util.EasingFunction.Linear(1, 0, value);
|
||||
countBubble.transform.localScale = bubbleSizeChangeGrows ? new Vector3(1 - newScale, 1 - newScale, 1) : new Vector3(newScale, newScale, 1);
|
||||
float newScale = Util.EasingFunction.Linear(1.038702f, 0, value);
|
||||
countBubble.transform.localScale = bubbleSizeChangeGrows ? new Vector3(1.038702f - newScale, 1.038702f - newScale, 1) : new Vector3(newScale, newScale, 1);
|
||||
if (bubbleSizeChangeGrows) //refresh the text to remove mipmapping
|
||||
{
|
||||
bubbleText.text = "";
|
||||
|
@ -788,7 +845,7 @@ namespace HeavenStudio.Games
|
|||
//various sound loops and shizz
|
||||
if (isInputting)
|
||||
{
|
||||
chickenColorsCar.SetFloat("_Progress", Conductor.instance.GetPositionFromBeat(nextInputReady - (yardsTextLength * 2), yardsTextLength));
|
||||
chickenColorsCar.SetFloat("_Progress", Conductor.instance.GetPositionFromBeat(carColorChangeReady - (carColorChangeLength * 2), carColorChangeLength));
|
||||
drumTempVolume = 0;
|
||||
|
||||
if (!isWhirringPlaying) { whirring = SoundByte.PlayOneShotGame("chargingChicken/chargeLoop", volume: 0.5f, looping: true); isWhirringPlaying = true; }
|
||||
|
@ -825,24 +882,31 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public override void OnPlay(double beat)
|
||||
public void LateUpdate()
|
||||
{
|
||||
PersistThings(beat);
|
||||
//parallax movement
|
||||
float parallaxSpeed = nextIsland.speed1 / 20000;
|
||||
Stars.localPosition -= new Vector3((parallaxSpeed * 0.3f), 0, 0);
|
||||
if (Stars.localPosition.x < -48) Stars.localPosition += new Vector3(32, 0, 0);
|
||||
Clouds.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
|
||||
if (Clouds.localPosition.x < -24) Clouds.localPosition += new Vector3(24, 0, 0);
|
||||
Planets.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
|
||||
if (Planets.localPosition.x < -30) Planets.localPosition += new Vector3(30, 0, 0);
|
||||
Doodles.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
|
||||
if (Doodles.localPosition.x < -31.5f) Doodles.localPosition += new Vector3(31.5f, 0, 0);
|
||||
}
|
||||
|
||||
public override void OnGameSwitch(double beat)
|
||||
{
|
||||
drumSwitch = beat;
|
||||
|
||||
PersistThings(beat);
|
||||
|
||||
foreach(var entity in GameManager.instance.Beatmap.Entities)
|
||||
{
|
||||
if(entity.beat > beat + 4)
|
||||
{
|
||||
break;
|
||||
}
|
||||
if((entity.datamodel != "chargingChicken/input") || entity.beat + entity.length < beat) //check for charge that happen right before the switch
|
||||
if((entity.datamodel != "chargingChicken/input") || entity.beat + entity.length < beat) //check for charges that happen right before the switch
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -851,44 +915,18 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
var e = entity;
|
||||
double lateness = entity.beat - beat;
|
||||
ChargeUp(e.beat, e.length, lateness /*e["forceHold"]*/, e["drumbeat"], e["bubble"], e["endText"], e["textLength"], e["success"], e["fail"], e["destination"], e["customDestination"], e["spaceHelmet"]);
|
||||
ChargeUp(e.beat, e.length, lateness, e["drumbeat"], e["bubble"], e["endText"], e["textLength"], e["success"], e["fail"], e["destination"], e["customDestination"], e["spaceHelmet"]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
colorFrom = defaultBGColor;
|
||||
colorTo = defaultBGColor;
|
||||
colorFrom2 = defaultBGColorBottom;
|
||||
colorTo2 = defaultBGColorBottom;
|
||||
|
||||
carColorFrom = defaultCarColor;
|
||||
carColorTo = defaultCarColor;
|
||||
carColorFrom2 = defaultCarColorCharged;
|
||||
carColorTo2 = defaultCarColorCharged;
|
||||
|
||||
cloudColorFrom = defaultCloudColor;
|
||||
cloudColorTo = defaultCloudColor;
|
||||
cloudColorFrom2 = defaultCloudColorBottom;
|
||||
cloudColorTo2 = defaultCloudColorBottom;
|
||||
PersistThings(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
|
||||
nextIsland = Instantiate(IslandBase, transform).GetComponent<Island>();
|
||||
nextIsland.SmallLandmass.SetActive(true);
|
||||
WaterAnim.DoScaledAnimationAsync("Scroll", 0.2f);
|
||||
|
||||
string textColor = ColorUtility.ToHtmlStringRGBA(defaultHighlightColor);
|
||||
yardsTextString = yardsTextString.Replace("#", $"<color=#{textColor}>%</color>");
|
||||
|
||||
UnParallaxFade.DoScaledAnimationAsync("GalaxyDisable", 0.5f, animLayer: 0);
|
||||
UnParallaxFade.DoScaledAnimationAsync("FutureDisable", 0.5f, animLayer: 1);
|
||||
|
||||
ParallaxFade.DoScaledAnimationAsync("StarsDisable", 0.5f, animLayer: 0);
|
||||
ParallaxFade.DoScaledAnimationAsync("EarthDisable", 0.5f, animLayer: 2);
|
||||
ParallaxFade.DoScaledAnimationAsync("MarsDisable", 0.5f, animLayer: 3);
|
||||
ParallaxFade.DoScaledAnimationAsync("DoodlesDisable", 0.5f, animLayer: 4);
|
||||
|
||||
PersistThings(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -939,7 +977,11 @@ namespace HeavenStudio.Games
|
|||
switch(whichDrum)
|
||||
{
|
||||
case 0: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJust, StartChargingMiss, Nothing); break;
|
||||
case 5: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustBreak, StartChargingMiss, Nothing); break;
|
||||
case 5: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustFever, StartChargingMiss, Nothing); break;
|
||||
case 6: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustDS, StartChargingMiss, Nothing); break;
|
||||
case 8: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustBreak, StartChargingMiss, Nothing); break;
|
||||
case 9: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustRemix, StartChargingMiss, Nothing); break;
|
||||
case 10: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustPractice, StartChargingMiss, Nothing); break;
|
||||
default: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustMusic, StartChargingMiss, Nothing); break;
|
||||
}
|
||||
}
|
||||
|
@ -952,9 +994,9 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
switch(whichDrum)
|
||||
{
|
||||
case 5:
|
||||
case 8:
|
||||
{
|
||||
SoundByte.PlayOneShotGame("chargingChicken/AMEN1");
|
||||
SoundByte.PlayOneShotGame("chargingChicken/MISC1");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
@ -1006,7 +1048,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}));
|
||||
|
||||
//chicken ducks into the car window, and the bubble text is set up, and the platform noise plays, music volume is reset if needed, and next island spawns
|
||||
//chicken ducks into the car window, and the bubble text is set up, and the platform noise plays, music volume is reset if needed, next island spawns, car color is set up
|
||||
actions.Add(new(beat - 1, delegate {
|
||||
if (lateness >= 1) ChickenAnim.DoScaledAnimationAsync("Prepare", 0.5f);
|
||||
if (lateness > 0 && lateness < 1) ChickenAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
||||
|
@ -1015,6 +1057,8 @@ namespace HeavenStudio.Games
|
|||
if (lateness >= 1) SpawnJourney(journeyBeat, yardsTextLength - 1);
|
||||
canPressWhiff = true;
|
||||
if (drumReset) drumVolume = 1;
|
||||
carColorChangeReady = nextInputReady;
|
||||
carColorChangeLength = yardsTextLength;
|
||||
}));
|
||||
|
||||
//spawns the countdown bubble, resets the success anim killer
|
||||
|
@ -1038,6 +1082,10 @@ namespace HeavenStudio.Games
|
|||
BeatAction.New(GameManager.instance, hoseActions);
|
||||
|
||||
//drum loop
|
||||
double loopLength;
|
||||
if (drumLoops[whichDrum][0] != null) { loopLength = drumLoops[whichDrum][0].timing; }
|
||||
else { loopLength = 4; }
|
||||
|
||||
while ( length >= 0 )
|
||||
{
|
||||
//add drums to the beataction
|
||||
|
@ -1045,8 +1093,8 @@ namespace HeavenStudio.Games
|
|||
actions.AddRange(drumActions);
|
||||
|
||||
//start the next drum loop
|
||||
beat += 4;
|
||||
length -= 4;
|
||||
beat += loopLength;
|
||||
length -= loopLength;
|
||||
}
|
||||
|
||||
//set ending text
|
||||
|
@ -1074,33 +1122,39 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void StartChargingJustMusic(PlayerActionEvent caller, float state)
|
||||
{
|
||||
//sound
|
||||
isInputting = true; //starts the drums
|
||||
SoundByte.PlayOneShotGame("chargingChicken/kick");
|
||||
SoundByte.PlayOneShotGame("chargingChicken/hihat");
|
||||
PumpSound(state);
|
||||
StartChargingJust(caller, state);
|
||||
}
|
||||
|
||||
//chicken animation
|
||||
ChickenAnim.DoScaledAnimationAsync("Charge", 0.5f);
|
||||
public void StartChargingJustFever(PlayerActionEvent caller, float state)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("chargingChicken/feverkick", volume: 0.8f);
|
||||
StartChargingJust(caller, state);
|
||||
}
|
||||
|
||||
//hose animation
|
||||
currentIsland.ChargingAnimation();
|
||||
canBlastOff = false;
|
||||
public void StartChargingJustDS(PlayerActionEvent caller, float state)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("chargingChicken/dskick");
|
||||
StartChargingJust(caller, state);
|
||||
}
|
||||
|
||||
public void StartChargingJustBreak(PlayerActionEvent caller, float state)
|
||||
{
|
||||
//sound
|
||||
isInputting = true; //starts the drums
|
||||
SoundByte.PlayOneShotGame("chargingChicken/AMEN1");
|
||||
PumpSound(state);
|
||||
SoundByte.PlayOneShotGame("chargingChicken/MISC1");
|
||||
StartChargingJust(caller, state);
|
||||
}
|
||||
|
||||
//chicken animation
|
||||
ChickenAnim.DoScaledAnimationAsync("Charge", 0.5f);
|
||||
public void StartChargingJustRemix(PlayerActionEvent caller, float state)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("chargingChicken/MISC21", volume: 1.5f);
|
||||
StartChargingJust(caller, state);
|
||||
}
|
||||
|
||||
//hose animation
|
||||
currentIsland.ChargingAnimation();
|
||||
canBlastOff = false;
|
||||
public void StartChargingJustPractice(PlayerActionEvent caller, float state)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("chargingChicken/practicekick", volume: 2.5f);
|
||||
StartChargingJust(caller, state);
|
||||
}
|
||||
|
||||
public void StartChargingMiss(PlayerActionEvent caller)
|
||||
|
@ -1149,20 +1203,33 @@ namespace HeavenStudio.Games
|
|||
|
||||
public List<BeatAction.Action> PlayDrumLoop(double beat, int whichDrum, double length)
|
||||
{
|
||||
|
||||
//create the beat action
|
||||
var actions = new List<BeatAction.Action>();
|
||||
|
||||
//sort drums by timing
|
||||
Array.Sort(drumLoops[whichDrum]);
|
||||
DrumLoop[] drumLoopsCopy = new DrumLoop[drumLoops[whichDrum].Length];
|
||||
drumLoops[whichDrum].CopyTo(drumLoopsCopy, 0);
|
||||
Array.Sort(drumLoopsCopy);
|
||||
|
||||
//fill the beat action
|
||||
foreach (var drumLoop in drumLoops[whichDrum]) {
|
||||
foreach (var drumLoop in drumLoopsCopy) {
|
||||
string drumTypeInterpreted = drumLoop.drumType switch {
|
||||
0 => "chargingChicken/kick",
|
||||
1 => "chargingChicken/snare",
|
||||
2 => "chargingChicken/hihat",
|
||||
_ => $"chargingChicken/MISC{drumLoop.drumType - 20}" //1 - 12 = AMEN,
|
||||
3 => "chargingChicken/feverkick",
|
||||
4 => "chargingChicken/feversnare",
|
||||
5 => "chargingChicken/feverhat",
|
||||
6 => "chargingChicken/dskick",
|
||||
7 => "chargingChicken/dssnare",
|
||||
8 => "chargingChicken/dshat",
|
||||
9 => "chargingChicken/gbakick", //NYI
|
||||
10 => "chargingChicken/gbasnare", //NYI
|
||||
11 => "chargingChicken/gbahat", //NYI
|
||||
12 => "chargingChicken/practicekick",
|
||||
13 => "chargingChicken/practicesnare",
|
||||
14 => "chargingChicken/practicehat",
|
||||
_ => $"chargingChicken/MISC{drumLoop.drumType - 20}" //1 - 12 = AMEN, 21 - 36 = r2gba
|
||||
};
|
||||
if (length > drumLoop.timing)
|
||||
{
|
||||
|
@ -1390,7 +1457,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
//burn animation
|
||||
ChickenAnim.DoScaledAnimationAsync("Gone", 0.5f);
|
||||
currentIsland.FakeChickenAnim.DoScaledAnimationAsync("Burn", 0.5f);
|
||||
currentIsland.FakeChickenAnim.DoUnscaledAnimation("Burn");
|
||||
ChickenRespawn(Math.Min(length / 2, 3));
|
||||
}
|
||||
|
||||
|
@ -1417,8 +1484,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
//burn animation
|
||||
ChickenAnim.DoScaledAnimationAsync("Gone", 0.5f);
|
||||
currentIsland.FakeChickenAnim.DoScaledAnimationAsync("Burn", 0.5f);
|
||||
nextIsland.FakeChickenAnim.DoScaledAnimationAsync("Burn", 0.5f);
|
||||
currentIsland.FakeChickenAnim.DoUnscaledAnimation("Burn");
|
||||
nextIsland.FakeChickenAnim.DoUnscaledAnimation("Burn");
|
||||
}
|
||||
|
||||
public void LookButFunee(double beat, double length)
|
||||
|
@ -1761,9 +1828,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
private void PersistThings(double beat)
|
||||
{
|
||||
return;
|
||||
|
||||
var allEvents = gameManager.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] is "chargingChicken");
|
||||
var allEvents = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] is "chargingChicken");
|
||||
var eventsBefore = allEvents.FindAll(e => e.beat < beat);
|
||||
|
||||
var lastColorEvent = eventsBefore.FindLast(e => e.datamodel == "chargingChicken/changeBgColor");
|
||||
|
@ -1772,6 +1837,13 @@ namespace HeavenStudio.Games
|
|||
var e = lastColorEvent;
|
||||
ChangeColor(e.beat, e.length, e["colorFrom"], e["colorTo"], e["colorFrom2"], e["colorTo2"], e["ease"]);
|
||||
}
|
||||
else
|
||||
{
|
||||
colorFrom = defaultBGColor;
|
||||
colorTo = defaultBGColor;
|
||||
colorFrom2 = defaultBGColorBottom;
|
||||
colorTo2 = defaultBGColorBottom;
|
||||
}
|
||||
|
||||
lastColorEvent = eventsBefore.FindLast(e => e.datamodel == "chargingChicken/changeFgLight");
|
||||
if (lastColorEvent != null)
|
||||
|
@ -1786,6 +1858,13 @@ namespace HeavenStudio.Games
|
|||
var e = lastColorEvent;
|
||||
ChangeCarColor(e.beat, e.length, e["colorFrom"], e["colorTo"], e["colorFrom2"], e["colorTo2"], e["ease"]);
|
||||
}
|
||||
else
|
||||
{
|
||||
carColorFrom = defaultCarColor;
|
||||
carColorTo = defaultCarColor;
|
||||
carColorFrom2 = defaultCarColorCharged;
|
||||
carColorTo2 = defaultCarColorCharged;
|
||||
}
|
||||
|
||||
lastColorEvent = eventsBefore.FindLast(e => e.datamodel == "chargingChicken/changeCloudColor");
|
||||
if (lastColorEvent != null)
|
||||
|
@ -1793,8 +1872,18 @@ namespace HeavenStudio.Games
|
|||
var e = lastColorEvent;
|
||||
ChangeCloudColor(e.beat, e.length, e["colorFrom"], e["colorTo"], e["colorFrom2"], e["colorTo2"], e["ease"]);
|
||||
}
|
||||
else
|
||||
{
|
||||
cloudColorFrom = defaultCloudColor;
|
||||
cloudColorTo = defaultCloudColor;
|
||||
cloudColorFrom2 = defaultCloudColorBottom;
|
||||
cloudColorTo2 = defaultCloudColorBottom;
|
||||
}
|
||||
|
||||
return;
|
||||
AllColorsUpdate(Conductor.instance);
|
||||
|
||||
UnParallaxFade.DoScaledAnimationAsync("GalaxyDisable", 0.5f, animLayer: 0);
|
||||
UnParallaxFade.DoScaledAnimationAsync("FutureDisable", 0.5f, animLayer: 1);
|
||||
|
||||
lastColorEvent = eventsBefore.FindLast(e => e.datamodel == "chargingChicken/unParallaxObjects");
|
||||
if (lastColorEvent != null)
|
||||
|
@ -1803,6 +1892,11 @@ namespace HeavenStudio.Games
|
|||
UnParallaxObjects(e.beat, e.length, e["appearance"], true);
|
||||
}
|
||||
|
||||
ParallaxFade.DoScaledAnimationAsync("StarsDisable", 0.5f, animLayer: 0);
|
||||
ParallaxFade.DoScaledAnimationAsync("EarthDisable", 0.5f, animLayer: 2);
|
||||
ParallaxFade.DoScaledAnimationAsync("MarsDisable", 0.5f, animLayer: 3);
|
||||
ParallaxFade.DoScaledAnimationAsync("DoodlesDisable", 0.5f, animLayer: 4);
|
||||
|
||||
lastColorEvent = eventsBefore.FindLast(e => e.datamodel == "chargingChicken/parallaxObjects");
|
||||
if (lastColorEvent != null)
|
||||
{
|
||||
|
@ -1823,6 +1917,25 @@ namespace HeavenStudio.Games
|
|||
var e = lastColorEvent;
|
||||
TextEdit(e.beat, e["text"], e["color"]);
|
||||
}
|
||||
else
|
||||
{
|
||||
string textColor = ColorUtility.ToHtmlStringRGBA(defaultHighlightColor);
|
||||
yardsTextString = yardsTextString.Replace("#", $"<color=#{textColor}>%</color>");
|
||||
}
|
||||
|
||||
lastColorEvent = eventsBefore.FindLast(e => e.datamodel == "chargingChicken/musicFade");
|
||||
if (lastColorEvent != null)
|
||||
{
|
||||
var e = lastColorEvent;
|
||||
if(!e["reset"] && !e["fadeIn"])
|
||||
{
|
||||
drumVolume = 0;
|
||||
drumLoud = !e["drums"];
|
||||
drumReset = false;
|
||||
}
|
||||
}
|
||||
|
||||
colorsCanUpdate = true;
|
||||
}
|
||||
|
||||
private void AllColorsUpdate(Conductor cond)
|
||||
|
|
|
@ -44,13 +44,14 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
|||
[NonSerialized]public Vector3 particleOffset;
|
||||
[NonSerialized]public float stonePlatformFallOffset = 0;
|
||||
|
||||
[NonSerialized]public float value1 = 0f;
|
||||
[NonSerialized]public float speed1 = 0f;
|
||||
[NonSerialized]public float speed2 = 0f;
|
||||
|
||||
[NonSerialized]public float grassState = 0;
|
||||
[NonSerialized]public bool grassFell = false;
|
||||
|
||||
float previousPosition;
|
||||
|
||||
[SerializeField] GameObject PlatformBase;
|
||||
|
||||
StonePlatform[] stonePlatformJourney;
|
||||
|
@ -69,18 +70,12 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
|||
|
||||
private void Update()
|
||||
{
|
||||
float previousPosition = IslandPos.localPosition.x;
|
||||
|
||||
if (isMoving)
|
||||
{
|
||||
value1 = (Conductor.instance.GetPositionFromBeat(journeyBlastOffTime, journeyLength));
|
||||
float value1 = (Conductor.instance.GetPositionFromBeat(journeyBlastOffTime, journeyLength));
|
||||
float newX1 = Util.EasingFunction.EaseOutCubic((float)journeyStart, (float)journeyEnd, value1);
|
||||
IslandPos.localPosition = new Vector3(newX1, 0, 0);
|
||||
}
|
||||
if (value1 >= 1)
|
||||
{
|
||||
isMoving = false;
|
||||
}
|
||||
if (respawnStart < Conductor.instance.songPositionInBeatsAsDouble && isRespawning)
|
||||
{
|
||||
float value2 = (Conductor.instance.GetPositionFromBeat(respawnStart, respawnEnd - respawnStart));
|
||||
|
@ -88,19 +83,16 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
|||
IslandPos.localPosition = new Vector3(newX2, 0, 0);
|
||||
}
|
||||
|
||||
float currentPosition = IslandPos.localPosition.x;
|
||||
speed1 = (previousPosition - currentPosition) / Time.deltaTime;
|
||||
|
||||
if (grassState > 0.6 && IslandPos.localPosition.x < -1 && !grassFell)
|
||||
{
|
||||
GrassR.Play();
|
||||
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_DOSHA", volume: 0.5f);
|
||||
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_DOSHA", volume: 0.7f);
|
||||
grassFell = true;
|
||||
}
|
||||
if (grassState < -0.6 && IslandPos.localPosition.x < 2 && !grassFell)
|
||||
{
|
||||
GrassL.Play();
|
||||
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_DOSHA", volume: 0.5f);
|
||||
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_DOSHA", volume: 0.7f);
|
||||
grassFell = true;
|
||||
}
|
||||
}
|
||||
|
@ -113,6 +105,22 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
|||
}
|
||||
}
|
||||
|
||||
public void Awake()
|
||||
{
|
||||
StartCoroutine(CalcVelocity());
|
||||
previousPosition = IslandPos.localPosition.x;
|
||||
}
|
||||
|
||||
IEnumerator CalcVelocity()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
yield return new WaitForEndOfFrame();
|
||||
if (IslandPos.localPosition.x <= previousPosition) speed1 = -(IslandPos.localPosition.x - previousPosition) / Time.deltaTime;
|
||||
previousPosition = IslandPos.localPosition.x;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
//island methods
|
||||
|
@ -158,12 +166,15 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
|||
grassFell = true;
|
||||
IslandPos.localPosition = new Vector3(0, 0, 0);
|
||||
CollapsedLandmass.localPosition = new Vector3(0, 0, 0);
|
||||
if (stonePlatformJourney != null)
|
||||
{
|
||||
foreach (var a in stonePlatformJourney)
|
||||
{
|
||||
var stone = a.thisPlatform;
|
||||
|
||||
stone.transform.localPosition -= new Vector3(stonePlatformFallOffset, 0, 0);
|
||||
}
|
||||
}
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue