another small fix
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@ -466,12 +466,12 @@ namespace HeavenStudio.Games
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var nextForce = false;
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if (passBallDict.TryGetValue(beat + lastLength, out var e))
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{
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if (e.datamodel == "tossBoys/pop") return;
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curReceiver = e["who"];
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blurSet = e.datamodel == "tossBoys/blur";
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currentLength = e.length;
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nextIsSpecial = IsSpecialEvent(e.datamodel);
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eventDatamodel = e.datamodel;
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if (e.datamodel == "tossBoys/pop") return;
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}
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else
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{
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