frogge is almost at your door

This commit is contained in:
ThePurpleAnon 2024-04-28 15:21:46 -05:00
parent 7e675053d1
commit 1632065a83
28 changed files with 2521 additions and 337 deletions

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@ -16,21 +16,23 @@ namespace HeavenStudio.Games.Loaders
{ {
public static Minigame AddGame(EventCaller eventCaller) public static Minigame AddGame(EventCaller eventCaller)
{ {
return new Minigame("frogHop", "Frog Hop", "ffffff", false, false, new List<GameAction>() return new Minigame("frogHop", "Frog Hop", "195A23", false, false, new List<GameAction>()
{ {
new GameAction("bop", "Bop") new GameAction("bop", "Bop")
{ {
function = delegate { function = delegate {
var e = eventCaller.currentEntity; var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.Bop(e.beat, e.length, e["bop"]); instance.Bop(e.beat, e.length, e["blue"], e["orange"], e["greens"]);
} }
}, },
resizable = true,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("bop", FrogHop.WhoBops.All, "Bop", "Set the character(s) to bop for the duration of this event."), new Param("blue", true, "Blue Bops", "Make Blue Frog bop during this event."),
} new Param("orange", true, "Orange Bops", "Make Orange Frog bop during this event."),
new Param("greens", true, "Group Bops", "Make the frogs in the back bop during this event."),
},
resizable = true,
}, },
new GameAction("count", "Count In") new GameAction("count", "Count In")
{ {
@ -54,18 +56,29 @@ namespace HeavenStudio.Games.Loaders
instance.Hop(e.beat); instance.Hop(e.beat);
} }
}, },
preFunctionLength = 1,
},
new GameAction("stop", "Stop Shaking")
{
preFunction = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.Stop(e.beat);
}
},
}, },
new GameAction("twoshake", "Ya-hoo!") new GameAction("twoshake", "Ya-hoo!")
{ {
function = delegate { function = delegate {
var e = eventCaller.currentEntity; var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.TwoHop(e.beat, e["spotlights"]); instance.TwoHop(e.beat, e["spotlights"], e["jazz"]);
} }
}, },
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."), new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."),
new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."),
}, },
defaultLength = 4.0f, defaultLength = 4.0f,
}, },
@ -74,12 +87,13 @@ namespace HeavenStudio.Games.Loaders
function = delegate { function = delegate {
var e = eventCaller.currentEntity; var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.ThreeHop(e.beat, e["spotlights"]); instance.ThreeHop(e.beat, e["spotlights"], e["jazz"]);
} }
}, },
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."), new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."),
new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."),
}, },
defaultLength = 4.0f, defaultLength = 4.0f,
}, },
@ -88,31 +102,16 @@ namespace HeavenStudio.Games.Loaders
function = delegate { function = delegate {
var e = eventCaller.currentEntity; var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.SpinItBoys(e.beat, e["spotlights"]); instance.SpinItBoys(e.beat, e["spotlights"], e["jazz"]);
} }
}, },
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."), new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."),
new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."),
}, },
defaultLength = 4.0f, defaultLength = 4.0f,
}, },
new GameAction("spotlights", "Spotlights")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.Spotlights(e["front"], e["back"], e["dark"]);
}
},
parameters = new List<Param>()
{
new Param("front", true, "Front Lights", "Enables the spotlights on the front frogs."),
new Param("back", false, "Back Lights", "Enables the spotlights on the back frogs."),
new Param("dark", true, "Darken Stage", "Darkens the stage, allowing the spotlights to be seen."),
},
defaultLength = 0.5f,
},
new GameAction("mouthwide", "Open Mouth (Wide)") new GameAction("mouthwide", "Open Mouth (Wide)")
{ {
function = delegate { function = delegate {
@ -147,6 +146,36 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f, defaultLength = 0.5f,
resizable = true, resizable = true,
}, },
new GameAction("spotlights", "Spotlights")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.Spotlights(e["front"], e["back"], e["dark"]);
}
},
parameters = new List<Param>()
{
new Param("front", true, "Front Lights", "Enables the spotlights on the front frogs."),
new Param("back", false, "Back Lights", "Enables the spotlights on the back frogs."),
new Param("dark", true, "Darken Stage", "Darkens the stage, allowing the spotlights to be seen."),
},
defaultLength = 0.5f,
},
new GameAction("pitching", "Enable Pitched Voices")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.Pitching(e["enabled"]);
}
},
parameters = new List<Param>()
{
new Param("enabled", true, "Enable Pitching", "Makes the frog voices pitch up and down based on the song's tempo."),
},
defaultLength = 0.5f,
},
} }
); );
} }
@ -169,6 +198,7 @@ namespace HeavenStudio.Games
[SerializeField] public GameObject Darkness; [SerializeField] public GameObject Darkness;
[SerializeField] public GameObject SpotlightFront; [SerializeField] public GameObject SpotlightFront;
[SerializeField] public GameObject SpotlightBack; [SerializeField] public GameObject SpotlightBack;
[SerializeField] public SpriteRenderer Mike;
List<ntrFrog> AllFrogs = new(); List<ntrFrog> AllFrogs = new();
List<ntrFrog> FrontFrogs = new(); List<ntrFrog> FrontFrogs = new();
List<ntrFrog> BackFrogs = new(); List<ntrFrog> BackFrogs = new();
@ -183,14 +213,8 @@ namespace HeavenStudio.Games
double startNoHop = double.MinValue; double startNoHop = double.MinValue;
double startRegularHop = double.MinValue; double startRegularHop = double.MinValue;
float globalPitch = 1;
public enum WhoBops bool usesGlobalePitch = false; //oops i spelled global wrong lmao
{
Front,
Back,
All,
None,
}
const int IAAltDownCat = IAMAXCAT; const int IAAltDownCat = IAMAXCAT;
const int IAAltUpCat = IAMAXCAT + 1; const int IAAltUpCat = IAMAXCAT + 1;
@ -244,25 +268,38 @@ namespace HeavenStudio.Games
whoToInputKTB = AllFrogs; whoToInputKTB = AllFrogs;
} }
public void LateUpdate() public void Update()
{ {
//voice pitch stuff below
globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
//whiff stuff below //whiff stuff below
//if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
//{ {
// PlayerFrog.Hop(); PlayerFrog.Hop();
//} SoundByte.PlayOneShot("miss");
// LightMiss(true);
//if (PlayerInput.GetIsAction(InputAction_AltPress) && !IsExpectingInputNow(InputAction_AltPress)) }
//{
// PlayerFrog.Charge();
//}
//
//if (PlayerInput.GetIsAction(InputAction_AltRelease) && !IsExpectingInputNow(InputAction_AltRelease))
//{
// PlayerFrog.Spin();
//}
if (PlayerInput.GetIsAction(InputAction_AltPress) && !IsExpectingInputNow(InputAction_AltPress) && PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
{
PlayerFrog.Charge();
SoundByte.PlayOneShot("miss");
LightMiss(true);
}
if (PlayerInput.GetIsAction(InputAction_AltRelease) && !IsExpectingInputNow(InputAction_AltRelease))
{
PlayerFrog.Spin();
SoundByte.PlayOneShotGame("frogHop/sigh", volume: 1.5f);
LightMiss(true);
}
}
public void LateUpdate()
{
//ktb stuff below //ktb stuff below
if (wantHop != double.MinValue) if (wantHop != double.MinValue)
@ -306,22 +343,21 @@ namespace HeavenStudio.Games
//frog hop methods //frog hop methods
#region Frog Hop Methods #region Frog Hop Methods
public void Bop(double beat, float length, int bop) public void Bop(double beat, float length, bool blue, bool orange, bool greens)
{ {
var bopInterp = new List<ntrFrog>(); var FrogsToBop = new List<ntrFrog>();
if (blue) FrogsToBop.Add(SingerFrog);
if (orange) FrogsToBop.Add(LeaderFrog);
if (greens) FrogsToBop.AddRange(BackFrogs);
switch (bop)
{
case 0: bopInterp = FrontFrogs; break;
case 1: bopInterp = BackFrogs; break;
case 2: bopInterp = AllFrogs; break;
default: break;
}
var actions = new List<BeatAction.Action>(); var actions = new List<BeatAction.Action>();
for (int i = 0; i < length; i++) for (int i = 0; i < length; i++)
{ {
actions.Add(new(beat + i, delegate { BopAnimation(bopInterp); })); actions.Add(new(beat + i, delegate { BopAnimation(FrogsToBop); }));
} }
BeatAction.New(this, actions); BeatAction.New(this, actions);
} }
@ -336,16 +372,16 @@ namespace HeavenStudio.Games
var sounds = new List<MultiSound.Sound>(); var sounds = new List<MultiSound.Sound>();
actions.Add(new(beat + 0.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); })); actions.Add(new(beat + 0.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1", beat + 0.0)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1", beat + 0.0, usesGlobalePitch ? globalPitch : 1));
actions.Add(new(beat + 1.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); })); actions.Add(new(beat + 1.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2", beat + 1.0)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2", beat + 1.0, usesGlobalePitch ? globalPitch : 1));
actions.Add(new(beat + 2.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); })); actions.Add(new(beat + 2.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3", beat + 2.0)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3", beat + 2.0, usesGlobalePitch ? globalPitch : 1));
actions.Add(new(beat + 3.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); })); actions.Add(new(beat + 3.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4", beat + 3.0)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4", beat + 3.0, usesGlobalePitch ? globalPitch : 1));
BeatAction.New(this, actions); BeatAction.New(this, actions);
MultiSound.Play(sounds); MultiSound.Play(sounds);
@ -358,7 +394,17 @@ namespace HeavenStudio.Games
wantHop = beat - 1; wantHop = beat - 1;
} }
public void TwoHop (double beat, bool spotlights) public void Stop (double beat)
{
keepHopping = false;
}
public void Pitching(bool enabled)
{
usesGlobalePitch = enabled;
}
public void TwoHop (double beat, bool spotlights, bool jumpinJazz)
{ {
CueCommon(beat, spotlights); CueCommon(beat, spotlights);
@ -367,17 +413,17 @@ namespace HeavenStudio.Games
//call //call
actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); })); actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat + 1.5); })); actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 2.5 : beat + 1.5); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HA", beat)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HA", beat, usesGlobalePitch ? globalPitch : 1));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAAI", beat + 0.5)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAAI", beat + 0.5, usesGlobalePitch ? globalPitch : 1));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_HAAI", beat + 0.5)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_HAAI", beat + 0.5));
//response //response
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Wide", beat); })); actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Wide", beat); }));
actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", beat + 3.5); })); actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 4.5 : beat + 3.5); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HA", beat + 2.0)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HA", beat + 2.0, usesGlobalePitch ? globalPitch : 1));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAAI", beat + 2.5)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAAI", beat + 2.5, usesGlobalePitch ? globalPitch : 1));
//inputs //inputs
ScheduleInput(beat, 2.0, InputAction_BasicPress, PlayerHopYa, PlayerMiss, Nothing); ScheduleInput(beat, 2.0, InputAction_BasicPress, PlayerHopYa, PlayerMiss, Nothing);
@ -387,7 +433,7 @@ namespace HeavenStudio.Games
MultiSound.Play(sounds); MultiSound.Play(sounds);
} }
public void ThreeHop (double beat, bool spotlights) public void ThreeHop (double beat, bool spotlights, bool jumpinJazz)
{ {
CueCommon(beat, spotlights); CueCommon(beat, spotlights);
@ -395,23 +441,23 @@ namespace HeavenStudio.Games
var sounds = new List<MultiSound.Sound>(); var sounds = new List<MultiSound.Sound>();
//call //call
actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); })); actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 2.5 : beat); }));
actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); })); actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs); if (!jumpinJazz) Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
actions.Add(new(beat + 1.0, delegate { NPCHop(FrontFrogs, true); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); })); actions.Add(new(beat + 1.0, delegate { NPCHop(FrontFrogs, true); if (!jumpinJazz) Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat, usesGlobalePitch ? globalPitch : 1));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 0.5)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 0.5, usesGlobalePitch ? globalPitch : 1));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 0.5)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 0.5));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 1.0)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 1.0, usesGlobalePitch ? globalPitch : 1));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 1.0)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 1.0));
//response //response
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", beat); })); actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 4.5 : beat); }));
actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", beat); })); actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs); if (!jumpinJazz) Talk(BackFrogs, "Narrow", beat); }));
actions.Add(new(beat + 3.0, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", beat); })); actions.Add(new(beat + 3.0, delegate { NPCHop(BackFrogs, true); if (!jumpinJazz) Talk(BackFrogs, "Narrow", beat); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.0)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.0, usesGlobalePitch ? globalPitch : 1));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.5)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.5, usesGlobalePitch ? globalPitch : 1));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 3.0)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 3.0, usesGlobalePitch ? globalPitch : 1));
//inputs //inputs
ScheduleInput(beat, 2.0, InputAction_BasicPress, PlayerHopYeah, PlayerMiss, Nothing); ScheduleInput(beat, 2.0, InputAction_BasicPress, PlayerHopYeah, PlayerMiss, Nothing);
@ -422,7 +468,7 @@ namespace HeavenStudio.Games
MultiSound.Play(sounds); MultiSound.Play(sounds);
} }
public void SpinItBoys (double beat, bool spotlights) public void SpinItBoys (double beat, bool spotlights, bool jumpinJazz)
{ {
CueCommon(beat, spotlights); CueCommon(beat, spotlights);
@ -432,22 +478,22 @@ namespace HeavenStudio.Games
//call //call
actions.Add(new(beat + 0.0, delegate { NPCCharge(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); })); actions.Add(new(beat + 0.0, delegate { NPCCharge(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
actions.Add(new(beat + 1.0, delegate { NPCSpin(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); })); actions.Add(new(beat + 1.0, delegate { NPCSpin(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_1", beat)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_1", beat, usesGlobalePitch ? globalPitch : 1));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_2", beat + 0.5)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_2", beat + 0.5, usesGlobalePitch ? globalPitch : 1));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_LIN", beat + 1.0)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_LIN", beat + 1.0, usesGlobalePitch ? globalPitch : 1));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_SPIN", beat + 1.0)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_SPIN", beat + 1.0));
//response //response
actions.Add(new(beat + 2.0, delegate { NPCCharge(BackFrogs); Talk(BackFrogs, "Narrow", beat); })); actions.Add(new(beat + 2.0, delegate { NPCCharge(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 3.0 : beat); }));
actions.Add(new(beat + 3.0, delegate { NPCSpin(BackFrogs); Talk(BackFrogs, "Wide", beat); })); actions.Add(new(beat + 3.0, delegate { NPCSpin(BackFrogs); Talk(BackFrogs, "Wide", beat); }));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_KURU_1", beat + 2.0)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_KURU_1", beat + 2.0, usesGlobalePitch ? globalPitch : 1));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_KURU_2", beat + 2.5)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_KURU_2", beat + 2.5, usesGlobalePitch ? globalPitch : 1));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_LIN", beat + 3.0)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_LIN", beat + 3.0, usesGlobalePitch ? globalPitch : 1));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_SPIN", beat + 3.0)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_SPIN", beat + 3.0));
//inputs //inputs
ScheduleInput(beat, 2.0, InputAction_AltPress, PlayerHopCharge, PlayerMiss, Nothing); ScheduleInput(beat, 2.0, InputAction_AltPress, PlayerHopCharge, PlayerMiss, Nothing);
ScheduleInput(beat, 3.0, InputAction_AltRelease, PlayerSpin, PlayerMiss, Nothing); ScheduleInput(beat, 3.0, InputAction_AltRelease, PlayerSpin, PlayerMissNoFlip, Nothing);
BeatAction.New(this, actions); BeatAction.New(this, actions);
MultiSound.Play(sounds); MultiSound.Play(sounds);
@ -472,11 +518,31 @@ namespace HeavenStudio.Games
public void Spotlights(bool front, bool back, bool dark = true) public void Spotlights(bool front, bool back, bool dark = true)
{ {
foreach (var a in FrontFrogs) { a.Darken(front || !dark); } foreach (var a in FrontFrogs) { a.Darken(front || !dark); }
if (front || !dark) Mike.color = new Color(1, 1, 1, 1);
else Mike.color = new Color(0.5f, 0.5f, 0.5f, 1);
Darkness.SetActive(dark); Darkness.SetActive(dark);
SpotlightFront.SetActive(front); SpotlightFront.SetActive(front);
SpotlightBack.SetActive(back); SpotlightBack.SetActive(back);
} }
public void Talk(List<ntrFrog> FrogsToTalk, string syllable, double animEnd)
{
foreach (var a in FrogsToTalk) { a.Talk(syllable, animEnd); }
}
public void Sing(string syllable, double animEnd, bool blue, bool orange, bool greens)
{
var FrogsToTalk = new List<ntrFrog>();
if (blue) FrogsToTalk.Add(SingerFrog);
if (orange) FrogsToTalk.Add(LeaderFrog);
if (greens) FrogsToTalk.AddRange(BackFrogs);
Talk(FrogsToTalk, syllable, animEnd);
}
public void NPCHop(List<ntrFrog> FrogsToHop, bool isThisLong = false) public void NPCHop(List<ntrFrog> FrogsToHop, bool isThisLong = false)
{ {
foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Hop(isLong: isThisLong); } foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Hop(isLong: isThisLong); }
@ -494,35 +560,40 @@ namespace HeavenStudio.Games
public void PlayerHopNormal(PlayerActionEvent caller, float state) public void PlayerHopNormal(PlayerActionEvent caller, float state)
{ {
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_BEAT"); if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_BEAT");
PlayerHop(); PlayerHop();
} }
public void PlayerHopYa(PlayerActionEvent caller, float state) public void PlayerHopYa(PlayerActionEvent caller, float state)
{ {
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HA"); SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HA", pitch: usesGlobalePitch ? globalPitch : 1);
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT"); if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
PlayerHop(); PlayerHop();
} }
public void PlayerHopHoo(PlayerActionEvent caller, float state) public void PlayerHopHoo(PlayerActionEvent caller, float state)
{ {
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAAI"); SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAAI", pitch: usesGlobalePitch ? globalPitch : 1);
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_HAAI"); if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_HAAI");
PlayerHop(true); PlayerHop(true);
} }
public void PlayerHopYeah(PlayerActionEvent caller, float state) public void PlayerHopYeah(PlayerActionEvent caller, float state)
{ {
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI"); SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI", pitch: usesGlobalePitch ? globalPitch : 1);
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT"); if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
PlayerHop(); PlayerHop();
} }
public void PlayerHopYeahAccent(PlayerActionEvent caller, float state) public void PlayerHopYeahAccent(PlayerActionEvent caller, float state)
{ {
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI"); SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI", pitch: usesGlobalePitch ? globalPitch : 1);
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT"); if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
PlayerHop(true); PlayerHop(true);
} }
@ -538,43 +609,45 @@ namespace HeavenStudio.Games
MultiSound.Play(new MultiSound.Sound[] MultiSound.Play(new MultiSound.Sound[]
{ {
new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_1", beat), new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_1", beat, usesGlobalePitch ? globalPitch : 1),
new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_2", beat + 0.5) new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_2", beat + 0.5, usesGlobalePitch ? globalPitch : 1)
}); });
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
globalAnimSide *= -1; globalAnimSide *= -1;
PlayerFrog.Charge(globalAnimSide); PlayerFrog.Charge(globalAnimSide);
} }
public void PlayerSpin(PlayerActionEvent caller, float state) public void PlayerSpin(PlayerActionEvent caller, float state)
{ {
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_LIN"); SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_LIN", pitch: usesGlobalePitch ? globalPitch : 1);
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(); }
PlayerFrog.Spin(); PlayerFrog.Spin();
} }
public void PlayerMiss(PlayerActionEvent caller) public void PlayerMiss(PlayerActionEvent caller)
{ {
globalAnimSide *= -1; globalAnimSide *= -1;
LightMiss();
if (globalAnimSide > 0) PlayerFrog.Bump();
}
public void PlayerMissNoFlip(PlayerActionEvent caller)
{
LightMiss();
PlayerFrog.Bump();
}
public void LightMiss(bool whiff = false, bool sweat = false)
{
if (whiff) ScoreMiss(0.5f);
if (sweat) PlayerFrog.Sweat();
foreach (var a in OtherFrogs) { a.Glare(); }
} }
public void Nothing(PlayerActionEvent caller) { } public void Nothing(PlayerActionEvent caller) { }
public void Talk(List<ntrFrog> FrogsToTalk, string syllable, double animEnd)
{
foreach (var a in FrogsToTalk) { a.Talk(syllable, animEnd); }
}
public void Sing(string syllable, double animEnd, bool blue, bool orange, bool greens)
{
var FrogsToTalk = new List<ntrFrog>();
if (blue) FrogsToTalk.Add(SingerFrog);
if (orange) FrogsToTalk.Add(LeaderFrog);
if (greens) FrogsToTalk.AddRange(BackFrogs);
Talk(FrogsToTalk, syllable, animEnd);
}
#endregion #endregion
} }
} }

View file

@ -14,10 +14,12 @@ namespace HeavenStudio.Games.Scripts_FrogHop
[SerializeField] public Animator FrogAnim; [SerializeField] public Animator FrogAnim;
[SerializeField] public List<SpriteRenderer> SpriteParts = new(); [SerializeField] public List<SpriteRenderer> SpriteParts = new();
[SerializeField] public Transform MissFace;
[NonSerialized] public int animSide = -1; [NonSerialized] public int animSide = -1;
[NonSerialized] public float scaleConstant = 1; [NonSerialized] public float scaleConstant = 1;
[NonSerialized] public string loopAnim = null; [NonSerialized] public string loopAnim = null;
[NonSerialized] public bool isBumped = false;
#endregion #endregion
@ -37,6 +39,7 @@ namespace HeavenStudio.Games.Scripts_FrogHop
public void Bop() public void Bop()
{ {
FrogAnim.DoScaledAnimationAsync("Bop", 0.5f, animLayer: 0); FrogAnim.DoScaledAnimationAsync("Bop", 0.5f, animLayer: 0);
isBumped = false;
} }
public void Update() public void Update()
@ -46,6 +49,13 @@ namespace HeavenStudio.Games.Scripts_FrogHop
public void Talk(string type, double animEnd) public void Talk(string type, double animEnd)
{ {
SpriteRenderer isMissing = null;
if (MissFace != null)
{
isMissing = MissFace.GetComponent<SpriteRenderer>();
if (isMissing.enabled) return;
}
loopAnim = type; loopAnim = type;
BeatAction.New(this, new List<BeatAction.Action>() BeatAction.New(this, new List<BeatAction.Action>()
{ new BeatAction.Action(animEnd, delegate { FrogAnim.DoScaledAnimationAsync("Talk" + type, 0.5f, 0.5f, 1); loopAnim = null; }) }); { new BeatAction.Action(animEnd, delegate { FrogAnim.DoScaledAnimationAsync("Talk" + type, 0.5f, 0.5f, 1); loopAnim = null; }) });
@ -57,6 +67,8 @@ namespace HeavenStudio.Games.Scripts_FrogHop
FrogAnim.transform.localScale = new Vector3(animSide * scaleConstant, scaleConstant, 1); FrogAnim.transform.localScale = new Vector3(animSide * scaleConstant, scaleConstant, 1);
FrogAnim.DoScaledAnimationAsync(isLong ? "LongHop" : "Hop", 0.5f, animLayer: 0); FrogAnim.DoScaledAnimationAsync(isLong ? "LongHop" : "Hop", 0.5f, animLayer: 0);
isBumped = false;
} }
public void Charge(int side = 0) public void Charge(int side = 0)
@ -65,17 +77,47 @@ namespace HeavenStudio.Games.Scripts_FrogHop
FrogAnim.transform.localScale = new Vector3(animSide * scaleConstant, scaleConstant, 1); FrogAnim.transform.localScale = new Vector3(animSide * scaleConstant, scaleConstant, 1);
FrogAnim.DoScaledAnimationAsync("Charge", 0.5f, animLayer: 0); FrogAnim.DoScaledAnimationAsync("Charge", 0.5f, animLayer: 0);
isBumped = false;
} }
public void Spin() public void Spin()
{ {
FrogAnim.DoScaledAnimationAsync("Spin", 0.5f, animLayer: 0); FrogAnim.DoScaledAnimationAsync("Spin", 0.5f, animLayer: 0);
isBumped = false;
}
public void Glare()
{
FrogAnim.DoScaledAnimationAsync("Glare", 0.5f, 0.5f, 1);
}
public void Sweat()
{
FrogAnim.DoScaledAnimationAsync("Sweat", 0.5f, 0.5f, animLayer: 2);
}
public void Bump()
{
if (!isBumped)
{
isBumped = true;
FrogAnim.transform.localScale = new Vector3(scaleConstant, scaleConstant, 1);
FrogAnim.DoScaledAnimationAsync("Ouch", 0.5f, 0.5f, 1);
FrogAnim.DoScaledAnimationAsync("Bump", 0.5f, animLayer: 0);
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_MISS");
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_MISS_BOING");
}
} }
public void SwapSide(int side) public void SwapSide(int side)
{ {
if (side != 0) animSide = side; if (side != 0) animSide = side;
else animSide *= -1; else animSide *= -1;
if (MissFace != null) MissFace.localScale = new Vector3(animSide, 1, 1);
} }
public void Darken(bool reverse = false) public void Darken(bool reverse = false)