adjust open captions material
no dotted BG in results commentary (only epilogue) bugfix for tempo / volume scroll
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parent
0bb5d44669
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0da99871e2
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@ -2,14 +2,15 @@
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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--- !u!21 &2100000
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Material:
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Material:
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serializedVersion: 6
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: FOT-Rodin Pro B SDF Open Captions
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m_Name: FOT-Rodin Pro B SDF Open Captions
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m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
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m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
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m_ShaderKeywords:
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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@ -39,6 +40,7 @@ Material:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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m_Floats:
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- _Ambient: 0.5
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- _Ambient: 0.5
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- _Bevel: 0.5
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- _Bevel: 0.5
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@ -65,7 +67,7 @@ Material:
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- _OutlineSoftness: 0
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- _OutlineSoftness: 0
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- _OutlineUVSpeedX: 0
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- _OutlineUVSpeedX: 0
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- _OutlineUVSpeedY: 0
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- _OutlineUVSpeedY: 0
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- _OutlineWidth: 0.4
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- _OutlineWidth: 0.5
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- _PerspectiveFilter: 0.875
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- _PerspectiveFilter: 0.875
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- _Reflectivity: 10
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- _Reflectivity: 10
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- _ScaleRatioA: 0.9
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- _ScaleRatioA: 0.9
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@ -190,6 +190,10 @@ PrefabInstance:
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propertyPath: m_Layer
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propertyPath: m_Layer
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value: 31
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value: 31
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 657067078569207447, guid: 75ce9c0b59ff27f46a011e0cafc17fb3, type: 3}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 657067078740753795, guid: 75ce9c0b59ff27f46a011e0cafc17fb3, type: 3}
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- target: {fileID: 657067078740753795, guid: 75ce9c0b59ff27f46a011e0cafc17fb3, type: 3}
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propertyPath: m_Layer
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propertyPath: m_Layer
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value: 31
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value: 31
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@ -434,7 +434,7 @@ namespace HeavenStudio
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public void ShowRank()
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public void ShowRank()
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{
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{
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rankLogo.SetActive(true);
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rankLogo.SetActive(true);
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bg.SetActive(true);
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// bg.SetActive(true);
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if (rank == Rank.Ng)
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if (rank == Rank.Ng)
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{
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{
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rankAnim.Play("Ng");
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rankAnim.Play("Ng");
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@ -33,7 +33,7 @@ public class TempoDialog : Dialog
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void Update()
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void Update()
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{
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{
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if (tempoObj != null && tempoObj.first)
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if (tempoObj != null)
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{
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{
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tempoInput.text = tempoObj.chartEntity["tempo"].ToString("F");
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tempoInput.text = tempoObj.chartEntity["tempo"].ToString("F");
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}
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}
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@ -37,7 +37,7 @@ public class VolumeDialog : Dialog
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void Update()
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void Update()
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{
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{
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if (volumeObj != null && volumeObj.first)
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if (volumeObj != null)
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{
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{
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volumeInput.text = volumeObj.chartEntity["volume"].ToString("F");
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volumeInput.text = volumeObj.chartEntity["volume"].ToString("F");
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}
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}
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