Finished GANDW, fixed some bugs and still fixing bugs, almost done!
This commit is contained in:
parent
5deef729a6
commit
133d30efa8
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@ -12811,6 +12811,7 @@ MonoBehaviour:
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@ -24,14 +233,70 @@ AnimationClip:
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@ -46,7 +311,706 @@ AnimationClip:
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m_Transitions:
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- {fileID: 6496086165779268088}
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m_StateMachineBehaviours: []
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &1800589892227257267
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AnimatorStateTransition:
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m_Solo: 0
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m_CanTransitionToSelf: 1
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--- !u!1102 &2651434564717793707
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AnimatorState:
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m_ObjectHideFlags: 1
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: AbsorbBall
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m_Speed: 1
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- {fileID: 1800589892227257267}
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m_StateMachineBehaviours: []
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m_SpeedParameterActive: 0
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--- !u!1102 &4885257287140482435
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AnimatorState:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: SpaceShipParts
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_Motion: {fileID: 7400000, guid: 1f3b73c4c47b12041bfc9dd4036d2335, type: 2}
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &6496086165779268088
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -2138357502042373657}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 1
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1102 &7418086093293667868
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: RiseSpaceship
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions:
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- {fileID: -2226632825894773595}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: ead56f2b6dca50c4a9af1c23ed2d29b8, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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|
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File diff suppressed because it is too large
Load diff
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@ -14973,7 +14973,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 119.83, y: -19.690979}
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m_AnchoredPosition: {x: 119.83, y: -19.690964}
|
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m_SizeDelta: {x: 578.29, y: -43.6}
|
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m_Pivot: {x: 0.5, y: 0.5}
|
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--- !u!114 &546272878
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|
@ -17690,7 +17690,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 704039020}
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m_Direction: 0
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m_Value: 0
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m_Size: 0.03287128
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m_Size: 0.032871276
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_PersistentCalls:
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|
@ -29624,7 +29624,7 @@ RectTransform:
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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m_AnchorMin: {x: 0.5, y: 0}
|
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 120.830025, y: -19.690979}
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m_AnchoredPosition: {x: 120.830025, y: -19.690964}
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m_SizeDelta: {x: 576.29, y: -43.38}
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m_Pivot: {x: 0.5, y: 0.5}
|
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--- !u!114 &1056099133
|
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|
@ -31033,7 +31033,7 @@ RectTransform:
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -408.98004, y: -17}
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m_AnchoredPosition: {x: -408.97998, y: -17}
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m_SizeDelta: {x: -817.96, y: -46.29}
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m_Pivot: {x: 0.5, y: 0.5}
|
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--- !u!1 &1118147045
|
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|
@ -32510,7 +32510,7 @@ RectTransform:
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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m_AnchorMin: {x: 0, y: 0.5}
|
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m_AnchorMax: {x: 1, y: 0.5}
|
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m_AnchoredPosition: {x: 0, y: 130.00272}
|
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m_AnchoredPosition: {x: 0, y: 124.46795}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &1154875944
|
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|
@ -33313,7 +33313,7 @@ RectTransform:
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -49.99991}
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m_AnchoredPosition: {x: 0, y: -49.999878}
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m_SizeDelta: {x: -48, y: -148}
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m_Pivot: {x: 0.5, y: 0.5}
|
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--- !u!114 &1182686745
|
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|
@ -45880,7 +45880,7 @@ RectTransform:
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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m_AnchorMin: {x: 0, y: 0}
|
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m_AnchorMax: {x: 0, y: 1}
|
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m_AnchoredPosition: {x: 111.50012, y: -29.533981}
|
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m_AnchoredPosition: {x: 111.50012, y: -29.533966}
|
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m_SizeDelta: {x: 223, y: -108.27}
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m_Pivot: {x: 0.5, y: 0.5}
|
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--- !u!114 &1671351976
|
||||
|
@ -52661,7 +52661,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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m_AnchorMin: {x: 0, y: 0}
|
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m_AnchorMax: {x: 1, y: 1}
|
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m_AnchoredPosition: {x: 0, y: -29.529953}
|
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m_AnchoredPosition: {x: 0, y: -29.529938}
|
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m_SizeDelta: {x: 0, y: -108.26}
|
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m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1980243267
|
||||
|
|
|
@ -15,18 +15,19 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new GameAction("beat intervals", "Start Interval")
|
||||
{
|
||||
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.PreSetIntervalStart(e.beat, e.length); },
|
||||
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSetIntervalStart(e.beat, e.length); },
|
||||
defaultLength = 4f,
|
||||
resizable = true
|
||||
resizable = true,
|
||||
priority = 1
|
||||
},
|
||||
new GameAction("small ball", "Small Ball")
|
||||
{
|
||||
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.PreSpawnBall(e.beat, false); },
|
||||
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, false); },
|
||||
defaultLength = 0.5f,
|
||||
},
|
||||
new GameAction("big ball", "Big Ball")
|
||||
{
|
||||
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.PreSpawnBall(e.beat, true); },
|
||||
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, true); },
|
||||
defaultLength = 0.5f,
|
||||
},
|
||||
new GameAction("launch spaceship", "Launch Spaceship")
|
||||
|
@ -60,6 +61,25 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
defaultLength = 0.5f,
|
||||
},
|
||||
new GameAction("mr game and watch enter or exit", "Mr. G&W Enter or Exit")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.GANDWEnterOrExit(e.beat, e.length, e["toggle"]); },
|
||||
defaultLength = 4f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", false, "Should exit?", "Toggle to make him leave or enter.")
|
||||
},
|
||||
resizable = true
|
||||
},
|
||||
new GameAction("instant game and watch", "Instant Mr. G&W Enter or Exit")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.InstantGANDWEnterOrExit(e["toggle"]); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", false, "Exit?", "Toggle to make him leave or enter.")
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -100,6 +120,7 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] Animator spaceshipAnimator;
|
||||
[SerializeField] GameObject spaceshipLights;
|
||||
[SerializeField] Animator doughDudesHolderAnim;
|
||||
[SerializeField] Animator gandwAnim;
|
||||
|
||||
[Header("Variables")]
|
||||
public bool intervalStarted;
|
||||
|
@ -109,6 +130,8 @@ namespace HeavenStudio.Games
|
|||
float liftingLength = 4f;
|
||||
float liftingStartBeat;
|
||||
public float beatInterval = 4f;
|
||||
float gandMovingLength = 4f;
|
||||
float gandMovingStartBeat;
|
||||
public bool bigMode;
|
||||
public bool bigModePlayer;
|
||||
static List<QueuedBall> queuedBalls = new List<QueuedBall>();
|
||||
|
@ -129,6 +152,10 @@ namespace HeavenStudio.Games
|
|||
public bool spaceshipRising = false;
|
||||
bool liftingDoughDudes;
|
||||
string liftingAnimName;
|
||||
bool ballTriggerSetInterval = true;
|
||||
bool gandwHasEntered;
|
||||
bool gandwMoving;
|
||||
string gandwMovingAnimName;
|
||||
|
||||
[Header("Curves")]
|
||||
public BezierCurve3D npcEnterUpCurve;
|
||||
|
@ -166,6 +193,7 @@ namespace HeavenStudio.Games
|
|||
void Start()
|
||||
{
|
||||
shouldMiss = true;
|
||||
ballTriggerSetInterval = true;
|
||||
conveyerAnimator.Play("ConveyerBelt", 0, 0);
|
||||
doughDudesHolderAnim.Play("OnGround", 0, 0);
|
||||
}
|
||||
|
@ -188,6 +216,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
//End interval
|
||||
new BeatAction.Action(beat + interval, delegate { intervalStarted = false; }),
|
||||
new BeatAction.Action(beat + interval, delegate {ballTriggerSetInterval = true; }),
|
||||
|
||||
//Close npc transporters
|
||||
new BeatAction.Action(beat + interval, delegate {
|
||||
|
@ -199,6 +228,7 @@ namespace HeavenStudio.Games
|
|||
}),
|
||||
new BeatAction.Action(beat + interval + 1, delegate { if (!intervalStarted) ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + interval + 1, delegate { if (!intervalStarted) ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + interval + 1, delegate { if (gandwHasEntered) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }),
|
||||
//Close player transporters
|
||||
new BeatAction.Action(beat + interval * 2 + 1, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + interval * 2 + 1, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
|
||||
|
@ -217,7 +247,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void SpawnBall(float beat, bool isBig)
|
||||
{
|
||||
if (!intervalStarted)
|
||||
if (!intervalStarted && ballTriggerSetInterval)
|
||||
{
|
||||
SetIntervalStart(beat, beatInterval);
|
||||
}
|
||||
|
@ -259,7 +289,7 @@ namespace HeavenStudio.Games
|
|||
var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
|
||||
|
||||
var ballComponent = spawnedBall.GetComponent<NPCDoughBall>();
|
||||
ballComponent.startBeat = beat - 1;
|
||||
ballComponent.startBeat = beat - 1f;
|
||||
ballComponent.exitUpCurve = npcExitUpCurve;
|
||||
ballComponent.enterUpCurve = npcEnterUpCurve;
|
||||
ballComponent.exitDownCurve = npcExitDownCurve;
|
||||
|
@ -284,7 +314,7 @@ namespace HeavenStudio.Games
|
|||
});
|
||||
}
|
||||
|
||||
public void PreSpawnBall(float beat, bool isBig)
|
||||
public static void PreSpawnBall(float beat, bool isBig)
|
||||
{
|
||||
float spawnBeat = beat - 1f;
|
||||
beat -= 1f;
|
||||
|
@ -294,14 +324,15 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
new BeatAction.Action(spawnBeat, delegate
|
||||
{
|
||||
if (!isPlaying(ballTransporterLeftNPC.GetComponent<Animator>(), "BallTransporterLeftOpened") && !intervalStarted)
|
||||
if (!instance.isPlaying(instance.ballTransporterLeftNPC.GetComponent<Animator>(), "BallTransporterLeftOpened") && !instance.intervalStarted && instance.ballTriggerSetInterval)
|
||||
{
|
||||
ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
|
||||
ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
|
||||
instance.ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
|
||||
instance.ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
|
||||
if (instance.gandwHasEntered) instance.gandwAnim.Play("GANDWLeverUp", 0, 0);
|
||||
}
|
||||
}),
|
||||
new BeatAction.Action(spawnBeat, delegate { if (instance != null) instance.SpawnBall(beat, isBig); }),
|
||||
new BeatAction.Action(spawnBeat + beatInterval, delegate { SpawnPlayerBall(beat + beatInterval, isBig); }),
|
||||
new BeatAction.Action(spawnBeat + instance.beatInterval, delegate { instance.SpawnPlayerBall(beat + instance.beatInterval, isBig); }),
|
||||
});
|
||||
}
|
||||
else
|
||||
|
@ -368,19 +399,22 @@ namespace HeavenStudio.Games
|
|||
spawnedBall.SetActive(true);
|
||||
}
|
||||
|
||||
public void PreSetIntervalStart(float beat, float interval)
|
||||
public static void PreSetIntervalStart(float beat, float interval)
|
||||
{
|
||||
beat -= 1f;
|
||||
if (GameManager.instance.currentGame == "workingDough")
|
||||
{
|
||||
instance.ballTriggerSetInterval = false;
|
||||
instance.beatInterval = interval;
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
if (!isPlaying(ballTransporterLeftNPC.GetComponent<Animator>(), "BallTransporterLeftOpened"))
|
||||
if (!instance.isPlaying(instance.ballTransporterLeftNPC.GetComponent<Animator>(), "BallTransporterLeftOpened"))
|
||||
{
|
||||
ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
|
||||
ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
|
||||
instance.ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
|
||||
instance.ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
|
||||
if (instance.gandwHasEntered) instance.gandwAnim.Play("GANDWLeverUp", 0, 0);
|
||||
}
|
||||
}),
|
||||
new BeatAction.Action(beat + 1, delegate { if (instance != null) instance.SetIntervalStart(beat + 1, interval); }),
|
||||
|
@ -390,8 +424,8 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
queuedIntervals.Add(new QueuedInterval()
|
||||
{
|
||||
beat = beat + 1f,
|
||||
interval = interval - 1f,
|
||||
beat = beat,
|
||||
interval = interval - 1,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -402,13 +436,16 @@ namespace HeavenStudio.Games
|
|||
if (!cond.isPlaying || cond.isPaused) return;
|
||||
if (spaceshipRising) spaceshipAnimator.DoScaledAnimation("RiseSpaceship", risingStartBeat, risingLength);
|
||||
if (liftingDoughDudes) doughDudesHolderAnim.DoScaledAnimation(liftingAnimName, liftingStartBeat, liftingLength);
|
||||
if (gandwMoving) gandwAnim.DoScaledAnimation(gandwMovingAnimName, gandMovingStartBeat, gandMovingLength);
|
||||
if (queuedIntervals.Count > 0)
|
||||
{
|
||||
foreach (var interval in queuedIntervals)
|
||||
{
|
||||
ballTriggerSetInterval = false;
|
||||
beatInterval = interval.interval;
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(interval.beat, delegate { SetIntervalStart(interval.beat, interval.interval); beatInterval += 1; }),
|
||||
new BeatAction.Action(interval.beat, delegate { SetIntervalStart(interval.beat, interval.interval); }),
|
||||
});
|
||||
|
||||
}
|
||||
|
@ -437,9 +474,9 @@ namespace HeavenStudio.Games
|
|||
if (ball.isBig) NPCBallTransporters.GetComponent<Animator>().Play("BigMode", 0, 0);
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(ball.beat - (ball.beat - intervalStartBeat), delegate { if (!intervalStarted) SetIntervalStart(ball.beat, beatInterval); }),
|
||||
new BeatAction.Action(ball.beat - (ball.beat - intervalStartBeat), delegate { InstantExitBall(ball.beat, ball.isBig, ball.beat - intervalStartBeat); }),
|
||||
new BeatAction.Action(ball.beat - (ball.beat - intervalStartBeat) + beatInterval, delegate { SpawnPlayerBall(ball.beat + beatInterval, ball.isBig); }),
|
||||
new BeatAction.Action(ball.beat - 1f, delegate { if (!intervalStarted && ballTriggerSetInterval) SetIntervalStart(ball.beat, beatInterval - 1f); }),
|
||||
new BeatAction.Action(ball.beat - 1f, delegate { InstantExitBall(ball.beat, ball.isBig, ball.beat - intervalStartBeat); }),
|
||||
new BeatAction.Action(ball.beat - 1f + beatInterval, delegate { SpawnPlayerBall(ball.beat + beatInterval, ball.isBig); }),
|
||||
});
|
||||
|
||||
}
|
||||
|
@ -679,6 +716,27 @@ namespace HeavenStudio.Games
|
|||
});
|
||||
}
|
||||
|
||||
public void GANDWEnterOrExit(float beat, float length, bool shouldExit)
|
||||
{
|
||||
gandwMoving = true;
|
||||
gandwHasEntered = false;
|
||||
gandMovingLength = length;
|
||||
gandMovingStartBeat = beat;
|
||||
gandwMovingAnimName = shouldExit ? "GANDWLeave" : "GANDWEnter";
|
||||
gandwAnim.DoScaledAnimation(gandwMovingAnimName, gandMovingStartBeat, gandMovingLength);
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + length - 0.1f, delegate { gandwMoving = false; }),
|
||||
new BeatAction.Action(beat + length, delegate { gandwHasEntered = shouldExit ? false : true; }),
|
||||
});
|
||||
}
|
||||
|
||||
public void InstantGANDWEnterOrExit(bool shouldExit)
|
||||
{
|
||||
gandwAnim.Play(shouldExit ? "GANDWLeft" : "MrGameAndWatchLeverDown", 0, 0);
|
||||
gandwHasEntered = shouldExit ? false : true;
|
||||
}
|
||||
|
||||
void Nothing (PlayerActionEvent caller) {}
|
||||
|
||||
//Function to make life for my fingers and my and your eyes easier
|
||||
|
|
Loading…
Reference in a new issue