oh yeah i forgot about github lmao
no prefab yet, but a bunch of the coding and sfx are implemented
This commit is contained in:
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387
Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs
Normal file
387
Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs
Normal file
|
@ -0,0 +1,387 @@
|
|||
using NaughtyBezierCurves;
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.InputSystem;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
using static Minigames;
|
||||
using Jukebox;
|
||||
public static class CtrChargingChickenLoader
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("chargingChicken", "Charging Chicken", "FFFFFF", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("input", "Charge")
|
||||
{
|
||||
preFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) {
|
||||
instance.ChargeUp(e.beat, e.length, e["drumbeat"]);
|
||||
}
|
||||
ChargingChicken.CountIn(e.beat);
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("drumbeat", ChargingChicken.DrumLoopList.Straight, "Drum Beat", "REPLACE THIS"),
|
||||
},
|
||||
defaultLength = 8,
|
||||
resizable = true,
|
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preFunctionLength = 4,
|
||||
},
|
||||
},
|
||||
new List<string>() { "ctr", "aim" },
|
||||
"ctrChargingChicken", "en",
|
||||
new List<string>() { "en" }
|
||||
);
|
||||
}
|
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}
|
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}
|
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|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
public class ChargingChicken : Minigame
|
||||
{
|
||||
//definitions
|
||||
#region Definitions
|
||||
|
||||
bool isInputting = false;
|
||||
|
||||
public enum DrumLoopList
|
||||
{
|
||||
None,
|
||||
Straight,
|
||||
SwungSixteenth,
|
||||
SwungEighth,
|
||||
Triplet,
|
||||
}
|
||||
|
||||
//drum loops
|
||||
#region DrumLoops
|
||||
|
||||
private struct DrumLoop : IComparable<DrumLoop>
|
||||
{
|
||||
// override object.Equals
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
//
|
||||
// See the full list of guidelines at
|
||||
// http://go.microsoft.com/fwlink/?LinkID=85237
|
||||
// and also the guidance for operator== at
|
||||
// http://go.microsoft.com/fwlink/?LinkId=85238
|
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//
|
||||
|
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if (obj == null || GetType() != obj.GetType())
|
||||
{
|
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|
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}
|
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// TODO: write your implementation of Equals() here
|
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|
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}
|
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// override object.GetHashCode
|
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public override int GetHashCode()
|
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{
|
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// TODO: write your implementation of GetHashCode() here
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
public int CompareTo(DrumLoop other)
|
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{
|
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if (other == null) return 1;
|
||||
|
||||
return timing.CompareTo(other.timing);
|
||||
}
|
||||
|
||||
public static bool operator > (DrumLoop operand1, DrumLoop operand2)
|
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{
|
||||
return operand1.CompareTo(operand2) > 0;
|
||||
}
|
||||
|
||||
public static bool operator < (DrumLoop operand1, DrumLoop operand2)
|
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{
|
||||
return operand1.CompareTo(operand2) < 0;
|
||||
}
|
||||
|
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public static bool operator >=(DrumLoop operand1, DrumLoop operand2)
|
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{
|
||||
return operand1.CompareTo(operand2) >= 0;
|
||||
}
|
||||
|
||||
public static bool operator <=(DrumLoop operand1, DrumLoop operand2)
|
||||
{
|
||||
return operand1.CompareTo(operand2) <= 0;
|
||||
}
|
||||
|
||||
public static bool operator ==(DrumLoop operand1, DrumLoop operand2)
|
||||
{
|
||||
return operand1.CompareTo(operand2) == 0;
|
||||
}
|
||||
|
||||
public static bool operator !=(DrumLoop operand1, DrumLoop operand2)
|
||||
{
|
||||
return operand1.CompareTo(operand2) != 0;
|
||||
}
|
||||
public int drumType;
|
||||
public double timing;
|
||||
public float volume;
|
||||
|
||||
public DrumLoop(double timing, int drumType, float volume = 1)
|
||||
{
|
||||
this.drumType = drumType;
|
||||
this.timing = timing;
|
||||
this.volume = volume;
|
||||
}
|
||||
}
|
||||
|
||||
private DrumLoop[][] drumLoops = new DrumLoop[][] {
|
||||
|
||||
new DrumLoop[] {}, //silent
|
||||
|
||||
new DrumLoop[] { //straight
|
||||
//kick
|
||||
new(4.00, 0),
|
||||
new(0.50, 0),
|
||||
new(1.75, 0),
|
||||
new(2.50, 0),
|
||||
//snare
|
||||
new(1.00, 1),
|
||||
new(3.00, 1),
|
||||
//loud hihat
|
||||
new(4.00, 2),
|
||||
new(1.00, 2),
|
||||
new(2.00, 2),
|
||||
new(3.00, 2),
|
||||
//quiet hihat
|
||||
new(0.50, 2, 0.7f),
|
||||
new(1.50, 2, 0.7f),
|
||||
new(2.50, 2, 0.7f),
|
||||
new(3.50, 2, 0.7f),
|
||||
},
|
||||
|
||||
new DrumLoop[] { //swungsixteenth
|
||||
//kick
|
||||
new(4.00, 0),
|
||||
new(0.50, 0),
|
||||
new((double)20/6, 0),
|
||||
new(2.50, 0),
|
||||
//snare
|
||||
new(1.00, 1),
|
||||
new(3.00, 1),
|
||||
//loud hihat
|
||||
new(4.00, 2),
|
||||
new(1.00, 2),
|
||||
new(2.00, 2),
|
||||
new(3.00, 2),
|
||||
//quiet hihat
|
||||
new(0.50, 2, 0.7f),
|
||||
new(1.50, 2, 0.7f),
|
||||
new(2.50, 2, 0.7f),
|
||||
new(3.50, 2, 0.7f),
|
||||
//silent hihat
|
||||
new((double) 2/6, 2, 0.5f),
|
||||
new((double) 5/6, 2, 0.5f),
|
||||
new((double) 8/6, 2, 0.5f),
|
||||
new((double)11/6, 2, 0.5f),
|
||||
new((double)14/6, 2, 0.5f),
|
||||
new((double)17/6, 2, 0.5f),
|
||||
new((double)20/6, 2, 0.5f),
|
||||
new((double)23/6, 2, 0.5f),
|
||||
},
|
||||
|
||||
new DrumLoop[] { //swungeighth
|
||||
//kick
|
||||
new(4.00, 0),
|
||||
new((double)2/3, 0),
|
||||
new((double)5/3, 0),
|
||||
new((double)8/3, 0),
|
||||
//snare
|
||||
new(1.00, 1),
|
||||
new(3.00, 1),
|
||||
//loud hihat
|
||||
new(4.00, 2),
|
||||
new(1.00, 2),
|
||||
new(2.00, 2),
|
||||
new(3.00, 2),
|
||||
//quiet hihat
|
||||
new((double) 2/3, 2, 0.7f),
|
||||
new((double) 5/3, 2, 0.7f),
|
||||
new((double) 8/3, 2, 0.7f),
|
||||
new((double)11/3, 2, 0.7f),
|
||||
},
|
||||
|
||||
new DrumLoop[] { //triplet
|
||||
//kick
|
||||
new(4.00, 0),
|
||||
new((double) 2/3, 0),
|
||||
new((double) 5/3, 0),
|
||||
new(2.00, 0),
|
||||
new((double) 8/3, 0),
|
||||
//snare
|
||||
new((double) 4/3, 1),
|
||||
new(3.00, 1),
|
||||
//loud hihat
|
||||
new(4.00, 2),
|
||||
new((double) 4/3, 2),
|
||||
new(2.00, 2),
|
||||
new(3.00, 2),
|
||||
//quiet hihat
|
||||
new((double) 1/3, 2, 0.7f),
|
||||
new(1.00, 2, 0.7f),
|
||||
new((double) 5/3, 2, 0.7f),
|
||||
new((double) 7/3, 2, 0.7f),
|
||||
new((double) 8/3, 2, 0.7f),
|
||||
new((double)11/3, 2, 0.7f),
|
||||
},
|
||||
};
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
//global methods
|
||||
#region Global Methods
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
|
||||
//player whiffs (press)
|
||||
{
|
||||
isInputting = false; //stops the drums (just in case)
|
||||
}
|
||||
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease))
|
||||
//player whiffs (press)
|
||||
{
|
||||
if (isInputting)
|
||||
//if the player was doing well
|
||||
{
|
||||
SoundByte.PlayOneShotGame("chargingChicken/blastoff"); //TO DO: replace with proper takeoff function
|
||||
}
|
||||
|
||||
isInputting = false; //stops the drums
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
//chicken methods
|
||||
#region Chicken Methods
|
||||
|
||||
public static void CountIn(double beat)
|
||||
{
|
||||
//cowbell count in
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound("chargingChicken/cowbell", beat - 4),
|
||||
new MultiSound.Sound("chargingChicken/cowbell", beat - 3),
|
||||
new MultiSound.Sound("chargingChicken/cowbell", beat - 2),
|
||||
new MultiSound.Sound("chargingChicken/cowbell", beat - 1)
|
||||
}, forcePlay: true);
|
||||
}
|
||||
|
||||
public void ChargeUp(double beat, double length, int whichDrum) //TO DO: make this inactive
|
||||
{
|
||||
//TO DO: GET RID OF THIS THIS IS JUST FOR DEMO PURPOSES, IT PLAYS THE LITTLE "COLLAPSE" NOISE BUT IT NEEDS TO BE REPLACED WITH A PROPER DISTANCE CHECK
|
||||
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + (length * 2) - 1, delegate {
|
||||
SoundByte.PlayOneShotGame("chargingChicken/complete");
|
||||
}),
|
||||
});
|
||||
|
||||
//animation
|
||||
//STUFF GOES HERE
|
||||
|
||||
//input
|
||||
ScheduleInput(beat - 1, 1, InputAction_BasicPress, whichDrum == 0 ? StartChargingJust : StartChargingJustMusic, StartChargingMiss, Nothing);
|
||||
ScheduleInput(beat, length, InputAction_BasicRelease, EndChargingJust, EndChargingMiss, Nothing);
|
||||
|
||||
while ( length >= 0 )
|
||||
{
|
||||
//create the beat action
|
||||
var actions = PlayDrumLoop(beat, whichDrum, length);
|
||||
|
||||
//execute the list of actions from PlayDrumLoop
|
||||
BeatAction.New(GameManager.instance, actions);
|
||||
|
||||
//start the next drum loop
|
||||
beat += 4;
|
||||
length -= 4;
|
||||
}
|
||||
}
|
||||
|
||||
public void StartChargingJust(PlayerActionEvent caller, float state)
|
||||
{
|
||||
//sound
|
||||
isInputting = true; //starts the drums
|
||||
}
|
||||
|
||||
public void StartChargingJustMusic(PlayerActionEvent caller, float state)
|
||||
{
|
||||
//sound
|
||||
isInputting = true; //starts the drums
|
||||
SoundByte.PlayOneShotGame("chargingChicken/kick");
|
||||
SoundByte.PlayOneShotGame("chargingChicken/hihat");
|
||||
}
|
||||
|
||||
public void StartChargingMiss(PlayerActionEvent caller)
|
||||
{
|
||||
//sound
|
||||
isInputting = false; //ends the drums (just in case)
|
||||
}
|
||||
|
||||
public void EndChargingJust(PlayerActionEvent caller, float state)
|
||||
{
|
||||
//sound
|
||||
isInputting = false; //ends the drums
|
||||
SoundByte.PlayOneShotGame("chargingChicken/blastoff");
|
||||
}
|
||||
|
||||
public void EndChargingMiss(PlayerActionEvent caller)
|
||||
{
|
||||
//sound
|
||||
isInputting = false; //ends the drums
|
||||
}
|
||||
|
||||
public void Nothing(PlayerActionEvent caller) { }
|
||||
|
||||
public List<BeatAction.Action> PlayDrumLoop(double beat, int whichDrum, double length)
|
||||
{
|
||||
//create the beat action
|
||||
var actions = new List<BeatAction.Action>();
|
||||
|
||||
//sort drums by timing
|
||||
Array.Sort(drumLoops[whichDrum]);
|
||||
|
||||
//fill the beat action
|
||||
foreach (var drumLoop in drumLoops[whichDrum]) {
|
||||
string drumTypeInterpreted = drumLoop.drumType switch {
|
||||
0 => "chargingChicken/kick",
|
||||
1 => "chargingChicken/snare",
|
||||
2 => "chargingChicken/hihat"
|
||||
};
|
||||
if (length > drumLoop.timing)
|
||||
{
|
||||
actions.Add(new(beat + drumLoop.timing, delegate {
|
||||
PlayDrum(drumTypeInterpreted, drumLoop.volume);
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
//return the list of actions
|
||||
return actions;
|
||||
}
|
||||
|
||||
public void PlayDrum(string whichDrum, float drumVolume)
|
||||
{
|
||||
if (isInputting) SoundByte.PlayOneShotGame(whichDrum, volume: drumVolume);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs.meta
Normal file
11
Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9c3e2e1277bdcf449b435930881279eb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -63,6 +63,16 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader CtrCatchLoader failed!");
|
||||
}
|
||||
|
||||
game = CtrChargingChickenLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader CtrChargingChickenLoader failed!");
|
||||
}
|
||||
|
||||
game = RvlBookLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
|
@ -17,269 +17,6 @@ MonoBehaviour:
|
|||
DenseViewWidthThreshold: 512
|
||||
_disableAutoReloadInBackground: 0
|
||||
ImportedScriptPaths:
|
||||
- Assets/Scripts/GlobalGameManager.cs
|
||||
- Assets/Scripts/Util/StringUtils.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateMan.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
|
||||
- Assets/Scripts/Util/BeatAction.cs
|
||||
- Assets/Scripts/Games/TossBoys/TossBoys.cs
|
||||
- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
|
||||
- Assets/Scripts/Games/AirRally/AirRally.cs
|
||||
- Assets/Scripts/LevelEditor/Editor.cs
|
||||
- Assets/Scripts/Common/MemRenderer.cs
|
||||
- Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
|
||||
- Assets/Scripts/PersistentDataManager.cs
|
||||
- Assets/Scripts/UI/Overlays/OverlaysManager.cs
|
||||
- Assets/Scripts/TitleManager.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SectionDialog.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SectionTimelineObj.cs
|
||||
- Assets/Scripts/Games/DJSchool/Student.cs
|
||||
- Assets/Scripts/UI/PauseMenu.cs
|
||||
- Assets/Scripts/Util/Sound.cs
|
||||
- Assets/Scripts/Conductor.cs
|
||||
- Assets/Scripts/EventCaller.cs
|
||||
- Assets/Scripts/Games/TrickClass/TrickClass.cs
|
||||
- Assets/Scripts/GameInitializer.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
|
||||
- Assets/Scripts/Games/PlayerActionEvent.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateManPot.cs
|
||||
- Assets/Scripts/Games/DJSchool/DJSchool.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/TestCommand.cs
|
||||
- Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs
|
||||
- Assets/Scripts/Games/GleeClub/GleeClub.cs
|
||||
- Assets/Scripts/Games/DoubleDate/Basketball.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCBackgroundManager.cs
|
||||
- Assets/Scripts/Games/Spaceball/SpaceballBall.cs
|
||||
- Assets/Scripts/Games/QuizShow/QuizShow.cs
|
||||
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCEndTotem.cs
|
||||
- Assets/Editor/BuildScript.cs
|
||||
- Assets/Scripts/LevelEditor/Selections.cs
|
||||
- Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs
|
||||
- Assets/Plugins/Starpelly/Math.cs
|
||||
- Assets/Scripts/Games/GleeClub/ChorusKid.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/TimelineZoom.cs
|
||||
- Assets/Scripts/Games/CheerReaders/RvlCharacter.cs
|
||||
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
|
||||
- Assets/Scripts/Games/CatchyTune/CatchyTune.cs
|
||||
- Assets/GUIWindows/Scripts/GUIWindow.cs
|
||||
- Assets/Scripts/Games/AirRally/CloudsManager.cs
|
||||
- Assets/Scripts/Games/DogNinja/ThrowObject.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/Hair.cs
|
||||
- Assets/Scripts/Games/Rockers/RockersInput.cs
|
||||
- Assets/Scripts/UI/Overlays/GoForAPerfect.cs
|
||||
- Assets/Scripts/Games/SpaceSoccer/Ball.cs
|
||||
- Assets/Scripts/Games/TossBoys/TossKid.cs
|
||||
- Assets/Scripts/Games/CropStomp/Farmer.cs
|
||||
- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
|
||||
- Assets/Scripts/UI/LeftClickTMP_Dropdown.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/NoPeekingSign.cs
|
||||
- Assets/Scripts/Games/Fireworks/FireworksBomb.cs
|
||||
- Assets/Scripts/Transform/ScaleByVelocity.cs
|
||||
- Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs
|
||||
- Assets/Scripts/Games/Global/Textbox.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ImageChartResourcePrefab.cs
|
||||
- Assets/Scripts/Games/CropStomp/Veggie.cs
|
||||
- Assets/Scripts/OpeningManager.cs
|
||||
- Assets/Scripts/Games/BlueBear/BlueBear.cs
|
||||
- Assets/Scripts/Games/DoubleDate/Football.cs
|
||||
- Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs
|
||||
- Assets/Scripts/StretchCameraVFX.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
|
||||
- Assets/Scripts/Games/TapTrial/TapTrial.cs
|
||||
- Assets/Scripts/Games/AirRally/RvlIsland.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/DoubleDate/DoubleDateWeasels.cs
|
||||
- Assets/Scripts/Games/Rockers/RockersRocker.cs
|
||||
- Assets/Scripts/Games/TapTroupe/TapTroupe.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCTotem.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/BlockDeleteFX.cs
|
||||
- Assets/Scripts/UI/Overlays/SectionMedalsManager.cs
|
||||
- Assets/Scripts/Games/AirRally/IslandsManager.cs
|
||||
- Assets/Scripts/Games/CallAndResponseHandler.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/LongHair.cs
|
||||
- Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs
|
||||
- Assets/Scripts/Games/ForkLifter/Pea.cs
|
||||
- Assets/Scripts/LevelEditor/WaveformVisual.cs
|
||||
- Assets/Scripts/Games/CatchyTune/Fruit.cs
|
||||
- Assets/Scripts/Games/FanClub/NtrIdolFan.cs
|
||||
- Assets/Scripts/Games/PajamaParty/PajamaParty.cs
|
||||
- Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/Block.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/LaunchParty/LaunchParty.cs
|
||||
- Assets/Scripts/Games/Rockers/Rockers.cs
|
||||
- Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs
|
||||
- Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/EnumChartPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/Global/Filter.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs
|
||||
- Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
|
||||
- Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
|
||||
- Assets/Scripts/LevelEditor/SnapDialog/SnapChangeButton.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserWindows.cs
|
||||
- Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs
|
||||
- Assets/Scripts/ScreenTiling.cs
|
||||
- Assets/Scripts/Games/AirRally/Shuttlecock.cs
|
||||
- Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs
|
||||
- Assets/Scripts/Games/CoinToss/CoinToss.cs
|
||||
- Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs
|
||||
- Assets/Plugins/Starpelly/Colors.cs
|
||||
- Assets/Scripts/Games/AirRally/RvlBirds.cs
|
||||
- Assets/Scripts/Games/GleeClub/GleeClubSingInput.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/Splashdown/NtrSplash.cs
|
||||
- Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs
|
||||
- Assets/Scripts/Games/FlipperFlop/FlipperFlopFlipper.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs
|
||||
- Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs
|
||||
- Assets/Scripts/AppInfo.cs
|
||||
- Assets/Scripts/Games/SeeSaw/SeeSaw.cs
|
||||
- Assets/Scripts/Util/AnimationHelpers.cs
|
||||
- Assets/Scripts/Games/TossBoys/TossBoysBall.cs
|
||||
- Assets/Scripts/LevelEditor/BPMText.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbPlatformHandler.cs
|
||||
- Assets/Scripts/Games/CheerReaders/CheerReaders.cs
|
||||
- Assets/Scripts/Games/SpaceSoccer/Kicker.cs
|
||||
- Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs
|
||||
- Assets/Scripts/Games/DogNinja/DogNinja.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCDragon.cs
|
||||
- Assets/Scripts/LevelEditor/BoxSelection.cs
|
||||
- Assets/Scripts/Games/ForkLifter/ForkLifter.cs
|
||||
- Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
|
||||
- Assets/Scripts/LevelEditor/DisableSelectOnHover.cs
|
||||
- Assets/Scripts/LevelEditor/Theme.cs
|
||||
- Assets/Scripts/Games/BoardMeeting/BMExecutive.cs
|
||||
- Assets/Scripts/Common/CanvasScroll.cs
|
||||
- Assets/Scripts/GameCamera.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCJumper.cs
|
||||
- Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
|
||||
- Assets/Scripts/UI/RightClickDropdownObject.cs
|
||||
- Assets/Scripts/StaticCamera.cs
|
||||
- Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs
|
||||
- Assets/Scripts/Util/SoundByte.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/Splashdown/NtrSynchrette.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/VolumeTimelineObj.cs
|
||||
- Assets/Scripts/LevelEditor/DialogHelpers/Dialog.cs
|
||||
- Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs
|
||||
- Assets/Scripts/StudioDance/ChoreographyInfo.cs
|
||||
- Assets/Scripts/Games/CropStomp/CropStomp.cs
|
||||
- Assets/Scripts/Games/Global/Flash.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/ICommand.cs
|
||||
- Assets/Scripts/StudioDance/StudioDanceManager.cs
|
||||
- Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
|
||||
- Assets/Scripts/Games/DrummingPractice/Drummer.cs
|
||||
- Assets/Scripts/Games/RhythmRally/Paddlers.cs
|
||||
- Assets/Scripts/UI/SettingsDialog/Tabs/DispAudioSettings.cs
|
||||
- Assets/Scripts/Util/SavWav.cs
|
||||
- Assets/Scripts/Util/EntityTypes.cs
|
||||
- Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
|
||||
- Assets/Scripts/Games/Ringside/Ringside.cs
|
||||
- Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs
|
||||
- Assets/Scripts/Games/Spaceball/Spaceball.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCGroundManager.cs
|
||||
- Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs
|
||||
- Assets/Scripts/Games/BlueBear/Treat.cs
|
||||
- Assets/Scripts/PostProcessingVFX.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs
|
||||
- Assets/Scripts/SourceGenerators/MinigameLoaderGenerator.cs
|
||||
- Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs
|
||||
- Assets/Scripts/LevelEditor/EditorTheme.cs
|
||||
- Assets/Scripts/Games/TrickClass/MobTrickObj.cs
|
||||
- Assets/Scripts/Games/OctopusMachine/Octopus.cs
|
||||
- Assets/Scripts/Games/WizardsWaltz/Plant.cs
|
||||
- Assets/Scripts/UI/SettingsDialog/Tabs/CreditsLegalSettings.cs
|
||||
- Assets/Scripts/Games/TapTroupe/TapTroupeZoomOut.cs
|
||||
- Assets/Scripts/Games/MeatGrinder/Meat.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowser.cs
|
||||
- Assets/Scripts/Games/TheDazzles/TheDazzlesGirl.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/SpecialMarker.cs
|
||||
- Assets/Scripts/UI/SettingsDialog/SettingsDialog.cs
|
||||
- Assets/Scripts/UI/Overlays/ChartSectionDisplay.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs
|
||||
- Assets/GUIWindows/Scripts/GUIWindowHandle.cs
|
||||
- Assets/Scripts/Games/Kitties/Kitties.cs
|
||||
- Assets/Scripts/Games/QuizShow/QSTimer.cs
|
||||
- Assets/Scripts/CircleCursor.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCBirdManager.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserLinux.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SpecialTimelineObj.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
|
||||
- Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
|
||||
- Assets/Scripts/Games/Rockers/RockerBendInput.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/Tabs/ChartInfoProperties.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserEditor.cs
|
||||
- Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/TempoTimelineObj.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/VolumeDialog.cs
|
||||
- Assets/Scripts/Games/Splashdown/Splashdown.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserMac.cs
|
||||
- Assets/Scripts/Games/AirRally/Cloud.cs
|
||||
- Assets/Scripts/InputSystem/InputController.cs
|
||||
- Assets/Scripts/UI/Overlays/SkillStarManager.cs
|
||||
- Assets/Scripts/LevelEditor/BeatGrid.cs
|
||||
- Assets/Scripts/Games/RhythmRally/RhythmRally.cs
|
||||
- Assets/Scripts/Games/SamuraiSliceNtr/NtrSamurai.cs
|
||||
- Assets/Scripts/Games/TapTroupe/TapTroupeCorner.cs
|
||||
- Assets/Scripts/Games/FanClub/NtrIdolAmie.cs
|
||||
- Assets/GUIWindows/Scripts/GUIWindowUtils.cs
|
||||
- Assets/Scripts/Games/Tambourine/Tambourine.cs
|
||||
- Assets/Scripts/Util/MultiSound.cs
|
||||
- Assets/Scripts/Games/Fireworks/Rocket.cs
|
||||
- Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs
|
||||
- Assets/Scripts/Games/Tunnel/Tunnel.cs
|
||||
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TotemClimb.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/IStandaloneFileBrowser.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/CommandManager.cs
|
||||
- Assets/Scripts/Games/FirstContact/Translator.cs
|
||||
- Assets/Scripts/LevelEditor/TooltipGiver.cs
|
||||
- Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs
|
||||
- Assets/Scripts/Games/DrummingPractice/DrummerHit.cs
|
||||
- Assets/Scripts/LevelEditor/TempoFinder/TempoFinder.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
|
||||
- Assets/Scripts/StudioDance/Dancer.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/Lockstep/Lockstep.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCTotemManager.cs
|
||||
- Assets/Scripts/UI/Overlays/TimingAccuracyDisplay.cs
|
||||
- Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
|
||||
- Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
|
||||
- Assets/Scripts/Games/DoubleDate/SoccerBall.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
|
||||
- Assets/Scripts/Games/WorkingDough/WorkingDough.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCFrog.cs
|
||||
- Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs
|
||||
- Assets/Scripts/Games/SpaceDance/SpaceDance.cs
|
||||
- Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs
|
||||
- Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCPillarManager.cs
|
||||
- Assets/Scripts/Games/Fireworks/Fireworks.cs
|
||||
- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
|
||||
- Assets/Scripts/Games/WizardsWaltz/Wizard.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs
|
||||
- Assets/Scripts/Games/Manzai/Manzai.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbStarHandler.cs
|
||||
- Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbStar.cs
|
||||
- Assets/Scripts/Games/MannequinFactory/MannequinHead.cs
|
||||
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
|
||||
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs
|
||||
- Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs
|
||||
PathsToSkipImportEvent: []
|
||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||
|
|
Loading…
Reference in a new issue