make conductor clock use real time (double)
change order of execution of input-related scripts to further attempt a reduction in input latency
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@ -31,6 +31,8 @@ namespace HeavenStudio
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// Current time of the song
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private float time;
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double lastAbsTime;
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// an AudioSource attached to this GameObject that will play the music.
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public AudioSource musicSource;
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@ -140,6 +142,7 @@ namespace HeavenStudio
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musicSource.PlayScheduled(AudioSettings.dspTime);
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}
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}
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lastAbsTime = Time.realtimeSinceStartupAsDouble;
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// GameManager.instance.SetCurrentEventToClosest(songPositionInBeats);
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}
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@ -172,7 +175,9 @@ namespace HeavenStudio
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if (isPlaying)
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{
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var dt = Time.unscaledDeltaTime * musicSource.pitch;
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double absTime = Time.realtimeSinceStartupAsDouble;
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float dt = (float) (absTime - lastAbsTime) * musicSource.pitch;
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lastAbsTime = absTime;
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time += dt;
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@ -4,7 +4,7 @@ MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: -43
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executionOrder: -44
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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@ -4,7 +4,7 @@ MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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executionOrder: -43
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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@ -4,7 +4,7 @@ MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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executionOrder: -42
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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