frogge is almost at your door
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@ -380,7 +380,7 @@ AnimationClip:
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@ -419,14 +419,14 @@ AnimationClip:
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@ -435,7 +435,7 @@ AnimationClip:
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@ -22,14 +22,14 @@ AnimationClip:
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@ -38,7 +38,7 @@ AnimationClip:
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@ -66,14 +66,14 @@ AnimationClip:
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@ -82,7 +82,7 @@ AnimationClip:
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@ -224,14 +224,14 @@ AnimationClip:
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|
||||
- serializedVersion: 3
|
||||
time: 0.15
|
||||
value: -0.22
|
||||
value: -0.165
|
||||
inSlope: Infinity
|
||||
outSlope: Infinity
|
||||
tangentMode: 103
|
||||
|
@ -240,7 +240,7 @@ AnimationClip:
|
|||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.21666667
|
||||
value: -0.11000001
|
||||
value: -0.08250002
|
||||
inSlope: Infinity
|
||||
outSlope: Infinity
|
||||
tangentMode: 103
|
||||
|
@ -316,14 +316,14 @@ AnimationClip:
|
|||
time: 0
|
||||
value: 1
|
||||
inSlope: -0
|
||||
outSlope: 0.6666668
|
||||
outSlope: 0.5000003
|
||||
tangentMode: 69
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.15
|
||||
value: 1.1
|
||||
value: 1.075
|
||||
inSlope: Infinity
|
||||
outSlope: Infinity
|
||||
tangentMode: 103
|
||||
|
@ -332,7 +332,7 @@ AnimationClip:
|
|||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.21666667
|
||||
value: 1.05
|
||||
value: 1.0375
|
||||
inSlope: Infinity
|
||||
outSlope: Infinity
|
||||
tangentMode: 103
|
||||
|
@ -362,14 +362,14 @@ AnimationClip:
|
|||
time: 0
|
||||
value: 1
|
||||
inSlope: -0
|
||||
outSlope: -0.6666668
|
||||
outSlope: -0.4999999
|
||||
tangentMode: 69
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.15
|
||||
value: 0.9
|
||||
value: 0.925
|
||||
inSlope: Infinity
|
||||
outSlope: Infinity
|
||||
tangentMode: 103
|
||||
|
@ -378,7 +378,7 @@ AnimationClip:
|
|||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.21666667
|
||||
value: 0.95
|
||||
value: 0.9625
|
||||
inSlope: Infinity
|
||||
outSlope: Infinity
|
||||
tangentMode: 103
|
||||
|
|
Before Width: | Height: | Size: 836 KiB After Width: | Height: | Size: 836 KiB |
|
@ -16,21 +16,23 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("frogHop", "Frog Hop", "ffffff", false, false, new List<GameAction>()
|
||||
return new Minigame("frogHop", "Frog Hop", "195A23", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("bop", "Bop")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.Bop(e.beat, e.length, e["bop"]);
|
||||
instance.Bop(e.beat, e.length, e["blue"], e["orange"], e["greens"]);
|
||||
}
|
||||
},
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("bop", FrogHop.WhoBops.All, "Bop", "Set the character(s) to bop for the duration of this event."),
|
||||
}
|
||||
new Param("blue", true, "Blue Bops", "Make Blue Frog bop during this event."),
|
||||
new Param("orange", true, "Orange Bops", "Make Orange Frog bop during this event."),
|
||||
new Param("greens", true, "Group Bops", "Make the frogs in the back bop during this event."),
|
||||
},
|
||||
resizable = true,
|
||||
},
|
||||
new GameAction("count", "Count In")
|
||||
{
|
||||
|
@ -54,18 +56,29 @@ namespace HeavenStudio.Games.Loaders
|
|||
instance.Hop(e.beat);
|
||||
}
|
||||
},
|
||||
preFunctionLength = 1,
|
||||
},
|
||||
new GameAction("stop", "Stop Shaking")
|
||||
{
|
||||
preFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.Stop(e.beat);
|
||||
}
|
||||
},
|
||||
},
|
||||
new GameAction("twoshake", "Ya-hoo!")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.TwoHop(e.beat, e["spotlights"]);
|
||||
instance.TwoHop(e.beat, e["spotlights"], e["jazz"]);
|
||||
}
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."),
|
||||
new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."),
|
||||
},
|
||||
defaultLength = 4.0f,
|
||||
},
|
||||
|
@ -74,12 +87,13 @@ namespace HeavenStudio.Games.Loaders
|
|||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.ThreeHop(e.beat, e["spotlights"]);
|
||||
instance.ThreeHop(e.beat, e["spotlights"], e["jazz"]);
|
||||
}
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."),
|
||||
new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."),
|
||||
},
|
||||
defaultLength = 4.0f,
|
||||
},
|
||||
|
@ -88,31 +102,16 @@ namespace HeavenStudio.Games.Loaders
|
|||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.SpinItBoys(e.beat, e["spotlights"]);
|
||||
instance.SpinItBoys(e.beat, e["spotlights"], e["jazz"]);
|
||||
}
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."),
|
||||
new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."),
|
||||
},
|
||||
defaultLength = 4.0f,
|
||||
},
|
||||
new GameAction("spotlights", "Spotlights")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.Spotlights(e["front"], e["back"], e["dark"]);
|
||||
}
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("front", true, "Front Lights", "Enables the spotlights on the front frogs."),
|
||||
new Param("back", false, "Back Lights", "Enables the spotlights on the back frogs."),
|
||||
new Param("dark", true, "Darken Stage", "Darkens the stage, allowing the spotlights to be seen."),
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
},
|
||||
new GameAction("mouthwide", "Open Mouth (Wide)")
|
||||
{
|
||||
function = delegate {
|
||||
|
@ -147,6 +146,36 @@ namespace HeavenStudio.Games.Loaders
|
|||
defaultLength = 0.5f,
|
||||
resizable = true,
|
||||
},
|
||||
new GameAction("spotlights", "Spotlights")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.Spotlights(e["front"], e["back"], e["dark"]);
|
||||
}
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("front", true, "Front Lights", "Enables the spotlights on the front frogs."),
|
||||
new Param("back", false, "Back Lights", "Enables the spotlights on the back frogs."),
|
||||
new Param("dark", true, "Darken Stage", "Darkens the stage, allowing the spotlights to be seen."),
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
},
|
||||
new GameAction("pitching", "Enable Pitched Voices")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
||||
instance.Pitching(e["enabled"]);
|
||||
}
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("enabled", true, "Enable Pitching", "Makes the frog voices pitch up and down based on the song's tempo."),
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
},
|
||||
}
|
||||
);
|
||||
}
|
||||
|
@ -169,6 +198,7 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] public GameObject Darkness;
|
||||
[SerializeField] public GameObject SpotlightFront;
|
||||
[SerializeField] public GameObject SpotlightBack;
|
||||
[SerializeField] public SpriteRenderer Mike;
|
||||
List<ntrFrog> AllFrogs = new();
|
||||
List<ntrFrog> FrontFrogs = new();
|
||||
List<ntrFrog> BackFrogs = new();
|
||||
|
@ -183,14 +213,8 @@ namespace HeavenStudio.Games
|
|||
double startNoHop = double.MinValue;
|
||||
double startRegularHop = double.MinValue;
|
||||
|
||||
|
||||
public enum WhoBops
|
||||
{
|
||||
Front,
|
||||
Back,
|
||||
All,
|
||||
None,
|
||||
}
|
||||
float globalPitch = 1;
|
||||
bool usesGlobalePitch = false; //oops i spelled global wrong lmao
|
||||
|
||||
const int IAAltDownCat = IAMAXCAT;
|
||||
const int IAAltUpCat = IAMAXCAT + 1;
|
||||
|
@ -244,25 +268,38 @@ namespace HeavenStudio.Games
|
|||
whoToInputKTB = AllFrogs;
|
||||
}
|
||||
|
||||
public void LateUpdate()
|
||||
public void Update()
|
||||
{
|
||||
//voice pitch stuff below
|
||||
|
||||
globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
|
||||
|
||||
//whiff stuff below
|
||||
|
||||
//if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
|
||||
//{
|
||||
// PlayerFrog.Hop();
|
||||
//}
|
||||
//
|
||||
//if (PlayerInput.GetIsAction(InputAction_AltPress) && !IsExpectingInputNow(InputAction_AltPress))
|
||||
//{
|
||||
// PlayerFrog.Charge();
|
||||
//}
|
||||
//
|
||||
//if (PlayerInput.GetIsAction(InputAction_AltRelease) && !IsExpectingInputNow(InputAction_AltRelease))
|
||||
//{
|
||||
// PlayerFrog.Spin();
|
||||
//}
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
|
||||
{
|
||||
PlayerFrog.Hop();
|
||||
SoundByte.PlayOneShot("miss");
|
||||
LightMiss(true);
|
||||
}
|
||||
|
||||
if (PlayerInput.GetIsAction(InputAction_AltPress) && !IsExpectingInputNow(InputAction_AltPress) && PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
|
||||
{
|
||||
PlayerFrog.Charge();
|
||||
SoundByte.PlayOneShot("miss");
|
||||
LightMiss(true);
|
||||
}
|
||||
|
||||
if (PlayerInput.GetIsAction(InputAction_AltRelease) && !IsExpectingInputNow(InputAction_AltRelease))
|
||||
{
|
||||
PlayerFrog.Spin();
|
||||
SoundByte.PlayOneShotGame("frogHop/sigh", volume: 1.5f);
|
||||
LightMiss(true);
|
||||
}
|
||||
}
|
||||
|
||||
public void LateUpdate()
|
||||
{
|
||||
//ktb stuff below
|
||||
|
||||
if (wantHop != double.MinValue)
|
||||
|
@ -306,22 +343,21 @@ namespace HeavenStudio.Games
|
|||
//frog hop methods
|
||||
#region Frog Hop Methods
|
||||
|
||||
public void Bop(double beat, float length, int bop)
|
||||
public void Bop(double beat, float length, bool blue, bool orange, bool greens)
|
||||
{
|
||||
var bopInterp = new List<ntrFrog>();
|
||||
var FrogsToBop = new List<ntrFrog>();
|
||||
|
||||
if (blue) FrogsToBop.Add(SingerFrog);
|
||||
if (orange) FrogsToBop.Add(LeaderFrog);
|
||||
if (greens) FrogsToBop.AddRange(BackFrogs);
|
||||
|
||||
switch (bop)
|
||||
{
|
||||
case 0: bopInterp = FrontFrogs; break;
|
||||
case 1: bopInterp = BackFrogs; break;
|
||||
case 2: bopInterp = AllFrogs; break;
|
||||
default: break;
|
||||
}
|
||||
var actions = new List<BeatAction.Action>();
|
||||
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
actions.Add(new(beat + i, delegate { BopAnimation(bopInterp); }));
|
||||
actions.Add(new(beat + i, delegate { BopAnimation(FrogsToBop); }));
|
||||
}
|
||||
|
||||
BeatAction.New(this, actions);
|
||||
}
|
||||
|
||||
|
@ -336,16 +372,16 @@ namespace HeavenStudio.Games
|
|||
var sounds = new List<MultiSound.Sound>();
|
||||
|
||||
actions.Add(new(beat + 0.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1", beat + 0.0));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1", beat + 0.0, usesGlobalePitch ? globalPitch : 1));
|
||||
|
||||
actions.Add(new(beat + 1.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2", beat + 1.0));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2", beat + 1.0, usesGlobalePitch ? globalPitch : 1));
|
||||
|
||||
actions.Add(new(beat + 2.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3", beat + 2.0));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3", beat + 2.0, usesGlobalePitch ? globalPitch : 1));
|
||||
|
||||
actions.Add(new(beat + 3.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4", beat + 3.0));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4", beat + 3.0, usesGlobalePitch ? globalPitch : 1));
|
||||
|
||||
BeatAction.New(this, actions);
|
||||
MultiSound.Play(sounds);
|
||||
|
@ -358,7 +394,17 @@ namespace HeavenStudio.Games
|
|||
wantHop = beat - 1;
|
||||
}
|
||||
|
||||
public void TwoHop (double beat, bool spotlights)
|
||||
public void Stop (double beat)
|
||||
{
|
||||
keepHopping = false;
|
||||
}
|
||||
|
||||
public void Pitching(bool enabled)
|
||||
{
|
||||
usesGlobalePitch = enabled;
|
||||
}
|
||||
|
||||
public void TwoHop (double beat, bool spotlights, bool jumpinJazz)
|
||||
{
|
||||
CueCommon(beat, spotlights);
|
||||
|
||||
|
@ -367,17 +413,17 @@ namespace HeavenStudio.Games
|
|||
|
||||
//call
|
||||
actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||
actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat + 1.5); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HA", beat));
|
||||
actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 2.5 : beat + 1.5); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HA", beat, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAAI", beat + 0.5));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAAI", beat + 0.5, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_HAAI", beat + 0.5));
|
||||
|
||||
//response
|
||||
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Wide", beat); }));
|
||||
actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", beat + 3.5); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HA", beat + 2.0));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAAI", beat + 2.5));
|
||||
actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 4.5 : beat + 3.5); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HA", beat + 2.0, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAAI", beat + 2.5, usesGlobalePitch ? globalPitch : 1));
|
||||
|
||||
//inputs
|
||||
ScheduleInput(beat, 2.0, InputAction_BasicPress, PlayerHopYa, PlayerMiss, Nothing);
|
||||
|
@ -387,7 +433,7 @@ namespace HeavenStudio.Games
|
|||
MultiSound.Play(sounds);
|
||||
}
|
||||
|
||||
public void ThreeHop (double beat, bool spotlights)
|
||||
public void ThreeHop (double beat, bool spotlights, bool jumpinJazz)
|
||||
{
|
||||
CueCommon(beat, spotlights);
|
||||
|
||||
|
@ -395,23 +441,23 @@ namespace HeavenStudio.Games
|
|||
var sounds = new List<MultiSound.Sound>();
|
||||
|
||||
//call
|
||||
actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
|
||||
actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
|
||||
actions.Add(new(beat + 1.0, delegate { NPCHop(FrontFrogs, true); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat));
|
||||
actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 2.5 : beat); }));
|
||||
actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs); if (!jumpinJazz) Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
|
||||
actions.Add(new(beat + 1.0, delegate { NPCHop(FrontFrogs, true); if (!jumpinJazz) Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 0.5));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 0.5, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 0.5));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 1.0));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 1.0, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 1.0));
|
||||
|
||||
//response
|
||||
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", beat); }));
|
||||
actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", beat); }));
|
||||
actions.Add(new(beat + 3.0, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", beat); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.0));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.5));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 3.0));
|
||||
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 4.5 : beat); }));
|
||||
actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs); if (!jumpinJazz) Talk(BackFrogs, "Narrow", beat); }));
|
||||
actions.Add(new(beat + 3.0, delegate { NPCHop(BackFrogs, true); if (!jumpinJazz) Talk(BackFrogs, "Narrow", beat); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.0, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.5, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 3.0, usesGlobalePitch ? globalPitch : 1));
|
||||
|
||||
//inputs
|
||||
ScheduleInput(beat, 2.0, InputAction_BasicPress, PlayerHopYeah, PlayerMiss, Nothing);
|
||||
|
@ -422,7 +468,7 @@ namespace HeavenStudio.Games
|
|||
MultiSound.Play(sounds);
|
||||
}
|
||||
|
||||
public void SpinItBoys (double beat, bool spotlights)
|
||||
public void SpinItBoys (double beat, bool spotlights, bool jumpinJazz)
|
||||
{
|
||||
CueCommon(beat, spotlights);
|
||||
|
||||
|
@ -432,22 +478,22 @@ namespace HeavenStudio.Games
|
|||
//call
|
||||
actions.Add(new(beat + 0.0, delegate { NPCCharge(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
|
||||
actions.Add(new(beat + 1.0, delegate { NPCSpin(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_1", beat));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_2", beat + 0.5));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_LIN", beat + 1.0));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_1", beat, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_2", beat + 0.5, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_LIN", beat + 1.0, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_SPIN", beat + 1.0));
|
||||
|
||||
//response
|
||||
actions.Add(new(beat + 2.0, delegate { NPCCharge(BackFrogs); Talk(BackFrogs, "Narrow", beat); }));
|
||||
actions.Add(new(beat + 2.0, delegate { NPCCharge(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 3.0 : beat); }));
|
||||
actions.Add(new(beat + 3.0, delegate { NPCSpin(BackFrogs); Talk(BackFrogs, "Wide", beat); }));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_KURU_1", beat + 2.0));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_KURU_2", beat + 2.5));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_LIN", beat + 3.0));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_KURU_1", beat + 2.0, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_KURU_2", beat + 2.5, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_LIN", beat + 3.0, usesGlobalePitch ? globalPitch : 1));
|
||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_SPIN", beat + 3.0));
|
||||
|
||||
//inputs
|
||||
ScheduleInput(beat, 2.0, InputAction_AltPress, PlayerHopCharge, PlayerMiss, Nothing);
|
||||
ScheduleInput(beat, 3.0, InputAction_AltRelease, PlayerSpin, PlayerMiss, Nothing);
|
||||
ScheduleInput(beat, 3.0, InputAction_AltRelease, PlayerSpin, PlayerMissNoFlip, Nothing);
|
||||
|
||||
BeatAction.New(this, actions);
|
||||
MultiSound.Play(sounds);
|
||||
|
@ -472,11 +518,31 @@ namespace HeavenStudio.Games
|
|||
public void Spotlights(bool front, bool back, bool dark = true)
|
||||
{
|
||||
foreach (var a in FrontFrogs) { a.Darken(front || !dark); }
|
||||
|
||||
if (front || !dark) Mike.color = new Color(1, 1, 1, 1);
|
||||
else Mike.color = new Color(0.5f, 0.5f, 0.5f, 1);
|
||||
|
||||
Darkness.SetActive(dark);
|
||||
SpotlightFront.SetActive(front);
|
||||
SpotlightBack.SetActive(back);
|
||||
}
|
||||
|
||||
public void Talk(List<ntrFrog> FrogsToTalk, string syllable, double animEnd)
|
||||
{
|
||||
foreach (var a in FrogsToTalk) { a.Talk(syllable, animEnd); }
|
||||
}
|
||||
|
||||
public void Sing(string syllable, double animEnd, bool blue, bool orange, bool greens)
|
||||
{
|
||||
var FrogsToTalk = new List<ntrFrog>();
|
||||
|
||||
if (blue) FrogsToTalk.Add(SingerFrog);
|
||||
if (orange) FrogsToTalk.Add(LeaderFrog);
|
||||
if (greens) FrogsToTalk.AddRange(BackFrogs);
|
||||
|
||||
Talk(FrogsToTalk, syllable, animEnd);
|
||||
}
|
||||
|
||||
public void NPCHop(List<ntrFrog> FrogsToHop, bool isThisLong = false)
|
||||
{
|
||||
foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Hop(isLong: isThisLong); }
|
||||
|
@ -494,35 +560,40 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void PlayerHopNormal(PlayerActionEvent caller, float state)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_BEAT");
|
||||
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
|
||||
else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_BEAT");
|
||||
PlayerHop();
|
||||
}
|
||||
|
||||
public void PlayerHopYa(PlayerActionEvent caller, float state)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HA");
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HA", pitch: usesGlobalePitch ? globalPitch : 1);
|
||||
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
|
||||
else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
|
||||
PlayerHop();
|
||||
}
|
||||
|
||||
public void PlayerHopHoo(PlayerActionEvent caller, float state)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAAI");
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_HAAI");
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAAI", pitch: usesGlobalePitch ? globalPitch : 1);
|
||||
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
|
||||
else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_HAAI");
|
||||
PlayerHop(true);
|
||||
}
|
||||
|
||||
public void PlayerHopYeah(PlayerActionEvent caller, float state)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI");
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI", pitch: usesGlobalePitch ? globalPitch : 1);
|
||||
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
|
||||
else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
|
||||
PlayerHop();
|
||||
}
|
||||
|
||||
public void PlayerHopYeahAccent(PlayerActionEvent caller, float state)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI");
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI", pitch: usesGlobalePitch ? globalPitch : 1);
|
||||
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
|
||||
else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
|
||||
PlayerHop(true);
|
||||
}
|
||||
|
||||
|
@ -538,43 +609,45 @@ namespace HeavenStudio.Games
|
|||
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_1", beat),
|
||||
new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_2", beat + 0.5)
|
||||
new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_1", beat, usesGlobalePitch ? globalPitch : 1),
|
||||
new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_2", beat + 0.5, usesGlobalePitch ? globalPitch : 1)
|
||||
});
|
||||
|
||||
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
|
||||
globalAnimSide *= -1;
|
||||
PlayerFrog.Charge(globalAnimSide);
|
||||
}
|
||||
|
||||
public void PlayerSpin(PlayerActionEvent caller, float state)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_LIN");
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_LIN", pitch: usesGlobalePitch ? globalPitch : 1);
|
||||
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(); }
|
||||
PlayerFrog.Spin();
|
||||
}
|
||||
|
||||
public void PlayerMiss(PlayerActionEvent caller)
|
||||
{
|
||||
globalAnimSide *= -1;
|
||||
LightMiss();
|
||||
|
||||
if (globalAnimSide > 0) PlayerFrog.Bump();
|
||||
}
|
||||
|
||||
public void PlayerMissNoFlip(PlayerActionEvent caller)
|
||||
{
|
||||
LightMiss();
|
||||
PlayerFrog.Bump();
|
||||
}
|
||||
|
||||
public void LightMiss(bool whiff = false, bool sweat = false)
|
||||
{
|
||||
if (whiff) ScoreMiss(0.5f);
|
||||
if (sweat) PlayerFrog.Sweat();
|
||||
foreach (var a in OtherFrogs) { a.Glare(); }
|
||||
}
|
||||
|
||||
public void Nothing(PlayerActionEvent caller) { }
|
||||
|
||||
public void Talk(List<ntrFrog> FrogsToTalk, string syllable, double animEnd)
|
||||
{
|
||||
foreach (var a in FrogsToTalk) { a.Talk(syllable, animEnd); }
|
||||
}
|
||||
|
||||
public void Sing(string syllable, double animEnd, bool blue, bool orange, bool greens)
|
||||
{
|
||||
var FrogsToTalk = new List<ntrFrog>();
|
||||
|
||||
if (blue) FrogsToTalk.Add(SingerFrog);
|
||||
if (orange) FrogsToTalk.Add(LeaderFrog);
|
||||
if (greens) FrogsToTalk.AddRange(BackFrogs);
|
||||
|
||||
Talk(FrogsToTalk, syllable, animEnd);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -14,10 +14,12 @@ namespace HeavenStudio.Games.Scripts_FrogHop
|
|||
|
||||
[SerializeField] public Animator FrogAnim;
|
||||
[SerializeField] public List<SpriteRenderer> SpriteParts = new();
|
||||
[SerializeField] public Transform MissFace;
|
||||
|
||||
[NonSerialized] public int animSide = -1;
|
||||
[NonSerialized] public float scaleConstant = 1;
|
||||
[NonSerialized] public string loopAnim = null;
|
||||
[NonSerialized] public bool isBumped = false;
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -37,6 +39,7 @@ namespace HeavenStudio.Games.Scripts_FrogHop
|
|||
public void Bop()
|
||||
{
|
||||
FrogAnim.DoScaledAnimationAsync("Bop", 0.5f, animLayer: 0);
|
||||
isBumped = false;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
|
@ -46,6 +49,13 @@ namespace HeavenStudio.Games.Scripts_FrogHop
|
|||
|
||||
public void Talk(string type, double animEnd)
|
||||
{
|
||||
SpriteRenderer isMissing = null;
|
||||
if (MissFace != null)
|
||||
{
|
||||
isMissing = MissFace.GetComponent<SpriteRenderer>();
|
||||
if (isMissing.enabled) return;
|
||||
}
|
||||
|
||||
loopAnim = type;
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{ new BeatAction.Action(animEnd, delegate { FrogAnim.DoScaledAnimationAsync("Talk" + type, 0.5f, 0.5f, 1); loopAnim = null; }) });
|
||||
|
@ -57,6 +67,8 @@ namespace HeavenStudio.Games.Scripts_FrogHop
|
|||
|
||||
FrogAnim.transform.localScale = new Vector3(animSide * scaleConstant, scaleConstant, 1);
|
||||
FrogAnim.DoScaledAnimationAsync(isLong ? "LongHop" : "Hop", 0.5f, animLayer: 0);
|
||||
|
||||
isBumped = false;
|
||||
}
|
||||
|
||||
public void Charge(int side = 0)
|
||||
|
@ -65,17 +77,47 @@ namespace HeavenStudio.Games.Scripts_FrogHop
|
|||
|
||||
FrogAnim.transform.localScale = new Vector3(animSide * scaleConstant, scaleConstant, 1);
|
||||
FrogAnim.DoScaledAnimationAsync("Charge", 0.5f, animLayer: 0);
|
||||
|
||||
isBumped = false;
|
||||
}
|
||||
|
||||
public void Spin()
|
||||
{
|
||||
FrogAnim.DoScaledAnimationAsync("Spin", 0.5f, animLayer: 0);
|
||||
|
||||
isBumped = false;
|
||||
}
|
||||
|
||||
public void Glare()
|
||||
{
|
||||
FrogAnim.DoScaledAnimationAsync("Glare", 0.5f, 0.5f, 1);
|
||||
}
|
||||
|
||||
public void Sweat()
|
||||
{
|
||||
FrogAnim.DoScaledAnimationAsync("Sweat", 0.5f, 0.5f, animLayer: 2);
|
||||
}
|
||||
|
||||
public void Bump()
|
||||
{
|
||||
if (!isBumped)
|
||||
{
|
||||
isBumped = true;
|
||||
FrogAnim.transform.localScale = new Vector3(scaleConstant, scaleConstant, 1);
|
||||
|
||||
FrogAnim.DoScaledAnimationAsync("Ouch", 0.5f, 0.5f, 1);
|
||||
FrogAnim.DoScaledAnimationAsync("Bump", 0.5f, animLayer: 0);
|
||||
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_MISS");
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_MISS_BOING");
|
||||
}
|
||||
}
|
||||
|
||||
public void SwapSide(int side)
|
||||
{
|
||||
if (side != 0) animSide = side;
|
||||
else animSide *= -1;
|
||||
if (MissFace != null) MissFace.localScale = new Vector3(animSide, 1, 1);
|
||||
}
|
||||
|
||||
public void Darken(bool reverse = false)
|
||||
|
|
Loading…
Reference in a new issue