adjust open captions material

no dotted BG in results commentary (only epilogue)
bugfix for tempo / volume scroll
This commit is contained in:
minenice55 2023-12-18 15:48:05 -05:00
parent 0bb5d44669
commit 0da99871e2
5 changed files with 12 additions and 6 deletions

View file

@ -2,14 +2,15 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FOT-Rodin Pro B SDF Open Captions
m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
m_ShaderKeywords:
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@ -39,6 +40,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Ambient: 0.5
- _Bevel: 0.5
@ -65,7 +67,7 @@ Material:
- _OutlineSoftness: 0
- _OutlineUVSpeedX: 0
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0.4
- _OutlineWidth: 0.5
- _PerspectiveFilter: 0.875
- _Reflectivity: 10
- _ScaleRatioA: 0.9

View file

@ -190,6 +190,10 @@ PrefabInstance:
propertyPath: m_Layer
value: 31
objectReference: {fileID: 0}
- target: {fileID: 657067078569207447, guid: 75ce9c0b59ff27f46a011e0cafc17fb3, type: 3}
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 657067078740753795, guid: 75ce9c0b59ff27f46a011e0cafc17fb3, type: 3}
propertyPath: m_Layer
value: 31

View file

@ -434,7 +434,7 @@ namespace HeavenStudio
public void ShowRank()
{
rankLogo.SetActive(true);
bg.SetActive(true);
// bg.SetActive(true);
if (rank == Rank.Ng)
{
rankAnim.Play("Ng");

View file

@ -33,7 +33,7 @@ public class TempoDialog : Dialog
void Update()
{
if (tempoObj != null && tempoObj.first)
if (tempoObj != null)
{
tempoInput.text = tempoObj.chartEntity["tempo"].ToString("F");
}

View file

@ -37,7 +37,7 @@ public class VolumeDialog : Dialog
void Update()
{
if (volumeObj != null && volumeObj.first)
if (volumeObj != null)
{
volumeInput.text = volumeObj.chartEntity["volume"].ToString("F");
}