oops
new gradients start as version = 1 now lol. my bad
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@ -79,7 +79,7 @@ namespace HeavenStudio.Games.Loaders
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},
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new GameAction("colorGrad", "Gradient Appearance")
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{
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function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColorGrad(e.beat, e.length,
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function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColorGrad(e.beat, e.length, (e.version = 1),
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e["type"], e["toggleVC"], e["toggleLines"],
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e["start"], e["end"],
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e["startBG"], e["endBG"],
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@ -198,7 +198,7 @@ namespace HeavenStudio.Games
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var lastColorGrad = actionsBefore.FindLast(e => e.datamodel == "forkLifter/colorGrad");
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if (lastColorGrad != null) {
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BackgroundColorGrad(lastColorGrad.beat, lastColorGrad.length, lastColorGrad["type"], lastColorGrad["toggleVC"], lastColorGrad["toggleLines"], lastColorGrad["start"], lastColorGrad["end"], lastColorGrad["startBG"], lastColorGrad["endBG"], lastColorGrad["startLines"], lastColorGrad["endLines"], lastColorGrad["ease"]);
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BackgroundColorGrad(lastColorGrad.beat, lastColorGrad.length, lastColorGrad.version, lastColorGrad["type"], lastColorGrad["toggleVC"], lastColorGrad["toggleLines"], lastColorGrad["start"], lastColorGrad["end"], lastColorGrad["startBG"], lastColorGrad["endBG"], lastColorGrad["startLines"], lastColorGrad["endLines"], lastColorGrad["ease"]);
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}
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var tempFlicks = actions.FindAll(e => e.datamodel == "forkLifter/flick");
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@ -292,7 +292,7 @@ namespace HeavenStudio.Games
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bgColorEase = new ColorEase(beat, length, startColor, endColor, ease);
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}
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public void BackgroundColorGrad(double beat, float length, int gradType, bool vCircle, bool lines, Color startColor, Color endColor, Color startBottom, Color endBottom, Color startLines, Color endLines, int ease)
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public void BackgroundColorGrad(double beat, float length, int version, int gradType, bool vCircle, bool lines, Color startColor, Color endColor, Color startBottom, Color endBottom, Color startLines, Color endLines, int ease)
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{
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gradColorEase = new ColorEase(beat, length, startColor, endColor, ease);
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gradBgEase = new ColorEase(beat, length, startBottom, endBottom, ease);
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@ -327,7 +327,7 @@ namespace HeavenStudio.Games
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{
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allEventsBeforeBeatGrad.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
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var lastEventGrad = allEventsBeforeBeatGrad[^1];
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BackgroundColorGrad(lastEventGrad.beat, lastEventGrad.length, lastEventGrad["type"], lastEventGrad["toggleVC"], lastEventGrad["toggleLines"], lastEventGrad["start"], lastEventGrad["end"], lastEventGrad["startBG"], lastEventGrad["endBG"], lastEventGrad["startLines"], lastEventGrad["endLines"], lastEventGrad["ease"]);
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BackgroundColorGrad(lastEventGrad.beat, lastEventGrad.length, lastEventGrad.version, lastEventGrad["type"], lastEventGrad["toggleVC"], lastEventGrad["toggleLines"], lastEventGrad["start"], lastEventGrad["end"], lastEventGrad["startBG"], lastEventGrad["endBG"], lastEventGrad["startLines"], lastEventGrad["endLines"], lastEventGrad["ease"]);
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}
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}
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}
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