oopsie doopsie

This commit is contained in:
Rapandrasmus 2023-08-07 21:25:21 +02:00
parent 914cd5d1d4
commit 090171c07d
7 changed files with 151 additions and 7 deletions

View file

@ -9049,7 +9049,7 @@ GameObject:
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@ -9125,7 +9125,7 @@ SpriteRenderer:
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View file

@ -1,5 +1,59 @@
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@ -9,4 +63,68 @@ AnimatorController:
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View file

@ -36,7 +36,7 @@ AnimationClip:
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View file

@ -36,7 +36,7 @@ AnimationClip:
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View file

@ -40,6 +40,11 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch
anchorRotateTransform.localEulerAngles = new Vector3(0, 0, -angle);
}
public bool PlayerIsClapAnim()
{
return !playerMonkeyAnim.IsAnimationNotPlaying();
}
public void PlayerClap(bool big, bool barely, bool whiff)
{
if (!playerMonkeyAnim.IsAnimationNotPlaying() && whiff) return;

View file

@ -129,7 +129,7 @@ namespace HeavenStudio.Games
[SerializeField] private Transform cameraAnchor;
[SerializeField] private Transform cameraTransform;
[SerializeField] private Transform cameraMoveable;
[SerializeField] private MonkeyClockArrow monkeyClockArrow;
public MonkeyClockArrow monkeyClockArrow;
[SerializeField] private WatchMonkeyHandler monkeyHandler;
[SerializeField] private WatchBackgroundHandler backgroundHandler;

View file

@ -26,6 +26,20 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch
anim = GetComponent<Animator>();
}
private void Update()
{
if (inputEvent != null && inputEvent.enabled)
{
if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN) && !game.monkeyClockArrow.PlayerIsClapAnim())
{
SoundByte.PlayOneShot("miss");
Miss(inputEvent);
inputEvent.Disable();
game.ScoreMiss();
}
}
}
public void Appear(double beat, bool instant, Animator hole, int dir)
{
monkeyBeat = beat;
@ -38,6 +52,13 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch
public void Disappear()
{
holeAnim.DoScaledAnimationAsync("HoleClose", 0.4f);
anim.DoScaledAnimationAsync(isPink ? "PinkAppear" : "Appear", -0.4f, 1);
StartCoroutine(DisappearCoroutine());
}
private IEnumerator DisappearCoroutine()
{
yield return !anim.IsAnimationNotPlaying();
Destroy(gameObject);
}
@ -49,7 +70,7 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch
{
new BeatAction.Action(prepareBeat, delegate
{
anim.DoScaledAnimationAsync(isPink ? "PinkPrepare" + direction : "Prepare" + direction, 0.4f);
if (inputEvent != null && inputEvent.enabled) anim.DoScaledAnimationAsync(isPink ? "PinkPrepare" + direction : "Prepare" + direction, 0.4f);
})
});
}