Lifting Locales, Pati Pati Attempt, Karateka
Adds Korean Karateka, adds Lifitng Locales, with an attempt to make non-infinite angry face in Clappy Trio.
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||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -52,7 +52,7 @@ TextureImporter:
|
||||||
second: karateman_word_combo_ko
|
second: karateman_word_combo_ko
|
||||||
- first:
|
- first:
|
||||||
213: -8815329408293105640
|
213: -8815329408293105640
|
||||||
second: karateman_word_grr_ko
|
second: karateman_word_mu_ko
|
||||||
- first:
|
- first:
|
||||||
213: -1319785177184087858
|
213: -1319785177184087858
|
||||||
second: karateman_word_hit_ko
|
second: karateman_word_hit_ko
|
||||||
|
@ -385,7 +385,7 @@ TextureImporter:
|
||||||
width: 719
|
width: 719
|
||||||
height: 461
|
height: 461
|
||||||
alignment: 0
|
alignment: 0
|
||||||
pivot: {x: 0, y: 0}
|
pivot: {x: 0.5, y: 0.5}
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
|
@ -398,7 +398,7 @@ TextureImporter:
|
||||||
edges: []
|
edges: []
|
||||||
weights: []
|
weights: []
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: karateman_word_grr_ko
|
name: karateman_word_mu_ko
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 1508
|
x: 1508
|
||||||
|
@ -406,7 +406,7 @@ TextureImporter:
|
||||||
width: 428
|
width: 428
|
||||||
height: 477
|
height: 477
|
||||||
alignment: 0
|
alignment: 0
|
||||||
pivot: {x: 0, y: 0}
|
pivot: {x: 0.5, y: 0.5}
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
|
@ -427,7 +427,7 @@ TextureImporter:
|
||||||
width: 396
|
width: 396
|
||||||
height: 339
|
height: 339
|
||||||
alignment: 0
|
alignment: 0
|
||||||
pivot: {x: 0, y: 0}
|
pivot: {x: 0.5, y: 0.5}
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
|
|
|
@ -2,8 +2,8 @@ using System;
|
||||||
|
|
||||||
public static class AppInfo {
|
public static class AppInfo {
|
||||||
//--- AutoGenerated.begin
|
//--- AutoGenerated.begin
|
||||||
public const string Version = "0.0.1041";
|
public const string Version = "0.0.1042";
|
||||||
public static readonly DateTime Date = new DateTime(2022, 12, 10, 01, 15, 57, 474, DateTimeKind.Utc);
|
public static readonly DateTime Date = new DateTime(2022, 12, 11, 00, 12, 14, 529, DateTimeKind.Utc);
|
||||||
//--- AutoGenerated.end
|
//--- AutoGenerated.end
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -71,6 +71,7 @@ namespace HeavenStudio.Games
|
||||||
private float currentClappingLength;
|
private float currentClappingLength;
|
||||||
private float lastClapStart;
|
private float lastClapStart;
|
||||||
private int clapIndex;
|
private int clapIndex;
|
||||||
|
public int missBopCount;
|
||||||
|
|
||||||
private ClappyTrioPlayer ClappyTrioPlayer;
|
private ClappyTrioPlayer ClappyTrioPlayer;
|
||||||
|
|
||||||
|
@ -118,7 +119,6 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
float resetTime = 0f;
|
|
||||||
if (isClapping)
|
if (isClapping)
|
||||||
{
|
{
|
||||||
float songPosBeat = Conductor.instance.songPositionInBeats;
|
float songPosBeat = Conductor.instance.songPositionInBeats;
|
||||||
|
@ -157,16 +157,11 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
clapIndex++;
|
clapIndex++;
|
||||||
}
|
}
|
||||||
resetTime = lastClapStart + length;
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Conductor.instance.songPositionInBeats > resetTime + 2)
|
|
||||||
{
|
|
||||||
reactHappy = false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Clap(float beat, float length)
|
public void Clap(float beat, float length)
|
||||||
|
@ -211,11 +206,13 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
for (int i = 0; i < Lion.Count; i++)
|
for (int i = 0; i < Lion.Count; i++)
|
||||||
{
|
{
|
||||||
if (i == Lion.Count - 1)
|
if (i == Lion.Count - 1 || missBopCount < 2)
|
||||||
{
|
{
|
||||||
SetFace(i, 0);
|
SetFace(i, 0);
|
||||||
|
missBopCount += 1;
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
|
|
||||||
SetFace(i, 2);
|
SetFace(i, 2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -80,6 +80,7 @@ namespace HeavenStudio.Games.Scripts_ClappyTrio
|
||||||
clapEffect.SetActive(false);
|
clapEffect.SetActive(false);
|
||||||
Jukebox.PlayOneShot("miss");
|
Jukebox.PlayOneShot("miss");
|
||||||
ClappyTrio.instance.playerHitLast = false;
|
ClappyTrio.instance.playerHitLast = false;
|
||||||
|
ClappyTrio.instance.missBopCount = 0;
|
||||||
|
|
||||||
if (clapStarted)
|
if (clapStarted)
|
||||||
this.canHit = false;
|
this.canHit = false;
|
||||||
|
|
|
@ -75,7 +75,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
},
|
},
|
||||||
new GameAction("honki", "Serious Chance")
|
new GameAction("honki", "Serious Chance")
|
||||||
{
|
{
|
||||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.Honki(e.beat, e.length, e["type"], e["toggle"], e["toggle2"], e["toggle3"], e["toggle4"]); },
|
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.Honki(e.beat, e.length, e["type"], e["toggle"], e["toggle2"], e["type2"]); },
|
||||||
defaultLength = 1f,
|
defaultLength = 1f,
|
||||||
resizable = true,
|
resizable = true,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
|
@ -83,8 +83,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("type", KarateMan.HonkiChanceType.OneObject, "Serious Chance Type", "Whether all objects, one object or no object is required for Serious Mode"),
|
new Param("type", KarateMan.HonkiChanceType.OneObject, "Serious Chance Type", "Whether all objects, one object or no object is required for Serious Mode"),
|
||||||
new Param("toggle", false, "Deactivate Serious", "This deactivates Serious Mode"),
|
new Param("toggle", false, "Deactivate Serious", "This deactivates Serious Mode"),
|
||||||
new Param("toggle2", false, "Miss can Lose", "This makes it so if you miss too many times, Serious Mode deactivates"),
|
new Param("toggle2", false, "Miss can Lose", "This makes it so if you miss too many times, Serious Mode deactivates"),
|
||||||
new Param("toggle3", false, "Disable Sound", "Disables the 'GONG' sound when it activates"),
|
new Param("type2", KarateMan.HonkiSoundType.SeriousModeHit, "Sound", "Sound that plays on Switch"),
|
||||||
new Param("toggle4", false, "Alt Sound", "Play the alternate sound, used in transitions of Remix 8")
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new GameAction("hitX", "Warnings")
|
new GameAction("hitX", "Warnings")
|
||||||
|
@ -331,7 +330,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
English,
|
English,
|
||||||
Japanese,
|
Japanese,
|
||||||
//Korean
|
Korean
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum HitThreeLength
|
public enum HitThreeLength
|
||||||
|
@ -358,6 +357,13 @@ namespace HeavenStudio.Games
|
||||||
IgnoreObject
|
IgnoreObject
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public enum HonkiSoundType
|
||||||
|
{
|
||||||
|
SeriousModeHit,
|
||||||
|
SeriousModeTransition,
|
||||||
|
None
|
||||||
|
}
|
||||||
|
|
||||||
public enum LightBulbType
|
public enum LightBulbType
|
||||||
{
|
{
|
||||||
Normal,
|
Normal,
|
||||||
|
@ -739,47 +745,50 @@ namespace HeavenStudio.Games
|
||||||
cameraReturnLength = Mathf.Min(2f, length*0.5f);
|
cameraReturnLength = Mathf.Min(2f, length*0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Honki(float beat, float length, int type, bool deactivate, bool miss, bool noSound, bool alt)
|
public void Honki(float beat, float length, int type, bool deactivate, bool miss, int sound)
|
||||||
{
|
{
|
||||||
|
GameObject mobj = GameObject.Instantiate(Item, ItemHolder);
|
||||||
|
KarateManPot mobjDat = mobj.GetComponent<KarateManPot>();
|
||||||
HonkiChanceStart = beat;
|
HonkiChanceStart = beat;
|
||||||
HonkiChanceLength = length;
|
HonkiChanceLength = length;
|
||||||
/*if (beat >= HonkiChanceStart && beat <= HonkiChanceStart + HonkiChanceLength)
|
mobjDat.deactivateHonki = deactivate;
|
||||||
{
|
mobjDat.honkiSound = sound;
|
||||||
if (PlayerInput.Pressed() && IsExpectingInputNow())
|
|
||||||
ActivateHonki(beat, deactivate, noSound, alt);
|
|
||||||
}*/
|
|
||||||
|
|
||||||
if (type == (int) HonkiChanceType.IgnoreObject)
|
if (type == (int) HonkiChanceType.IgnoreObject)
|
||||||
ActivateHonki(beat, deactivate, noSound, alt);
|
ActivateHonki(beat, deactivate, sound);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ActivateHonki(float beat, bool deactivate, bool noSound, bool alt)
|
public void ActivateHonki(float beat, bool deactivate, int sound)
|
||||||
{
|
{
|
||||||
if (!noSound)
|
switch (sound)
|
||||||
{
|
{
|
||||||
if (alt)
|
case (int)HonkiSoundType.SeriousModeHit:
|
||||||
Jukebox.PlayOneShotGame("karateman/gogoSwitch");
|
|
||||||
else
|
|
||||||
Jukebox.PlayOneShotGame("karateman/gogo");
|
Jukebox.PlayOneShotGame("karateman/gogo");
|
||||||
|
break;
|
||||||
|
case (int)HonkiSoundType.SeriousModeTransition:
|
||||||
|
Jukebox.PlayOneShotGame("karateman/gogoSwitch");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!deactivate)
|
if (!deactivate)
|
||||||
|
{
|
||||||
HonkiMode = true;
|
HonkiMode = true;
|
||||||
else
|
|
||||||
HonkiMode = false;
|
|
||||||
|
|
||||||
if (HonkiMode)
|
|
||||||
{
|
|
||||||
BGHonki.SetActive(true);
|
BGHonki.SetActive(true);
|
||||||
BGGradient.SetActive(false);
|
BGGradient.SetActive(false);
|
||||||
BGBlood.SetActive(false);
|
BGBlood.SetActive(false);
|
||||||
BGRadial.SetActive(false);
|
BGRadial.SetActive(false);
|
||||||
SetBgAndShadowCol(beat, 0f, (int) BackgroundType.Custom, (int) ShadowType.Custom, Color.white, Color.black, (int) BackgroundFXType.None);
|
SetBgAndShadowCol(beat, 0f, (int)BackgroundType.Custom, (int)ShadowType.Custom, Color.white, Color.black, (int)BackgroundFXType.None);
|
||||||
Nori.SetNoriMode(beat, (int) KarateMan.NoriMode.None);
|
Nori.SetNoriMode(beat, (int)KarateMan.NoriMode.None);
|
||||||
BodyColor = Color.black;
|
BodyColor = Color.black;
|
||||||
HighlightColor = Color.white;
|
HighlightColor = Color.white;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
|
HonkiMode = false;
|
||||||
BGHonki.SetActive(false);
|
BGHonki.SetActive(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DoWord(float beat, int type, int voiceType, int language, bool pitch, int graphLength, int voiceDelay, bool fast)
|
public void DoWord(float beat, int type, int voiceType, int language, bool pitch, int graphLength, int voiceDelay, bool fast)
|
||||||
|
@ -938,7 +947,15 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
wordClearTime = clear;
|
wordClearTime = clear;
|
||||||
}
|
}
|
||||||
return word;
|
switch (language)
|
||||||
|
{
|
||||||
|
case (int) HitThreeGraphicLang.Japanese:
|
||||||
|
return word + "jp";
|
||||||
|
case (int) HitThreeGraphicLang.Korean:
|
||||||
|
return word + "ko";
|
||||||
|
default:
|
||||||
|
return word;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
float HitExpressionLength(int type)
|
float HitExpressionLength(int type)
|
||||||
|
|
|
@ -143,7 +143,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
{
|
{
|
||||||
if (!KarateMan.instance.IsExpectingInputNow())
|
if (!KarateMan.instance.IsExpectingInputNow())
|
||||||
{
|
{
|
||||||
if ((KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f || KarateMan.HonkiMode) && KarateMan.HighFlowPunch)
|
if ((KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f) && KarateMan.HighFlowPunch)
|
||||||
Punch(2);
|
Punch(2);
|
||||||
else
|
else
|
||||||
Punch(1);
|
Punch(1);
|
||||||
|
|
|
@ -34,8 +34,10 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
[SerializeField] Color[] ItemBarrelMap;
|
[SerializeField] Color[] ItemBarrelMap;
|
||||||
[SerializeField] Color[] ItemCookingLidMap;
|
[SerializeField] Color[] ItemCookingLidMap;
|
||||||
|
|
||||||
|
public bool deactivateHonki = false;
|
||||||
public bool KickBarrelContent = false;
|
public bool KickBarrelContent = false;
|
||||||
public int OnHitExpression = (int) KarateMan.KarateManFaces.Normal;
|
public int OnHitExpression = (int) KarateMan.KarateManFaces.Normal;
|
||||||
|
public int honkiSound = (int) KarateMan.HonkiSoundType.SeriousModeHit;
|
||||||
public float HitExpressionLength = 2f;
|
public float HitExpressionLength = 2f;
|
||||||
static float ItemHitNori = 0f;
|
static float ItemHitNori = 0f;
|
||||||
|
|
||||||
|
@ -669,6 +671,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
|
|
||||||
int ItemPunchHand()
|
int ItemPunchHand()
|
||||||
{
|
{
|
||||||
|
if (KarateMan.HonkiMode && KarateMan.HighFlowPunch)
|
||||||
|
return 4;
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case ItemType.Rock:
|
case ItemType.Rock:
|
||||||
|
@ -679,14 +683,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
case ItemType.KickBarrel:
|
case ItemType.KickBarrel:
|
||||||
return 2;
|
return 2;
|
||||||
case ItemType.Ball:
|
case ItemType.Ball:
|
||||||
if ((KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f || KarateMan.HonkiMode) && KarateMan.HighFlowPunch)
|
if ((KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f) && KarateMan.HighFlowPunch)
|
||||||
return 4;
|
return 4;
|
||||||
else if (KarateMan.instance.IsNoriActive && KarateMan.HighFlowPunch)
|
else if (KarateMan.instance.IsNoriActive && KarateMan.HighFlowPunch)
|
||||||
return 0;
|
return 0;
|
||||||
else
|
else
|
||||||
return 2;
|
return 2;
|
||||||
default:
|
default:
|
||||||
if ((KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f || KarateMan.HonkiMode) && KarateMan.HighFlowPunch)
|
if ((KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f) && KarateMan.HighFlowPunch)
|
||||||
return 4;
|
return 4;
|
||||||
else
|
else
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -836,7 +840,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
Jukebox.PlayOneShotGame("karateman/hitNoNori", forcePlay: true);
|
Jukebox.PlayOneShotGame("karateman/hitNoNori", forcePlay: true);
|
||||||
if (startBeat >= KarateMan.instance.HonkiChanceStart && startBeat <= KarateMan.instance.HonkiChanceStart + KarateMan.instance.HonkiChanceLength)
|
if (startBeat >= KarateMan.instance.HonkiChanceStart && startBeat <= KarateMan.instance.HonkiChanceStart + KarateMan.instance.HonkiChanceLength)
|
||||||
{
|
{
|
||||||
KarateMan.instance.ActivateHonki(startBeat, false, false, false);
|
KarateMan.instance.ActivateHonki(startBeat, deactivateHonki, honkiSound);
|
||||||
joe.Punch(2);
|
joe.Punch(2);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -851,7 +855,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
var beat = Conductor.instance.songPositionInBeats;
|
var beat = Conductor.instance.songPositionInBeats;
|
||||||
if (beat >= kar.HonkiChanceStart && beat <= kar.HonkiChanceStart + kar.HonkiChanceLength)
|
if (beat >= kar.HonkiChanceStart && beat <= kar.HonkiChanceStart + kar.HonkiChanceLength)
|
||||||
{
|
{
|
||||||
KarateMan.instance.ActivateHonki(startBeat, false, false, false);
|
KarateMan.instance.ActivateHonki(startBeat, deactivateHonki, honkiSound);
|
||||||
straight = joe.Punch(2);
|
straight = joe.Punch(2);
|
||||||
}
|
}
|
||||||
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z - 30f);
|
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z - 30f);
|
||||||
|
|
|
@ -48,11 +48,11 @@ namespace HeavenStudio.Games.Loaders
|
||||||
resizable = true,
|
resizable = true,
|
||||||
hidden = true
|
hidden = true
|
||||||
},
|
},
|
||||||
});
|
},
|
||||||
/*new List<string>() {"ntr", "normal"},
|
new List<string>() {"ntr", "normal"},
|
||||||
"ntrlifting", "jp",
|
"ntrlifting", "jp",
|
||||||
new List<string>() {"en", "jp"}
|
new List<string>() {"en", "jp", "ko"}
|
||||||
);*/
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
BIN
Assets/StreamingAssets/StandaloneWindows
Normal file
BIN
Assets/StreamingAssets/StandaloneWindows
Normal file
Binary file not shown.
61
Assets/StreamingAssets/StandaloneWindows.manifest
Normal file
61
Assets/StreamingAssets/StandaloneWindows.manifest
Normal file
|
@ -0,0 +1,61 @@
|
||||||
|
ManifestFileVersion: 0
|
||||||
|
CRC: 237503574
|
||||||
|
AssetBundleManifest:
|
||||||
|
AssetBundleInfos:
|
||||||
|
Info_0:
|
||||||
|
Name: ntridol/common
|
||||||
|
Dependencies: {}
|
||||||
|
Info_1:
|
||||||
|
Name: karate/common
|
||||||
|
Dependencies: {}
|
||||||
|
Info_2:
|
||||||
|
Name: ntrsamurai/common
|
||||||
|
Dependencies: {}
|
||||||
|
Info_3:
|
||||||
|
Name: ntrdj/common
|
||||||
|
Dependencies: {}
|
||||||
|
Info_4:
|
||||||
|
Name: ctrpillow/common
|
||||||
|
Dependencies: {}
|
||||||
|
Info_5:
|
||||||
|
Name: ntrcoin/common
|
||||||
|
Dependencies: {}
|
||||||
|
Info_6:
|
||||||
|
Name: ctrpillow/locale.ko
|
||||||
|
Dependencies: {}
|
||||||
|
Info_7:
|
||||||
|
Name: karate/locale.en
|
||||||
|
Dependencies: {}
|
||||||
|
Info_8:
|
||||||
|
Name: ctrpillow/locale.jp
|
||||||
|
Dependencies: {}
|
||||||
|
Info_9:
|
||||||
|
Name: ntridol/locale.jp
|
||||||
|
Dependencies: {}
|
||||||
|
Info_10:
|
||||||
|
Name: ctrpillow/locale.en
|
||||||
|
Dependencies: {}
|
||||||
|
Info_11:
|
||||||
|
Name: karate/locale.jp
|
||||||
|
Dependencies: {}
|
||||||
|
Info_12:
|
||||||
|
Name: karate/locale.ko
|
||||||
|
Dependencies: {}
|
||||||
|
Info_13:
|
||||||
|
Name: agbmarcher/common
|
||||||
|
Dependencies: {}
|
||||||
|
Info_14:
|
||||||
|
Name: agbmarcher/locale.en
|
||||||
|
Dependencies: {}
|
||||||
|
Info_15:
|
||||||
|
Name: rvlbadminton/common
|
||||||
|
Dependencies: {}
|
||||||
|
Info_16:
|
||||||
|
Name: ntrlifting/locale.jp
|
||||||
|
Dependencies: {}
|
||||||
|
Info_17:
|
||||||
|
Name: ntrlifting/common
|
||||||
|
Dependencies: {}
|
||||||
|
Info_18:
|
||||||
|
Name: ntrlifting/locale.en
|
||||||
|
Dependencies: {}
|
7
Assets/StreamingAssets/StandaloneWindows.manifest.meta
Normal file
7
Assets/StreamingAssets/StandaloneWindows.manifest.meta
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 537b285866eba514eb8faf49bf3e0049
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
7
Assets/StreamingAssets/StandaloneWindows.meta
Normal file
7
Assets/StreamingAssets/StandaloneWindows.meta
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f6d56570301656748857d3f38c706446
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Binary file not shown.
|
@ -1,5 +1,5 @@
|
||||||
ManifestFileVersion: 0
|
ManifestFileVersion: 0
|
||||||
CRC: 3253795352
|
CRC: 2559333275
|
||||||
AssetBundleManifest:
|
AssetBundleManifest:
|
||||||
AssetBundleInfos:
|
AssetBundleInfos:
|
||||||
Info_0:
|
Info_0:
|
||||||
|
@ -50,3 +50,15 @@ AssetBundleManifest:
|
||||||
Info_15:
|
Info_15:
|
||||||
Name: rvlbadminton/common
|
Name: rvlbadminton/common
|
||||||
Dependencies: {}
|
Dependencies: {}
|
||||||
|
Info_16:
|
||||||
|
Name: ntrlifting/locale.jp
|
||||||
|
Dependencies: {}
|
||||||
|
Info_17:
|
||||||
|
Name: ntrlifting/common
|
||||||
|
Dependencies: {}
|
||||||
|
Info_18:
|
||||||
|
Name: ntrlifting/locale.en
|
||||||
|
Dependencies: {}
|
||||||
|
Info_19:
|
||||||
|
Name: ntrlifting/locale.ko
|
||||||
|
Dependencies: {}
|
||||||
|
|
Binary file not shown.
|
@ -1,9 +1,9 @@
|
||||||
ManifestFileVersion: 0
|
ManifestFileVersion: 0
|
||||||
CRC: 1541368266
|
CRC: 1027358570
|
||||||
Hashes:
|
Hashes:
|
||||||
AssetFileHash:
|
AssetFileHash:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
Hash: db87ed35cf9461c38e1fdf65d4af1cd2
|
Hash: a6b455624954b3ebcf640989b52d616f
|
||||||
TypeTreeHash:
|
TypeTreeHash:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
Hash: 9a2ca7bdbd1871f7131daf57de908e0c
|
Hash: 9a2ca7bdbd1871f7131daf57de908e0c
|
||||||
|
|
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue