kaboom
This commit is contained in:
parent
c6c3cdb3c8
commit
1261c608c9
|
@ -518,6 +518,7 @@ GameObject:
|
|||
- component: {fileID: 2070320588382753355}
|
||||
- component: {fileID: 4290602135507938543}
|
||||
- component: {fileID: 2237466706539414986}
|
||||
- component: {fileID: 2683389436290257437}
|
||||
m_Layer: 0
|
||||
m_Name: Conveyer
|
||||
m_TagString: Untagged
|
||||
|
@ -614,6 +615,17 @@ Animator:
|
|||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorStateOnDisable: 0
|
||||
m_WriteDefaultValuesOnDisable: 0
|
||||
--- !u!210 &2683389436290257437
|
||||
SortingGroup:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3041902986915776654}
|
||||
m_Enabled: 1
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 1
|
||||
--- !u!1 &3486375956011209790
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -625,6 +625,7 @@ GameObject:
|
|||
m_Component:
|
||||
- component: {fileID: 3566918977115226187}
|
||||
- component: {fileID: 1884715170989137582}
|
||||
- component: {fileID: 755017336671867292}
|
||||
m_Layer: 0
|
||||
m_Name: MediumBot
|
||||
m_TagString: Untagged
|
||||
|
@ -672,6 +673,17 @@ MonoBehaviour:
|
|||
body: {fileID: 233663896046199226}
|
||||
head: {fileID: 1555999227183591988}
|
||||
fillAnim: {fileID: 3960380650713155144}
|
||||
--- !u!210 &755017336671867292
|
||||
SortingGroup:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7038732336128464859}
|
||||
m_Enabled: 1
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
--- !u!1 &7716400162364290482
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -76,6 +76,9 @@ AnimatorStateMachine:
|
|||
- serializedVersion: 1
|
||||
m_State: {fileID: 1401117769478955841}
|
||||
m_Position: {x: 340, y: 260, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 6577735940507864683}
|
||||
m_Position: {x: 375, y: 325, z: 0}
|
||||
m_ChildStateMachines: []
|
||||
m_AnyStateTransitions: []
|
||||
m_EntryTransitions: []
|
||||
|
@ -186,3 +189,29 @@ AnimatorState:
|
|||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &6577735940507864683
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: ReleaseWhiff
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 1c316d306bca6d04fa4ef85d2dd4d6d6, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
|
|
1416
Assets/Resources/Sprites/Games/Fillbots/Animations/ReleaseWhiff.anim
Normal file
1416
Assets/Resources/Sprites/Games/Fillbots/Animations/ReleaseWhiff.anim
Normal file
File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1c316d306bca6d04fa4ef85d2dd4d6d6
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -86,7 +86,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
if (PlayerInput.PressedUp() && !IsExpectingInputNow(InputType.STANDARD_UP))
|
||||
{
|
||||
filler.DoScaledAnimationAsync("Release", 0.5f);
|
||||
filler.DoScaledAnimationAsync("ReleaseWhiff", 0.5f);
|
||||
SoundByte.PlayOneShotGame("fillbots/armRetractionWhiff");
|
||||
}
|
||||
|
||||
|
@ -170,7 +170,7 @@ namespace HeavenStudio.Games
|
|||
}),
|
||||
new BeatAction.Action(beat + 3, delegate
|
||||
{
|
||||
filler.DoScaledAnimationAsync("FillerPrepare", 0.5f);
|
||||
if (!PlayerInput.Pressing()) filler.DoScaledAnimationAsync("FillerPrepare", 0.5f);
|
||||
conveyerStartBeat = beat + 3;
|
||||
})
|
||||
});
|
||||
|
|
|
@ -60,9 +60,9 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
|
||||
private bool holding;
|
||||
|
||||
private float lerpPosX;
|
||||
private float lerpDistance;
|
||||
|
||||
private bool canStop = true;
|
||||
private float normalizedFill;
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
|
@ -85,13 +85,19 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
bodyTrans.position = new Vector3(bodyTrans.position.x, bodyTrans.position.y + limbFallHeight);
|
||||
|
||||
startPosX = transform.position.x;
|
||||
|
||||
lerpDistance = 0 - startPosX;
|
||||
}
|
||||
|
||||
public void MoveConveyer(float normalized)
|
||||
{
|
||||
if (holding)
|
||||
{
|
||||
StopConveyer();
|
||||
return;
|
||||
}
|
||||
if (!headHasFallen || !bodyHasFallen || !legsHaveFallen) return;
|
||||
canStop = true;
|
||||
transform.position = new Vector3(Mathf.LerpUnclamped(startPosX, lerpPosX, normalized), transform.position.y);
|
||||
transform.position = new Vector3(Mathf.LerpUnclamped(startPosX, startPosX + lerpDistance, normalized), transform.position.y);
|
||||
|
||||
if (normalized >= 4)
|
||||
{
|
||||
|
@ -103,11 +109,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
public void StopConveyer()
|
||||
{
|
||||
if (!headHasFallen || !bodyHasFallen || !legsHaveFallen) return;
|
||||
if (!canStop) return;
|
||||
float lerpDistance = lerpPosX - startPosX;
|
||||
startPosX = transform.position.x;
|
||||
lerpPosX = startPosX + lerpDistance;
|
||||
canStop = false;
|
||||
}
|
||||
|
||||
public void Init(double beat)
|
||||
|
@ -176,32 +178,63 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
}
|
||||
}
|
||||
|
||||
if (beepEvent != null && beepEvent.enabled && ReportBeat(ref beepEvent.lastReportedBeat))
|
||||
{
|
||||
if (beepEvent.lastReportedBeat < beepEvent.startBeat + beepEvent.length)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("fillbots/beep");
|
||||
}
|
||||
fullBody.DoScaledAnimationAsync("HoldBeat", 1f);
|
||||
game.filler.DoScaledAnimationAsync("HoldBeat", 1f);
|
||||
}
|
||||
|
||||
if (holding)
|
||||
{
|
||||
float normalizedBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength);
|
||||
float normalizedExplodeBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength + 2);
|
||||
|
||||
if (beepEvent != null && beepEvent.enabled && ReportBeat(ref beepEvent.lastReportedBeat))
|
||||
{
|
||||
if (beepEvent.lastReportedBeat < beepEvent.startBeat + beepEvent.length)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("fillbots/beep");
|
||||
}
|
||||
fullBody.DoScaledAnimationAsync("HoldBeat", 1f);
|
||||
game.filler.DoScaledAnimationAsync("HoldBeat", 1f);
|
||||
}
|
||||
|
||||
fillAnim.DoNormalizedAnimation("Fill", Mathf.Clamp(normalizedBeat, 0, 1));
|
||||
if (PlayerInput.PressedUp() && !game.IsExpectingInputNow(InputType.STANDARD_UP))
|
||||
if (!game.IsExpectingInputNow(InputType.STANDARD_UP) && normalizedExplodeBeat >= 1f)
|
||||
{
|
||||
fullBody.Play("Dead", 0, 0);
|
||||
holding = false;
|
||||
SoundByte.PlayOneShotGame("fillbots/explosion");
|
||||
game.currentBots.Remove(this);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
else if (PlayerInput.PressedUp() && !game.IsExpectingInputNow(InputType.STANDARD_UP))
|
||||
{
|
||||
if (normalizedBeat < 1)
|
||||
{
|
||||
fullBody.Play("Dead", 0, 0);
|
||||
fillSound.KillLoop(0);
|
||||
beepEvent.enabled = false;
|
||||
holding = false;
|
||||
normalizedFill = normalizedBeat;
|
||||
SoundByte.PlayOneShotGame("fillbots/miss");
|
||||
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + 1;
|
||||
}
|
||||
else if (normalizedBeat >= 1)
|
||||
{
|
||||
fullBody.Play("Dead", 0, 0);
|
||||
fillSound.KillLoop(0);
|
||||
beepEvent.enabled = false;
|
||||
holding = false;
|
||||
normalizedFill = normalizedBeat;
|
||||
SoundByte.PlayOneShotGame("fillbots/miss");
|
||||
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
fillAnim.DoNormalizedAnimation("Fill", normalizedFill);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void JustHold(PlayerActionEvent caller, float state)
|
||||
{
|
||||
game.filler.DoScaledAnimationAsync("Hold", 0.5f);
|
||||
SoundByte.PlayOneShotGame("fillbots/armExtension");
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
fullBody.Play("HoldBarely", 0, 0);
|
||||
|
@ -212,8 +245,6 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
transform.position = new Vector3(0, transform.position.y, 0);
|
||||
holding = true;
|
||||
fullBody.DoScaledAnimationAsync("Hold", 1f);
|
||||
game.filler.DoScaledAnimationAsync("Hold", 0.5f);
|
||||
SoundByte.PlayOneShotGame("fillbots/armExtension");
|
||||
SoundByte.PlayOneShotGame("fillbots/beep");
|
||||
fillSound = SoundByte.PlayOneShotGame("fillbots/water", -1, 1 / (float)(holdLength / 3), 1, true);
|
||||
releaseEvent = game.ScheduleInput(startBeat + 4, holdLength, InputType.STANDARD_UP, JustRelease, OutRelease, OutRelease);
|
||||
|
@ -236,12 +267,22 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
fillSound.KillLoop(0);
|
||||
beepEvent.enabled = false;
|
||||
holding = false;
|
||||
game.filler.DoScaledAnimationAsync("Release", 0.5f);
|
||||
if (game.conveyerStartBeat != -2) game.conveyerStartBeat = caller.timer + caller.startBeat + 1;
|
||||
if (state >= 1f || state <= -1f)
|
||||
if (state >= 1f)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("fillbots/miss");
|
||||
game.filler.DoScaledAnimationAsync("ReleaseWhiff", 0.5f);
|
||||
SoundByte.PlayOneShotGame("fillbots/armRetractionWhiff");
|
||||
return;
|
||||
}
|
||||
else if (state <= -1f)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("fillbots/miss");
|
||||
game.filler.DoScaledAnimationAsync("ReleaseWhiff", 0.5f);
|
||||
SoundByte.PlayOneShotGame("fillbots/armRetractionWhiff");
|
||||
return;
|
||||
}
|
||||
game.filler.DoScaledAnimationAsync("Release", 0.5f);
|
||||
SoundByte.PlayOneShotGame("fillbots/armRetraction");
|
||||
fullBody.DoScaledAnimationAsync("Release", 1f);
|
||||
string sizePrefix = size switch
|
||||
|
|
Loading…
Reference in a new issue