another small fix
This commit is contained in:
parent
4415c8d4dd
commit
188f81b174
|
|
@ -466,12 +466,12 @@ namespace HeavenStudio.Games
|
||||||
var nextForce = false;
|
var nextForce = false;
|
||||||
if (passBallDict.TryGetValue(beat + lastLength, out var e))
|
if (passBallDict.TryGetValue(beat + lastLength, out var e))
|
||||||
{
|
{
|
||||||
|
if (e.datamodel == "tossBoys/pop") return;
|
||||||
curReceiver = e["who"];
|
curReceiver = e["who"];
|
||||||
blurSet = e.datamodel == "tossBoys/blur";
|
blurSet = e.datamodel == "tossBoys/blur";
|
||||||
currentLength = e.length;
|
currentLength = e.length;
|
||||||
nextIsSpecial = IsSpecialEvent(e.datamodel);
|
nextIsSpecial = IsSpecialEvent(e.datamodel);
|
||||||
eventDatamodel = e.datamodel;
|
eventDatamodel = e.datamodel;
|
||||||
if (e.datamodel == "tossBoys/pop") return;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue