Kitties Clap Animations and Inverse Spawn

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Bhaos 2023-01-18 21:01:11 -06:00
parent eefc8afa0e
commit 16ac457a0d
18 changed files with 2629 additions and 297 deletions

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AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: ClapFail
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: -4859702663337206958}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
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AnimatorStateTransition:
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@ -122,3 +281,52 @@ AnimatorState:
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AnimatorState:
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m_Name: ClapBarely
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m_PrefabAsset: {fileID: 0}
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m_DstState: {fileID: 7444453054908554979}
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m_Mute: 0
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File diff suppressed because it is too large Load diff

View file

@ -70,7 +70,7 @@ TextureImporter:
second: kittiesSpinFail_1
- first:
213: -3928410681875221782
second: kittiesSpinFail_2
second: kittiesClapMiss
- first:
213: -9147522927102976589
second: kittiesPopInLine
@ -548,7 +548,7 @@ TextureImporter:
y: 2941
width: 455
height: 570
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alignment: 9
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
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@ -674,8 +674,8 @@ TextureImporter:
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physicsShape: []
@ -695,8 +695,8 @@ TextureImporter:
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border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@ -814,7 +814,7 @@ TextureImporter:
edges: []
weights: []
- serializedVersion: 2
name: kittiesSpinFail_2
name: kittiesClapMiss
rect:
serializedVersion: 2
x: 3053

View file

@ -36,6 +36,7 @@ namespace HeavenStudio.Games.Scripts_Kitties
if (PlayerInput.Pressed() && canClap && !Kitties.instance.IsExpectingInputNow(InputType.STANDARD_DOWN))
{
Jukebox.PlayOneShot("miss");
anim.Play("ClapFail", 0, 0);
}
}
@ -49,14 +50,20 @@ namespace HeavenStudio.Games.Scripts_Kitties
{
if (state >= 1f || state <= -1f)
{ //todo: proper near miss feedback
Jukebox.PlayOneShotGame("kitties/clapMiss1");
Jukebox.PlayOneShotGame("kitties/ClapMiss1");
Jukebox.PlayOneShotGame("kitties/tink");
anim.Play("Clap1", 0, 0);
}
else
{
Jukebox.PlayOneShotGame("kitties/clap1");
anim.Play("Clap1", 0, 0);
}
}
public void ClapMissOne(PlayerActionEvent Caller)
{
Jukebox.PlayOneShotGame("kitties/clapMiss1");
Jukebox.PlayOneShotGame("kitties/ClapMiss1");
anim.Play("ClapMiss", 0, 0);
}
public void ClapEmpty(PlayerActionEvent Caller)
{
@ -65,12 +72,23 @@ namespace HeavenStudio.Games.Scripts_Kitties
public void ClapSuccessTwo(PlayerActionEvent Caller, float state)
{
Jukebox.PlayOneShotGame("kitties/clap2");
if (state >= 1f || state <= -1f)
{ //todo: proper near miss feedback
Jukebox.PlayOneShotGame("kitties/ClapMiss2");
Jukebox.PlayOneShotGame("kitties/tink");
anim.Play("Clap1", 0, 0);
}
else
{
Jukebox.PlayOneShotGame("kitties/clap2");
anim.Play("Clap2", 0, 0);
}
}
public void ClapMissTwo(PlayerActionEvent Caller)
{
Jukebox.PlayOneShotGame("kitties/clapMiss2");
Jukebox.PlayOneShotGame("kitties/ClapMiss2");
anim.Play("ClapMiss", 0, 0);
}
}
}

View file

@ -14,7 +14,7 @@ namespace HeavenStudio.Games.Loaders
{
new GameAction("clap", "Cat Clap")
{
function = delegate { Kitties.instance.Clap(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle"],
function = delegate { Kitties.instance.Clap(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle1"],
eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
defaultLength = 4f,
@ -22,7 +22,7 @@ namespace HeavenStudio.Games.Loaders
{
new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"),
new Param("toggle", false, "Mice", "Replaces kitties as mice"),
new Param("toggle", false, "Invert Direction", "Inverts the direction they clap in"),
new Param("toggle1", false, "Invert Direction", "Inverts the direction they clap in"),
}
},
@ -44,6 +44,8 @@ namespace HeavenStudio.Games
public CtrTeppanPlayer player;
public Animator[] kitties;
public GameObject[] Cats;
private bool isSpawned = false;
public enum SpawnType
{
Straight,
@ -65,7 +67,7 @@ namespace HeavenStudio.Games
}
public void Clap(bool isMice, bool isRightToLeft, float beat, int type = (int)SpawnType.Straight)
public void Clap(bool isMice, bool isInverse, float beat, int type)
{
player.ScheduleClap(beat);
MultiSound.Play(new MultiSound.Sound[] {
@ -75,17 +77,21 @@ namespace HeavenStudio.Games
});
BeatAction.New(Cats[0], new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Spawn(type, 0);}),
new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse);}),
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("Clap1", 0, 0);}),
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("Clap2", 0, 0);}),
});
BeatAction.New(Cats[1], new List<BeatAction.Action>()
{
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1);}),
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse);}),
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("Clap1", 0, 0);}),
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("Clap2", 0, 0);}),
});
BeatAction.New(Cats[2], new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2);}),
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse);}),
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
});
@ -102,10 +108,48 @@ namespace HeavenStudio.Games
});
}
public void Spawn(int pos, int catNum)
public void Spawn(int pos, int catNum, bool isMice, bool isInverse)
{
switch(pos)
{
case 0:
if (!isInverse)
{
Cats[0].transform.position = new Vector3(-5.11f, -0.5f, 0f);
Cats[1].transform.position = new Vector3(.32f, -0.5f, 0f);
Cats[2].transform.position = new Vector3(5.75f, -0.5f, 0f);
for (int x = 0; x < 3; x++)
{
Cats[catNum].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = true;
Cats[catNum].transform.GetChild(1).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
}
}
else
{
Cats[0].transform.position = new Vector3(5.75f, -0.5f, 0f);
Cats[1].transform.position = new Vector3(.32f, -0.5f, 0f);
Cats[2].transform.position = new Vector3(-5.11f, -0.5f, 0f);
for (int x = 0; x < 3; x++)
{
Cats[catNum].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = false;
Cats[catNum].transform.GetChild(1).gameObject.transform.localScale = new Vector3(-1f, 1f, 1f);
}
}
break;
default:
break;
}
Cats[catNum].transform.GetChild(0).gameObject.SetActive(true);
kitties[catNum].Play("PopIn", 0, 0);
}
public void SpawnPosition(int pos, int catNum, bool isInverse)
{
}
}
}