tweaks part one billion
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f30d850b74
commit
1359fc3e0c
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@ -303,7 +303,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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_fullRotRange: 160
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_fullRotRange: 160
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_spawnOffset: 2.6
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_spawnOffset: 0.6
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_holdLength: 4
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_holdLength: 4
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_ease: 4
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_ease: 4
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_rotateRoot: {fileID: 4208995891253938729}
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_rotateRoot: {fileID: 4208995891253938729}
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@ -108,7 +108,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1326311291227833683}
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m_GameObject: {fileID: 1326311291227833683}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: -1.685, z: 0}
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m_LocalPosition: {x: 0, y: -1.78, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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@ -108,7 +108,6 @@ namespace HeavenStudio.Games
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private Util.EasingFunction.Function _funcEaseInOut;
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private Util.EasingFunction.Function _funcEaseInOut;
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private Util.EasingFunction.Function _funcEaseOut;
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private Util.EasingFunction.Function _funcEaseOut;
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private Util.EasingFunction.Function _funcSharp;
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private double _jumpBeat = double.MaxValue;
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private double _jumpBeat = double.MaxValue;
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@ -119,7 +118,6 @@ namespace HeavenStudio.Games
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instance = this;
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instance = this;
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_funcEaseInOut = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseInOutQuad);
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_funcEaseInOut = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseInOutQuad);
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_funcEaseOut = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseOutQuad);
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_funcEaseOut = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseOutQuad);
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_funcSharp = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseOutQuart);
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}
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}
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private void Update()
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private void Update()
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@ -175,8 +173,8 @@ namespace HeavenStudio.Games
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{
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{
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if (normalizedTravel < 0.5)
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if (normalizedTravel < 0.5)
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{
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{
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float normalizedOut = cond.GetPositionFromBeat(currentAnimal.startBeat - _cameraHoldTime, 1);
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float normalizedOut = cond.GetPositionFromBeat(currentAnimal.startBeat - _cameraHoldTime, 0.5);
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newZ = _funcSharp(0, _giraffeCameraZoom, Mathf.Clamp01(normalizedOut));
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newZ = _funcEaseOut(0, _giraffeCameraZoom, Mathf.Clamp01(normalizedOut));
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}
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}
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else
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else
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{
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{
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