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AstrlJelly 2024-02-13 09:36:06 -05:00 committed by GitHub
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@ -9,10 +9,22 @@ using TMPro;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
using Jukebox;
public static class RvlManzaiLoader
{
public static Minigame AddGame(EventCaller eventCaller)
{
RiqEntity BoingUpdater(string datamodel, RiqEntity e)
{
if (datamodel == "manzai/pun" && (e["boing"] == 1))
{
e.datamodel = "manzai/boing";
return e;
}
return null;
}
RiqBeatmap.OnUpdateEntity += BoingUpdater;
return new Minigame("manzai", "Manzai", "72003D", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
@ -239,11 +251,11 @@ namespace HeavenStudio.Games
public enum Puns
{
AichiniAichinna,
AmmeteAmena,
AichiniAichinna = 0,
AmmeteAmena = 1,
/*ChainaniNichaina,
DenwariDenwa,*/ //short animation
FutongaFuttonda,
FutongaFuttonda = 4,
/*HiromegaHirameida,
IkagariKatta,
IkugawaIkura, //short animation (boing unused)
@ -252,18 +264,18 @@ namespace HeavenStudio.Games
KouchagaKouchou,
KusagaKusai, //short animation (boing unused)
MegaminiwaMegane,*/
MikangaMikannai,
MikangaMikannai = 13,
/*NekogaNekoronda,*/
OkanewaOkkane,
OkanewaOkkane = 15,
/*OkurezeKitteOkure,
OmochinoKimochi,
OmoinoHokaOmoi,
PuringaTappurin,*/
RakudawaRakugana,
RakudawaRakugana = 20,
/*RoukadaKatarouka,
SaiyoMinasai,
SakanaKanaMasakana,*/
SarugaSaru, //short animation (boing unused)
SarugaSaru = 24, //short animation (boing unused)
/*ShaiinniNanariNashain_Unused, //fully unused
SuikawaYasuika,
TaigaTabetaina,
@ -273,7 +285,7 @@ namespace HeavenStudio.Games
TonakaiyoOtonokoi,
TorinikugaTorininkui,
UmetteUmena,*/
Muted,
Muted = 34,
}
static readonly Dictionary<string, int> boingLengths = new() {
@ -411,7 +423,8 @@ namespace HeavenStudio.Games
public static void PunSFX(double beat, int whichPun, bool isPitched, int isBoing, int crowdSounds, bool random)
{
if (random) whichPun = UnityEngine.Random.Range(0, 7);
// you don't need to use this once all the puns are in but this makes everything automatic for now 👍 -AJ
if (random) whichPun = (int)Enum.GetValues(typeof(Puns)).GetValue(UnityEngine.Random.Range(0, 7)); // just replace 7 with the max
var punName= Enum.GetName(typeof(Puns), whichPun);
float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1;
double offset = isPitched ? (0.05/(Conductor.instance.GetBpmAtBeat(beat)/98)) : 0.05;