bg still broken :(
This commit is contained in:
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m_Curve:
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path: Exclaim
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classID: 4
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script: {fileID: 0}
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: localEulerAnglesRaw.x
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path: Exclaim
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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value: 0
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: localEulerAnglesRaw.y
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path: Exclaim
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classID: 4
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script: {fileID: 0}
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- curve:
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m_Curve:
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m_PostInfinity: 2
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path: Exclaim
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script: {fileID: 0}
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m_Curve:
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@ -417,7 +417,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: localEulerAnglesRaw.x
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path: Sub
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path: Main
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classID: 4
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script: {fileID: 0}
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@ -436,7 +436,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: localEulerAnglesRaw.y
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path: Sub
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path: Main
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classID: 4
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script: {fileID: 0}
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- curve:
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@ -455,6 +455,63 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: localEulerAnglesRaw.z
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path: Main
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script: {fileID: 0}
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalPosition.x
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path: Sub
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classID: 4
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script: {fileID: 0}
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m_Curve:
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalPosition.y
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path: Sub
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalPosition.z
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path: Sub
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classID: 4
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script: {fileID: 0}
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@ -474,7 +531,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: localEulerAnglesRaw.x
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path: Exclaim
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path: Sub
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classID: 4
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script: {fileID: 0}
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- curve:
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@ -493,7 +550,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: localEulerAnglesRaw.y
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path: Exclaim
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path: Sub
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classID: 4
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script: {fileID: 0}
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- curve:
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@ -512,97 +569,10 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: localEulerAnglesRaw.z
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path: Exclaim
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: localEulerAnglesRaw.x
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path: Main
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: localEulerAnglesRaw.y
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path: Main
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: localEulerAnglesRaw.z
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path: Main
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path: Sub
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classID: 4
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script: {fileID: 0}
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m_EulerEditorCurves:
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- curve:
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serializedVersion: 2
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m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.x
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path: Sub
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.y
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path: Sub
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.z
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path: Sub
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve: []
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|
|
@ -663,6 +633,36 @@ AnimationClip:
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path: Main
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.x
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path: Sub
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve: []
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m_PreInfinity: 2
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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attribute: m_LocalEulerAngles.y
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path: Sub
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classID: 4
|
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script: {fileID: 0}
|
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- curve:
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serializedVersion: 2
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m_Curve: []
|
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m_PreInfinity: 2
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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attribute: m_LocalEulerAngles.z
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path: Sub
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classID: 4
|
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script: {fileID: 0}
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m_HasGenericRootTransform: 0
|
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m_HasMotionFloatCurves: 0
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m_Events: []
|
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|
|
|
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|
|
@ -84,7 +84,7 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: {x: -4.4, y: 1, z: 0}
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value: {x: -4.72, y: 1.6, z: 0}
|
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inSlope: {x: 0, y: 0, z: 0}
|
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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|
|
@ -116,14 +116,14 @@ AnimationClip:
|
|||
m_PPtrCurves:
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||||
- curve:
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- time: 0
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value: {fileID: 7844610654334982216, guid: 57ea36e082ce7e44581fa6fdb2cd7a49, type: 3}
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value: {fileID: 0}
|
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attribute: m_Sprite
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path: Exclaim
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classID: 212
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script: {fileID: 0}
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- curve:
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- time: 0
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value: {fileID: -1278344009149830369, guid: 57ea36e082ce7e44581fa6fdb2cd7a49, type: 3}
|
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value: {fileID: -2089169352201841507, guid: 57ea36e082ce7e44581fa6fdb2cd7a49, type: 3}
|
||||
attribute: m_Sprite
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||||
path: Main
|
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classID: 212
|
||||
|
|
@ -206,8 +206,8 @@ AnimationClip:
|
|||
customType: 4
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isPPtrCurve: 0
|
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pptrCurveMapping:
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- {fileID: 7844610654334982216, guid: 57ea36e082ce7e44581fa6fdb2cd7a49, type: 3}
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- {fileID: -1278344009149830369, guid: 57ea36e082ce7e44581fa6fdb2cd7a49, type: 3}
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- {fileID: 0}
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m_AnimationClipSettings:
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serializedVersion: 2
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|
|
@ -349,7 +349,7 @@ AnimationClip:
|
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m_Curve:
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time: 0
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value: -4.4
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value: -4.72
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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||||
|
|
@ -368,7 +368,7 @@ AnimationClip:
|
|||
m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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value: 1.6
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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|
|
|
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|
|
@ -84,7 +84,7 @@ AnimationClip:
|
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: {x: -4, y: 1, z: 0}
|
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value: {x: -5.8, y: 1.5, z: 0}
|
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inSlope: {x: 0, y: 0, z: 0}
|
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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|
|
@ -116,14 +116,14 @@ AnimationClip:
|
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m_PPtrCurves:
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- curve:
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- time: 0
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value: {fileID: 7844610654334982216, guid: 57ea36e082ce7e44581fa6fdb2cd7a49, type: 3}
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value: {fileID: 0}
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attribute: m_Sprite
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path: Exclaim
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classID: 212
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script: {fileID: 0}
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- curve:
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- time: 0
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value: {fileID: -5610626859485252548, guid: 57ea36e082ce7e44581fa6fdb2cd7a49, type: 3}
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value: {fileID: -8701253081129557890, guid: 57ea36e082ce7e44581fa6fdb2cd7a49, type: 3}
|
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attribute: m_Sprite
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||||
path: Main
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classID: 212
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|
|
@ -206,8 +206,8 @@ AnimationClip:
|
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customType: 4
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isPPtrCurve: 0
|
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pptrCurveMapping:
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- {fileID: 7844610654334982216, guid: 57ea36e082ce7e44581fa6fdb2cd7a49, type: 3}
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- {fileID: -5610626859485252548, guid: 57ea36e082ce7e44581fa6fdb2cd7a49, type: 3}
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- {fileID: 0}
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- {fileID: 0}
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m_AnimationClipSettings:
|
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serializedVersion: 2
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|
|
@ -349,7 +349,7 @@ AnimationClip:
|
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m_Curve:
|
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- serializedVersion: 3
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time: 0
|
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value: -4
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||||
value: -5.8
|
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inSlope: 0
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outSlope: 0
|
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tangentMode: 136
|
||||
|
|
@ -368,7 +368,7 @@ AnimationClip:
|
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m_Curve:
|
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- serializedVersion: 3
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time: 0
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value: 1
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value: 1.5
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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||||
|
|
|
|||
|
|
@ -14,45 +14,10 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
RiqEntity WarningUpdater(string datamodel, RiqEntity entity)
|
||||
{
|
||||
if (datamodel == "karateman/hitX")
|
||||
{
|
||||
int newWarning = (int)entity["type"];
|
||||
if (entity["type"] < 7) {
|
||||
newWarning++;
|
||||
} else {
|
||||
newWarning = 0;
|
||||
}
|
||||
|
||||
entity.CreateProperty("whichWarning", newWarning);
|
||||
entity.CreateProperty("customLength", false);
|
||||
entity.CreateProperty("cutOut", true);
|
||||
|
||||
entity.dynamicData.Remove("type");
|
||||
|
||||
entity.datamodel = "karateman/warnings";
|
||||
return entity;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
RiqBeatmap.OnUpdateEntity += WarningUpdater;
|
||||
|
||||
RiqEntity BackgroundUpdater(string datamodel, RiqEntity entity)
|
||||
{
|
||||
if (datamodel == "karateman/set background effects")
|
||||
{
|
||||
|
||||
return entity;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
RiqBeatmap.OnUpdateEntity += BackgroundUpdater;
|
||||
|
||||
/*
|
||||
/* what the fuck
|
||||
RiqEntity NameUpdater(string datamodel, RiqEntity entity)
|
||||
{
|
||||
if (entity.datamodel.Split('/')[0] == "karateman")
|
||||
if (entity.datamodel.Split('/')[0] == "karateMan")
|
||||
{
|
||||
Debug.Log(datamodel);
|
||||
// this was the only way i could figure out how to convert from that freaky format into an actual color :(
|
||||
|
|
@ -80,7 +45,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
entity.datamodel = entity.datamodel.Remove(0, 9);
|
||||
entity.datamodel = "karateMan" + entity.datamodel;
|
||||
return entity;
|
||||
} else if (entity.datamodel == "gameManager/switchGame/karateman") {
|
||||
} else if (entity.datamodel == "gameManager/switchGame/karateMan") {
|
||||
entity.datamodel = "gameManager/switchGame/karateMan";
|
||||
}
|
||||
return null;
|
||||
|
|
@ -88,7 +53,67 @@ namespace HeavenStudio.Games.Loaders
|
|||
RiqBeatmap.OnUpdateEntity += NameUpdater;
|
||||
*/
|
||||
|
||||
return new Minigame("karateman", "Karate Man", "fbca3e", false, false, new List<GameAction>()
|
||||
RiqEntity WarningUpdater(string datamodel, RiqEntity entity)
|
||||
{
|
||||
if (datamodel == "karateman/hitX")
|
||||
{
|
||||
int newWarning = (int)entity["type"];
|
||||
if (entity["type"] < 7) {
|
||||
newWarning++;
|
||||
} else {
|
||||
newWarning = 0;
|
||||
}
|
||||
|
||||
entity.CreateProperty("whichWarning", newWarning);
|
||||
entity.CreateProperty("customLength", false);
|
||||
entity.CreateProperty("cutOut", true);
|
||||
|
||||
entity.dynamicData.Remove("type");
|
||||
|
||||
entity.datamodel = "karateMan/warnings";
|
||||
return entity;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
RiqBeatmap.OnUpdateEntity += WarningUpdater;
|
||||
|
||||
RiqEntity BackgroundUpdater(string datamodel, RiqEntity entity)
|
||||
{
|
||||
if (datamodel == "karateman/set background effects")
|
||||
{
|
||||
|
||||
return entity;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
//RiqBeatmap.OnUpdateEntity += BackgroundUpdater;
|
||||
|
||||
RiqEntity GameCapitalizer(string datamodel, RiqEntity entity)
|
||||
{
|
||||
if (datamodel.Split('/')[0] == "karateman")
|
||||
{
|
||||
string name = datamodel.Split('/')[1];
|
||||
entity.datamodel = "karateMan/" + name;
|
||||
var tempData = entity.dynamicData.ToDictionary(x => x.Key);
|
||||
foreach ((string key, dynamic item) in tempData)
|
||||
{
|
||||
if (item.GetType() == typeof(Newtonsoft.Json.Linq.JObject)) {
|
||||
entity.dynamicData[key] = new Color((float)item["r"], (float)item["g"], (float)item["b"]);
|
||||
}
|
||||
Debug.Log(key + ", " + item);
|
||||
}
|
||||
entity.version = 1;
|
||||
|
||||
return entity;
|
||||
} else if (datamodel == "gameManager/switchGame/karateman") {
|
||||
entity.datamodel = "gameManager/switchGame/karateMan";
|
||||
return entity;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
RiqBeatmap.OnUpdateEntity += GameCapitalizer;
|
||||
|
||||
return new Minigame("karateMan", "Karate Man", "fbca3e", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("bop", "Bop")
|
||||
{
|
||||
|
|
@ -124,12 +149,12 @@ namespace HeavenStudio.Games.Loaders
|
|||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
KarateMan.instance.CreateBulbSpecial(e.beat, e["type"], e["colorA"], e["type2"]);
|
||||
KarateMan.CreateItemSFX(e.beat, e["type"], false, true);
|
||||
KarateMan.CreateBulbSFX(e.beat, e["type"], false);
|
||||
},
|
||||
inactiveFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
KarateMan.QueueBulb(e.beat, e["type"], e["colorA"], e["type2"]);
|
||||
KarateMan.CreateItemSFX(e.beat, e["type"], false, true);
|
||||
KarateMan.CreateBulbSFX(e.beat, e["type"], false);
|
||||
},
|
||||
defaultLength = 2,
|
||||
parameters = new List<Param>()
|
||||
|
|
@ -147,12 +172,12 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
KarateMan.instance.Kick(e.beat, e["toggle"], e["type"], e["cutOut"], e["disableVoice"]);
|
||||
KarateMan.instance.Kick(e.beat, e["toggle"], e["type"], e["pitchVoice"], e["forcePitch"], e["cutOut"], e["disableVoice"]);
|
||||
KarateMan.KickSFX();
|
||||
},
|
||||
inactiveFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
KarateMan.QueueKick(e.beat, e["toggle"], e["type"], e["cutOut"], e["disableVoice"]);
|
||||
KarateMan.QueueKick(e.beat, e["toggle"], e["type"], e["pitchVoice"], e["forcePitch"], e["cutOut"], e["disableVoice"]);
|
||||
KarateMan.KickSFX();
|
||||
},
|
||||
defaultLength = 4f,
|
||||
|
|
@ -160,6 +185,11 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new Param("toggle", false, "Contains Ball", "Barrel contains a ball instead of a bomb?"),
|
||||
new Param("type", KarateMan.KarateManFaces.Smirk, "Success Expression", "The facial expression to set Joe to on hit"),
|
||||
new Param("pitchVoice", false, "Pitch Voice", "Pitch the voice of this cue?", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam(x => (bool)x, new string[] { "forcePitch" }),
|
||||
}),
|
||||
new Param("forcePitch", new EntityTypes.Float(0.5f, 2f, 1f), "Force Pitch", "Override the automatic pitching if not set to 1"),
|
||||
new Param("cutOut", true, "Cut Out Voice", "Will this cue be cut out by another voice?"),
|
||||
new Param("disableVoice", false, "Disable Voice", "When enabled, there will be no voice during this cue"),
|
||||
}
|
||||
|
|
@ -168,18 +198,23 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
KarateMan.instance.Combo(e.beat, e["type"], e["cutOut"], e["disableVoice"]);
|
||||
KarateMan.instance.Combo(e.beat, e["type"], e["pitchVoice"], e["forcePitch"], e["cutOut"], e["disableVoice"]);
|
||||
KarateMan.ComboSFX();
|
||||
},
|
||||
inactiveFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
KarateMan.QueueCombo(e.beat, e["type"], e["cutOut"], e["disableVoice"]);
|
||||
KarateMan.QueueCombo(e.beat, e["type"], e["pitchVoice"], e["forcePitch"], e["cutOut"], e["disableVoice"]);
|
||||
KarateMan.ComboSFX();
|
||||
},
|
||||
defaultLength = 4,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", KarateMan.KarateManFaces.Happy, "Success Expression", "The facial expression to set Joe to on hit"),
|
||||
new Param("pitchVoice", false, "Pitch Voice", "Pitch the voice of this cue?", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam(x => (bool)x, new string[] { "forcePitch" }),
|
||||
}),
|
||||
new Param("forcePitch", new EntityTypes.Float(0.5f, 2f, 1f), "Force Pitch", "Override the automatic pitching if not set to 1"),
|
||||
new Param("cutOut", true, "Cut Out Voice", "Will this cue be cut out by another voice?"),
|
||||
new Param("disableVoice", false, "Disable Voice", "When enabled, there will be no voice during this cue"),
|
||||
}
|
||||
|
|
@ -188,19 +223,24 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
KarateMan.instance.DoWord(e.beat, e.length, e["whichWarning"], e["customLength"]);
|
||||
KarateMan.instance.DoWord(e.beat, e.length, e["whichWarning"], e["pitchVoice"], e["forcePitch"], e["customLength"]);
|
||||
},
|
||||
defaultLength = 1f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("whichWarning", KarateMan.HitThree.HitThree, "Which Warning", "The warning text to show and the sfx to play"),
|
||||
new Param("pitchVoice", false, "Pitch Voice", "Pitch the voice of this cue?", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam(x => (bool)x, new string[] { "forcePitch" }),
|
||||
}),
|
||||
new Param("forcePitch", new EntityTypes.Float(0.5f, 2f, 1f), "Force Pitch", "Override the automatic pitching if not set to 1"),
|
||||
new Param("customLength", false, "Custom Length", "Have the warning text appear for the length of the block"),
|
||||
new Param("cutOut", true, "Cut Out Voice", "Will this cue be cut out by another voice?"),
|
||||
},
|
||||
inactiveFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
KarateMan.DoWordSound(e.beat, e.length, e["whichWarning"], e["customLength"]);
|
||||
KarateMan.QueueWord(e.beat, e.length, e["whichWarning"], e["pitchVoice"], e["forcePitch"], e["customLength"]);
|
||||
}
|
||||
},
|
||||
new GameAction("special camera", "Special Camera")
|
||||
|
|
@ -234,12 +274,12 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
KarateMan.instance.BackgroundColor(e.beat, e.length, e["presetBg"], e["shadowType"], e["fxType"], e["startColor"], e["endColor"], e["bgEase"]);
|
||||
//KarateMan.instance.SetBgTexture(e["type4"], e["type5"], e["colorC"], e["colorD"]);
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
KarateMan.instance.BackgroundColor(e.beat, e.length, e["presetBg"], e["startColor"], e["endColor"], e["bgEase"], e["shadowType"], e["shadowStart"], e["shadowEnd"]);
|
||||
KarateMan.instance.SetBgFx(e.beat, e.length, e["fxType"], e["textureType"], e["autoColor"], e["startTexture"], e["endTexture"], e["textureEase"]);
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>() // uncomment these collapses when overlapping collapses are implemented
|
||||
{
|
||||
new Param("presetBg", KarateMan.BackgroundType.Yellow, "Preset BG Color", "The preset background type (will by default fade from the existing background color)", new List<Param.CollapseParam>()
|
||||
{
|
||||
|
|
@ -249,16 +289,27 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("endColor", new Color(0.985f, 0.79f, 0.243f), "End BG Color", "When using the Fade background effect, make filter colour fade to this colour"),
|
||||
new Param("bgEase", Util.EasingFunction.Ease.Instant, "BG Color Ease", "Ease to use when fading color", new List<Param.CollapseParam>()
|
||||
{
|
||||
// doesn't work with the current CollapseParam implementation
|
||||
//new Param.CollapseParam(x => (int)x != (int)Util.EasingFunction.Ease.Instant, new string[] { "startColor" })
|
||||
}),
|
||||
new Param("shadowType", KarateMan.ShadowType.Tinted, "Shadow Type", "The shadow type. If Tinted doesn't work with your background color try Custom"),
|
||||
new Param("shadowColor", new Color(), "Custom Shadow Color", "The shadow color to use when shadow type is set to Custom. When fading the background colour shadows fade to this color"),
|
||||
new Param("fxType", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed. Fade uses the entity length to determine colour fading speed"),
|
||||
new Param("type4", KarateMan.BackgroundTextureType.Plain, "Texture", "The type of background texture to use"),
|
||||
new Param("type5", KarateMan.ShadowType.Tinted, "Color Filter Type", "The method used to apply colour to the texture"),
|
||||
new Param("colorC", new Color(), "Custom Filter Color", "The filter color to use when color filter type is set to Custom"),
|
||||
new Param("colorD", new Color(), "Fading Filter Color", "When using the Fade background effect, make filter colour fade to this colour"),
|
||||
new Param("shadowStart", new Color(), "Start Shadow Color", "The shadow color to use when shadow type is set to Custom. When fading the background colour shadows fade to this color"),
|
||||
new Param("shadowEnd", new Color(), "End Shadow Color", "The shadow color to use when shadow type is set to Custom. When fading the background colour shadows fade to this color"),
|
||||
|
||||
new Param("fxType", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed"),
|
||||
new Param("textureType", KarateMan.BackgroundTextureType.Plain, "Texture", "The type of background texture to use", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam(x => (int)x != (int)KarateMan.BackgroundTextureType.Plain, new string[] { "startTexture", "endTexture" })
|
||||
}),
|
||||
new Param("autoColor", true, "Use BG Color For Texture", "Use a tint of the background color for the ", new List<Param.CollapseParam>()
|
||||
{
|
||||
//new Param.CollapseParam(x => (int)x != (int)KarateMan.ShadowType.Tinted, new string[] { "startTexture", "endTexture" })
|
||||
}),
|
||||
new Param("startTexture", new Color(), "Start Filter Color", "The filter color to use when color filter type is set to Custom"),
|
||||
new Param("endTexture", new Color(), "End Filter Color", "When using the Fade background effect, make filter colour fade to this colour"),
|
||||
new Param("textureEase", Util.EasingFunction.Ease.Instant, "Texture Color Ease", "Ease to use when fading color", new List<Param.CollapseParam>()
|
||||
{
|
||||
//new Param.CollapseParam(x => (int)x != (int)Util.EasingFunction.Ease.Instant, new string[] { "startTexture" })
|
||||
}),
|
||||
},
|
||||
},
|
||||
// new GameAction("set background effects", "Background Appearance (OLD)")
|
||||
|
|
@ -266,7 +317,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
// function = delegate {
|
||||
// var e = eventCaller.currentEntity;
|
||||
// KarateMan.instance.SetBgAndShadowCol(e.beat, e.length, e["type"], e["type2"], e["colorA"], e["colorB"], e["type3"]);
|
||||
// KarateMan.instance.SetBgTexture(e["type4"], e["type5"], e["colorC"], e["colorD"]);
|
||||
// KarateMan.instance.SetBgFx(e["type4"], e["type5"], e["colorC"], e["colorD"]);
|
||||
// },
|
||||
// defaultLength = 0.5f,
|
||||
// resizable = true,
|
||||
|
|
@ -285,7 +336,10 @@ namespace HeavenStudio.Games.Loaders
|
|||
// },
|
||||
new GameAction("set object colors", "Object Colors")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.UpdateMaterialColour(e["colorA"], e["colorB"], e["colorC"]); },
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
KarateMan.UpdateMaterialColour(e["colorA"], e["colorB"], e["colorC"]);
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
|
@ -296,7 +350,10 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("particle effects", "Particle Effects")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetParticleEffect(e.beat, e["type"], e["valA"], e["valB"]); },
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
KarateMan.instance.SetParticleEffect(e.beat, e["type"], e["valA"], e["valB"]);
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
|
@ -315,12 +372,6 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("type", KarateMan.KarateManFaces.Normal, "Facial Expression", "The facial expression to force Joe to. Special moves may override this")
|
||||
}
|
||||
},
|
||||
|
||||
// hidden but here so that the block can update
|
||||
new GameAction("hitX", "Warnings (old)")
|
||||
{
|
||||
hidden = true,
|
||||
},
|
||||
},
|
||||
new List<string>() {"agb", "ntr", "rvl", "ctr", "pco", "normal"},
|
||||
"karate", "en",
|
||||
|
|
@ -351,6 +402,8 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
public double beat;
|
||||
public int expression;
|
||||
public bool pitchVoice;
|
||||
public float forcePitch;
|
||||
public bool cutOut;
|
||||
public bool noVoice;
|
||||
public bool ball;
|
||||
|
|
@ -372,14 +425,14 @@ namespace HeavenStudio.Games
|
|||
|
||||
public enum HitThree
|
||||
{
|
||||
HitOne,
|
||||
HitTwo,
|
||||
HitThree,
|
||||
HitThreeAlt,
|
||||
HitFour,
|
||||
Grr,
|
||||
Warning,
|
||||
Combo,
|
||||
HitOne, // 0
|
||||
HitTwo, // 1
|
||||
HitThree, // 2
|
||||
HitThreeAlt, // 3
|
||||
HitFour, // 4
|
||||
Grr, // 5
|
||||
Warning, // 6
|
||||
Combo, // 7
|
||||
}
|
||||
|
||||
public enum LightBulbType
|
||||
|
|
@ -496,25 +549,20 @@ namespace HeavenStudio.Games
|
|||
|
||||
[Header("Backgrounds")]
|
||||
// new bg fading
|
||||
private double colorStartBeat = -1;
|
||||
private float colorLength = 0f;
|
||||
private Color colorStart = new Color(0.985f, 0.79f, 0.243f);
|
||||
private Color colorEnd = new Color(0.985f, 0.79f, 0.243f);
|
||||
private Util.EasingFunction.Ease colorEase;
|
||||
private double[] colorStartBeats = new double[3] {
|
||||
-1,
|
||||
-1,
|
||||
-1
|
||||
};
|
||||
private float[] colorLengths = new float[3];
|
||||
private Color[] colorStarts = new Color[3];
|
||||
private Color[] colorEnds = new Color[3]; // 0 = bg color, 1 = shadow color, 2 = filter color
|
||||
private Util.EasingFunction.Ease[] colorEases = new Util.EasingFunction.Ease[3];
|
||||
|
||||
static int bgType = (int) BackgroundType.Yellow;
|
||||
public static int currentBgEffect = (int) BackgroundFXType.None;
|
||||
public int currentBgEffect = (int) BackgroundFXType.None;
|
||||
|
||||
public SpriteRenderer BGPlane;
|
||||
public GameObject BGEffect;
|
||||
|
||||
Animator bgEffectAnimator;
|
||||
SpriteRenderer bgEffectSpriteRenderer;
|
||||
|
||||
static int textureType = (int) BackgroundTextureType.Plain;
|
||||
static int textureFilterType = (int) ShadowType.Tinted;
|
||||
static Color filterColour = Color.white;
|
||||
static Color filterColourNext = Color.white;
|
||||
public GameObject BGGradient;
|
||||
SpriteRenderer bgGradientRenderer;
|
||||
public GameObject BGBlood;
|
||||
|
|
@ -522,15 +570,15 @@ namespace HeavenStudio.Games
|
|||
public GameObject BGRadial;
|
||||
SpriteRenderer bgRadialRenderer;
|
||||
SpriteRenderer[] bgFxRenderers;
|
||||
|
||||
[Header("Shadows")]
|
||||
static int currentShadowType = (int) ShadowType.Tinted;
|
||||
static Color customShadowColour = Color.white;
|
||||
static Color oldShadowColour;
|
||||
Animator bgEffectAnimator;
|
||||
SpriteRenderer bgEffectSpriteRenderer;
|
||||
|
||||
[Header("Particles")]
|
||||
//wind
|
||||
public WindZone Wind;
|
||||
|
||||
public ParticleSystem[] Effects;
|
||||
public GameObject[] EffectsGO;
|
||||
//snow
|
||||
public ParticleSystem SnowEffect;
|
||||
public GameObject SnowEffectGO;
|
||||
|
|
@ -570,33 +618,31 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
if (queuedKicks.Count > 0) {
|
||||
foreach (var qObj in queuedKicks) { Kick(qObj.beat, qObj.ball, qObj.expression, qObj.cutOut, qObj.noVoice); }
|
||||
foreach (var qObj in queuedKicks) { Kick(qObj.beat, qObj.ball, qObj.expression, qObj.pitchVoice, qObj.forcePitch, qObj.cutOut, qObj.noVoice); }
|
||||
queuedKicks.Clear();
|
||||
}
|
||||
|
||||
if (queuedCombos.Count > 0) {
|
||||
foreach (var qObj in queuedCombos) { Combo(qObj.beat, qObj.expression, qObj.cutOut, qObj.noVoice); }
|
||||
foreach (var qObj in queuedCombos) { Combo(qObj.beat, qObj.expression, qObj.pitchVoice, qObj.forcePitch, qObj.cutOut, qObj.noVoice); }
|
||||
queuedCombos.Clear();
|
||||
}
|
||||
|
||||
List<RiqEntity> prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "karateman");
|
||||
List<RiqEntity> prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "karateMan");
|
||||
|
||||
RiqEntity voice = prevEntities.FindLast(c => c.beat < beat && c.datamodel.Split(1) == "warnings");
|
||||
if (wordClearTime > beat && voice != null) {
|
||||
var type = voice["whichWarning"];
|
||||
Word.Play($"Word0{(type < (int)HitThree.HitThreeAlt ? type : type - 1)}");
|
||||
}
|
||||
|
||||
// init colors
|
||||
RiqEntity bg = prevEntities.FindLast(c => c.beat < beat && c.datamodel.Split(1) == "set background effects");
|
||||
RiqEntity obj = prevEntities.FindLast(c => c.beat < beat && c.datamodel.Split(1) == "set object colors");
|
||||
|
||||
|
||||
if (bg != null) {
|
||||
|
||||
} else {
|
||||
|
||||
BackgroundColor(bg.beat, bg.length, bg["presetBg"], bg["startColor"], bg["endColor"], bg["bgEase"], bg["shadowType"], bg["shadowStart"], bg["shadowEnd"]);
|
||||
SetBgFx(bg.beat, bg.length, bg["fxType"], bg["textureType"], bg["autoColor"], bg["startTexture"], bg["endTexture"], bg["textureEase"]);
|
||||
}
|
||||
// if (bg != null) {
|
||||
// SetBgAndShadowCol(bg.beat, 0, bg["type"], bg["type2"], bg["colorA"], bg["colorB"], bg["type3"] == (int)BackgroundFXType.Fade ? 0 : bg["type3"]);
|
||||
// SetBgTexture(bg["type4"], bg["type5"], bg["colorC"], bg["colorD"]);
|
||||
// } else {
|
||||
// SetBgAndShadowCol(0, 0, 0, 0, new Color(), new Color(), 0);
|
||||
// SetBgTexture(0, 0, new Color(), new Color());
|
||||
// }
|
||||
|
||||
if (obj != null) {
|
||||
UpdateMaterialColour(obj["colorA"], obj["colorB"], obj["colorC"]);
|
||||
|
|
@ -611,13 +657,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
// get all entities to later check against eachother to cut out voices
|
||||
voiceEntities = prevEntities.FindAll(c => c.beat > beat && (c.datamodel.Split(1) is "kick" or "combo"));
|
||||
for (int i = 0; i < voiceEntities.Count; i++) {
|
||||
Debug.Log("voice entity " + (i+1) + " : " + voiceEntities[i].beat);
|
||||
}
|
||||
hitVoiceEntities = prevEntities.FindAll(c => c.beat > beat && (c.datamodel.Split(1) is "warnings" && c["whichWarning"] <= (int)HitThree.HitFour));
|
||||
for (int i = 0; i < hitVoiceEntities.Count; i++) {
|
||||
Debug.Log("hitVoice entity #" + (i+1) + ", beat : " + hitVoiceEntities[i].beat);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnPlay(double beat)
|
||||
|
|
@ -627,8 +667,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
private void Start()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
||||
GameCamera.additionalPosition = cameraPosition - GameCamera.defaultPosition;
|
||||
bgEffectAnimator = BGEffect.GetComponent<Animator>();
|
||||
bgEffectSpriteRenderer = BGEffect.GetComponent<SpriteRenderer>();
|
||||
|
|
@ -645,10 +683,10 @@ namespace HeavenStudio.Games
|
|||
switch (currentBgEffect)
|
||||
{
|
||||
case (int) BackgroundFXType.Sunburst:
|
||||
bgEffectAnimator.DoNormalizedAnimation("Sunburst", (cond.songPositionInBeats*0.5f) % 1f);
|
||||
bgEffectAnimator.DoNormalizedAnimation("Sunburst", (cond.songPositionInBeats * 0.5f) % 1f);
|
||||
break;
|
||||
case (int) BackgroundFXType.Rings:
|
||||
bgEffectAnimator.DoNormalizedAnimation("Rings", (cond.songPositionInBeats*0.5f) % 1f);
|
||||
bgEffectAnimator.DoNormalizedAnimation("Rings", (cond.songPositionInBeats * 0.5f) % 1f);
|
||||
break;
|
||||
default:
|
||||
bgEffectAnimator.Play("NoPose", -1, 0);
|
||||
|
|
@ -693,13 +731,13 @@ namespace HeavenStudio.Games
|
|||
cameraPosition = CameraPosition[0].position;
|
||||
}
|
||||
|
||||
BackgroundColorUpdate();
|
||||
//BackgroundColorUpdate();
|
||||
|
||||
GameCamera.additionalPosition = cameraPosition - GameCamera.defaultPosition;
|
||||
BGEffect.transform.position = new Vector3(GameCamera.instance.transform.position.x, GameCamera.instance.transform.position.y, 0);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (!Conductor.instance.NotStopped()) {
|
||||
if (queuedObjects.Count > 0) queuedObjects.Clear();
|
||||
|
|
@ -713,7 +751,7 @@ namespace HeavenStudio.Games
|
|||
static List<RiqEntity> allEnds = new List<RiqEntity>();
|
||||
public static int CountHitsToEnd(double fromBeat)
|
||||
{
|
||||
allHits = EventCaller.GetAllInGameManagerList("karateman", new string[] { "hit", "bulb", "kick", "combo" });
|
||||
allHits = EventCaller.GetAllInGameManagerList("karateMan", new string[] { "hit", "bulb", "kick", "combo" });
|
||||
allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" });
|
||||
|
||||
allHits.Sort((x, y) => x.beat.CompareTo(y.beat));
|
||||
|
|
@ -738,14 +776,13 @@ namespace HeavenStudio.Games
|
|||
RiqEntity h = allHits[i];
|
||||
if (h.beat >= fromBeat)
|
||||
{
|
||||
if (h.beat < endBeat)
|
||||
{
|
||||
if (h.beat < endBeat) {
|
||||
//kicks and combos count for 2 hits
|
||||
type = (h.datamodel.Split('/'))[1];
|
||||
count += (type is "kick" or "combo" ? 2 : 1);
|
||||
}
|
||||
else
|
||||
type = h.datamodel.Split('/')[1];
|
||||
count += (type is "kick" or "combo") ? 2 : 1;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return count;
|
||||
|
|
@ -762,96 +799,62 @@ namespace HeavenStudio.Games
|
|||
cameraReturnLength = Mathf.Min(2f, length*0.5f);
|
||||
}
|
||||
|
||||
public void DoWord(double beat, double length, int type, bool customLength, bool doSound = true)
|
||||
public void DoWord(double beat, double length, int type, bool pitchVoice, float forcePitch, bool customLength, bool doSound = true)
|
||||
{
|
||||
Word.Play(DoWordSound(beat, length, type, customLength, doSound));
|
||||
Word.Play(DoWordSound(beat, length, type, pitchVoice, forcePitch, customLength, doSound));
|
||||
}
|
||||
|
||||
public static string DoWordSound(double beat, double length, int type, bool customLength, bool doSound = true)
|
||||
public static void QueueWord(double beat, double length, int type, bool pitchVoice, float forcePitch, bool customLength, bool doSound = true)
|
||||
{
|
||||
string word = "NoPose";
|
||||
double clear = 0f;
|
||||
DoWordSound(beat, length, type, pitchVoice, forcePitch, customLength, doSound);
|
||||
}
|
||||
|
||||
// if (type <= (int)HitThree.HitFour) {
|
||||
// string number = type.ToString().Substring(3);
|
||||
// number = char.ToLower(number[0]).ToString() + number.Substring(1);
|
||||
// MultiSound.Play(new MultiSound.Sound[] {
|
||||
// new MultiSound.Sound($"karateman/{(type == (int)HitThree.HitThreeAlt ? "hitAlt" : "hit")}", beat + 0.5f, offset: hitVoiceOffset),
|
||||
// new MultiSound.Sound($"karateman/{number}", beat + 1f),
|
||||
// }, forcePlay: true);
|
||||
// clear = beat + 4f;
|
||||
// }
|
||||
switch (type)
|
||||
public static string DoWordSound(double beat, double length, int type, bool pitchVoice, float forcePitch, bool customLength, bool doSound = true)
|
||||
{
|
||||
string word = $"Word0{(type < (int)HitThree.HitThreeAlt ? type : type - 1)}";
|
||||
double clear = type switch {
|
||||
<= (int)HitThree.HitFour => beat + 4f,
|
||||
<= (int)HitThree.Warning => beat + 1f,
|
||||
_ => beat + 3f,
|
||||
};
|
||||
|
||||
if (type <= (int)HitThree.HitFour)
|
||||
{
|
||||
case (int) HitThree.HitOne: // lol
|
||||
word = "Word06";
|
||||
clear = beat + 4f;
|
||||
if (doSound)
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("karateman/hit", beat + 0.5f, offset: hitVoiceOffset),
|
||||
new MultiSound.Sound("karateman/one", beat + 1f),
|
||||
}, forcePlay: true);
|
||||
break;
|
||||
case (int) HitThree.HitTwo:
|
||||
word = "Word02";
|
||||
clear = beat + 4f;
|
||||
if (doSound)
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("karateman/hit", beat + 0.5f, offset: hitVoiceOffset),
|
||||
new MultiSound.Sound("karateman/two", beat + 1f),
|
||||
}, forcePlay: true);
|
||||
break;
|
||||
case (int) HitThree.HitThree:
|
||||
word = "Word03";
|
||||
clear = beat + 4f;
|
||||
if (doSound)
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("karateman/hit", beat + 0.5f, offset: hitVoiceOffset),
|
||||
new MultiSound.Sound("karateman/three", beat + 1f),
|
||||
}, forcePlay: true);
|
||||
break;
|
||||
case (int) HitThree.HitThreeAlt:
|
||||
word = "Word03";
|
||||
clear = beat + 4f;
|
||||
if (doSound)
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("karateman/hitAlt", beat + 0.5f, offset: hitVoiceOffset),
|
||||
new MultiSound.Sound("karateman/threeAlt", beat + 1f),
|
||||
}, forcePlay: true);
|
||||
break;
|
||||
case (int) HitThree.HitFour:
|
||||
word = "Word04";
|
||||
clear = beat + 4f;
|
||||
if (doSound)
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound("karateman/hit", beat + 0.5f, offset: hitVoiceOffset),
|
||||
new MultiSound.Sound("karateman/four", beat + 1f),
|
||||
}, forcePlay: true);
|
||||
break;
|
||||
case (int) HitThree.Grr:
|
||||
word = "Word01";
|
||||
clear = beat + 1f;
|
||||
break;
|
||||
case (int) HitThree.Warning:
|
||||
word = "Word05";
|
||||
clear = beat + 1f;
|
||||
break;
|
||||
case (int) HitThree.Combo:
|
||||
word = "Word00";
|
||||
clear = beat + 3f;
|
||||
break;
|
||||
string number = ((HitThree)type).ToString()[3..];
|
||||
number = char.ToLower(number[0]).ToString() + number[1..];
|
||||
var sounds = new MultiSound.Sound[] {
|
||||
new MultiSound.Sound($"karateMan/{(type == (int)HitThree.HitThreeAlt ? "hitAlt" : "hit")}", beat + 0.5f, offset: hitVoiceOffset),
|
||||
new MultiSound.Sound($"karateMan/{number}", beat + 1f),
|
||||
};
|
||||
if (pitchVoice) {
|
||||
foreach (var sound in sounds) {
|
||||
sound.pitch = (forcePitch == 1) ? Conductor.instance.GetBpmAtBeat(sound.beat) / 125 : forcePitch;
|
||||
}
|
||||
}
|
||||
MultiSound.Play(sounds, forcePlay: true);
|
||||
}
|
||||
if (Conductor.instance.songPositionInBeatsAsDouble <= clear && Conductor.instance.songPositionInBeatsAsDouble >= beat)
|
||||
{
|
||||
|
||||
var songPos = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
if (songPos <= clear && songPos >= beat) {
|
||||
wordClearTime = customLength ? (beat + length) : clear;
|
||||
}
|
||||
return word;
|
||||
}
|
||||
|
||||
public static void CreateItemSFX(double beat, int type, bool muteSound = false, bool isBulb = false)
|
||||
public static void CreateItemSFX(double beat, int type, bool muteSound = false)
|
||||
{
|
||||
if (!muteSound) SoundByte.PlayOneShotGame($"karateman/{(beat % 1.0 == 0.5 ? "offbeatObject" : "object")}Out", forcePlay: true);
|
||||
if (!muteSound) SoundByte.PlayOneShotGame($"karateMan/{(beat % 1.0 == 0.5 ? $"offbeatObject" : "object")}Out", forcePlay: true);
|
||||
}
|
||||
|
||||
public static void CreateBulbSFX(double beat, int type, bool muteSound = false)
|
||||
{
|
||||
string obj = type switch {
|
||||
(int)LightBulbType.Normal => "LightbulbAgb",
|
||||
(int)LightBulbType.Yellow => "LightbulbNtr",
|
||||
_ => "Lightbulb",
|
||||
};
|
||||
Debug.Log(obj);
|
||||
if (!muteSound) SoundByte.PlayOneShotGame($"karateMan/{(beat % 1.0 == 0.5 ? $"offbeat{obj}" : obj.ToLower())}Out", forcePlay: true);
|
||||
}
|
||||
|
||||
public static void QueueItem(double beat, int type, int expression)
|
||||
|
|
@ -910,7 +913,12 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void CreateBulbSpecial(double beat, int type, Color c, int expression)
|
||||
{
|
||||
var mobj = CreateItemInstance(beat, "Item01", expression, KarateManPot.ItemType.Bulb);
|
||||
string obj = type switch {
|
||||
(int)LightBulbType.Normal => "LightbulbAgb",
|
||||
(int)LightBulbType.Yellow => "LightbulbNtr",
|
||||
_ => "Lightbulb",
|
||||
};
|
||||
var mobj = CreateItemInstance(beat, "Item01", expression, KarateManPot.ItemType.Bulb, hitSfxOverride: $"karateMan/{obj}Hit");
|
||||
|
||||
if (type == (int) LightBulbType.Custom) {
|
||||
mobj.GetComponent<KarateManPot>().SetBulbColor(c);
|
||||
|
|
@ -921,20 +929,22 @@ namespace HeavenStudio.Games
|
|||
|
||||
public static void ComboSFX()
|
||||
{
|
||||
SoundByte.PlayOneShotGame("karateman/barrelOutCombos", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/barrelOutCombos", forcePlay: true);
|
||||
}
|
||||
|
||||
public static void QueueCombo(double beat, int expression, bool cutOut, bool noVoice)
|
||||
public static void QueueCombo(double beat, int expression, bool pitchVoice, float forcePitch, bool cutOut, bool noVoice)
|
||||
{
|
||||
queuedCombos.Add(new QueuedSpecial() {
|
||||
beat = beat,
|
||||
expression = expression,
|
||||
pitchVoice = pitchVoice,
|
||||
forcePitch = forcePitch,
|
||||
cutOut = cutOut,
|
||||
noVoice = noVoice
|
||||
});
|
||||
}
|
||||
|
||||
public void Combo(double beat, int expression, bool cutOut, bool noVoice)
|
||||
public void Combo(double beat, int expression, bool pitchVoice, float forcePitch, bool cutOut, bool noVoice)
|
||||
{
|
||||
int comboId = KarateManPot.GetNewCombo();
|
||||
|
||||
|
|
@ -951,15 +961,22 @@ namespace HeavenStudio.Games
|
|||
if (noVoice) return;
|
||||
|
||||
List<MultiSound.Sound> sounds = new() {
|
||||
new MultiSound.Sound("karateman/punchy1", beat + 1f),
|
||||
new MultiSound.Sound("karateman/punchy2", beat + 1.25f),
|
||||
new MultiSound.Sound("karateman/punchy3", beat + 1.5f),
|
||||
new MultiSound.Sound("karateman/punchy4", beat + 1.75f),
|
||||
new MultiSound.Sound("karateman/ko", beat + 2f),
|
||||
new MultiSound.Sound("karateman/pow", beat + 2.5f)
|
||||
new MultiSound.Sound("karateMan/punchy1", beat + 1f),
|
||||
new MultiSound.Sound("karateMan/punchy2", beat + 1.25f),
|
||||
new MultiSound.Sound("karateMan/punchy3", beat + 1.5f),
|
||||
new MultiSound.Sound("karateMan/punchy4", beat + 1.75f),
|
||||
new MultiSound.Sound("karateMan/ko", beat + 2f),
|
||||
new MultiSound.Sound("karateMan/pow", beat + 2.5f)
|
||||
};
|
||||
|
||||
if (voiceEntities.Count > 0 && cutOut) {
|
||||
if (pitchVoice) {
|
||||
foreach (var sound in sounds) {
|
||||
sound.pitch = (forcePitch == 1) ? Conductor.instance.GetBpmAtBeat(sound.beat) / 125 : forcePitch;
|
||||
}
|
||||
}
|
||||
|
||||
if (voiceEntities.Count > 0 && cutOut)
|
||||
{
|
||||
RiqEntity firstVoice = voiceEntities.Find(x => x.beat >= beat + 1);
|
||||
RiqEntity firstHitVoice = hitVoiceEntities.Find(x => x.beat >= beat + 1);
|
||||
if (firstVoice != null) sounds.RemoveAll(x => x.beat > firstVoice.beat);
|
||||
|
|
@ -971,34 +988,43 @@ namespace HeavenStudio.Games
|
|||
|
||||
public static void KickSFX()
|
||||
{
|
||||
SoundByte.PlayOneShotGame("karateman/barrelOutKicks", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/barrelOutKicks", forcePlay: true);
|
||||
}
|
||||
|
||||
public static void QueueKick(double beat, bool ball, int expression, bool cutOut, bool noVoice)
|
||||
public static void QueueKick(double beat, bool ball, int expression, bool pitchVoice, float forcePitch, bool cutOut, bool noVoice)
|
||||
{
|
||||
queuedKicks.Add(new QueuedSpecial() {
|
||||
beat = beat,
|
||||
expression = expression,
|
||||
pitchVoice = pitchVoice,
|
||||
forcePitch = forcePitch,
|
||||
cutOut = cutOut,
|
||||
noVoice = noVoice,
|
||||
ball = ball,
|
||||
});
|
||||
}
|
||||
|
||||
public void Kick(double beat, bool ball, int expression, bool cutOut, bool noVoice)
|
||||
public void Kick(double beat, bool ball, int expression, bool pitchVoice, float forcePitch, bool cutOut, bool noVoice)
|
||||
{
|
||||
CreateItemInstance(beat, "Item05", expression, KarateManPot.ItemType.KickBarrel, content: ball);
|
||||
|
||||
if (noVoice) return;
|
||||
|
||||
List<MultiSound.Sound> sounds = new() {
|
||||
new MultiSound.Sound("karateman/punchKick1", beat + 1f),
|
||||
new MultiSound.Sound("karateman/punchKick2", beat + 1.5f),
|
||||
new MultiSound.Sound("karateman/punchKick3", beat + 1.75f),
|
||||
new MultiSound.Sound("karateman/punchKick4", beat + 2.5f),
|
||||
new MultiSound.Sound("karateMan/punchKick1", beat + 1f),
|
||||
new MultiSound.Sound("karateMan/punchKick2", beat + 1.5f),
|
||||
new MultiSound.Sound("karateMan/punchKick3", beat + 1.75f),
|
||||
new MultiSound.Sound("karateMan/punchKick4", beat + 2.5f),
|
||||
};
|
||||
|
||||
if (voiceEntities.Count > 0 && cutOut) {
|
||||
if (pitchVoice) {
|
||||
foreach (var sound in sounds) {
|
||||
sound.pitch = (forcePitch == 1) ? Conductor.instance.GetBpmAtBeat(sound.beat) / 125 : forcePitch;
|
||||
}
|
||||
}
|
||||
|
||||
if (voiceEntities.Count > 0 && cutOut)
|
||||
{
|
||||
RiqEntity firstVoice = voiceEntities.Find(x => x.beat >= beat + 1);
|
||||
RiqEntity firstHitVoice = hitVoiceEntities.Find(x => x.beat >= beat + 1);
|
||||
if (firstVoice != null) sounds.RemoveAll(x => x.beat > firstVoice.beat);
|
||||
|
|
@ -1008,7 +1034,7 @@ namespace HeavenStudio.Games
|
|||
MultiSound.Play(sounds.ToArray(), forcePlay: true);
|
||||
}
|
||||
|
||||
public GameObject CreateItemInstance(double beat, string awakeAnim, int successExpression, KarateManPot.ItemType type = KarateManPot.ItemType.Pot, int comboId = -1, bool content = false)
|
||||
public GameObject CreateItemInstance(double beat, string awakeAnim, int successExpression, KarateManPot.ItemType type = KarateManPot.ItemType.Pot, int comboId = -1, bool content = false, string hitSfxOverride = null)
|
||||
{
|
||||
GameObject mobj = GameObject.Instantiate(Item, ItemHolder);
|
||||
KarateManPot mobjDat = mobj.GetComponent<KarateManPot>();
|
||||
|
|
@ -1018,124 +1044,65 @@ namespace HeavenStudio.Games
|
|||
mobjDat.comboId = comboId;
|
||||
mobjDat.OnHitExpression = successExpression;
|
||||
mobjDat.KickBarrelContent = content;
|
||||
mobjDat.hitSfxOverride = hitSfxOverride;
|
||||
|
||||
mobj.SetActive(true);
|
||||
|
||||
return mobj;
|
||||
}
|
||||
|
||||
public void BackgroundColor(double beat, float length, int presetBG, int shadowType, int fxType, Color colorStartSet, Color colorEndSet, int ease)
|
||||
public void BackgroundColor(double beat, float length, int presetBG, Color colorStart, Color colorEnd, int colorEaseSet, int shadowType, Color shadowStart, Color shadowEnd)
|
||||
{
|
||||
//////////////////////////////////////////
|
||||
// preset = BackgroundType //
|
||||
// shadow = ShadowType //
|
||||
// fxType = BackgroundFXType //
|
||||
// textureType = BackgroundTextureType //
|
||||
//////////////////////////////////////////
|
||||
|
||||
if (presetBG != (int)BackgroundType.Custom) {
|
||||
colorEndSet = BackgroundColors[presetBG];
|
||||
colorEnd = BackgroundColors[presetBG];
|
||||
}
|
||||
|
||||
colorStartBeat = beat;
|
||||
colorLength = length;
|
||||
colorStart = colorStartSet;
|
||||
colorEnd = colorEndSet;
|
||||
colorEase = (Util.EasingFunction.Ease)ease;
|
||||
colorStartBeats[0] = beat;
|
||||
colorLengths[0] = length;
|
||||
colorStarts[0] = colorStart;
|
||||
colorEnds[0] = colorEnd;
|
||||
colorEases[0] = (Util.EasingFunction.Ease)colorEaseSet;
|
||||
|
||||
BackgroundColorUpdate();
|
||||
}
|
||||
|
||||
public void SetBgTexture(int type, int filterType, Color colorStartSet, Color colorEndSet)
|
||||
public void SetBgFx(double beat, float length, int fxType, int textureType, bool autoColor, Color filterStartSet, Color filterEndSet, int ease)
|
||||
{
|
||||
textureType = type;
|
||||
textureFilterType = filterType;
|
||||
if (textureFilterType == (int) ShadowType.Tinted)
|
||||
filterColour = Color.LerpUnclamped(colorStartSet, colorEndSet, 0.45f);
|
||||
else
|
||||
{
|
||||
filterColour = colorStartSet;
|
||||
filterColourNext = colorEndSet;
|
||||
}
|
||||
switch (textureType)
|
||||
{
|
||||
case (int) BackgroundTextureType.Blood:
|
||||
BGBlood.SetActive(true);
|
||||
BGGradient.SetActive(false);
|
||||
BGRadial.SetActive(false);
|
||||
break;
|
||||
case (int) BackgroundTextureType.Gradient:
|
||||
BGGradient.SetActive(true);
|
||||
BGBlood.SetActive(false);
|
||||
BGRadial.SetActive(false);
|
||||
break;
|
||||
case (int) BackgroundTextureType.Radial:
|
||||
BGRadial.SetActive(true);
|
||||
BGBlood.SetActive(false);
|
||||
BGGradient.SetActive(false);
|
||||
break;
|
||||
default:
|
||||
BGGradient.SetActive(false);
|
||||
BGBlood.SetActive(false);
|
||||
BGRadial.SetActive(false);
|
||||
break;
|
||||
}
|
||||
BackgroundColorUpdate();
|
||||
colorStarts[2] = filterStartSet;
|
||||
colorEnds[2] = filterEndSet;
|
||||
|
||||
BGBlood.SetActive(fxType == (int)BackgroundTextureType.Blood);
|
||||
BGGradient.SetActive(fxType == (int)BackgroundTextureType.Gradient);
|
||||
BGRadial.SetActive(fxType == (int)BackgroundTextureType.Radial);
|
||||
}
|
||||
|
||||
private void BackgroundColorUpdate()
|
||||
{
|
||||
float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeat, colorLength));
|
||||
float[,] newRgb = new float[3, 3];
|
||||
|
||||
var func = Util.EasingFunction.GetEasingFunction(colorEase);
|
||||
for (int i = 0; i < newRgb.GetLength(0); i++)
|
||||
{
|
||||
float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeats[i], colorLengths[i]));
|
||||
var func = Util.EasingFunction.GetEasingFunction(colorEases[i]);
|
||||
|
||||
for (int j = 0; j < newRgb.GetLength(1); j++)
|
||||
{
|
||||
float Hue(Color[] whichColors) => j switch {
|
||||
0 => whichColors[i].r,
|
||||
1 => whichColors[i].g,
|
||||
_ => whichColors[i].b,
|
||||
};
|
||||
newRgb[j, i] = func(Hue(colorStarts), Hue(colorEnds), normalizedBeat);
|
||||
}
|
||||
}
|
||||
|
||||
float newR = func(colorStart.r, colorEnd.r, normalizedBeat);
|
||||
float newG = func(colorStart.g, colorEnd.g, normalizedBeat);
|
||||
float newB = func(colorStart.b, colorEnd.b, normalizedBeat);
|
||||
BGPlane.color = new Color(newRgb[0, 0], newRgb[0, 1], newRgb[0, 2]);
|
||||
|
||||
BGPlane.color = new Color(newR, newG, newB);
|
||||
|
||||
// bgGradientRenderer.color = filterCol;
|
||||
// bgBloodRenderer.color = filterCol;
|
||||
// bgRadialRenderer.color = filterCol;
|
||||
bgGradientRenderer.color =
|
||||
bgBloodRenderer.color =
|
||||
bgRadialRenderer.color = new Color(newRgb[1, 0], newRgb[1, 1], newRgb[1, 2]);
|
||||
}
|
||||
|
||||
// public void SetBgAndShadowCol(double beat, float length, int newBgType, int shadowType, Color a, Color b, int fx)
|
||||
// {
|
||||
// SetBgFx(fx, beat, length);
|
||||
// UpdateShadowColour(shadowType, b);
|
||||
|
||||
// bgType = newBgType;
|
||||
// if (bgType == (int) BackgroundType.Custom)
|
||||
// bgColour = a;
|
||||
// else
|
||||
// bgColour = BackgroundColors[newBgType];
|
||||
// BGPlane.color = bgColour;
|
||||
|
||||
// //😢
|
||||
// if (fx != (int) BackgroundFXType.Fade)
|
||||
// {
|
||||
// bgColourLast = bgColour;
|
||||
// oldShadowColour = GetShadowColor(true);
|
||||
// }
|
||||
|
||||
// if (textureFilterType == (int) ShadowType.Tinted)
|
||||
// filterColour = Color.LerpUnclamped(bgColour, ShadowBlendColor, 0.45f);
|
||||
// }
|
||||
|
||||
// public void SetBgFx(int fx, double beat, float length)
|
||||
// {
|
||||
// switch (fx)
|
||||
// {
|
||||
// case (int) BackgroundFXType.Fade:
|
||||
// bgColourLast = bgColour;
|
||||
// bgFadeTime = beat;
|
||||
// bgFadeDuration = length;
|
||||
// break;
|
||||
// default:
|
||||
// currentBgEffect = fx;
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
|
||||
public void SetGameplayMods(double beat, int mode, bool combo)
|
||||
{
|
||||
NoriGO.SetActive(true);
|
||||
|
|
@ -1143,39 +1110,6 @@ namespace HeavenStudio.Games
|
|||
IsComboEnable = combo;
|
||||
}
|
||||
|
||||
public static Color ShadowBlendColor = new Color(195 / 255f, 48 / 255f, 2 / 255f);
|
||||
// public Color GetShadowColor(bool next = false)
|
||||
// {
|
||||
// Color lastCol, nextCol;
|
||||
// lastCol = oldShadowColour;
|
||||
|
||||
// if (currentShadowType == (int) ShadowType.Custom)
|
||||
// nextCol = customShadowColour;
|
||||
// else if (bgType < (int) BackgroundType.Custom)
|
||||
// nextCol = ShadowColors[bgType];
|
||||
// else
|
||||
// nextCol = Color.LerpUnclamped(bgColour, ShadowBlendColor, 0.45f);
|
||||
|
||||
// float fadeProg = Conductor.instance.GetPositionFromBeat(bgFadeTime, bgFadeDuration);
|
||||
// if (fadeProg <= 1f && fadeProg >= 0)
|
||||
// {
|
||||
// return Color.LerpUnclamped(lastCol, nextCol, fadeProg);
|
||||
// }
|
||||
// return next ? nextCol : lastCol;
|
||||
// }
|
||||
|
||||
// public void UpdateShadowColour(int type, Color colour)
|
||||
// {
|
||||
// if (currentShadowType == (int) ShadowType.Custom)
|
||||
// oldShadowColour = customShadowColour;
|
||||
// else if (bgType < (int) BackgroundType.Custom)
|
||||
// oldShadowColour = ShadowColors[bgType];
|
||||
// else
|
||||
// oldShadowColour = Color.LerpUnclamped(bgColour, ShadowBlendColor, 0.45f);
|
||||
|
||||
// currentShadowType = type;
|
||||
// customShadowColour = colour;
|
||||
// }
|
||||
|
||||
public static void UpdateMaterialColour(Color mainCol, Color highlightCol, Color objectCol)
|
||||
{
|
||||
|
|
@ -1247,4 +1181,4 @@ namespace HeavenStudio.Games
|
|||
Joe.SetFaceExpression(face);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -140,7 +140,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
if (!KarateMan.instance.IsExpectingInputNow(InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN))
|
||||
{
|
||||
Punch(1);
|
||||
SoundByte.PlayOneShotGame("karateman/swingNoHit", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/swingNoHit", forcePlay: true);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -174,7 +174,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
else if (inKick && cond.GetPositionFromBeat(lastChargeTime, 2.75f) <= 0.5f && !KarateMan.instance.IsExpectingInputNow(InputType.STANDARD_UP | InputType.DIRECTION_UP))
|
||||
{
|
||||
Kick(cond.songPositionInBeatsAsDouble);
|
||||
SoundByte.PlayOneShotGame("karateman/swingKick", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/swingKick", forcePlay: true);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -189,7 +189,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
public bool Punch(int forceHand = 0)
|
||||
{
|
||||
if (GameManager.instance.currentGame != "karateman") return false;
|
||||
if (GameManager.instance.currentGame != "karateMan") return false;
|
||||
var cond = Conductor.instance;
|
||||
bool straight = false;
|
||||
|
||||
|
|
@ -232,7 +232,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
public void ComboSequence(int seq)
|
||||
{
|
||||
if (GameManager.instance.currentGame != "karateman") return;
|
||||
if (GameManager.instance.currentGame != "karateMan") return;
|
||||
var cond = Conductor.instance;
|
||||
bop.startBeat = cond.songPositionInBeatsAsDouble + 1f;
|
||||
unPrepareTime = double.MinValue;
|
||||
|
|
@ -286,10 +286,10 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound("karateman/swingNoHit", beat),
|
||||
new MultiSound.Sound("karateman/swingNoHit_Alt", beat + 0.25f),
|
||||
new MultiSound.Sound("karateman/swingNoHit_Alt", beat + 0.5f),
|
||||
new MultiSound.Sound("karateman/comboMiss", beat + 0.75f),
|
||||
new MultiSound.Sound("karateMan/swingNoHit", beat),
|
||||
new MultiSound.Sound("karateMan/swingNoHit_Alt", beat + 0.25f),
|
||||
new MultiSound.Sound("karateMan/swingNoHit_Alt", beat + 0.5f),
|
||||
new MultiSound.Sound("karateMan/comboMiss", beat + 0.75f),
|
||||
}, forcePlay: true);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -154,7 +154,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
if (KarateMan.instance.NoriPerformance >= 0.6f && oldNori / MaxNori < 0.6f && !playedJust)
|
||||
{
|
||||
playedJust = true;
|
||||
SoundByte.PlayOneShotGame("karateman/nori_just");
|
||||
SoundByte.PlayOneShotGame("karateMan/nori_just");
|
||||
}
|
||||
UpdateHeartColours();
|
||||
}
|
||||
|
|
@ -193,7 +193,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
if (KarateMan.instance.NoriPerformance < 0.6f && oldNori / MaxNori >= 0.6f)
|
||||
{
|
||||
playedJust = false;
|
||||
SoundByte.PlayOneShotGame("karateman/nori_ng");
|
||||
SoundByte.PlayOneShotGame("karateMan/nori_ng");
|
||||
}
|
||||
UpdateHeartColours();
|
||||
}
|
||||
|
|
@ -205,7 +205,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
if (noriMode == (int) KarateMan.NoriMode.Tengoku)
|
||||
{
|
||||
if (Nori >= MaxNori)
|
||||
SoundByte.PlayOneShotGame("karateman/nori_through");
|
||||
SoundByte.PlayOneShotGame("karateMan/nori_through");
|
||||
playedJust = false;
|
||||
Nori = 0;
|
||||
foreach (Animator anim in NoriHeartAnimators)
|
||||
|
|
|
|||
|
|
@ -13,10 +13,10 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
public double startBeat;
|
||||
public ItemType type;
|
||||
public int path = 1;
|
||||
public string hitSfxOverride;
|
||||
|
||||
public GameObject Shadow;
|
||||
public GameObject ShadowInstance;
|
||||
SpriteRenderer shadowRenderer;
|
||||
|
||||
//hit effects
|
||||
public GameObject HitMark;
|
||||
|
|
@ -255,7 +255,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime) + UnityEngine.Random.Range(0f, 360f));
|
||||
|
||||
ShadowInstance = GameObject.Instantiate(Shadow, KarateMan.instance.ItemHolder);
|
||||
shadowRenderer = ShadowInstance.GetComponent<SpriteRenderer>();
|
||||
//shadowRenderer.color = KarateMan.instance.GetShadowColor();
|
||||
ShadowInstance.SetActive(true);
|
||||
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
|
||||
|
|
@ -321,7 +320,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
GameObject.Destroy(ShadowInstance.gameObject);
|
||||
GameObject.Destroy(gameObject);
|
||||
|
||||
SoundByte.PlayOneShotGame("karateman/bombBreak", volume: 0.25f);
|
||||
SoundByte.PlayOneShotGame("karateMan/bombBreak", volume: 0.25f);
|
||||
return;
|
||||
}
|
||||
else if (cond.songPositionInBeatsAsDouble >= startBeat + Mathf.Max(2f, curveTargetBeat) || CurrentCurve == null) {
|
||||
|
|
@ -439,8 +438,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
{
|
||||
case ItemType.Bulb:
|
||||
CurrentCurve = ItemCurves[straight ? 1 : 0];
|
||||
curveTargetBeat = straight ? 1f : 1.5f;;
|
||||
SoundByte.PlayOneShotGame("karateman/lightbulbHit", forcePlay: true);
|
||||
curveTargetBeat = straight ? 1f : 1.5f;
|
||||
Debug.Log(hitSfxOverride);
|
||||
SoundByte.PlayOneShotGame(hitSfxOverride ?? "karateMan/lightbulbHit", forcePlay: true);
|
||||
p = Instantiate(HitParticles[5], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
|
||||
|
||||
if (effectTint.a == 0)
|
||||
|
|
@ -464,101 +464,101 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
case ItemType.Rock:
|
||||
CurrentCurve = ItemCurves[1];
|
||||
curveTargetBeat = 1f;
|
||||
SoundByte.PlayOneShotGame("karateman/rockHit", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/rockHit", forcePlay: true);
|
||||
p = Instantiate(HitParticles[4], HitPosition[1].position, Quaternion.identity, game.ItemHolder);
|
||||
p.Play();
|
||||
|
||||
if (game.IsNoriActive && game.NoriPerformance >= 1f)
|
||||
SoundByte.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/rockHit_fullNori", forcePlay: true);
|
||||
break;
|
||||
case ItemType.Ball:
|
||||
CurrentCurve = ItemCurves[1];
|
||||
curveTargetBeat = 1f;
|
||||
SoundByte.PlayOneShotGame("karateman/soccerHit", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/soccerHit", forcePlay: true);
|
||||
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
|
||||
p.Play();
|
||||
break;
|
||||
case ItemType.Cooking:
|
||||
CurrentCurve = ItemCurves[1];
|
||||
curveTargetBeat = 1f;
|
||||
SoundByte.PlayOneShotGame("karateman/cookingPot", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/cookingPot", forcePlay: true);
|
||||
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
|
||||
p.Play();
|
||||
game.CreateItemInstance(startBeat + 1f, "Item09", 0, ItemType.CookingLid);
|
||||
GetComponent<Animator>().Play("Item08", -1, 0);
|
||||
|
||||
if (game.IsNoriActive && game.NoriPerformance >= 1f)
|
||||
SoundByte.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/rockHit_fullNori", forcePlay: true);
|
||||
break;
|
||||
case ItemType.Alien:
|
||||
CurrentCurve = ItemCurves[1];
|
||||
curveTargetBeat = 1f;
|
||||
SoundByte.PlayOneShotGame("karateman/alienHit", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/alienHit", forcePlay: true);
|
||||
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
|
||||
p.Play();
|
||||
|
||||
if (game.IsNoriActive && game.NoriPerformance >= 1f)
|
||||
SoundByte.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/rockHit_fullNori", forcePlay: true);
|
||||
break;
|
||||
case ItemType.Bomb:
|
||||
CurrentCurve = ItemCurves[1];
|
||||
curveTargetBeat = 1f;
|
||||
SoundByte.PlayOneShotGame("karateman/bombHit", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/bombHit", forcePlay: true);
|
||||
p = Instantiate(HitParticles[2], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
|
||||
p.Play();
|
||||
game.Joe.RemoveBombGlow(startBeat + 1f, 1f);
|
||||
|
||||
if (game.IsNoriActive && game.NoriPerformance >= 1f)
|
||||
SoundByte.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/rockHit_fullNori", forcePlay: true);
|
||||
break;
|
||||
case ItemType.TacoBell:
|
||||
CurrentCurve = ItemCurves[1];
|
||||
curveTargetBeat = 1f;
|
||||
SoundByte.PlayOneShotGame("karateman/rockHit", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateman/tacobell", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/rockHit", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/tacobell", forcePlay: true);
|
||||
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
|
||||
p.Play();
|
||||
|
||||
if (game.IsNoriActive && game.NoriPerformance >= 1f)
|
||||
SoundByte.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/rockHit_fullNori", forcePlay: true);
|
||||
break;
|
||||
case ItemType.ComboPot1:
|
||||
CurrentCurve = ItemCurves[straight ? 1 : 0];
|
||||
curveTargetBeat = 1.5f;
|
||||
SoundByte.PlayOneShotGame("karateman/comboHit1", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/comboHit1", forcePlay: true);
|
||||
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
|
||||
p.Play();
|
||||
break;
|
||||
case ItemType.ComboPot2:
|
||||
CurrentCurve = ItemCurves[0];
|
||||
curveTargetBeat = 1.5f;
|
||||
SoundByte.PlayOneShotGame("karateman/comboHit1", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/comboHit1", forcePlay: true);
|
||||
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
|
||||
p.Play();
|
||||
break;
|
||||
case ItemType.ComboPot3:
|
||||
CurrentCurve = ItemCurves[2];
|
||||
curveTargetBeat = 1f;
|
||||
SoundByte.PlayOneShotGame("karateman/comboHit2", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/comboHit2", forcePlay: true);
|
||||
p = Instantiate(HitParticles[1], HitPosition[2].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
|
||||
p.Play();
|
||||
break;
|
||||
case ItemType.ComboPot4:
|
||||
CurrentCurve = ItemCurves[3];
|
||||
curveTargetBeat = 1f;
|
||||
SoundByte.PlayOneShotGame("karateman/comboHit3", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/comboHit3", forcePlay: true);
|
||||
p = Instantiate(HitParticles[1], HitPosition[3].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
|
||||
p.Play();
|
||||
break;
|
||||
case ItemType.ComboPot5:
|
||||
CurrentCurve = ItemCurves[4];
|
||||
curveTargetBeat = 1f;
|
||||
SoundByte.PlayOneShotGame("karateman/comboHit3", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/comboHit3", forcePlay: true);
|
||||
p = Instantiate(HitParticles[1], HitPosition[4].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
|
||||
p.Play();
|
||||
break;
|
||||
case ItemType.ComboBarrel:
|
||||
SoundByte.PlayOneShotGame("karateman/comboHit4", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/comboHit4", forcePlay: true);
|
||||
p = Instantiate(HitParticles[0], HitPosition[5].position, Quaternion.identity, game.ItemHolder);
|
||||
p.Play();
|
||||
p = Instantiate(HitParticles[1], HitPosition[5].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
|
||||
|
|
@ -572,7 +572,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
game.Joe.ApplyBombGlow();
|
||||
game.CreateItemInstance(startBeat + 1f, "Item04", OnHitExpression, ItemType.KickBomb);
|
||||
}
|
||||
SoundByte.PlayOneShotGame("karateman/barrelBreak", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/barrelBreak", forcePlay: true);
|
||||
p = Instantiate(HitParticles[0], HitPosition[1].position, Quaternion.Euler(0, 0, -5f), game.ItemHolder);
|
||||
p.Play();
|
||||
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
|
||||
|
|
@ -580,14 +580,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
break;
|
||||
case ItemType.KickBomb:
|
||||
SoundByte.PlayOneShotGame("karateman/bombKick", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/bombKick", forcePlay: true);
|
||||
p = Instantiate(HitParticles[2], ItemCurves[6].GetPoint(0.5f), Quaternion.identity, game.ItemHolder);
|
||||
p.Play();
|
||||
|
||||
game.Joe.RemoveBombGlow(startBeat + 0.75f);
|
||||
break;
|
||||
case ItemType.KickBall:
|
||||
SoundByte.PlayOneShotGame("karateman/bombKick", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/bombKick", forcePlay: true);
|
||||
p = Instantiate(HitParticles[1], ItemCurves[6].GetPoint(0.5f), Quaternion.identity, game.ItemHolder);
|
||||
p.Play();
|
||||
break;
|
||||
|
|
@ -596,11 +596,11 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
curveTargetBeat = straight ? 1f : 1.5f;
|
||||
if (game.IsNoriActive && game.NoriPerformance < 0.6f)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("karateman/potHit_lowNori", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateman/potHit", volume: 0.66f, forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/potHit_lowNori", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/potHit", volume: 0.66f, forcePlay: true);
|
||||
}
|
||||
else
|
||||
SoundByte.PlayOneShotGame("karateman/potHit", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/potHit", forcePlay: true);
|
||||
p = Instantiate(HitParticles[3], HitPosition[1].position, Quaternion.identity, game.ItemHolder);
|
||||
p.Play();
|
||||
|
||||
|
|
@ -657,7 +657,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
void JoeComboSequence()
|
||||
{
|
||||
if (GameManager.instance.currentGame != "karateman") return;
|
||||
if (GameManager.instance.currentGame != "karateMan") return;
|
||||
var joe = KarateMan.instance.Joe;
|
||||
if (joe.GetShouldComboId() != comboId || !joe.inCombo) return;
|
||||
switch (type)
|
||||
|
|
@ -665,7 +665,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
case ItemType.ComboPot2:
|
||||
joe.Punch(2);
|
||||
if (joe.GetComboId() != comboId)
|
||||
SoundByte.PlayOneShotGame("karateman/swingNoHit_Alt", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/swingNoHit_Alt", forcePlay: true);
|
||||
else
|
||||
{
|
||||
ItemHitEffect();
|
||||
|
|
@ -683,7 +683,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
//if the button isn't held anymore make Joe spin
|
||||
if (joe.GetComboId() != comboId) {
|
||||
joe.ComboMiss(startBeat + 1f);
|
||||
SoundByte.PlayOneShotGame("karateman/comboMiss", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/comboMiss", forcePlay: true);
|
||||
joe.SetShouldComboId(-2);
|
||||
}
|
||||
else
|
||||
|
|
@ -730,7 +730,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
public void ItemJustOrNg(PlayerActionEvent caller, float state)
|
||||
{
|
||||
if (GameManager.instance.currentGame != "karateman") return;
|
||||
if (GameManager.instance.currentGame != "karateMan") return;
|
||||
var joe = KarateMan.instance.Joe;
|
||||
if (state <= -1f || state >= 1f) {
|
||||
bool straight = joe.Punch(ItemPunchHand());
|
||||
|
|
@ -758,7 +758,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
CreateHitMark(false);
|
||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
status = FlyStatus.HitWeak;
|
||||
SoundByte.PlayOneShotGame("karateman/hitNoNori", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/hitNoNori", forcePlay: true);
|
||||
joe.Punch(3);
|
||||
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z - 30f);
|
||||
KarateMan.instance.Nori.DoNG();
|
||||
|
|
@ -775,7 +775,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
public void ItemWrongAction(PlayerActionEvent caller, float state)
|
||||
{
|
||||
if (GameManager.instance.currentGame != "karateman") return;
|
||||
if (GameManager.instance.currentGame != "karateMan") return;
|
||||
if (!KarateMan.IsComboEnable) return;
|
||||
//hitting a normal object with the alt input
|
||||
//WHEN SCORING THIS IS A MISS
|
||||
|
|
@ -809,13 +809,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
public void ItemThrough(PlayerActionEvent caller)
|
||||
{
|
||||
var joe = KarateMan.instance.Joe;
|
||||
if (GameManager.instance.currentGame != "karateman") return;
|
||||
if (GameManager.instance.currentGame != "karateMan") return;
|
||||
if (status != FlyStatus.Fly || gameObject == null) return;
|
||||
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(startBeat + 2f, delegate {
|
||||
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
|
||||
SoundByte.PlayOneShotGame("karateman/karate_through", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/karate_through", forcePlay: true);
|
||||
}),
|
||||
new BeatAction.Action(startBeat + 5f, delegate {
|
||||
if (joe.wantFace == -1)
|
||||
|
|
@ -835,7 +835,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
public void ComboStartJustOrNg(PlayerActionEvent caller, float state)
|
||||
{
|
||||
if (GameManager.instance.currentGame != "karateman") return;
|
||||
if (GameManager.instance.currentGame != "karateMan") return;
|
||||
var joe = KarateMan.instance.Joe;
|
||||
joe.inCombo = true;
|
||||
joe.Punch(1);
|
||||
|
|
@ -860,13 +860,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
public void ComboStartThrough(PlayerActionEvent caller)
|
||||
{
|
||||
var joe = KarateMan.instance.Joe;
|
||||
if (GameManager.instance.currentGame != "karateman") return;
|
||||
if (GameManager.instance.currentGame != "karateMan") return;
|
||||
if (status != FlyStatus.Fly || gameObject == null) return;
|
||||
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(startBeat + 2f, delegate {
|
||||
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
|
||||
SoundByte.PlayOneShotGame("karateman/karate_through", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/karate_through", forcePlay: true);
|
||||
}),
|
||||
new BeatAction.Action(startBeat + 5f, delegate {
|
||||
if (joe.wantFace == -1)
|
||||
|
|
@ -880,7 +880,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
public void ComboStartWrongAction(PlayerActionEvent caller, float state)
|
||||
{
|
||||
if (GameManager.instance.currentGame != "karateman") return;
|
||||
if (GameManager.instance.currentGame != "karateMan") return;
|
||||
//hitting a combo start with the normal input
|
||||
//WHEN SCORING THIS IS A MISS
|
||||
var joe = KarateMan.instance.Joe;
|
||||
|
|
@ -906,7 +906,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
public void ComboEndJustOrNg(PlayerActionEvent caller, float state)
|
||||
{
|
||||
if (GameManager.instance.currentGame != "karateman") return;
|
||||
if (GameManager.instance.currentGame != "karateMan") return;
|
||||
var joe = KarateMan.instance.Joe;
|
||||
joe.inCombo = false;
|
||||
joe.SetComboId(-1);
|
||||
|
|
@ -939,7 +939,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
}
|
||||
|
||||
public void ComboEndOut(PlayerActionEvent caller) {
|
||||
if (GameManager.instance.currentGame != "karateman") return;
|
||||
if (GameManager.instance.currentGame != "karateMan") return;
|
||||
var joe = KarateMan.instance.Joe;
|
||||
if (status == FlyStatus.Fly && joe.inCombo && joe.GetComboId() == comboId && joe.comboWaiting)
|
||||
{
|
||||
|
|
@ -947,14 +947,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
joe.SetComboId(-1);
|
||||
joe.SetShouldComboId(-1);
|
||||
joe.ComboSequence(3);
|
||||
SoundByte.PlayOneShotGame("karateman/swingKick", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/swingKick", forcePlay: true);
|
||||
}
|
||||
OnHit.CanHit(false);
|
||||
}
|
||||
|
||||
public void ComboEndThrough(PlayerActionEvent caller)
|
||||
{
|
||||
if (GameManager.instance.currentGame != "karateman") return;
|
||||
if (GameManager.instance.currentGame != "karateMan") return;
|
||||
if (status != FlyStatus.Fly || gameObject == null) return;
|
||||
var joe = KarateMan.instance.Joe;
|
||||
if (joe.GetComboId() != comboId || !joe.inCombo)
|
||||
|
|
@ -995,7 +995,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
public void KickChargeJustOrNg(PlayerActionEvent caller, float state)
|
||||
{
|
||||
if (GameManager.instance.currentGame != "karateman") return;
|
||||
if (GameManager.instance.currentGame != "karateMan") return;
|
||||
var joe = KarateMan.instance.Joe;
|
||||
|
||||
joe.Punch(ItemPunchHand());
|
||||
|
|
@ -1028,13 +1028,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
public void KickChargeThrough(PlayerActionEvent caller)
|
||||
{
|
||||
var joe = KarateMan.instance.Joe;
|
||||
if (GameManager.instance.currentGame != "karateman") return;
|
||||
if (GameManager.instance.currentGame != "karateMan") return;
|
||||
if (status != FlyStatus.Fly || gameObject == null) return;
|
||||
BeatAction.New(joe.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(startBeat + 2f, delegate {
|
||||
joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise);
|
||||
SoundByte.PlayOneShotGame("karateman/karate_through", forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("karateMan/karate_through", forcePlay: true);
|
||||
}),
|
||||
new BeatAction.Action(startBeat + 5f, delegate {
|
||||
if (joe.wantFace == -1)
|
||||
|
|
@ -1054,7 +1054,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
public void KickJustOrNg(PlayerActionEvent caller, float state)
|
||||
{
|
||||
if (GameManager.instance.currentGame != "karateman") return;
|
||||
if (GameManager.instance.currentGame != "karateMan") return;
|
||||
var joe = KarateMan.instance.Joe;
|
||||
|
||||
joe.Kick(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
|
|
@ -1094,7 +1094,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
public void KickThrough(PlayerActionEvent caller)
|
||||
{
|
||||
if (GameManager.instance.currentGame != "karateman") return;
|
||||
if (GameManager.instance.currentGame != "karateMan") return;
|
||||
if (status != FlyStatus.Fly || gameObject == null) return;
|
||||
BeatAction.New(KarateMan.instance.Joe.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
"com.unity.assetbundlebrowser": "https://github.com/Unity-Technologies/AssetBundles-Browser.git",
|
||||
"com.unity.collab-proxy": "2.0.1",
|
||||
"com.unity.ide.rider": "3.0.18",
|
||||
"com.unity.ide.visualstudio": "2.0.17",
|
||||
"com.unity.ide.visualstudio": "2.0.20",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.nuget.newtonsoft-json": "3.0.2",
|
||||
"com.unity.postprocessing": "3.2.2",
|
||||
|
|
|
|||
|
|
@ -47,7 +47,7 @@
|
|||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.visualstudio": {
|
||||
"version": "2.0.17",
|
||||
"version": "2.0.20",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
|
|
|||
Loading…
Reference in a new issue