Update HoleInOne.cs
Slightly closer to animation?
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@ -47,29 +47,22 @@ namespace HeavenStudio.Games
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/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
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public class HoleInOne : Minigame
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{
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public Animator Monkey;
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public Animator MonkeyAnimator;
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public GameObject Monkey;
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public static HoleInOne instance;
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// Awake is called before the first frame update
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// Start is called before the first frame update
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void Awake()
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{
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HoleInOne.instance = this;
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}
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void Update()
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{
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MonkeyAnimator = GetComponent<Animator>();
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}
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public void DoTestAnim(double beat)
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{
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SoundByte.PlayOneShotGame("holeInOne/whale");
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Monkey.DoScaledAnimationAsync("MonkeySpin", 0.5f);}),
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});
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MonkeyAnimator.Play("MonkeySpin");
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}
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public void DoMandrill(double beat)
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