ok actually fixed roll sound
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@ -336,7 +336,7 @@ namespace HeavenStudio.Games
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{
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if (end.datamodel.Split(2) == "nightWalkAgb")
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{
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if (end.beat <= entity.beat) tempEnds.Add(end);
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tempEnds.Add(end);
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}
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}
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List<RiqEntity> tempEnds2 = new();
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@ -358,7 +358,7 @@ namespace HeavenStudio.Games
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double countInBeat = double.MinValue;
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float countInLength = 0;
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FindCountInBeatAndLength(lastSwitchBeat, ref countInBeat, ref countInLength);
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return entity.beat >= countInBeat + countInLength;
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return entity.beat >= countInBeat + countInLength && entity.beat >= lastSwitchBeat;
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}
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else
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{
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