Kitties Clap Animations and Inverse Spawn
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Clap1
|
||||
m_Speed: 1
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m_CycleOffset: 0
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||||
m_Transitions:
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- {fileID: -6180216540232657607}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 012c83d7b1583bc4492d255ab664d1b8, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &4006658929380800863
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AnimatorState:
|
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: ClapFail
|
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m_Speed: 1
|
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m_CycleOffset: 0
|
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m_Transitions:
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- {fileID: -4859702663337206958}
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m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 72d1c00bdb2fb724996ce558a3b4efdf, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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||||
m_TimeParameter:
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||||
--- !u!1101 &6452637951331110214
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
|
@ -122,3 +281,52 @@ AnimatorState:
|
|||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
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m_TimeParameter:
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--- !u!1102 &9150623838022980312
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
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m_Name: ClapBarely
|
||||
m_Speed: 1
|
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m_CycleOffset: 0
|
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m_Transitions:
|
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- {fileID: 9214954237860615222}
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m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
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m_IKOnFeet: 0
|
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m_WriteDefaultValues: 1
|
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m_Mirror: 0
|
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m_SpeedParameterActive: 0
|
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
|
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 8d9026dd792c9274c8c36325537b963f, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
|
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m_CycleOffsetParameter:
|
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m_TimeParameter:
|
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--- !u!1101 &9214954237860615222
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
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m_Name:
|
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m_Conditions: []
|
||||
m_DstStateMachine: {fileID: 0}
|
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m_DstState: {fileID: 7444453054908554979}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0
|
||||
m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -70,7 +70,7 @@ TextureImporter:
|
|||
second: kittiesSpinFail_1
|
||||
- first:
|
||||
213: -3928410681875221782
|
||||
second: kittiesSpinFail_2
|
||||
second: kittiesClapMiss
|
||||
- first:
|
||||
213: -9147522927102976589
|
||||
second: kittiesPopInLine
|
||||
|
@ -548,7 +548,7 @@ TextureImporter:
|
|||
y: 2941
|
||||
width: 455
|
||||
height: 570
|
||||
alignment: 0
|
||||
alignment: 9
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
|
@ -674,8 +674,8 @@ TextureImporter:
|
|||
y: 2388
|
||||
width: 455
|
||||
height: 556
|
||||
alignment: 0
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
alignment: 9
|
||||
pivot: {x: 0.5, y: 0.55}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
|
@ -695,8 +695,8 @@ TextureImporter:
|
|||
y: 2388
|
||||
width: 455
|
||||
height: 539
|
||||
alignment: 0
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
alignment: 9
|
||||
pivot: {x: 0.5, y: 0.55}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
|
@ -716,8 +716,8 @@ TextureImporter:
|
|||
y: 2388
|
||||
width: 455
|
||||
height: 553
|
||||
alignment: 0
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
alignment: 9
|
||||
pivot: {x: 0.465, y: 0.55}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
|
@ -814,7 +814,7 @@ TextureImporter:
|
|||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: kittiesSpinFail_2
|
||||
name: kittiesClapMiss
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 3053
|
||||
|
|
|
@ -36,6 +36,7 @@ namespace HeavenStudio.Games.Scripts_Kitties
|
|||
if (PlayerInput.Pressed() && canClap && !Kitties.instance.IsExpectingInputNow(InputType.STANDARD_DOWN))
|
||||
{
|
||||
Jukebox.PlayOneShot("miss");
|
||||
anim.Play("ClapFail", 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -49,14 +50,20 @@ namespace HeavenStudio.Games.Scripts_Kitties
|
|||
{
|
||||
if (state >= 1f || state <= -1f)
|
||||
{ //todo: proper near miss feedback
|
||||
Jukebox.PlayOneShotGame("kitties/clapMiss1");
|
||||
Jukebox.PlayOneShotGame("kitties/ClapMiss1");
|
||||
Jukebox.PlayOneShotGame("kitties/tink");
|
||||
anim.Play("Clap1", 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
Jukebox.PlayOneShotGame("kitties/clap1");
|
||||
anim.Play("Clap1", 0, 0);
|
||||
}
|
||||
}
|
||||
public void ClapMissOne(PlayerActionEvent Caller)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("kitties/clapMiss1");
|
||||
Jukebox.PlayOneShotGame("kitties/ClapMiss1");
|
||||
anim.Play("ClapMiss", 0, 0);
|
||||
}
|
||||
public void ClapEmpty(PlayerActionEvent Caller)
|
||||
{
|
||||
|
@ -65,12 +72,23 @@ namespace HeavenStudio.Games.Scripts_Kitties
|
|||
|
||||
public void ClapSuccessTwo(PlayerActionEvent Caller, float state)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("kitties/clap2");
|
||||
if (state >= 1f || state <= -1f)
|
||||
{ //todo: proper near miss feedback
|
||||
Jukebox.PlayOneShotGame("kitties/ClapMiss2");
|
||||
Jukebox.PlayOneShotGame("kitties/tink");
|
||||
anim.Play("Clap1", 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
Jukebox.PlayOneShotGame("kitties/clap2");
|
||||
anim.Play("Clap2", 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void ClapMissTwo(PlayerActionEvent Caller)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("kitties/clapMiss2");
|
||||
Jukebox.PlayOneShotGame("kitties/ClapMiss2");
|
||||
anim.Play("ClapMiss", 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -14,7 +14,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new GameAction("clap", "Cat Clap")
|
||||
{
|
||||
function = delegate { Kitties.instance.Clap(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle"],
|
||||
function = delegate { Kitties.instance.Clap(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle1"],
|
||||
eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
|
||||
|
||||
defaultLength = 4f,
|
||||
|
@ -22,7 +22,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"),
|
||||
new Param("toggle", false, "Mice", "Replaces kitties as mice"),
|
||||
new Param("toggle", false, "Invert Direction", "Inverts the direction they clap in"),
|
||||
new Param("toggle1", false, "Invert Direction", "Inverts the direction they clap in"),
|
||||
}
|
||||
},
|
||||
|
||||
|
@ -44,6 +44,8 @@ namespace HeavenStudio.Games
|
|||
public CtrTeppanPlayer player;
|
||||
public Animator[] kitties;
|
||||
public GameObject[] Cats;
|
||||
|
||||
private bool isSpawned = false;
|
||||
public enum SpawnType
|
||||
{
|
||||
Straight,
|
||||
|
@ -65,7 +67,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
}
|
||||
|
||||
public void Clap(bool isMice, bool isRightToLeft, float beat, int type = (int)SpawnType.Straight)
|
||||
public void Clap(bool isMice, bool isInverse, float beat, int type)
|
||||
{
|
||||
player.ScheduleClap(beat);
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
|
@ -75,17 +77,21 @@ namespace HeavenStudio.Games
|
|||
});
|
||||
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Spawn(type, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse);}),
|
||||
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("Clap1", 0, 0);}),
|
||||
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("Clap2", 0, 0);}),
|
||||
});
|
||||
|
||||
BeatAction.New(Cats[1], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1);}),
|
||||
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse);}),
|
||||
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("Clap1", 0, 0);}),
|
||||
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("Clap2", 0, 0);}),
|
||||
});
|
||||
|
||||
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2);}),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse);}),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
|
||||
});
|
||||
|
||||
|
@ -102,10 +108,48 @@ namespace HeavenStudio.Games
|
|||
});
|
||||
}
|
||||
|
||||
public void Spawn(int pos, int catNum)
|
||||
public void Spawn(int pos, int catNum, bool isMice, bool isInverse)
|
||||
{
|
||||
|
||||
switch(pos)
|
||||
{
|
||||
case 0:
|
||||
|
||||
if (!isInverse)
|
||||
{
|
||||
Cats[0].transform.position = new Vector3(-5.11f, -0.5f, 0f);
|
||||
Cats[1].transform.position = new Vector3(.32f, -0.5f, 0f);
|
||||
Cats[2].transform.position = new Vector3(5.75f, -0.5f, 0f);
|
||||
|
||||
for (int x = 0; x < 3; x++)
|
||||
{
|
||||
Cats[catNum].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = true;
|
||||
Cats[catNum].transform.GetChild(1).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Cats[0].transform.position = new Vector3(5.75f, -0.5f, 0f);
|
||||
Cats[1].transform.position = new Vector3(.32f, -0.5f, 0f);
|
||||
Cats[2].transform.position = new Vector3(-5.11f, -0.5f, 0f);
|
||||
|
||||
for (int x = 0; x < 3; x++)
|
||||
{
|
||||
Cats[catNum].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = false;
|
||||
Cats[catNum].transform.GetChild(1).gameObject.transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
Cats[catNum].transform.GetChild(0).gameObject.SetActive(true);
|
||||
kitties[catNum].Play("PopIn", 0, 0);
|
||||
}
|
||||
|
||||
public void SpawnPosition(int pos, int catNum, bool isInverse)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue