Game: Samurai Slice (DS)

initial scene setup
This commit is contained in:
minenice55 2022-04-18 21:23:43 -04:00
parent 459dd813f6
commit 0e3ef7d35f
20 changed files with 2618 additions and 2 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class NtrSamuraiLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("samuraiSliceNtr", "Samurai Slice (DS) \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
{
});
}
}
}
namespace HeavenStudio.Games
{
public class SamuraiSliceNtr : Minigame
{
//game scene
public static SamuraiSliceNtr instance;
private void Awake()
{
instance = this;
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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