Balloons have random positioning now
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06afe43cef
commit
1368035d81
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@ -24,7 +24,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 202270967205101524}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -6.18, y: -0.7, z: 0}
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m_LocalPosition: {x: -6.6, y: -0.7, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@ -296,7 +296,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1599624797399516083}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -6.45, y: -0.84, z: 0}
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m_LocalPosition: {x: -6.6, y: -0.84, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@ -328,7 +328,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1625193486070694595}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -6.68, y: -0.56, z: 0}
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m_LocalPosition: {x: -6.6, y: -0.56, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@ -767,7 +767,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4465275889429203320}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -6.13, y: -1.26, z: 0}
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m_LocalPosition: {x: -6.6, y: -1.26, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@ -1011,7 +1011,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5930070133449403727}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -6.05, y: -0.98, z: 0}
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m_LocalPosition: {x: -6.6, y: -0.98, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@ -1467,7 +1467,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8467067257209797344}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -6.32, y: -1.12, z: 0}
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m_LocalPosition: {x: -6.6, y: -1.12, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@ -26,6 +26,8 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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private Animator anim;
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private float fallStartY;
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private double playYanFallBeat;
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[SerializeField] private float randomMinBalloonX = -0.45f;
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[SerializeField] private float randomMaxBalloonX = 0.45f;
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private void Awake()
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{
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@ -36,6 +38,8 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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foreach (var balloon in balloons)
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{
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balloon.Play("Idle", 0, UnityEngine.Random.Range(0f, 1f));
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Transform balloonTrans = balloon.transform.parent;
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balloonTrans.localPosition = new Vector3(balloonTrans.localPosition.x + UnityEngine.Random.Range(randomMinBalloonX, randomMaxBalloonX), balloonTrans.localPosition.y);
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}
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}
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