Recolorable Dazzles
idk how github works lol
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Assets/Bundled/Games/TheDazzles/Sprites/boxexterior.mat
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91
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91
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name: dazzles_65
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border: {x: 0, y: 0, z: 0, w: 0}
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@ -115,6 +115,19 @@ namespace HeavenStudio.Games.Loaders
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{
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function = delegate { TheDazzles.instance.ForceHold(); },
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defaultLength = 0.5f
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},
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new GameAction("boxColor", "Background Colors")
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{
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function = delegate { var e = eventCaller.currentEntity; TheDazzles.instance.ChangeBoxColor(e["ext"], e["int"], e["wall"], e["roof"]); },
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("ext", TheDazzles.defaultExteriorColor, "Exterior", "Set the color of the boxes' exterior."),
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new Param("int", TheDazzles.defaultInteriorColor, "Interior", "Set the color of the boxes' interiors."),
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new Param("wall", TheDazzles.defaultWallColor, "Walls", "Set the color of the boxes' walls."),
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new Param("roof", TheDazzles.defaultRoofColor, "Roof", "Set the color of the boxes' roofs."),
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},
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},
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},
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new List<string>() {"ntr", "normal"},
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@ -130,6 +143,46 @@ namespace HeavenStudio.Games
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using Scripts_TheDazzles;
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public class TheDazzles : Minigame
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{
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private static Color _defaultExteriorColor;
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public static Color defaultExteriorColor
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{
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get
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{
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ColorUtility.TryParseHtmlString("#9CFEF6", out _defaultExteriorColor);
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return _defaultExteriorColor;
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}
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}
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private static Color _defaultInteriorColor;
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public static Color defaultInteriorColor
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{
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get
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{
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ColorUtility.TryParseHtmlString("#42FFEF", out _defaultInteriorColor);
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return _defaultInteriorColor;
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}
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}
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private static Color _defaultWallColor;
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public static Color defaultWallColor
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{
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get
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{
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ColorUtility.TryParseHtmlString("#00DEC5", out _defaultWallColor);
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return _defaultWallColor;
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}
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}
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private static Color _defaultRoofColor;
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public static Color defaultRoofColor
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{
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get
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{
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ColorUtility.TryParseHtmlString("#00BDAC", out _defaultRoofColor);
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return _defaultRoofColor;
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}
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}
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public struct PosesToPerform : IComparable<PosesToPerform>
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{
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// override object.Equals
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@ -235,6 +288,9 @@ namespace HeavenStudio.Games
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[SerializeField] TheDazzlesGirl player;
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[SerializeField] ParticleSystem poseEffect;
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[SerializeField] ParticleSystem starsEffect;
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[Header("RecolorMaterials")]
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public Material interiorMat;
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public Material exteriorMat;
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public static PlayerInput.InputAction InputAction_TouchRelease =
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new("NtrBoxshowTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
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@ -254,6 +310,10 @@ namespace HeavenStudio.Games
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{
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instance = this;
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SetupBopRegion("theDazzles", "bop", "toggle");
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interiorMat.SetColor("_ColorAlpha", defaultRoofColor);
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interiorMat.SetColor("_ColorBravo", defaultInteriorColor);
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interiorMat.SetColor("_ColorDelta", defaultWallColor);
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exteriorMat.SetColor("_AddColor", defaultExteriorColor);
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}
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public override void OnBeatPulse(double beat)
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@ -272,6 +332,7 @@ namespace HeavenStudio.Games
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{
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if (queuedPoses.Count > 0) queuedPoses.Clear();
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if (queuedCrouches.Count > 0) queuedCrouches.Clear();
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PersistColor(beat);
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}
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void Update()
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@ -671,6 +732,29 @@ namespace HeavenStudio.Games
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}
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void Nothing(PlayerActionEvent caller) { }
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public void ChangeBoxColor(Color exterior, Color interior, Color walls, Color roof)
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{
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interiorMat.SetColor("_ColorAlpha", roof);
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interiorMat.SetColor("_ColorBravo", interior);
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interiorMat.SetColor("_ColorDelta", walls);
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exteriorMat.SetColor("_AddColor", exterior);
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}
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private void PersistColor(double beat)
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{
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var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("theDazzles", new string[] { "boxColor" }).FindAll(x => x.beat < beat);
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if (allEventsBeforeBeat.Count > 0)
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{
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allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
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var lastEvent = allEventsBeforeBeat[^1];
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ChangeBoxColor(lastEvent["ext"], lastEvent["int"], lastEvent["wall"], lastEvent["roof"]);
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}
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}
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public override void OnGameSwitch(double beat)
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{
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PersistColor(beat);
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}
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}
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}
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}
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