epilogue screen
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GameObject:
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|
@ -231,16 +231,17 @@ namespace HeavenStudio
|
|||
Util.SoundByte.PauseOneShots();
|
||||
}
|
||||
|
||||
public void Stop(double time)
|
||||
public void Stop(double beat)
|
||||
{
|
||||
if (absTimeAdjust != 0)
|
||||
{
|
||||
Debug.Log($"Last playthrough had a dsp (audio) drift of {absTimeAdjust}.\nConsider increasing audio buffer size if audio distortion was present.");
|
||||
}
|
||||
this.time = time;
|
||||
songPosBeat = beat;
|
||||
|
||||
time = GetSongPosFromBeat(beat);
|
||||
songPos = time;
|
||||
songPosBeat = 0;
|
||||
|
||||
absTimeAdjust = 0;
|
||||
|
||||
isPlaying = false;
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ using UnityEngine.UI;
|
|||
using TMPro;
|
||||
using Jukebox;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Networking;
|
||||
using HeavenStudio.Games;
|
||||
using HeavenStudio.InputSystem;
|
||||
|
||||
|
|
@ -79,6 +80,7 @@ namespace HeavenStudio
|
|||
[SerializeField] AudioClip rankNg, rankOk, rankHi;
|
||||
[SerializeField] AudioClip musNgStart, musOkStart, musHiStart;
|
||||
[SerializeField] AudioClip musNg, musOk, musHi;
|
||||
[SerializeField] AudioClip jglNg, jglOk, jglHi;
|
||||
|
||||
[Header("References")]
|
||||
[SerializeField] TMP_Text header;
|
||||
|
|
@ -88,13 +90,18 @@ namespace HeavenStudio
|
|||
[SerializeField] TMP_Text barText;
|
||||
[SerializeField] Slider barSlider;
|
||||
|
||||
[SerializeField] TMP_Text epilogueMessage;
|
||||
[SerializeField] Image epilogueImage;
|
||||
[SerializeField] AspectRatioFitter epilogueFitter;
|
||||
|
||||
[SerializeField] GameObject bg;
|
||||
[SerializeField] GameObject rankLogo;
|
||||
[SerializeField] Animator rankAnim;
|
||||
[SerializeField] CanvasScaler scaler;
|
||||
[SerializeField] Animator canvasAnim;
|
||||
|
||||
AudioSource audioSource;
|
||||
bool twoMessage = false, barStarted = false, didRank = false;
|
||||
bool twoMessage = false, barStarted = false, didRank = false, didEpilogue = false;
|
||||
float barTime = 0, barStartTime = float.MaxValue;
|
||||
|
||||
public void PrepareJudgement()
|
||||
|
|
@ -131,6 +138,60 @@ namespace HeavenStudio
|
|||
message2.gameObject.SetActive(false);
|
||||
message0.text = " ";
|
||||
}
|
||||
|
||||
string imagePath = "";
|
||||
string imageName = "";
|
||||
EntityTypes.Resource? imageResource;
|
||||
if (judgementInfo.finalScore < Minigame.rankOkThreshold)
|
||||
{
|
||||
imageResource = playedBeatmap != null ? playedBeatmap["epilogue_ng_res"] : null;
|
||||
}
|
||||
else if (judgementInfo.finalScore < Minigame.rankHiThreshold)
|
||||
{
|
||||
imageResource = playedBeatmap != null ? playedBeatmap["epilogue_ok_res"] : null;
|
||||
}
|
||||
else
|
||||
{
|
||||
imageResource = playedBeatmap != null ? playedBeatmap["epilogue_hi_res"] : null;
|
||||
}
|
||||
|
||||
if (imageResource != null)
|
||||
{
|
||||
imagePath = imageResource.Value.path;
|
||||
imageName = imageResource.Value.name;
|
||||
try
|
||||
{
|
||||
string fsPath = RiqFileHandler.GetResourcePath(imageName, imagePath);
|
||||
// fetch the image using UnityWebRequest
|
||||
StartCoroutine(LoadImage(fsPath));
|
||||
}
|
||||
catch (System.IO.DirectoryNotFoundException)
|
||||
{
|
||||
Debug.Log("image resource doesn't exist, using blank placeholder");
|
||||
epilogueImage.sprite = null;
|
||||
epilogueFitter.aspectRatio = 16f / 9f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator LoadImage(string path)
|
||||
{
|
||||
UnityWebRequest www = UnityWebRequestTexture.GetTexture("file://" + path);
|
||||
yield return www.SendWebRequest();
|
||||
|
||||
if (www.result == UnityWebRequest.Result.ConnectionError)
|
||||
{
|
||||
Debug.Log(www.error);
|
||||
epilogueImage.sprite = null;
|
||||
epilogueFitter.aspectRatio = 16f / 9f;
|
||||
}
|
||||
else
|
||||
{
|
||||
Texture2D texture = DownloadHandlerTexture.GetContent(www);
|
||||
epilogueImage.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
|
||||
epilogueImage.preserveAspect = true;
|
||||
epilogueFitter.aspectRatio = (float)texture.width / (float)texture.height;
|
||||
}
|
||||
}
|
||||
|
||||
public void ShowMessage0()
|
||||
|
|
@ -197,7 +258,6 @@ namespace HeavenStudio
|
|||
rankAnim.Play("Hi");
|
||||
audioSource.PlayOneShot(rankHi);
|
||||
}
|
||||
didRank = true;
|
||||
}
|
||||
|
||||
public void StartRankMusic()
|
||||
|
|
@ -223,6 +283,7 @@ namespace HeavenStudio
|
|||
audioSource.loop = true;
|
||||
audioSource.PlayScheduled(AudioSettings.dspTime + musHiStart.length);
|
||||
}
|
||||
didRank = true;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
|
|
@ -247,9 +308,32 @@ namespace HeavenStudio
|
|||
InputController currentController = PlayerInput.GetInputController(1);
|
||||
if (currentController.GetLastButtonDown() > 0)
|
||||
{
|
||||
if (didRank)
|
||||
if (didRank && !didEpilogue)
|
||||
{
|
||||
// start the sequence for epilogue
|
||||
canvasAnim.Play("EpilogueOpen");
|
||||
audioSource.Stop();
|
||||
if (judgementInfo.finalScore < Minigame.rankOkThreshold)
|
||||
{
|
||||
epilogueMessage.text = playedBeatmap != null ? playedBeatmap["epilogue_ng"] : "Try Again picture";
|
||||
audioSource.PlayOneShot(jglNg);
|
||||
}
|
||||
else if (judgementInfo.finalScore < Minigame.rankHiThreshold)
|
||||
{
|
||||
epilogueMessage.text = playedBeatmap != null ? playedBeatmap["epilogue_ok"] : "OK picture";
|
||||
audioSource.PlayOneShot(jglOk);
|
||||
}
|
||||
else
|
||||
{
|
||||
epilogueMessage.text = playedBeatmap != null ? playedBeatmap["epilogue_hi"] : "Superb picture";
|
||||
audioSource.PlayOneShot(jglHi);
|
||||
}
|
||||
didEpilogue = true;
|
||||
}
|
||||
else if (didEpilogue)
|
||||
{
|
||||
audioSource.Stop();
|
||||
RiqFileHandler.ClearCache();
|
||||
GlobalGameManager.LoadScene("Title", 0.35f, 0.5f);
|
||||
}
|
||||
else if (barStarted)
|
||||
|
|
|
|||
|
|
@ -0,0 +1,125 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.Networking;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
|
||||
using SFB;
|
||||
using Jukebox;
|
||||
using TMPro;
|
||||
using System.Collections;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class ImageChartResourcePrefab : RemixPropertyPrefab
|
||||
{
|
||||
[Header("Image Resource")]
|
||||
[Space(10)]
|
||||
[SerializeField] Button uploadButton;
|
||||
[SerializeField] Image imagePreview;
|
||||
|
||||
string resourcePath;
|
||||
string resourceName;
|
||||
|
||||
new public void SetProperties(RemixPropertiesDialog diag, string propertyName, object type, string caption)
|
||||
{
|
||||
InitProperties(diag, propertyName, caption);
|
||||
|
||||
EntityTypes.Resource resource = (EntityTypes.Resource) parameterManager.chart[propertyName];
|
||||
resourcePath = resource.path;
|
||||
resourceName = resource.name;
|
||||
if (resourcePath != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
string fsPath = RiqFileHandler.GetResourcePath(resourceName, resourcePath);
|
||||
// fetch the image using UnityWebRequest
|
||||
parameterManager.StartCoroutine(LoadImage(fsPath));
|
||||
}
|
||||
catch (System.IO.DirectoryNotFoundException)
|
||||
{
|
||||
Debug.Log("image resource doesn't exist, using blank placeholder");
|
||||
imagePreview.sprite = null;
|
||||
}
|
||||
}
|
||||
|
||||
uploadButton.onClick.AddListener(
|
||||
() =>
|
||||
{
|
||||
UploadImage();
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
private void UploadImage()
|
||||
{
|
||||
var extensions = new[]
|
||||
{
|
||||
new ExtensionFilter("Image Files", "png", "jpg", "jpeg" ),
|
||||
};
|
||||
|
||||
StandaloneFileBrowser.OpenFilePanelAsync("Open Image", "", extensions, false, (string[] paths) =>
|
||||
{
|
||||
var path = Path.Combine(paths);
|
||||
if (path == string.Empty)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// fetch the image using UnityWebRequest
|
||||
StartCoroutine(UploadImage(path));
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
Debug.LogError($"Error uploading image: {e.Message}");
|
||||
GlobalGameManager.ShowErrorMessage("Error Uploading Image", e.Message + "\n\n" + e.StackTrace);
|
||||
return;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
IEnumerator LoadImage(string path)
|
||||
{
|
||||
UnityWebRequest www = UnityWebRequestTexture.GetTexture("file://" + path);
|
||||
yield return www.SendWebRequest();
|
||||
|
||||
if (www.result == UnityWebRequest.Result.ConnectionError)
|
||||
{
|
||||
Debug.Log(www.error);
|
||||
imagePreview.sprite = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
Texture2D texture = DownloadHandlerTexture.GetContent(www);
|
||||
imagePreview.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
|
||||
imagePreview.preserveAspect = true;
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator UploadImage(string path)
|
||||
{
|
||||
UnityWebRequest www = UnityWebRequestTexture.GetTexture("file://" + path);
|
||||
yield return www.SendWebRequest();
|
||||
|
||||
if (www.result == UnityWebRequest.Result.ConnectionError)
|
||||
{
|
||||
Debug.Log(www.error);
|
||||
imagePreview.sprite = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
Texture2D texture = DownloadHandlerTexture.GetContent(www);
|
||||
imagePreview.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
|
||||
imagePreview.preserveAspect = true;
|
||||
RiqFileHandler.AddResource(path, resourceName, resourcePath);
|
||||
Debug.Log("Uploaded image successfully!");
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1543b6414667350478cffeb9243f308c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -28,6 +28,7 @@ namespace HeavenStudio.Editor
|
|||
[SerializeField] public GameObject DropdownP;
|
||||
[SerializeField] public GameObject ColorP;
|
||||
[SerializeField] public GameObject StringP;
|
||||
[SerializeField] public GameObject ImageP;
|
||||
|
||||
[Header("Layout Prefabs")]
|
||||
[SerializeField] public GameObject DividerP;
|
||||
|
|
|
|||
|
|
@ -17,6 +17,7 @@ namespace HeavenStudio.Editor
|
|||
[SerializeField] private GameObject DropdownP;
|
||||
[SerializeField] private GameObject ColorP;
|
||||
[SerializeField] private GameObject StringP;
|
||||
[SerializeField] private GameObject ImageP;
|
||||
|
||||
[Header("Layout Prefabs")]
|
||||
[SerializeField] private GameObject DividerP;
|
||||
|
|
@ -84,6 +85,21 @@ namespace HeavenStudio.Editor
|
|||
var property = input.GetComponent<StringChartPropertyPrefab>();
|
||||
property.SetProperties(diag, propertyName, type, caption);
|
||||
}
|
||||
else if (objType == typeof(EntityTypes.Resource))
|
||||
{
|
||||
switch (((EntityTypes.Resource)type).type)
|
||||
{
|
||||
case EntityTypes.Resource.ResourceType.Image:
|
||||
prefab = diag.ImageP;
|
||||
input = InitPrefab(prefab, tooltip);
|
||||
var property = input.GetComponent<ImageChartResourcePrefab>();
|
||||
property.SetProperties(diag, propertyName, type, caption);
|
||||
break;
|
||||
default:
|
||||
Debug.LogError("Can't make property interface of type: " + type.GetType());
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Can't make property interface of type: " + type.GetType());
|
||||
|
|
|
|||
|
|
@ -82,6 +82,14 @@ namespace HeavenStudio
|
|||
|
||||
{"resultrepeat_hi", "You followed the example well."}, // "Superb" message for call-and-response games (two-liner)
|
||||
{"resultrepeat_ng", "Next time, follow the example better."}, // "Try Again" message for call-and-response games (two-liner)
|
||||
|
||||
{"epilogue_hi", "Superb picture"}, // epilogue "Superb" message
|
||||
{"epilogue_ok", "OK picture"}, // epilogue "OK" message
|
||||
{"epilogue_ng", "Try Again picture"}, // epilogue "Try Again" message
|
||||
|
||||
{"epilogue_hi_res", new EntityTypes.Resource(EntityTypes.Resource.ResourceType.Image, "Images/Epilogue/", "Hi")}, // epilogue "Superb" image resource path
|
||||
{"epilogue_ok_res", new EntityTypes.Resource(EntityTypes.Resource.ResourceType.Image, "Images/Epilogue/", "Ok")}, // epilogue "OK" image resource path
|
||||
{"epilogue_ng_res", new EntityTypes.Resource(EntityTypes.Resource.ResourceType.Image, "Images/Epilogue/", "Ng")}, // epilogue "Try Again" image resource path
|
||||
};
|
||||
|
||||
static Dictionary<string, object> tempoChangeModel = new()
|
||||
|
|
@ -252,6 +260,8 @@ namespace HeavenStudio
|
|||
e.dynamicData[param.propertyName] = (int)e[param.propertyName];
|
||||
else if (type == typeof(EntityTypes.Float))
|
||||
e.dynamicData[param.propertyName] = (float)e[param.propertyName];
|
||||
else if (type == typeof(EntityTypes.Resource))
|
||||
e.dynamicData[param.propertyName] = (EntityTypes.Resource)e[param.propertyName];
|
||||
else if (type.IsEnum)
|
||||
{
|
||||
if (pType == typeof(string))
|
||||
|
|
@ -306,10 +316,19 @@ namespace HeavenStudio
|
|||
//go thru each property of the model beatmap and add any missing keyvalue pair
|
||||
foreach (var prop in propertiesModel)
|
||||
{
|
||||
var mType = propertiesModel[prop.Key].GetType();
|
||||
if (!data.properties.ContainsKey(prop.Key))
|
||||
{
|
||||
data.properties.Add(prop.Key, prop.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
// convert all JObjects to their respective types
|
||||
if (data.properties[prop.Key].GetType() == typeof(Newtonsoft.Json.Linq.JObject))
|
||||
{
|
||||
data.properties[prop.Key] = (data.properties[prop.Key] as Newtonsoft.Json.Linq.JObject).ToObject(mType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
|
|
|
|||
|
|
@ -36,5 +36,26 @@ namespace HeavenStudio
|
|||
this.max = max;
|
||||
}
|
||||
}
|
||||
|
||||
public struct Resource
|
||||
{
|
||||
public enum ResourceType
|
||||
{
|
||||
Image,
|
||||
Audio,
|
||||
MSMD
|
||||
}
|
||||
|
||||
public string path;
|
||||
public string name;
|
||||
public ResourceType type;
|
||||
|
||||
public Resource(ResourceType type, string path, string name)
|
||||
{
|
||||
this.type = type;
|
||||
this.path = path;
|
||||
this.name = name;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -22,7 +22,7 @@
|
|||
"com.unity.nuget.newtonsoft-json": "3.2.1",
|
||||
"jillejr.newtonsoft.json-for-unity.converters": "1.5.1"
|
||||
},
|
||||
"hash": "85455ad4366a9153273ba039ebd43f2e00544bf6"
|
||||
"hash": "a1a30e76446c87ec9780a8006a0b425bbcced84b"
|
||||
},
|
||||
"com.sr4dev.unity-spriteassist": {
|
||||
"version": "https://github.com/sr4dev/Unity-SpriteAssist.git?path=Assets/SpriteAssist",
|
||||
|
|
|
|||
Loading…
Reference in a new issue