add new anims
This commit is contained in:
parent
1f6e8a6ca3
commit
0f89cceeb7
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@ -43,7 +43,7 @@ AnimatorStateMachine:
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m_Position: {x: 280, y: 180, z: 0}
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m_Position: {x: 280, y: 180, z: 0}
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- serializedVersion: 1
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- serializedVersion: 1
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m_State: {fileID: 808679152055322211}
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m_State: {fileID: 808679152055322211}
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m_Position: {x: 319.86536, y: 305.65582, z: 0}
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m_Position: {x: 280, y: 240, z: 0}
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m_ChildStateMachines: []
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_EntryTransitions: []
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@ -121,7 +121,7 @@ AnimatorState:
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: CanCan
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m_Name: Can
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m_Speed: 1
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m_Speed: 1
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m_CycleOffset: 0
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m_CycleOffset: 0
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m_Transitions: []
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m_Transitions: []
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@ -147,7 +147,7 @@ AnimatorState:
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: CanReopen
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m_Name: Reopen
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m_Speed: 1
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m_Speed: 1
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m_CycleOffset: 0
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m_CycleOffset: 0
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m_Transitions: []
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m_Transitions: []
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@ -207,6 +207,9 @@ AnimatorStateMachine:
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- serializedVersion: 1
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- serializedVersion: 1
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m_State: {fileID: -3105581592757715715}
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m_State: {fileID: -3105581592757715715}
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m_Position: {x: 280, y: 110, z: 0}
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m_Position: {x: 280, y: 110, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 7320030847503406928}
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m_Position: {x: 280, y: 240, z: 0}
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m_ChildStateMachines: []
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_EntryTransitions: []
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@ -217,3 +220,29 @@ AnimatorStateMachine:
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: -3105581592757715715}
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m_DefaultState: {fileID: -3105581592757715715}
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--- !u!1102 &7320030847503406928
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Flip
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 0
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: c1f70058be5ba474197762ddf6f964e7, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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@ -0,0 +1,133 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!74 &7400000
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AnimationClip:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: CanFlip
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serializedVersion: 6
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m_Legacy: 0
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m_Compressed: 0
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m_UseHighQualityCurve: 1
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m_RotationCurves: []
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m_CompressedRotationCurves: []
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m_EulerCurves: []
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m_PositionCurves: []
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m_ScaleCurves:
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: {x: -1, y: 1, z: 1}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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weightedMode: 0
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inWeight: {x: 0, y: 0.33333334, z: 0.33333334}
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outWeight: {x: 0, y: 0.33333334, z: 0.33333334}
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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path:
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m_FloatCurves: []
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m_PPtrCurves: []
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m_SampleRate: 60
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m_WrapMode: 0
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m_Bounds:
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m_Center: {x: 0, y: 0, z: 0}
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m_Extent: {x: 0, y: 0, z: 0}
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m_ClipBindingConstant:
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genericBindings:
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- serializedVersion: 2
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path: 0
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attribute: 3
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script: {fileID: 0}
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typeID: 4
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customType: 0
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isPPtrCurve: 0
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pptrCurveMapping: []
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m_AnimationClipSettings:
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serializedVersion: 2
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m_AdditiveReferencePoseClip: {fileID: 0}
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m_AdditiveReferencePoseTime: 0
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m_StartTime: 0
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m_StopTime: 0
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m_OrientationOffsetY: 0
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m_Level: 0
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m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 0
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m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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m_LoopBlendPositionXZ: 0
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m_KeepOriginalOrientation: 0
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m_KeepOriginalPositionY: 1
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m_KeepOriginalPositionXZ: 0
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m_HeightFromFeet: 0
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m_Mirror: 0
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m_EditorCurves:
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: -1
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalScale.x
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path:
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalScale.y
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path:
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalScale.z
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path:
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classID: 4
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script: {fileID: 0}
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m_EulerEditorCurves: []
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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m_Events: []
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: c1f70058be5ba474197762ddf6f964e7
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 7400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -12,17 +12,13 @@ namespace HeavenStudio.Games.Scripts_Cannery
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public double startBeat;
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public double startBeat;
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[Header("Components")]
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[Header("Components")]
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// [SerializeField] Animator parentAnim;
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[SerializeField] Animator anim;
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[SerializeField] Animator anim;
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// [SerializeField] SpriteRenderer sr;
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public Cannery game;
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public Cannery game;
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private void Awake()
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private void Awake()
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{
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{
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int random = Random.Range(-1, 1);
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if (Random.Range(0, 1f) >= 0.5f) anim.Play("Flip", 0);
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var pos = transform.position;
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pos.x *= random;
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game.ScheduleInput(startBeat, 1, Minigame.InputAction_BasicPress, Hit, null, null);
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game.ScheduleInput(startBeat, 1, Minigame.InputAction_BasicPress, Hit, null, null);
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}
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}
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@ -38,7 +34,14 @@ namespace HeavenStudio.Games.Scripts_Cannery
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{
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{
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game.cannerAnim.DoScaledAnimationAsync("Can", 0.5f);
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game.cannerAnim.DoScaledAnimationAsync("Can", 0.5f);
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SoundByte.PlayOneShotGame("cannery/can");
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SoundByte.PlayOneShotGame("cannery/can");
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anim.DoScaledAnimationAsync("CanCan", 0.5f, 0, 1);
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anim.DoScaledAnimationAsync("Can", 0.5f, 0, 1);
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if (state is >= 1 or <= (-1)) {
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SoundByte.PlayOneShot("nearMiss");
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double beat = caller.startBeat + caller.timer;
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BeatAction.New(this, new() {
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new(beat + 0.35f, () => anim.DoScaledAnimationAsync("Reopen", 0.5f, 0, 1))
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});
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}
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}
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}
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}
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}
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}
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}
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