getting there

i'd say we're roughly 70% ready for a PR or so
This commit is contained in:
ThePurpleAnon 2024-02-29 22:55:07 -06:00
parent 6339cc53b7
commit 059dd364cb
59 changed files with 3518 additions and 95 deletions

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@ -204,6 +204,8 @@ namespace HeavenStudio.Games
bool isInputting = false;
bool canBlastOff = false;
bool playerSucceeded = false;
bool fellTooFar = false;
bool checkFallingDistance = false;
bool flowForward = true;
@ -269,6 +271,7 @@ namespace HeavenStudio.Games
SwungSixteenth,
SwungEighth,
Triplet,
AmenBreak,
}
private static Color _defaultBGColor;
@ -467,6 +470,21 @@ namespace HeavenStudio.Games
new((double) 8/3, 2, 0.7f),
new((double)11/3, 2, 0.7f),
},
new DrumLoop[] { //amen
new(4.00, 11),
new(0.50, 12),
new(1.00, 13),
new(1.50, 14),
new(1.75, 15),
new(2.00, 16),
new(2.25, 17),
new(2.50, 18),
new(2.75, 19),
new(3.00, 20),
new(3.50, 21),
new(3.75, 22),
},
};
#endregion
@ -556,6 +574,20 @@ namespace HeavenStudio.Games
Conductor.instance.FadeMinigameVolume(0, 0, 1);
drumVolume = 1;
}
//chicken fall off the right of the platform
if (checkFallingDistance && nextIsland.transform.localPosition.x < -2f)
{
fellTooFar = true;
ChickenAnim.DoScaledAnimationAsync("TooFar", 0.3f);
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CAR_FALL", volume: 0.5f);
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
{
new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 0.50, delegate { SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CAR_FALL_WATER", volume: 0.5f); }),
});
checkFallingDistance = false;
}
}
public override void OnPlay(double beat)
@ -612,7 +644,12 @@ namespace HeavenStudio.Games
nextIsland.ChargerArmCountIn(beat);
//input
ScheduleInput(beat - 1, 1, InputAction_BasicPress, whichDrum == 0 ? StartChargingJust : StartChargingJustMusic, StartChargingMiss, Nothing);
switch(whichDrum)
{
case 0: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJust, StartChargingMiss, Nothing); break;
case 5: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustBreak, StartChargingMiss, Nothing); break;
default: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustMusic, StartChargingMiss, Nothing); break;
}
ScheduleInput(beat, length, InputAction_BasicRelease, EndChargingJust, EndChargingMiss, Nothing);
//set up the big beataction
@ -632,7 +669,7 @@ namespace HeavenStudio.Games
actions.Add(new(beat - 1, delegate {
ChickenAnim.DoScaledAnimationAsync("Prepare", 0.5f);
bubbleEndCount = beat + length;
SoundByte.PlayOneShotGame("chargingChicken/platformSet", volume: 0.5f);
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_BLOCK_SET");
SpawnJourney(journeyBeat, yardsTextLength - 1);
}));
@ -707,6 +744,21 @@ namespace HeavenStudio.Games
canBlastOff = false;
}
public void StartChargingJustBreak(PlayerActionEvent caller, float state)
{
//sound
isInputting = true; //starts the drums
SoundByte.PlayOneShotGame("chargingChicken/AMEN1");
//SoundByte.PlayOneShotGame("chargingChicken/inputJust", pitch: 0.9f, volume: 0.8f); //TO DO: maybe change this
//chicken animation
ChickenAnim.DoScaledAnimationAsync("Charge", 0.5f);
//hose animation
currentIsland.ChargingAnimation();
canBlastOff = false;
}
public void StartChargingMiss(PlayerActionEvent caller)
{
//sound
@ -745,7 +797,8 @@ namespace HeavenStudio.Games
string drumTypeInterpreted = drumLoop.drumType switch {
0 => "chargingChicken/kick",
1 => "chargingChicken/snare",
2 => "chargingChicken/hihat"
2 => "chargingChicken/hihat",
_ => $"chargingChicken/AMEN{drumLoop.drumType - 10}"
};
if (length > drumLoop.timing)
{
@ -837,7 +890,7 @@ namespace HeavenStudio.Games
{
//sound
isInputting = false; //ends the drums
SoundByte.PlayOneShotGame("chargingChicken/blastoff");
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CAR_START", volume: 0.7f);
//make him go :)
ChickenAnim.DoScaledAnimationAsync("Ride", 0.5f);
@ -870,16 +923,27 @@ namespace HeavenStudio.Games
if(missed)
{
fellTooFar = false;
checkFallingDistance = true;
nextIsland.journeyEnd += (nextIsland.journeyLength - ((nextIsland.journeyBlastOffTime - journeyIntendedLength)) * (nextIsland.journeyLength / (nextIsland.journeyLength + 1))) * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2);
nextIsland.journeyLength = Math.Clamp(((nextIsland.journeyBlastOffTime - journeyIntendedLength) / 1.5) + (nextIsland.journeyLength / 3) - 1, 0, nextIsland.journeyLength - 2);
currentIsland.journeyEnd += ((currentIsland.journeyLength - (currentIsland.journeyBlastOffTime - journeyIntendedLength) + 1) * (currentIsland.journeyLength / (currentIsland.journeyLength + 1))) * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2);
currentIsland.journeyLength = Math.Clamp(((currentIsland.journeyBlastOffTime - journeyIntendedLength) / 1.5) + (currentIsland.journeyLength / 3) - 1, 0, currentIsland.journeyLength - 2);
int stoneAdder = 0;
//make sure the chicken can't land on the island
if (nextIsland.journeyEnd <= 4 && nextIsland.journeyEnd > 2) { nextIsland.journeyEnd += 2; currentIsland.journeyEnd += 2; stoneAdder = 2; Debug.Log("oops 2"); }
if (nextIsland.journeyEnd <= 2 && nextIsland.journeyEnd > 0) { nextIsland.journeyEnd += 4; currentIsland.journeyEnd += 4; stoneAdder = 4; Debug.Log("oops 4"); }
if (nextIsland.journeyEnd <= 0 && nextIsland.journeyEnd > -2) { nextIsland.journeyEnd -= 4; currentIsland.journeyEnd -= 4; stoneAdder = -4; Debug.Log("oops -4"); }
if (nextIsland.journeyEnd <= -2 && nextIsland.journeyEnd > 4) { nextIsland.journeyEnd -= 2; currentIsland.journeyEnd -= 2; stoneAdder = -2; Debug.Log("oops -2"); }
foreach (var a in stonePlatformJourney)
{
stone = a.thisPlatform;
stone.journeyEnd += (stone.journeyLength - ((stone.journeyBlastOffTime - journeyIntendedLength)) * (stone.journeyLength / (stone.journeyLength + 1))) * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2);
stone.journeyEnd += stoneAdder;
stone.journeyLength = Math.Clamp(((stone.journeyBlastOffTime - journeyIntendedLength) / 1.5) + (stone.journeyLength / 3) - 1, 0, stone.journeyLength - 2);
}
@ -893,7 +957,8 @@ namespace HeavenStudio.Games
stone = a.thisPlatform;
stone.isMoving = false;
}
ChickenFall();
ChickenFall(fellTooFar);
checkFallingDistance = false;
}),
});
}
@ -931,6 +996,8 @@ namespace HeavenStudio.Games
ChickenAnim.DoScaledAnimationAsync("Idle", 0.5f);
currentIsland.ChargerAnim.DoScaledAnimationAsync("Idle", 0.5f);
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CHARGE_CANCEL");
isInputting = false;
//erase text
@ -963,7 +1030,7 @@ namespace HeavenStudio.Games
//collapse animation
currentIsland.CollapseUnderPlayer();
ChickenFall();
ChickenFall(false);
}
public void Explode() //TO DO: fix the hell out of this
@ -992,9 +1059,17 @@ namespace HeavenStudio.Games
ChickenRespawn();
}
public void ChickenFall()
public void ChickenFall(bool fellTooFar)
{
ChickenAnim.DoScaledAnimationAsync("Fall", 0.5f);
if (!fellTooFar)
{
ChickenAnim.DoScaledAnimationAsync("Fall", 0.3f);
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CAR_FALL", volume: 0.5f);
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
{
new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 0.50, delegate { SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CAR_FALL_WATER", volume: 0.5f); }),
});
}
foreach (var a in stonePlatformJourney)
{
@ -1002,19 +1077,16 @@ namespace HeavenStudio.Games
if (stone.canFall && stone.IslandPos.localPosition.x < 3.5)
{
stone.PlatformAnim.DoScaledAnimationAsync("Fall", 0.3f);
SoundByte.PlayOneShotGame("chargingChicken/platformFall", volume: 0.5f);
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_BLOCK_FALL_PITCH150", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-150, 151), false), volume: 0.5f);
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
{
new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 0.30, delegate { stone.StoneSplash(); }),
new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 0.50, delegate { stone.StoneSplash(); }),
});
stone.canFall = false;
}
}
ChickenRespawn();
//SoundByte.PlayOneShotGame("chargingChicken/blastoff");
}
public void ChickenRespawn()

View file

@ -71,10 +71,10 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
if (canFall && IslandPos.localPosition.x < -0.5)
{
PlatformAnim.DoScaledAnimationAsync("Fall", 0.3f); // TO DO: MAKE THIS SCALE TO TEMPO PROPERLY
SoundByte.PlayOneShotGame("chargingChicken/platformFall", volume: 0.5f);
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_BLOCK_FALL_PITCH150", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-150, 151), false), volume: 0.5f);
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
{
new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 0.30, delegate { StoneSplash(); }),
new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 0.50, delegate { StoneSplash(); }),
});
canFall = false;
}
@ -120,7 +120,7 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
{
new BeatAction.Action(collapseTime, delegate {
SoundByte.PlayOneShotGame("chargingChicken/complete");
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_LAND_RESET", volume: 0.7f);
BigLandmass.SetActive(false);
SmallLandmass.SetActive(true);
}),
@ -129,7 +129,7 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
public void CollapseUnderPlayer()
{
SoundByte.PlayOneShotGame("chargingChicken/complete");
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_LAND_RESET", volume: 0.7f);
SmallLandmass.SetActive(false);
}
@ -162,7 +162,7 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
public void StoneSplash()
{
if (IslandPos.localPosition.x > -6) SoundByte.PlayOneShotGame("chargingChicken/platformSplash", volume: 0.4f);
if (IslandPos.localPosition.x > -6) SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_BLOCK_FALL_WATER_PITCH400", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-400, 401), false), volume: 0.5f);
}
#endregion