dragon initial
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27
Assets/Scripts/Games/TotemClimb/TCDragon.cs
Normal file
27
Assets/Scripts/Games/TotemClimb/TCDragon.cs
Normal file
|
|
@ -0,0 +1,27 @@
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Scripts_TotemClimb
|
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|
{
|
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|
public class TCDragon : MonoBehaviour
|
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|
{
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[NonSerialized] public double beat;
|
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|
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public void Hold()
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|
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}
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|
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}
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}
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|
}
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11
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Normal file
11
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Normal file
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@ -9,6 +9,7 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
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||||||
{
|
{
|
||||||
[SerializeField] private Transform _totemTransform;
|
[SerializeField] private Transform _totemTransform;
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[SerializeField] private Transform _frogTransform;
|
[SerializeField] private Transform _frogTransform;
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||||||
|
[SerializeField] private TCDragon _dragon;
|
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[SerializeField] private float _xDistance;
|
[SerializeField] private float _xDistance;
|
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[SerializeField] private float _yDistance;
|
[SerializeField] private float _yDistance;
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[SerializeField] private int _totemAmount = 12;
|
[SerializeField] private int _totemAmount = 12;
|
||||||
|
|
@ -18,6 +19,7 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
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private float _totemStartY;
|
private float _totemStartY;
|
||||||
private List<TCTotem> _totems = new();
|
private List<TCTotem> _totems = new();
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|
private List<TCFrog> _frogs = new();
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|
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|
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|
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||||||
private int _totemIndex = 0;
|
private int _totemIndex = 0;
|
||||||
private TotemClimb _game;
|
private TotemClimb _game;
|
||||||
|
|
@ -44,7 +46,7 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
||||||
for (int i = 0; i < _totems.Count; i++)
|
for (int i = 0; i < _totems.Count; i++)
|
||||||
{
|
{
|
||||||
_totems[i].beat = startBeat + i;
|
_totems[i].beat = startBeat + i;
|
||||||
_totems[i].transform.gameObject.SetActive(_totems[i].beat - 1 < _game.EndBeat && !_game.IsTripleBeat(_totems[i].beat));
|
_totems[i].transform.gameObject.SetActive(_totems[i].beat - 1 < _game.EndBeat && !_game.IsTripleOrHighBeat(_totems[i].beat));
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var e in _game._tripleEvents)
|
foreach (var e in _game._tripleEvents)
|
||||||
|
|
@ -59,6 +61,16 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
||||||
_frogs.Add(spawnedFrog.GetComponent<TCFrog>());
|
_frogs.Add(spawnedFrog.GetComponent<TCFrog>());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
foreach (var e in _game._highJumpEvents)
|
||||||
|
{
|
||||||
|
double beat = e.beat;
|
||||||
|
TCDragon spawnedDragon = Instantiate(_dragon, transform);
|
||||||
|
spawnedDragon.transform.localPosition += new Vector3(_xDistance * (float)(beat - startBeat), _yDistance * (float)(beat - startBeat));
|
||||||
|
spawnedDragon.gameObject.SetActive(true);
|
||||||
|
spawnedDragon.beat = beat;
|
||||||
|
_dragons.Add(spawnedDragon);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BopTotemAtBeat(double beat)
|
public void BopTotemAtBeat(double beat)
|
||||||
|
|
@ -122,7 +134,7 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
||||||
|
|
||||||
t.transform.localPosition = new Vector3(t.transform.localPosition.x + (_xDistance * _totemAmount), t.transform.localPosition.y + (_yDistance * _totemAmount));
|
t.transform.localPosition = new Vector3(t.transform.localPosition.x + (_xDistance * _totemAmount), t.transform.localPosition.y + (_yDistance * _totemAmount));
|
||||||
t.beat += _totemAmount;
|
t.beat += _totemAmount;
|
||||||
t.transform.gameObject.SetActive(t.beat - 1 < _game.EndBeat && !_game.IsTripleBeat(t.beat));
|
t.transform.gameObject.SetActive(t.beat - 1 < _game.EndBeat && !_game.IsTripleOrHighBeat(t.beat));
|
||||||
_totemIndex++;
|
_totemIndex++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -26,6 +26,20 @@ namespace HeavenStudio.Games.Loaders
|
||||||
defaultLength = 2f,
|
defaultLength = 2f,
|
||||||
resizable = true
|
resizable = true
|
||||||
},
|
},
|
||||||
|
new("high", "High Jump")
|
||||||
|
{
|
||||||
|
preFunction = delegate
|
||||||
|
{
|
||||||
|
double beat = eventCaller.currentEntity.beat;
|
||||||
|
|
||||||
|
MultiSound.Play(new MultiSound.Sound[]
|
||||||
|
{
|
||||||
|
new MultiSound.Sound("count-ins/ready1", beat - 2f),
|
||||||
|
new MultiSound.Sound("count-ins/ready2", beat - 1f),
|
||||||
|
}, false, true);
|
||||||
|
},
|
||||||
|
defaultLength = 4f
|
||||||
|
},
|
||||||
new("stop", "Stop Jumping")
|
new("stop", "Stop Jumping")
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
@ -59,7 +73,8 @@ namespace HeavenStudio.Games
|
||||||
private double _endBeat = double.MaxValue;
|
private double _endBeat = double.MaxValue;
|
||||||
public double EndBeat => _endBeat;
|
public double EndBeat => _endBeat;
|
||||||
|
|
||||||
[NonSerialized] public List<RiqEntity> _tripleEvents = new();
|
[NonSerialized] public List<RiqEntity> _tripleEvents = new();
|
||||||
|
[NonSerialized] public List<RiqEntity> _highJumpEvents = new();
|
||||||
|
|
||||||
public static TotemClimb instance;
|
public static TotemClimb instance;
|
||||||
|
|
||||||
|
|
@ -71,6 +86,7 @@ namespace HeavenStudio.Games
|
||||||
public override void OnGameSwitch(double beat)
|
public override void OnGameSwitch(double beat)
|
||||||
{
|
{
|
||||||
CalculateStartAndEndBeat(beat);
|
CalculateStartAndEndBeat(beat);
|
||||||
|
GetHighJumpEvents();
|
||||||
GetTripleEvents();
|
GetTripleEvents();
|
||||||
HandleBopsOnStart(beat);
|
HandleBopsOnStart(beat);
|
||||||
_totemManager.InitBeats(_startBeat);
|
_totemManager.InitBeats(_startBeat);
|
||||||
|
|
@ -84,6 +100,7 @@ namespace HeavenStudio.Games
|
||||||
if (allGameSwitches.Count > 0) lastGameSwitchBeat = allGameSwitches[^1].beat;
|
if (allGameSwitches.Count > 0) lastGameSwitchBeat = allGameSwitches[^1].beat;
|
||||||
|
|
||||||
CalculateStartAndEndBeat(lastGameSwitchBeat);
|
CalculateStartAndEndBeat(lastGameSwitchBeat);
|
||||||
|
GetHighJumpEvents();
|
||||||
GetTripleEvents();
|
GetTripleEvents();
|
||||||
HandleBopsOnStart(beat);
|
HandleBopsOnStart(beat);
|
||||||
_totemManager.InitBeats(_startBeat);
|
_totemManager.InitBeats(_startBeat);
|
||||||
|
|
@ -122,6 +139,29 @@ namespace HeavenStudio.Games
|
||||||
Bop(e.beat, e.length, beat);
|
Bop(e.beat, e.length, beat);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void GetHighJumpEvents()
|
||||||
|
{
|
||||||
|
var highs = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "high" }).FindAll(x => x.beat >= _startBeat && x.beat < _endBeat);
|
||||||
|
if (highs.Count == 0) return;
|
||||||
|
|
||||||
|
highs.Sort((x, y) => x.beat.CompareTo(y.beat));
|
||||||
|
|
||||||
|
var tempHighs = new List<RiqEntity>();
|
||||||
|
|
||||||
|
double goodAfterBeat = _startBeat;
|
||||||
|
|
||||||
|
foreach (var h in highs)
|
||||||
|
{
|
||||||
|
if (h.beat >= goodAfterBeat && IsOnBeat(_startBeat, h.beat))
|
||||||
|
{
|
||||||
|
tempHighs.Add(h);
|
||||||
|
goodAfterBeat = h.beat + 4;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_highJumpEvents = tempHighs;
|
||||||
|
}
|
||||||
|
|
||||||
private void GetTripleEvents()
|
private void GetTripleEvents()
|
||||||
{
|
{
|
||||||
var triples = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "triple" }).FindAll(x => x.beat >= _startBeat && x.beat + x.length <= _endBeat);
|
var triples = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "triple" }).FindAll(x => x.beat >= _startBeat && x.beat + x.length <= _endBeat);
|
||||||
|
|
@ -133,12 +173,13 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
double lastLengthBeat = _startBeat;
|
double lastLengthBeat = _startBeat;
|
||||||
|
|
||||||
for (int i = 0; i < triples.Count; i++)
|
foreach (var t in triples)
|
||||||
{
|
{
|
||||||
if (triples[i].beat >= lastLengthBeat && IsOnBeat(_startBeat, triples[i].beat))
|
if (t.beat >= lastLengthBeat && IsOnBeat(_startBeat, t.beat))
|
||||||
{
|
{
|
||||||
tempTriples.Add(triples[i]);
|
if (_highJumpEvents.Find(x => x.beat + 4f > t.beat && x.beat + 4 < t.beat + t.length + 4) != null) continue;
|
||||||
lastLengthBeat = triples[i].beat + triples[i].length;
|
tempTriples.Add(t);
|
||||||
|
lastLengthBeat = t.beat + t.length;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -201,6 +242,24 @@ namespace HeavenStudio.Games
|
||||||
double beatDistance = _endBeat - _startBeat;
|
double beatDistance = _endBeat - _startBeat;
|
||||||
float normalizedBeat = Mathf.Clamp(cond.GetPositionFromBeat(_startBeat, 1), 0f, (float)beatDistance);
|
float normalizedBeat = Mathf.Clamp(cond.GetPositionFromBeat(_startBeat, 1), 0f, (float)beatDistance);
|
||||||
|
|
||||||
|
if (IsHighBeatBasedOnStart(normalizedBeat))
|
||||||
|
{
|
||||||
|
var h = GetHighJumpAtBeatBasedOnStart(normalizedBeat);
|
||||||
|
if (h != null)
|
||||||
|
{
|
||||||
|
double highBeat = h.beat - _startBeat;
|
||||||
|
if (normalizedBeat >= highBeat + 2)
|
||||||
|
{
|
||||||
|
normalizedBeat = Mathf.Clamp(normalizedBeat - 2 + (cond.GetPositionFromBeat(highBeat + 2, 2) * 2), (float)highBeat, (float)highBeat + 4);
|
||||||
|
Debug.Log(normalizedBeat);
|
||||||
|
}
|
||||||
|
else if (normalizedBeat >= highBeat)
|
||||||
|
{
|
||||||
|
normalizedBeat = Mathf.Clamp(normalizedBeat, 0f, (float)highBeat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
_scrollTransform.localPosition = new Vector3(normalizedBeat * _scrollSpeedX, normalizedBeat * _scrollSpeedY);
|
_scrollTransform.localPosition = new Vector3(normalizedBeat * _scrollSpeedX, normalizedBeat * _scrollSpeedY);
|
||||||
_cameraTransform.localPosition = new Vector3(_scrollTransform.localPosition.x * -2, _scrollTransform.localPosition.y * -2);
|
_cameraTransform.localPosition = new Vector3(_scrollTransform.localPosition.x * -2, _scrollTransform.localPosition.y * -2);
|
||||||
}
|
}
|
||||||
|
|
@ -216,6 +275,29 @@ namespace HeavenStudio.Games
|
||||||
return _tripleEvents.Find(x => beat >= x.beat && beat < x.beat + x.length) != null;
|
return _tripleEvents.Find(x => beat >= x.beat && beat < x.beat + x.length) != null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool IsHighBeat(double beat)
|
||||||
|
{
|
||||||
|
if (_highJumpEvents.Count == 0) return false;
|
||||||
|
return _highJumpEvents.Find(x => beat >= x.beat && beat < x.beat + 4) != null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsHighBeatBasedOnStart(double beat)
|
||||||
|
{
|
||||||
|
if (_highJumpEvents.Count == 0) return false;
|
||||||
|
return _highJumpEvents.Find(x => beat >= x.beat - _startBeat && beat < x.beat - _startBeat + 4) != null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public RiqEntity GetHighJumpAtBeatBasedOnStart(double beat)
|
||||||
|
{
|
||||||
|
if (_highJumpEvents.Count == 0) return null;
|
||||||
|
return _highJumpEvents.Find(x => beat >= x.beat - _startBeat && beat < x.beat - _startBeat + 4);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsTripleOrHighBeat(double beat)
|
||||||
|
{
|
||||||
|
return IsHighBeat(beat) || IsTripleBeat(beat);
|
||||||
|
}
|
||||||
|
|
||||||
public static void TripleJumpSound(double beat, float length)
|
public static void TripleJumpSound(double beat, float length)
|
||||||
{
|
{
|
||||||
length = Mathf.Max(length, 2f);
|
length = Mathf.Max(length, 2f);
|
||||||
|
|
@ -226,7 +308,7 @@ namespace HeavenStudio.Games
|
||||||
new("totemClimb/beatchange", beat - 1f),
|
new("totemClimb/beatchange", beat - 1f),
|
||||||
new("totemClimb/beatchange", beat + length - 2),
|
new("totemClimb/beatchange", beat + length - 2),
|
||||||
new("totemClimb/beatchange", beat + length - 1),
|
new("totemClimb/beatchange", beat + length - 1),
|
||||||
}, true);
|
}, true, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue