Merge pull request #764 from RHeavenStudio/cherry-pick-release_1_patches-ff3b3adbd0b30b80134ce7f9d275f564f77275ac
gradient color mapping shader
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								Assets/Shaders/GradientMap.shader
									
									
									
									
									
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								Assets/Shaders/GradientMap.shader
									
									
									
									
									
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Shader "Sprites/GradientMap"
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{
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	Properties
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	{
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		[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
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		_GradientMap ("Color Map", 2D) = "white" {}
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		_Color ("Tint", Color) = (1,1,1,1)
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		[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
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	}
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	SubShader
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	{
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		Tags
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		{ 
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			"Queue"="Transparent" 
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			"IgnoreProjector"="True" 
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			"RenderType"="Transparent" 
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			"PreviewType"="Plane"
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			"CanUseSpriteAtlas"="True"
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		}
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		Cull Off
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		Lighting Off
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		ZWrite Off
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		Blend SrcAlpha OneMinusSrcAlpha
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		Pass
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		{
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		CGPROGRAM
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			#pragma vertex vert
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			#pragma fragment frag
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			#pragma multi_compile _ PIXELSNAP_ON
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			#include "UnityCG.cginc"
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			struct appdata_t
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			{
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				float4 vertex   : POSITION;
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				float4 color    : COLOR;
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				float2 texcoord : TEXCOORD0;
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			};
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			struct v2f
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			{
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				float4 vertex   : SV_POSITION;
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				fixed4 color    : COLOR;
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				float2 texcoord  : TEXCOORD0;
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			};
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			fixed4 _Color;
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			v2f vert(appdata_t IN)
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			{
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				v2f OUT;
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				OUT.vertex = UnityObjectToClipPos(IN.vertex);
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				OUT.texcoord = IN.texcoord;
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				OUT.color = IN.color * _Color;
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				#ifdef PIXELSNAP_ON
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				OUT.vertex = UnityPixelSnap (OUT.vertex);
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				#endif
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				return OUT;
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			}
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			sampler2D _MainTex;
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			sampler2D _AlphaTex;
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			sampler2D _GradientMap;
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			float _AlphaSplitEnabled;
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			fixed4 SampleSpriteTexture (float2 uv)
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			{
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				fixed4 color = tex2D (_MainTex, uv);
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				#if UNITY_TEXTURE_ALPHASPLIT_ALLOWED
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				if (_AlphaSplitEnabled)
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					color.a = tex2D (_AlphaTex, uv).r;
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				#endif //UNITY_TEXTURE_ALPHASPLIT_ALLOWED
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				return color;
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			}
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			fixed4 frag(v2f IN) : SV_Target
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			{
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				fixed4 input = SampleSpriteTexture (IN.texcoord);
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				float grayscale = (input.r + input.g + input.b) / 3;
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				fixed4 c = tex2D (_GradientMap, grayscale);
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				c *= _Color;
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				c.a *= input.a;
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				return c;
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			}
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		ENDCG
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		}
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	}
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}
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								Assets/Shaders/GradientMap.shader.meta
									
									
									
									
									
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								Assets/Shaders/GradientMap.shader.meta
									
									
									
									
									
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fileFormatVersion: 2
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guid: 8024c6ce5677cd84e8efbea718c0cb71
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ShaderImporter:
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  externalObjects: {}
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  defaultTextures: []
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  nonModifiableTextures: []
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  preprocessorOverride: 0
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  userData: 
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  assetBundleName: 
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  assetBundleVariant: 
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