Fixed error
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3aff1de9cc
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@ -87,7 +87,7 @@ namespace RhythmHeavenMania.Util
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return audioSource;
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}
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public static AudioSource PlayOneShotGame(string name, float beat = -1, bool forcePlay = false , float pitch = 1f, float volume = 1f, bool looping = false)
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public static AudioSource PlayOneShotGame(string name, float beat = -1, float pitch = 1f, float volume = 1f, bool looping = false, bool forcePlay = false)
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{
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if (GameManager.instance.currentGame == name.Split('/')[0] || forcePlay)
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{
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@ -97,7 +97,7 @@ namespace RhythmHeavenMania.Util
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return null;
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}
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public static AudioSource PlayOneShotScheduledGame(string name, double targetTime, bool forcePlay = false, float pitch = 1f, float volume = 1f, bool looping = false)
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public static AudioSource PlayOneShotScheduledGame(string name, double targetTime, float pitch = 1f, float volume = 1f, bool looping = false, bool forcePlay = false)
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{
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if (GameManager.instance.currentGame == name.Split('/')[0] || forcePlay)
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{
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