default epilogue images
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|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
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m_PrefabAsset: {fileID: 0}
|
|
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m_Name: UI/RoundedCorners/RoundedCorners
|
|
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m_Shader: {fileID: 4800000, guid: 0bd2ec5d73751e34a814274a454bec41, type: 3}
|
|
||||||
m_ValidKeywords: []
|
|
||||||
m_InvalidKeywords: []
|
|
||||||
m_LightmapFlags: 4
|
|
||||||
m_EnableInstancingVariants: 0
|
|
||||||
m_DoubleSidedGI: 0
|
|
||||||
m_CustomRenderQueue: -1
|
|
||||||
stringTagMap: {}
|
|
||||||
disabledShaderPasses: []
|
|
||||||
m_SavedProperties:
|
|
||||||
serializedVersion: 3
|
|
||||||
m_TexEnvs:
|
|
||||||
- _MainTex:
|
|
||||||
m_Texture: {fileID: 0}
|
|
||||||
m_Scale: {x: 1, y: 1}
|
|
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m_Offset: {x: 0, y: 0}
|
|
||||||
m_Ints: []
|
|
||||||
m_Floats:
|
|
||||||
- _ColorMask: 15
|
|
||||||
- _Stencil: 0
|
|
||||||
- _StencilComp: 8
|
|
||||||
- _StencilOp: 0
|
|
||||||
- _StencilReadMask: 255
|
|
||||||
- _StencilWriteMask: 255
|
|
||||||
- _UseUIAlphaClip: 0
|
|
||||||
m_Colors:
|
|
||||||
- _WidthHeightRadius: {r: 652, g: 112, b: 96, a: 0}
|
|
||||||
m_BuildTextureStacks: []
|
|
||||||
--- !u!1 &1200697279
|
--- !u!1 &1200697279
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -12215,7 +12146,7 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_Material: {fileID: 928661134}
|
m_Material: {fileID: 1723764897}
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||||||
m_Color: {r: 0.11764706, g: 0.11764706, b: 0.11764706, a: 1}
|
m_Color: {r: 0.11764706, g: 0.11764706, b: 0.11764706, a: 1}
|
||||||
m_RaycastTarget: 1
|
m_RaycastTarget: 1
|
||||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
|
@ -12737,7 +12668,7 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_Material: {fileID: 93597428}
|
m_Material: {fileID: 508094648}
|
||||||
m_Color: {r: 0.09411765, g: 0.09411765, b: 0.09411765, a: 1}
|
m_Color: {r: 0.09411765, g: 0.09411765, b: 0.09411765, a: 1}
|
||||||
m_RaycastTarget: 1
|
m_RaycastTarget: 1
|
||||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
|
@ -12950,6 +12881,42 @@ Transform:
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!21 &1701320129
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: UI/RoundedCorners/RoundedCorners
|
||||||
|
m_Shader: {fileID: 4800000, guid: 0bd2ec5d73751e34a814274a454bec41, type: 3}
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _ColorMask: 15
|
||||||
|
- _Stencil: 0
|
||||||
|
- _StencilComp: 8
|
||||||
|
- _StencilOp: 0
|
||||||
|
- _StencilReadMask: 255
|
||||||
|
- _StencilWriteMask: 255
|
||||||
|
- _UseUIAlphaClip: 0
|
||||||
|
m_Colors:
|
||||||
|
- _WidthHeightRadius: {r: 652, g: 112, b: 96, a: 0}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
--- !u!1 &1702256960
|
--- !u!1 &1702256960
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -13087,6 +13054,42 @@ CanvasRenderer:
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1702256960}
|
m_GameObject: {fileID: 1702256960}
|
||||||
m_CullTransparentMesh: 1
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!21 &1723764897
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: UI/RoundedCorners/RoundedCorners
|
||||||
|
m_Shader: {fileID: 4800000, guid: 0bd2ec5d73751e34a814274a454bec41, type: 3}
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _ColorMask: 15
|
||||||
|
- _Stencil: 0
|
||||||
|
- _StencilComp: 8
|
||||||
|
- _StencilOp: 0
|
||||||
|
- _StencilReadMask: 255
|
||||||
|
- _StencilWriteMask: 255
|
||||||
|
- _UseUIAlphaClip: 0
|
||||||
|
m_Colors:
|
||||||
|
- _WidthHeightRadius: {r: 648, g: 74, b: 80, a: 0}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
--- !u!1 &1932988790
|
--- !u!1 &1932988790
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
||||||
|
|
@ -12,7 +12,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
public class Minigame : MonoBehaviour
|
public class Minigame : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static double ngEarlyTimeBase = 0.09, justEarlyTimeBase = 0.05, aceEarlyTimeBase = 0.01, aceLateTimeBase = 0.01, justLateTimeBase = 0.05, ngLateTimeBase = 0.09;
|
public static double ngEarlyTimeBase = 0.1, justEarlyTimeBase = 0.045, aceEarlyTimeBase = 0.008, aceLateTimeBase = 0.008, justLateTimeBase = 0.045, ngLateTimeBase = 0.1;
|
||||||
public static double rankHiThreshold = 0.8, rankOkThreshold = 0.6;
|
public static double rankHiThreshold = 0.8, rankOkThreshold = 0.6;
|
||||||
|
|
||||||
public static double ngEarlyTime => ngEarlyTimeBase * Conductor.instance?.SongPitch ?? 1;
|
public static double ngEarlyTime => ngEarlyTimeBase * Conductor.instance?.SongPitch ?? 1;
|
||||||
|
|
|
||||||
|
|
@ -100,6 +100,7 @@ namespace HeavenStudio
|
||||||
[SerializeField] TMP_Text epilogueMessage;
|
[SerializeField] TMP_Text epilogueMessage;
|
||||||
[SerializeField] Image epilogueImage;
|
[SerializeField] Image epilogueImage;
|
||||||
[SerializeField] AspectRatioFitter epilogueFitter;
|
[SerializeField] AspectRatioFitter epilogueFitter;
|
||||||
|
[SerializeField] Sprite epilogueNg, epilogueOk, epilogueHi;
|
||||||
|
|
||||||
[SerializeField] GameObject bg;
|
[SerializeField] GameObject bg;
|
||||||
[SerializeField] GameObject rankLogo;
|
[SerializeField] GameObject rankLogo;
|
||||||
|
|
@ -306,7 +307,12 @@ namespace HeavenStudio
|
||||||
catch (System.IO.DirectoryNotFoundException)
|
catch (System.IO.DirectoryNotFoundException)
|
||||||
{
|
{
|
||||||
Debug.Log("image resource doesn't exist, using blank placeholder");
|
Debug.Log("image resource doesn't exist, using blank placeholder");
|
||||||
epilogueImage.sprite = null;
|
epilogueImage.sprite = rank switch
|
||||||
|
{
|
||||||
|
Rank.Ok => epilogueOk,
|
||||||
|
Rank.Hi => epilogueHi,
|
||||||
|
_ => epilogueNg
|
||||||
|
};
|
||||||
epilogueFitter.aspectRatio = 16f / 9f;
|
epilogueFitter.aspectRatio = 16f / 9f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -385,7 +391,12 @@ namespace HeavenStudio
|
||||||
if (www.result == UnityWebRequest.Result.ConnectionError)
|
if (www.result == UnityWebRequest.Result.ConnectionError)
|
||||||
{
|
{
|
||||||
Debug.Log(www.error);
|
Debug.Log(www.error);
|
||||||
epilogueImage.sprite = null;
|
epilogueImage.sprite = rank switch
|
||||||
|
{
|
||||||
|
Rank.Ok => epilogueOk,
|
||||||
|
Rank.Hi => epilogueHi,
|
||||||
|
_ => epilogueNg
|
||||||
|
};
|
||||||
epilogueFitter.aspectRatio = 16f / 9f;
|
epilogueFitter.aspectRatio = 16f / 9f;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
||||||
|
|
@ -32,6 +32,8 @@ namespace HeavenStudio.Editor
|
||||||
[SerializeField] Sprite[] catSprites;
|
[SerializeField] Sprite[] catSprites;
|
||||||
|
|
||||||
[SerializeField] Sprite[] rankSprites;
|
[SerializeField] Sprite[] rankSprites;
|
||||||
|
|
||||||
|
[SerializeField] Sprite epilogueNg, epilogueOk, epilogueHi;
|
||||||
|
|
||||||
Sprite[] rankImages;
|
Sprite[] rankImages;
|
||||||
|
|
||||||
|
|
@ -92,7 +94,19 @@ namespace HeavenStudio.Editor
|
||||||
void UpdateInfo()
|
void UpdateInfo()
|
||||||
{
|
{
|
||||||
headerInput.text = (string)diag.chart["resultcaption"];
|
headerInput.text = (string)diag.chart["resultcaption"];
|
||||||
imagePreview.sprite = rankImages[(int)currentEditingRank];
|
if (rankImages[(int)currentEditingRank] != null)
|
||||||
|
{
|
||||||
|
imagePreview.sprite = rankImages[(int)currentEditingRank];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
imagePreview.sprite = currentEditingRank switch
|
||||||
|
{
|
||||||
|
Ranks.Ng => epilogueNg,
|
||||||
|
Ranks.Hi => epilogueHi,
|
||||||
|
_ => epilogueOk,
|
||||||
|
};
|
||||||
|
}
|
||||||
imagePreview.preserveAspect = true;
|
imagePreview.preserveAspect = true;
|
||||||
|
|
||||||
rankPreview.sprite = rankSprites[(int)currentEditingRank];
|
rankPreview.sprite = rankSprites[(int)currentEditingRank];
|
||||||
|
|
@ -272,7 +286,19 @@ namespace HeavenStudio.Editor
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
imagePreview.sprite = rankImages[(int)currentEditingRank];
|
if (rankImages[(int)currentEditingRank] != null)
|
||||||
|
{
|
||||||
|
imagePreview.sprite = rankImages[(int)currentEditingRank];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
imagePreview.sprite = currentEditingRank switch
|
||||||
|
{
|
||||||
|
Ranks.Ng => epilogueNg,
|
||||||
|
Ranks.Hi => epilogueHi,
|
||||||
|
_ => epilogueOk,
|
||||||
|
};
|
||||||
|
}
|
||||||
imagePreview.preserveAspect = true;
|
imagePreview.preserveAspect = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -285,7 +311,13 @@ namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
Debug.Log(www.error);
|
Debug.Log(www.error);
|
||||||
rankImages[(int)rank] = null;
|
rankImages[(int)rank] = null;
|
||||||
imagePreview.sprite = null;
|
imagePreview.sprite = rank switch
|
||||||
|
{
|
||||||
|
Ranks.Ng => epilogueNg,
|
||||||
|
Ranks.Hi => epilogueHi,
|
||||||
|
_ => epilogueOk,
|
||||||
|
};
|
||||||
|
imagePreview.preserveAspect = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue