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||||||
|
- _GlossMapScale: 1
|
||||||
|
- _Glossiness: 0.5
|
||||||
|
- _GlossyReflections: 1
|
||||||
|
- _Metallic: 0
|
||||||
|
- _Mode: 0
|
||||||
|
- _OcclusionStrength: 1
|
||||||
|
- _Parallax: 0.02
|
||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 1
|
||||||
|
- _Stencil: 0
|
||||||
|
- _StencilComp: 8
|
||||||
|
- _StencilOp: 0
|
||||||
|
- _StencilReadMask: 255
|
||||||
|
- _StencilWriteMask: 255
|
||||||
|
- _UVSec: 0
|
||||||
|
- _UseUIAlphaClip: 0
|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _AddColor: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e76e7a567489a19459a150b332ad6d41
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName: ctrpillow/common
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.2 MiB |
|
|
@ -72,6 +72,21 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("instant", false, "Instant", "Instantly open / close the background"),
|
new Param("instant", false, "Instant", "Instantly open / close the background"),
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
new GameAction("dream boats", "Background Boats")
|
||||||
|
{
|
||||||
|
function = delegate { PajamaParty.instance.DreamBoats(); },
|
||||||
|
defaultLength = 1,
|
||||||
|
},
|
||||||
|
new GameAction("high mode", "Instant Costumes")
|
||||||
|
{
|
||||||
|
function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.ForceToggleHigh(e["toggle"], e.beat); },
|
||||||
|
defaultLength = 0.5f,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("toggle", true, "Change Costumes", "Enable / disable costumes"),
|
||||||
|
},
|
||||||
|
priority = 5,
|
||||||
|
},
|
||||||
new GameAction("instant slumber", "Instant Slumber")
|
new GameAction("instant slumber", "Instant Slumber")
|
||||||
{
|
{
|
||||||
function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoInstantSleep(e.beat + e.length - 1, e["type"]); },
|
function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoInstantSleep(e.beat + e.length - 1, e["type"]); },
|
||||||
|
|
@ -84,16 +99,6 @@ namespace HeavenStudio.Games.Loaders
|
||||||
},
|
},
|
||||||
priority = 5,
|
priority = 5,
|
||||||
},
|
},
|
||||||
new GameAction("high mode", "Instant Costumes")
|
|
||||||
{
|
|
||||||
function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.ForceToggleHigh(e["toggle"], e.beat); },
|
|
||||||
defaultLength = 0.5f,
|
|
||||||
parameters = new List<Param>()
|
|
||||||
{
|
|
||||||
new Param("toggle", true, "Change Costumes", "Enable / disable costumes"),
|
|
||||||
},
|
|
||||||
priority = 5,
|
|
||||||
},
|
|
||||||
// todo cosmetic crap
|
// todo cosmetic crap
|
||||||
// background stuff
|
// background stuff
|
||||||
// do shit with mako's face? (talking?)
|
// do shit with mako's face? (talking?)
|
||||||
|
|
@ -642,5 +647,10 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
monkeyColMat.SetColor("_ColorAlpha", highState ? monkeyHighColour : monkeyNrmColour);
|
monkeyColMat.SetColor("_ColorAlpha", highState ? monkeyHighColour : monkeyNrmColour);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void DreamBoats()
|
||||||
|
{
|
||||||
|
BgAnimator.Play("BoatsAppear", 3, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue