Recolorable Dazzles

idk how github works lol
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MiiKEmblem 2024-05-10 12:35:36 -05:00 committed by GitHub
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7 changed files with 291 additions and 9 deletions

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@ -115,6 +115,19 @@ namespace HeavenStudio.Games.Loaders
{
function = delegate { TheDazzles.instance.ForceHold(); },
defaultLength = 0.5f
},
new GameAction("boxColor", "Background Colors")
{
function = delegate { var e = eventCaller.currentEntity; TheDazzles.instance.ChangeBoxColor(e["ext"], e["int"], e["wall"], e["roof"]); },
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("ext", TheDazzles.defaultExteriorColor, "Exterior", "Set the color of the boxes' exterior."),
new Param("int", TheDazzles.defaultInteriorColor, "Interior", "Set the color of the boxes' interiors."),
new Param("wall", TheDazzles.defaultWallColor, "Walls", "Set the color of the boxes' walls."),
new Param("roof", TheDazzles.defaultRoofColor, "Roof", "Set the color of the boxes' roofs."),
},
},
},
new List<string>() {"ntr", "normal"},
@ -130,6 +143,46 @@ namespace HeavenStudio.Games
using Scripts_TheDazzles;
public class TheDazzles : Minigame
{
private static Color _defaultExteriorColor;
public static Color defaultExteriorColor
{
get
{
ColorUtility.TryParseHtmlString("#9CFEF6", out _defaultExteriorColor);
return _defaultExteriorColor;
}
}
private static Color _defaultInteriorColor;
public static Color defaultInteriorColor
{
get
{
ColorUtility.TryParseHtmlString("#42FFEF", out _defaultInteriorColor);
return _defaultInteriorColor;
}
}
private static Color _defaultWallColor;
public static Color defaultWallColor
{
get
{
ColorUtility.TryParseHtmlString("#00DEC5", out _defaultWallColor);
return _defaultWallColor;
}
}
private static Color _defaultRoofColor;
public static Color defaultRoofColor
{
get
{
ColorUtility.TryParseHtmlString("#00BDAC", out _defaultRoofColor);
return _defaultRoofColor;
}
}
public struct PosesToPerform : IComparable<PosesToPerform>
{
// override object.Equals
@ -235,6 +288,9 @@ namespace HeavenStudio.Games
[SerializeField] TheDazzlesGirl player;
[SerializeField] ParticleSystem poseEffect;
[SerializeField] ParticleSystem starsEffect;
[Header("RecolorMaterials")]
public Material interiorMat;
public Material exteriorMat;
public static PlayerInput.InputAction InputAction_TouchRelease =
new("NtrBoxshowTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
@ -254,6 +310,10 @@ namespace HeavenStudio.Games
{
instance = this;
SetupBopRegion("theDazzles", "bop", "toggle");
interiorMat.SetColor("_ColorAlpha", defaultRoofColor);
interiorMat.SetColor("_ColorBravo", defaultInteriorColor);
interiorMat.SetColor("_ColorDelta", defaultWallColor);
exteriorMat.SetColor("_AddColor", defaultExteriorColor);
}
public override void OnBeatPulse(double beat)
@ -272,6 +332,7 @@ namespace HeavenStudio.Games
{
if (queuedPoses.Count > 0) queuedPoses.Clear();
if (queuedCrouches.Count > 0) queuedCrouches.Clear();
PersistColor(beat);
}
void Update()
@ -671,6 +732,29 @@ namespace HeavenStudio.Games
}
void Nothing(PlayerActionEvent caller) { }
public void ChangeBoxColor(Color exterior, Color interior, Color walls, Color roof)
{
interiorMat.SetColor("_ColorAlpha", roof);
interiorMat.SetColor("_ColorBravo", interior);
interiorMat.SetColor("_ColorDelta", walls);
exteriorMat.SetColor("_AddColor", exterior);
}
private void PersistColor(double beat)
{
var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("theDazzles", new string[] { "boxColor" }).FindAll(x => x.beat < beat);
if (allEventsBeforeBeat.Count > 0)
{
allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
var lastEvent = allEventsBeforeBeat[^1];
ChangeBoxColor(lastEvent["ext"], lastEvent["int"], lastEvent["wall"], lastEvent["roof"]);
}
}
public override void OnGameSwitch(double beat)
{
PersistColor(beat);
}
}
}
}