Make the animator come from its object
As if the object would be initialized, hah
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@ -56,7 +56,7 @@ namespace HeavenStudio.Games
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void Awake()
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{
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HoleInOne.instance = this;
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MonkeyAnimator = GetComponent<Animator>();
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MonkeyAnimator = Monkey.GetComponent<Animator>();
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}
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public void DoTestAnim(double beat)
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