Partial upscale + bugfixes
- Fixed a bug where the game's resolution would appear blurry. - Fixed a bug where Ann Glerr's expression changed too soon upon reeling in a fish. - Fixed bugs where certain distractions would fail to show up. - Implemented the completed upscale of one texture sheet, for approximately 1/3 of the sprites in the game. - Changed the game icon to something slightly less temporary but still probably not final.
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||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Fish1_JustM
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions:
|
||||
- {fileID: 1917538273381952540}
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 689e01f6a3b71e44e9c266092b2b27e8, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &3429756437907627661
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
|
@ -1378,3 +1455,30 @@ AnimatorState:
|
|||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &8876985782714239577
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Fish2_JustM
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions:
|
||||
- {fileID: -6601277441343936456}
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 9ceb45f91551a3042b049a575c0e75bd, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 177 KiB After Width: | Height: | Size: 789 KiB |
File diff suppressed because it is too large
Load diff
|
@ -8,6 +8,7 @@ using Jukebox;
|
|||
|
||||
using HeavenStudio.Games.Scripts_CatchOfTheDay;
|
||||
using HeavenStudio.Common;
|
||||
using BezierSolution;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
|
@ -26,6 +27,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
defaultLength = 3f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("altSprite", CatchOfTheDay.MegamixOrFever.Fever, "Sprite Variant", "Select whether to use the Fever or the Megamix variant of the reeling sprite."),
|
||||
new Param("layout", CatchOfTheDay.FishLayout.Random, "Layout", "Set the layout for the scene."),
|
||||
new Param("useCustomColor", false, "Custom Color", "Set whether or not to use a custom color.", new List<Param.CollapseParam>()
|
||||
{
|
||||
|
@ -41,6 +43,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param.CollapseParam((x, _) => (bool)x, new string[] { "fishDensity" })
|
||||
}),
|
||||
new Param("fishDensity", new EntityTypes.Float(0f, 1f, 1f), "Fish Density", "Set the density for the fish in the school."),
|
||||
new Param("crossfade", true, "Crossfade", "Set whether or not this scene will fade smoothly into the next one."),
|
||||
},
|
||||
},
|
||||
new GameAction("fish2", "Pausegill")
|
||||
|
@ -50,6 +53,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
defaultLength = 4f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("altSprite", CatchOfTheDay.MegamixOrFever.Fever, "Sprite Variant", "Select whether to use the Fever or the Megamix variant of the reeling sprite."),
|
||||
new Param("countIn", false, "Count-In", "Play the \"And Go!\" sound effect as a count in to the cue."),
|
||||
new Param("layout", CatchOfTheDay.FishLayout.Random, "Layout", "Set the layout for the scene."),
|
||||
new Param("useCustomColor", false, "Custom Color", "Set whether or not to use a custom color.", new List<Param.CollapseParam>()
|
||||
|
@ -66,6 +70,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param.CollapseParam((x, _) => (bool)x, new string[] { "fishDensity" })
|
||||
}),
|
||||
new Param("fishDensity", new EntityTypes.Float(0f, 1f, 1f), "Fish Density", "Set the density for the fish in the school."),
|
||||
new Param("crossfade", true, "Crossfade", "Set whether or not this scene will fade smoothly into the next one."),
|
||||
},
|
||||
},
|
||||
new GameAction("fish3", "Threefish")
|
||||
|
@ -92,6 +97,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param.CollapseParam((x, _) => (bool)x, new string[] { "fishDensity" })
|
||||
}),
|
||||
new Param("fishDensity", new EntityTypes.Float(0f, 1f, 1f), "Fish Density", "Set the density for the fish in the school."),
|
||||
new Param("crossfade", true, "Crossfade", "Set whether or not this scene will fade smoothly into the next one."),
|
||||
},
|
||||
},
|
||||
new GameAction("moveAngler", "Move Angler")
|
||||
|
@ -153,12 +159,9 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
/*
|
||||
BIG LIST OF TODOS
|
||||
- fix the distractions
|
||||
- optimise fish school
|
||||
- make rendertex not blurry
|
||||
- final sfx
|
||||
- wait for upscale
|
||||
- remove unused
|
||||
*/
|
||||
protected const int MAX_LAKES = 50;
|
||||
|
||||
|
@ -182,7 +185,7 @@ namespace HeavenStudio.Games
|
|||
public static Dictionary<RiqEntity, MultiSound> FishSounds = new();
|
||||
|
||||
private List<RiqEntity> _AllFishes;
|
||||
|
||||
|
||||
[SerializeField] Transform AnglerTransform;
|
||||
private bool _AnglerIsMoving = false;
|
||||
private AnglerMoveArgs _CurrentAnglerMoveArgs;
|
||||
|
@ -197,6 +200,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
[SerializeField] StickyCanvas _StickyCanvas;
|
||||
|
||||
[SerializeField] LakeScene DummyLake;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
_AnglerBasePosition = AnglerTransform.localPosition;
|
||||
|
@ -494,10 +499,16 @@ namespace HeavenStudio.Games
|
|||
if (ActiveLakes.Count <= 0)
|
||||
{
|
||||
if (SpawnNextFish(conductor.songPositionInBeatsAsDouble))
|
||||
{
|
||||
lake.Crossfade(beat);
|
||||
DummyLake.Copy(ActiveLakes.Values.FirstOrDefault());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
lake.Crossfade(beat);
|
||||
DummyLake.Copy(ActiveLakes.Values.FirstOrDefault());
|
||||
}
|
||||
}
|
||||
|
||||
public List<RiqEntity> CacheFishes()
|
||||
|
@ -512,7 +523,13 @@ namespace HeavenStudio.Games
|
|||
LayoutB = 1,
|
||||
LayoutC = 2
|
||||
}
|
||||
|
||||
public enum MegamixOrFever : int
|
||||
{
|
||||
Random = 0,
|
||||
Fever = 1,
|
||||
Megamix = 2
|
||||
}
|
||||
|
||||
private struct AnglerMoveArgs
|
||||
{
|
||||
public Vector3 StartPosition;
|
||||
|
|
|
@ -11,9 +11,9 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
|||
|
||||
[SerializeField] Camera RenderCamera;
|
||||
[SerializeField] SpriteRenderer DisplaySprite;
|
||||
[SerializeField] GameObject TargetObject;
|
||||
[SerializeField] Vector2Int Size = new Vector2Int(1024, 1024);
|
||||
[SerializeField] int Depth = 32;
|
||||
[SerializeField] GameObject[] CullingObjects;
|
||||
[SerializeField] SpriteRenderer[] CullingSprites;
|
||||
[SerializeField] int Depth = 24;
|
||||
|
||||
private RenderTexture _RenderTexture;
|
||||
private Texture2D _DisplayTexture;
|
||||
|
@ -52,12 +52,12 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
|||
|
||||
RenderTexture.active = currentRenderTexture;
|
||||
}
|
||||
protected static void CullInstances(DynamicTextureRenderer currentInstance)
|
||||
/*protected static void CullInstances(DynamicTextureRenderer currentInstance)
|
||||
{
|
||||
foreach (DynamicTextureRenderer instance in Instances)
|
||||
{
|
||||
if (instance != null && instance.isActiveAndEnabled)
|
||||
instance.TargetObject.SetActive(instance == currentInstance);
|
||||
instance.CullObjectsAndSprites();
|
||||
}
|
||||
}
|
||||
protected static void RestoreCulledInstances()
|
||||
|
@ -65,10 +65,49 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
|||
foreach (DynamicTextureRenderer instance in Instances)
|
||||
{
|
||||
if (instance != null && instance.isActiveAndEnabled)
|
||||
instance.TargetObject.SetActive(true);
|
||||
instance.RestoreObjectsAndSprites();
|
||||
}
|
||||
}
|
||||
|
||||
protected void CullObjectsAndSprites()
|
||||
{
|
||||
CullObjects();
|
||||
CullSprites();
|
||||
}
|
||||
protected void CullObjects()
|
||||
{
|
||||
foreach (GameObject gameObject in CullingObjects)
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
protected void CullSprites()
|
||||
{
|
||||
foreach (SpriteRenderer spriteRenderer in CullingSprites)
|
||||
{
|
||||
spriteRenderer.enabled = false;
|
||||
}
|
||||
}
|
||||
protected void RestoreObjectsAndSprites()
|
||||
{
|
||||
RestoreObjects();
|
||||
RestoreSprites();
|
||||
}
|
||||
protected void RestoreObjects()
|
||||
{
|
||||
foreach (GameObject gameObject in CullingObjects)
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
protected void RestoreSprites()
|
||||
{
|
||||
foreach (SpriteRenderer spriteRenderer in CullingSprites)
|
||||
{
|
||||
spriteRenderer.enabled = true;
|
||||
}
|
||||
}*/
|
||||
|
||||
protected static void AddInstance(DynamicTextureRenderer instance)
|
||||
{
|
||||
TrimInstances();
|
||||
|
@ -90,16 +129,18 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
|||
if (_DisplayTexture != null) Destroy(_DisplayTexture);
|
||||
if (DisplaySprite.sprite != null) Destroy(DisplaySprite.sprite);
|
||||
|
||||
int width = _GameTexture.width;
|
||||
int height = _GameTexture.height;
|
||||
Debug.Log($"{width} x {height}");
|
||||
int width = (int)(_GameTexture.width * 2);
|
||||
int height = (int)(_GameTexture.height * 2);
|
||||
//Debug.Log($"{width} x {height}");
|
||||
|
||||
_RenderTexture = new RenderTexture(width, height, Depth);
|
||||
_RenderTexture.Create();
|
||||
|
||||
_RenderTexture = new RenderTexture(width * 2, height * 2, Depth);
|
||||
RenderCamera.targetTexture = _RenderTexture;
|
||||
_DisplayTexture = new Texture2D(width * 2, height * 2, TextureFormat.RGBA32, false);
|
||||
Sprite sprite = Sprite.Create(_DisplayTexture, new Rect(0, 0, width * 2, height * 2), new Vector2(0.5f, 0.5f));
|
||||
_DisplayTexture = new Texture2D(width, height, TextureFormat.RGBA32, false);
|
||||
Sprite sprite = Sprite.Create(_DisplayTexture, new Rect(0, 0, width, height), new Vector2(0.5f, 0.5f));
|
||||
DisplaySprite.sprite = sprite;
|
||||
DisplaySprite.transform.localScale = new Vector3(17.77695f / (width / 50), 10 / (height / 50), 1);
|
||||
DisplaySprite.transform.localScale = new Vector3(1600 / (float)width, 900 / (float)height, 1);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,16 +0,0 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
||||
{
|
||||
public class FishParticleSystem : MonoBehaviour
|
||||
{
|
||||
[SerializeField] ParticleSystem _ParticleSystem;
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 884c0430b0fce9141aec48d5a263abec
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -3,6 +3,7 @@ using System.Linq;
|
|||
using HeavenStudio.Util;
|
||||
using Jukebox;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
||||
|
@ -36,13 +37,14 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
|||
|
||||
public MultiSound _MultiSound;
|
||||
|
||||
private RenderTexture _RenderTexture;
|
||||
private Texture2D _DisplayTexture;
|
||||
|
||||
private double? _CrossfadeStartBeat;
|
||||
[SerializeField] GameObject Renderer;
|
||||
[SerializeField] Camera RenderCamera;
|
||||
[SerializeField] SpriteRenderer DisplaySprite;
|
||||
|
||||
[SerializeField] Animator CrossfadeAnimator;
|
||||
protected CatchOfTheDay.FishLayout _Layout;
|
||||
protected Color _TopColor;
|
||||
protected Color _BottomColor;
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
@ -51,10 +53,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
|||
if (BigManta.activeSelf)
|
||||
BigManta.transform.localPosition = new Vector3((float)Entity.beat - Conductor.instance.songPositionInBeats + 4.5f, BigManta.transform.localPosition.y, BigManta.transform.localPosition.z);
|
||||
if (SmallManta.activeSelf)
|
||||
SmallManta.transform.localPosition = new Vector3(1.25f + ((Conductor.instance.songPositionInBeats - (float)Entity.beat) * 0.13f), SmallManta.transform.localPosition.y, SmallManta.transform.localPosition.y);
|
||||
|
||||
if (!IsDummy)
|
||||
RenderScene();
|
||||
SmallManta.transform.localPosition = new Vector3(1.25f + ((Conductor.instance.songPositionInBeats - (float)Entity.beat) * 0.13f), SmallManta.transform.localPosition.y, SmallManta.transform.localPosition.z);
|
||||
|
||||
if (_CrossfadeStartBeat is double startBeat)
|
||||
{
|
||||
|
@ -71,7 +70,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
|||
ReelAction.Disable();
|
||||
}
|
||||
|
||||
public int Setup(RiqEntity e, CatchOfTheDay minigame, int? lastLayout = null, int sortingIndex = 0)
|
||||
public int Setup(RiqEntity e, CatchOfTheDay minigame, int? lastLayout, int sortingIndex)
|
||||
{
|
||||
Entity = e;
|
||||
Minigame = minigame;
|
||||
|
@ -156,6 +155,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
|||
BGAnimator.DoScaledAnimationAsync("LayoutA", 0.5f);
|
||||
break;
|
||||
}
|
||||
_Layout = (CatchOfTheDay.FishLayout)layout;
|
||||
|
||||
if (e["useCustomColor"])
|
||||
{
|
||||
|
@ -166,6 +166,10 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
|||
SetBGColors(TopColors[layout], BottomColors[layout]);
|
||||
}
|
||||
|
||||
DisplaySprite.sortingOrder = sortingIndex;
|
||||
Renderer.transform.localPosition -= new Vector3(0, 0, sortingIndex);
|
||||
RenderCamera.transform.localPosition -= new Vector3(0, 0, sortingIndex);
|
||||
|
||||
float xOffset = UnityEngine.Random.Range(-0.5f, 0.5f);
|
||||
float yOffset = UnityEngine.Random.Range(-0.3f, 0.3f);
|
||||
Renderer.transform.position += new Vector3(xOffset, yOffset, 0);
|
||||
|
@ -184,14 +188,33 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
|||
foreach (ParticleSystem particle in Bubbles.OrderBy(_ => UnityEngine.Random.Range(0.0f, 1.0f)).ToArray()[0..bubbleCount])
|
||||
particle.PlayScaledAsync(0.5f);
|
||||
|
||||
DisplaySprite.sortingOrder = sortingIndex;
|
||||
Renderer.transform.localPosition -= new Vector3(0, 0, sortingIndex);
|
||||
RenderCamera.transform.localPosition -= new Vector3(0, 0, sortingIndex);
|
||||
|
||||
_DynamicTextureRenderer.enabled = true;
|
||||
|
||||
return layout; // returning this so we can catalogue the most recent layout so we don't double up
|
||||
}
|
||||
public void Copy(LakeScene otherScene)
|
||||
{
|
||||
if (otherScene == null)
|
||||
return;
|
||||
|
||||
switch (otherScene._Layout)
|
||||
{
|
||||
case CatchOfTheDay.FishLayout.LayoutC:
|
||||
BGAnimator.DoScaledAnimationAsync("LayoutC", 0.5f);
|
||||
break;
|
||||
case CatchOfTheDay.FishLayout.LayoutB:
|
||||
BGAnimator.DoScaledAnimationAsync("LayoutB", 0.5f);
|
||||
break;
|
||||
case CatchOfTheDay.FishLayout.LayoutA:
|
||||
default:
|
||||
BGAnimator.DoScaledAnimationAsync("LayoutA", 0.5f);
|
||||
break;
|
||||
}
|
||||
|
||||
SetBGColors(otherScene._TopColor, otherScene._BottomColor);
|
||||
|
||||
Renderer.transform.localPosition = new Vector3(otherScene.Renderer.transform.localPosition.x, otherScene.Renderer.transform.localPosition.y, Renderer.transform.localPosition.z);
|
||||
}
|
||||
public void SetBGColors(Color topColor, Color bottomColor)
|
||||
{
|
||||
GradientBG.color = topColor;
|
||||
|
@ -201,6 +224,9 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
|||
{
|
||||
fish.SetColor(bottomColor);
|
||||
}
|
||||
|
||||
_TopColor = topColor;
|
||||
_BottomColor = bottomColor;
|
||||
}
|
||||
public void SetFishDensity(float density)
|
||||
{
|
||||
|
@ -219,7 +245,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
|||
}
|
||||
}
|
||||
|
||||
public void Hit(PlayerActionEvent caller, float state)
|
||||
private void Hit(PlayerActionEvent caller, float state)
|
||||
{
|
||||
if (FishOut)
|
||||
return;
|
||||
|
@ -233,7 +259,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
|||
Miss();
|
||||
}
|
||||
}
|
||||
public void Just()
|
||||
private void Just()
|
||||
{
|
||||
if (FishOut)
|
||||
return;
|
||||
|
@ -241,11 +267,17 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
|||
switch (Entity.datamodel)
|
||||
{
|
||||
case "catchOfTheDay/fish1":
|
||||
FishAnimator.DoScaledAnimationAsync("Fish1_Just", 0.5f);
|
||||
if (Entity["altSprite"] == (int)CatchOfTheDay.MegamixOrFever.Megamix || (Entity["altSprite"] == (int)CatchOfTheDay.MegamixOrFever.Random && UnityEngine.Random.Range(0f, 1f) >= 0.5))
|
||||
FishAnimator.DoScaledAnimationAsync("Fish1_JustM", 0.5f);
|
||||
else
|
||||
FishAnimator.DoScaledAnimationAsync("Fish1_Just", 0.5f);
|
||||
SoundByte.PlayOneShotGame("catchOfTheDay/quick3");
|
||||
break;
|
||||
case "catchOfTheDay/fish2":
|
||||
FishAnimator.DoScaledAnimationAsync("Fish2_Just", 0.5f);
|
||||
if (Entity["altSprite"] == (int)CatchOfTheDay.MegamixOrFever.Megamix || (Entity["altSprite"] == (int)CatchOfTheDay.MegamixOrFever.Random && UnityEngine.Random.Range(0f, 1f) >= 0.5))
|
||||
FishAnimator.DoScaledAnimationAsync("Fish2_JustM", 0.5f);
|
||||
else
|
||||
FishAnimator.DoScaledAnimationAsync("Fish2_Just", 0.5f);
|
||||
SoundByte.PlayOneShotGame("catchOfTheDay/pausegill4");
|
||||
break;
|
||||
case "catchOfTheDay/fish3":
|
||||
|
@ -258,7 +290,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
|||
Minigame.DoJustAnim();
|
||||
FishOut = true;
|
||||
}
|
||||
public void Miss()
|
||||
private void Miss()
|
||||
{
|
||||
if (FishOut)
|
||||
return;
|
||||
|
@ -283,7 +315,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
|||
SoundByte.PlayOneShotGame("catchOfTheDay/nearMiss");
|
||||
FishOut = true;
|
||||
}
|
||||
public void Through(PlayerActionEvent caller)
|
||||
private void Through(PlayerActionEvent caller)
|
||||
{
|
||||
if (FishOut)
|
||||
return;
|
||||
|
@ -307,7 +339,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
|||
}
|
||||
Minigame.DoThroughAnim();
|
||||
}
|
||||
public void Out(PlayerActionEvent caller)
|
||||
private void Out(PlayerActionEvent caller)
|
||||
{
|
||||
if (FishOut)
|
||||
return;
|
||||
|
@ -389,37 +421,12 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
|||
}
|
||||
}
|
||||
|
||||
[SerializeField] Camera RenderCamera;
|
||||
[SerializeField] SpriteRenderer DisplaySprite;
|
||||
public void RenderScene()
|
||||
{
|
||||
/*if (!DisplaySprite.enabled)
|
||||
return;
|
||||
|
||||
Rect rect = new Rect(0, 0, 1024, 1024);
|
||||
if (_RenderTexture == null)
|
||||
{
|
||||
_RenderTexture = new RenderTexture(1024, 1024, 32);
|
||||
RenderCamera.targetTexture = _RenderTexture;
|
||||
|
||||
_DisplayTexture = new Texture2D(1024, 1024, TextureFormat.RGBA32, false);
|
||||
Sprite sprite = Sprite.Create(_DisplayTexture, new Rect(0, 0, 1024, 1024), new Vector2(0.5f, 0.5f));
|
||||
DisplaySprite.sprite = sprite;
|
||||
}
|
||||
|
||||
RenderCamera.Render();
|
||||
|
||||
RenderTexture currentRenderTexture = RenderTexture.active;
|
||||
RenderTexture.active = _RenderTexture;
|
||||
_DisplayTexture.ReadPixels(rect, 0, 0);
|
||||
_DisplayTexture.Apply();
|
||||
|
||||
RenderTexture.active = currentRenderTexture;*/
|
||||
}
|
||||
|
||||
public void Crossfade(double beat)
|
||||
{
|
||||
_CrossfadeStartBeat = beat;
|
||||
if ((bool)Entity["crossfade"])
|
||||
_CrossfadeStartBeat = beat;
|
||||
else
|
||||
Destroy(gameObject);
|
||||
//CrossfadeAnimator.DoScaledAnimationAsync("Crossfade", 0.5f);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue