Karateka, Fireworks
Karateka: Adds more pot break sounds Fireworks: Launch adjsustment
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Assets/Resources/Sfx/games/karateman/alienBreak.wav
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Assets/Resources/Sfx/games/karateman/alienBreak.wav
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Assets/Resources/Sfx/games/karateman/cookingPotBreak.wav
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Assets/Resources/Sfx/games/karateman/tacobellBreak.wav
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Assets/Resources/Sfx/games/karateman/tacobellBreak.wav
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@ -17,7 +17,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 4f,
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parameters = new List<Param>()
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{
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new Param("type", false, "Firework Type", "Choose a firework")
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new Param("type", Fireworks.FireworkType.Normal, "Firework Type", "Choose a firework")
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},
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}
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});
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@ -37,6 +37,13 @@ namespace HeavenStudio.Games
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public static Fireworks instance;
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// Start is called before the first frame update
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public enum FireworkType
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{
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Normal,
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Quick,
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TamakoBomb
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}
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void Awake()
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{
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instance = this;
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@ -459,12 +459,20 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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Jukebox.PlayOneShotGame("karateman/lightbulbBreak", volume: 0.65f);
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break;
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case ItemType.Rock:
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case ItemType.TacoBell:
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Jukebox.PlayOneShotGame("karateman/rockBreak", volume: 0.75f);
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break;
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case ItemType.Ball:
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Jukebox.PlayOneShotGame("karateman/soccerBreak", volume: 0.75f);
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break;
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case ItemType.Cooking:
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Jukebox.PlayOneShotGame("karateman/cookingPotBreak", volume: 0.5f);
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break;
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case ItemType.Alien:
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Jukebox.PlayOneShotGame("karateman/alienBreak");
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break;
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case ItemType.TacoBell:
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Jukebox.PlayOneShotGame("karateman/tacobellBreak");
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break;
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}
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}
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@ -735,6 +743,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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case ItemType.Rock:
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case ItemType.Bulb:
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case ItemType.Ball:
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case ItemType.Cooking:
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case ItemType.Alien:
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case ItemType.TacoBell:
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return true;
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default: // bombs have their own way of breaking
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