FIXED!!! (#332)
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@ -1036,7 +1036,10 @@ namespace HeavenStudio.Games
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public void ToggleBop(float beat, float length, bool toggle, bool autoBop)
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{
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Joe.shouldBop = autoBop;
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if (autoBop)
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Joe.bop.length = Single.MaxValue;
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else
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Joe.bop.length = 0;
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if (toggle)
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{
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for (int i = 0; i < length; i++)
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@ -13,7 +13,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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public Animator anim;
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public Animator FaceAnim;
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public GameEvent bop = new GameEvent();
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public bool shouldBop = true;
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public SpriteRenderer[] Shadows;
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public Color BombGlowTint;
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@ -95,7 +94,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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anim.Play("Beat", -1, 0);
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}
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1, false) && shouldBop && cond.songPositionInBeats >= unPrepareTime && !inCombo)
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1, false) && cond.songPositionInBeats > bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length && cond.songPositionInBeats >= unPrepareTime && !inCombo)
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{
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Bop();
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}
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