Balloons have random positioning now

This commit is contained in:
Rapandrasmus 2023-06-24 13:57:19 +02:00
parent 06afe43cef
commit 1368035d81
2 changed files with 10 additions and 6 deletions

View file

@ -24,7 +24,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 202270967205101524}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -6.18, y: -0.7, z: 0}
m_LocalPosition: {x: -6.6, y: -0.7, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@ -296,7 +296,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1599624797399516083}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -6.45, y: -0.84, z: 0}
m_LocalPosition: {x: -6.6, y: -0.84, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@ -328,7 +328,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1625193486070694595}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -6.68, y: -0.56, z: 0}
m_LocalPosition: {x: -6.6, y: -0.56, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@ -767,7 +767,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4465275889429203320}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -6.13, y: -1.26, z: 0}
m_LocalPosition: {x: -6.6, y: -1.26, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@ -1011,7 +1011,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5930070133449403727}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -6.05, y: -0.98, z: 0}
m_LocalPosition: {x: -6.6, y: -0.98, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@ -1467,7 +1467,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8467067257209797344}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -6.32, y: -1.12, z: 0}
m_LocalPosition: {x: -6.6, y: -1.12, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:

View file

@ -26,6 +26,8 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
private Animator anim;
private float fallStartY;
private double playYanFallBeat;
[SerializeField] private float randomMinBalloonX = -0.45f;
[SerializeField] private float randomMaxBalloonX = 0.45f;
private void Awake()
{
@ -36,6 +38,8 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
foreach (var balloon in balloons)
{
balloon.Play("Idle", 0, UnityEngine.Random.Range(0f, 1f));
Transform balloonTrans = balloon.transform.parent;
balloonTrans.localPosition = new Vector3(balloonTrans.localPosition.x + UnityEngine.Random.Range(randomMinBalloonX, randomMaxBalloonX), balloonTrans.localPosition.y);
}
}