camera
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Assets/Resources/Sprites/Editor/GameIcons/basketballGirls.png
Normal file
BIN
Assets/Resources/Sprites/Editor/GameIcons/basketballGirls.png
Normal file
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@ -67,10 +67,10 @@ TextureImporter:
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@ -33,6 +33,17 @@ namespace HeavenStudio.Games.Loaders
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function = delegate {var e = eventCaller.currentEntity; BasketballGirls.instance.SpawnBall(e.beat); },
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function = delegate {var e = eventCaller.currentEntity; BasketballGirls.instance.SpawnBall(e.beat); },
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defaultLength = 2f,
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},
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{
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function = delegate { var e = eventCaller.currentEntity; BasketballGirls.instance.ToggleZoom(e.beat, e.length, e["ease"], e["toggle"]);},
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new Param("toggle", true, "Zoom In", "Toggle if the camera should zoom in."),
|
||||||
|
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."),
|
||||||
|
}
|
||||||
|
},
|
||||||
new GameAction("background appearance", "Background Appearance")
|
new GameAction("background appearance", "Background Appearance")
|
||||||
{
|
{
|
||||||
function = delegate {
|
function = delegate {
|
||||||
|
@ -69,6 +80,12 @@ namespace HeavenStudio.Games
|
||||||
girlRightNoBopIntervals = new();
|
girlRightNoBopIntervals = new();
|
||||||
public Animator goalAnim;
|
public Animator goalAnim;
|
||||||
|
|
||||||
|
public Transform[] CameraPosition;
|
||||||
|
double cameraMoveBeat = double.MaxValue;
|
||||||
|
double cameraMoveLength;
|
||||||
|
Util.EasingFunction.Ease cameraMoveEase;
|
||||||
|
bool cameraMoveIn;
|
||||||
|
|
||||||
[SerializeField] private SpriteRenderer BGPlane;
|
[SerializeField] private SpriteRenderer BGPlane;
|
||||||
|
|
||||||
private ColorEase bgColorEase = new(new Color(1f, 0.937f, 0.224f));
|
private ColorEase bgColorEase = new(new Color(1f, 0.937f, 0.224f));
|
||||||
|
@ -112,6 +129,7 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
UpdateCamera(cond.songPositionInBeatsAsDouble);
|
||||||
UpdateBackgroundColor();
|
UpdateBackgroundColor();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -175,6 +193,44 @@ namespace HeavenStudio.Games
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ToggleZoom(double beat, double length, int ease, bool toggle)
|
||||||
|
{
|
||||||
|
cameraMoveBeat = beat;
|
||||||
|
cameraMoveLength = length;
|
||||||
|
cameraMoveEase = (Util.EasingFunction.Ease)ease;
|
||||||
|
cameraMoveIn = toggle;
|
||||||
|
}
|
||||||
|
private void UpdateCamera(double beat)
|
||||||
|
{
|
||||||
|
Vector3 cameraPosition;
|
||||||
|
|
||||||
|
if (beat >= cameraMoveBeat)
|
||||||
|
{
|
||||||
|
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(cameraMoveEase);
|
||||||
|
float prog = conductor.GetPositionFromBeat(cameraMoveBeat, cameraMoveLength, true);
|
||||||
|
prog = Mathf.Clamp01(prog);
|
||||||
|
if (cameraMoveIn)
|
||||||
|
{
|
||||||
|
cameraPosition.x = func(CameraPosition[0].position.x, CameraPosition[1].position.x, prog);
|
||||||
|
cameraPosition.y = func(CameraPosition[0].position.y, CameraPosition[1].position.y, prog);
|
||||||
|
cameraPosition.z = func(CameraPosition[0].position.z, CameraPosition[1].position.z, prog);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
cameraPosition.x = func(CameraPosition[1].position.x, CameraPosition[0].position.x, prog);
|
||||||
|
cameraPosition.y = func(CameraPosition[1].position.y, CameraPosition[0].position.y, prog);
|
||||||
|
cameraPosition.z = func(CameraPosition[1].position.z, CameraPosition[0].position.z, prog);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (cameraMoveIn) cameraPosition = CameraPosition[1].position;
|
||||||
|
else cameraPosition = CameraPosition[0].position;
|
||||||
|
}
|
||||||
|
|
||||||
|
GameCamera.AdditionalPosition = cameraPosition - GameCamera.defaultPosition;
|
||||||
|
}
|
||||||
|
|
||||||
public void BackgroundColorSet(double beat, float length, Color BGStart, Color BGEnd, int colorEaseSet)
|
public void BackgroundColorSet(double beat, float length, Color BGStart, Color BGEnd, int colorEaseSet)
|
||||||
{
|
{
|
||||||
bgColorEase = new(beat, length, BGStart, BGEnd, colorEaseSet);
|
bgColorEase = new(beat, length, BGStart, BGEnd, colorEaseSet);
|
||||||
|
|
Loading…
Reference in a new issue