finishing up, probably one more commit after this
* split up Dropdown into Dropdown and DropdownObj, which basically fixed all of my problems lol * fixed a count bug * added param tooltip toggle
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||||
m_Value: 1
|
||||
m_Size: 0.9971497
|
||||
m_Size: 0.9897467
|
||||
m_NumberOfSteps: 0
|
||||
m_OnValueChanged:
|
||||
m_PersistentCalls:
|
||||
|
|
@ -29055,7 +29055,7 @@ GameObject:
|
|||
- component: {fileID: 1090036110}
|
||||
- component: {fileID: 1090036111}
|
||||
- component: {fileID: 1090036112}
|
||||
m_Layer: 5
|
||||
m_Layer: 3
|
||||
m_Name: Tooltip
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
|
|
@ -29081,7 +29081,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 800, y: 120}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0, y: 0}
|
||||
--- !u!114 &1090036111
|
||||
|
|
@ -30367,7 +30367,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0.5}
|
||||
m_AnchorMax: {x: 1, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 121.10164}
|
||||
m_AnchoredPosition: {x: 0, y: 121.101654}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 1}
|
||||
--- !u!222 &1154875945
|
||||
|
|
@ -39325,7 +39325,7 @@ GameObject:
|
|||
- component: {fileID: 1585542810}
|
||||
- component: {fileID: 1585542812}
|
||||
- component: {fileID: 1585542811}
|
||||
m_Layer: 5
|
||||
m_Layer: 3
|
||||
m_Name: BG
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
|
|
|
|||
|
|
@ -622,6 +622,7 @@ namespace HeavenStudio
|
|||
|
||||
public static void PlaySFXArbitrary(double beat, string game, string name, float pitch, float offset)
|
||||
{
|
||||
if (string.IsNullOrEmpty(game) || string.IsNullOrEmpty(name)) return;
|
||||
if (string.IsNullOrEmpty(game)) {
|
||||
SoundByte.PlayOneShot(name, beat, pitch, offset: offset);
|
||||
} else {
|
||||
|
|
|
|||
|
|
@ -9,12 +9,9 @@ namespace HeavenStudio.Games
|
|||
public class SoundEffects : MonoBehaviour
|
||||
{
|
||||
public enum CountNumbers { One, Two, Three, Four }
|
||||
// public readonly static string[] countNames = { "one", "two", "one", "two", "three", "four" };
|
||||
public readonly static string[] countNames = { "one", "two", "one", "two", "three", "four" };
|
||||
public readonly static float[] timings = { 0f, 2f, 4f, 5f, 6f, 7f };
|
||||
public static void Count(int type, bool alt)
|
||||
{
|
||||
SoundByte.PlayOneShot("count-ins/" + countNames[type] + (!alt ? "1" : "2"));
|
||||
}
|
||||
|
||||
public enum CountInType { Normal, Alt, Cowbell }
|
||||
public static string GetCountInSound(int type)
|
||||
|
|
@ -28,7 +25,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
public static void PreloadCounts()
|
||||
{
|
||||
foreach (var load in new string[] { "one", "two", "three", "four", "cowbell", "ready1", "ready2" })
|
||||
foreach (string load in new string[] { "one", "two", "three", "four", "cowbell", "ready1", "ready2" })
|
||||
{
|
||||
SoundByte.PreloadAudioClipAsync(load);
|
||||
}
|
||||
|
|
@ -75,6 +72,11 @@ namespace HeavenStudio.Games
|
|||
MultiSound.Play(sfx, false);
|
||||
}
|
||||
|
||||
public static void Count(int type, bool alt)
|
||||
{
|
||||
SoundByte.PlayOneShot("count-ins/" + (CountNumbers)type + (!alt ? "1" : "2"));
|
||||
}
|
||||
|
||||
public static void Cowbell()
|
||||
{
|
||||
SoundByte.PlayOneShot("count-ins/cowbell");
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@ using Jukebox;
|
|||
using System.Linq;
|
||||
using System;
|
||||
using static HeavenStudio.EntityTypes;
|
||||
using HeavenStudio.Common;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
|
|
@ -145,7 +146,12 @@ namespace HeavenStudio.Editor
|
|||
input.transform.localScale = Vector3.one;
|
||||
|
||||
if (tooltip != string.Empty) {
|
||||
Tooltip.AddTooltip(input, tooltip);
|
||||
Debug.Log(PersistentDataManager.gameSettings.showParamTooltips);
|
||||
if (PersistentDataManager.gameSettings.showParamTooltips) {
|
||||
Tooltip.AddTooltip(input, tooltip);
|
||||
} else {
|
||||
Tooltip.AddTooltip(input, "", tooltip);
|
||||
}
|
||||
}
|
||||
|
||||
EventPropertyPrefab property = input.GetComponent<EventPropertyPrefab>();
|
||||
|
|
|
|||
|
|
@ -26,17 +26,17 @@ namespace HeavenStudio.Editor
|
|||
{
|
||||
base.SetProperties(propertyName, type, caption);
|
||||
|
||||
RiqEntity entity = parameterManager.entity;
|
||||
int selected = 0;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case EntityTypes.Dropdown dropdownEntity:
|
||||
// entity[propertyName].ChangeValues(dropdownEntity.Values);
|
||||
selected = entity[propertyName].currentIndex;
|
||||
if (dropdownEntity.Values != null) dropdown.AddOptions(entity[propertyName].Values);
|
||||
dropdown.onValueChanged.AddListener(newVal => parameterManager.entity[propertyName].currentIndex = newVal);
|
||||
entity[propertyName].onValueChanged = new Action<List<string>>(newValues =>
|
||||
EntityTypes.DropdownObj dropdownObj = entity[propertyName];
|
||||
selected = dropdownObj.currentIndex;
|
||||
dropdown.AddOptions(dropdownObj.Values);
|
||||
dropdown.onValueChanged.AddListener(newVal => dropdownObj.currentIndex = newVal);
|
||||
dropdownObj.onValueChanged = new Action<List<string>>(newValues =>
|
||||
{
|
||||
if (dropdown == null) return;
|
||||
dropdown.ClearOptions();
|
||||
|
|
@ -50,7 +50,7 @@ namespace HeavenStudio.Editor
|
|||
selected = Array.FindIndex(keys, val => val == (int)entity[propertyName]);
|
||||
|
||||
dropdown.AddOptions(Enum.GetNames(enumType).ToList());
|
||||
dropdown.onValueChanged.AddListener(val => parameterManager.entity[propertyName] = keys[val]);
|
||||
dropdown.onValueChanged.AddListener(val => entity[propertyName] = keys[val]);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -888,26 +888,18 @@ namespace HeavenStudio.Editor.Track
|
|||
{
|
||||
for (int i = 0; i < ep.Count; i++)
|
||||
{
|
||||
object returnVal = ep[i].parameter;
|
||||
object returnVal = ep[i].parameter switch {
|
||||
EntityTypes.Integer intVal => intVal.val,
|
||||
EntityTypes.Float floatVal => floatVal.val,
|
||||
EntityTypes.Button buttonVal => buttonVal.label,
|
||||
EntityTypes.Dropdown ddVal => new EntityTypes.DropdownObj(ddVal.defaultValue, ddVal.values),
|
||||
_ => ep[i].parameter,
|
||||
};
|
||||
|
||||
if (returnVal is EntityTypes.Integer intVal)
|
||||
{
|
||||
returnVal = intVal.val;
|
||||
}
|
||||
else if (returnVal is EntityTypes.Float floatVal)
|
||||
{
|
||||
returnVal = floatVal.val;
|
||||
}
|
||||
else if (returnVal is EntityTypes.Button buttonVal)
|
||||
{
|
||||
returnVal = buttonVal.label;
|
||||
}
|
||||
else if (returnVal.GetType().IsEnum)
|
||||
{
|
||||
if (returnVal.GetType().IsEnum) {
|
||||
returnVal = (int)ep[i].parameter;
|
||||
}
|
||||
|
||||
//tempEntity[ep[i].propertyName] = returnVal;
|
||||
tempEntity.CreateProperty(ep[i].propertyName, returnVal);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1128,7 +1128,7 @@ namespace HeavenStudio
|
|||
new("xEnd", new EntityTypes.Float(1, 100, 1), "End Horizontal Tiles", "Set the amount of horizontal tiles at the end of the event."),
|
||||
new("yStart", new EntityTypes.Float(1, 100, 1), "Start Vertical Tiles", "Set the amount of vertical tiles at the start of the event."),
|
||||
new("yEnd", new EntityTypes.Float(1, 100, 1), "End Vertical Tiles", "Set the amount of vertical tiles at the end of the event."),
|
||||
new Param("axis", StaticCamera.ViewAxis.All, "Axis", "Set if only a specific axis should be modified."),
|
||||
new("axis", StaticCamera.ViewAxis.All, "Axis", "Set if only a specific axis should be modified."),
|
||||
new("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new()
|
||||
{
|
||||
new((x, y) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "xStart", "yStart" })
|
||||
|
|
@ -1144,7 +1144,7 @@ namespace HeavenStudio
|
|||
new("xScrollEnd", new EntityTypes.Float(-100, 100, 0), "End Horizontal Scroll", "Set the horizontal scroll at the end of the event."),
|
||||
new("yScrollStart", new EntityTypes.Float(-100, 100, 0), "Start Vertical Scroll", "Set the vertical scroll at the start of the event."),
|
||||
new("yScrollEnd", new EntityTypes.Float(-100, 100, 0), "End Vertical Scroll", "Set the vertical scroll at the end of the event."),
|
||||
new Param("axis", StaticCamera.ViewAxis.All, "Axis", "Set if only a specific axis should be modified."),
|
||||
new("axis", StaticCamera.ViewAxis.All, "Axis", "Set if only a specific axis should be modified."),
|
||||
new("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new()
|
||||
{
|
||||
new((x, y) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "xScrollStart", "yScrollStart" })
|
||||
|
|
@ -1164,7 +1164,7 @@ namespace HeavenStudio
|
|||
if (game != null) {
|
||||
var animators = gm.minigameObj.transform.GetComponentsInChildren<Animator>();
|
||||
// not in an update loop so it's fine :3
|
||||
e["animator"].ChangeValues(animators.Select(anim => {
|
||||
((EntityTypes.DropdownObj)e["animator"]).SetValues(animators.Select(anim => {
|
||||
var obj = anim.gameObject;
|
||||
List<string> path = new() { obj.name };
|
||||
while (obj.transform.parent != null && obj.transform.parent.name != game.name)
|
||||
|
|
@ -1181,13 +1181,17 @@ namespace HeavenStudio
|
|||
new Param("getAnimations", new EntityTypes.Button("", e => {
|
||||
var gm = GameManager.instance;
|
||||
Minigame game = gm.GetGameInfo(gm.currentGame);
|
||||
string animPath = e["animator"].CurrentValue;
|
||||
string animPath = ((EntityTypes.DropdownObj)e["animator"]).CurrentValue;
|
||||
Animator animator = null;
|
||||
if (animPath != null) {
|
||||
var animObj = gm.minigameObj.transform.Find(animPath);
|
||||
if (animObj != null && animObj.TryGetComponent(out animator) && animator != null) {
|
||||
var animations = animator.runtimeAnimatorController.animationClips.Select(x => x.name).ToList();
|
||||
e["animation"].ChangeValues(animations);
|
||||
var animations = animator
|
||||
.runtimeAnimatorController
|
||||
.animationClips
|
||||
.Select(x => x.name)
|
||||
.ToList();
|
||||
((EntityTypes.DropdownObj)e["animation"]).SetValues(animations);
|
||||
}
|
||||
}
|
||||
return animator != null ? animator.name : "N/A";
|
||||
|
|
@ -1203,24 +1207,40 @@ namespace HeavenStudio
|
|||
new GameAction("play sfx", "Play SFX", 0.5f, false,
|
||||
new List<Param>()
|
||||
{
|
||||
new Param("game", new EntityTypes.Dropdown(0), "Which Game", "Specify the game's sfx to play. An empty input will play global sfx.", new() {
|
||||
new Param("game", new EntityTypes.Dropdown(), "Which Game", "Specify the game's sfx to play. An empty input will play global sfx.", new() {
|
||||
new((x, e) => {
|
||||
e["game"].ChangeValues(EventCaller.instance.minigames.Values.Select(x => x.displayName).ToList());
|
||||
// Minigame game = eventCaller.minigames[((EntityTypes.DropdownObj)x).CurrentValue];
|
||||
string gameName = ((EntityTypes.DropdownObj)e["game"]).CurrentValue;
|
||||
Minigame game = eventCaller.minigames[gameName];
|
||||
int startFrom = "assets/resources/sfx/".Length - 1;
|
||||
foreach (var thing in game.GetCommonAssetBundle().GetAllAssetNames())
|
||||
{
|
||||
Debug.Log(thing);
|
||||
}
|
||||
List<string> clips = new() { "" };
|
||||
foreach (var clip in game.GetCommonAssetBundle().GetAllAssetNames().Concat(game.GetLocalizedAssetBundle().GetAllAssetNames()))
|
||||
{
|
||||
string[] splitClip = clip[startFrom..].Split('/');
|
||||
if (splitClip[0] == "games" && splitClip[1] == gameName) {
|
||||
clips.Add(splitClip[2]);
|
||||
Debug.Log(splitClip[2]);
|
||||
}
|
||||
}
|
||||
EntityTypes.DropdownObj sfxDD = e["sfxName"];
|
||||
sfxDD.SetValues(clips);
|
||||
return true;
|
||||
}),
|
||||
}),
|
||||
new Param("sfxName", "", "SFX Name", "The name of the sfx to play."),
|
||||
new Param("sfxName", new EntityTypes.Dropdown(), "SFX Name", "The name of the sfx to play."),
|
||||
new Param("pitch", new EntityTypes.Float(0, 5, 1), "Pitch", "The sfx's pitch."),
|
||||
new Param("offset", new EntityTypes.Float(-500, 500), "Offset (ms)", "The sfx's offset in milliseconds."),
|
||||
},
|
||||
preFunction : delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
var mgs = EventCaller.instance.minigames.Values;
|
||||
GameManager.PlaySFXArbitrary(e.beat, mgs.ElementAt((int)e["game"].currentIndex).name, e["sfxName"], e["pitch"], e["offset"]);
|
||||
GameManager.PlaySFXArbitrary(e.beat, e["game"].CurrentValue, e["sfxName"].CurrentValue, e["pitch"], e["offset"]);
|
||||
}
|
||||
),
|
||||
}),
|
||||
|
||||
};
|
||||
|
||||
foreach (var game in defaultGames)
|
||||
|
|
@ -1229,60 +1249,9 @@ namespace HeavenStudio
|
|||
}
|
||||
|
||||
LoadMinigames(eventCaller);
|
||||
|
||||
eventCaller.minigames["advanced"].actions
|
||||
.Find(a => a.actionName == "play sfx").parameters[0].parameter = new EntityTypes.Dropdown(0, eventCaller.minigames.Keys.Skip(defaultGames.Count).ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class EnumProcessor
|
||||
{
|
||||
private readonly Enum enumValue;
|
||||
|
||||
public EnumProcessor(Enum value)
|
||||
{
|
||||
if (!value.GetType().IsEnum)
|
||||
{
|
||||
throw new ArgumentException("Value must be an enum type.");
|
||||
}
|
||||
|
||||
this.enumValue = value;
|
||||
}
|
||||
|
||||
public void ProcessEnumValue()
|
||||
{
|
||||
Type enumType = this.enumValue.GetType().DeclaringType;
|
||||
|
||||
if (enumType != null)
|
||||
{
|
||||
Console.WriteLine("EnumType: " + enumType.Name);
|
||||
}
|
||||
|
||||
Console.WriteLine("EnumValue: " + this.enumValue);
|
||||
}
|
||||
}
|
||||
|
||||
public class EnumExamples
|
||||
{
|
||||
public enum EnumExample
|
||||
{
|
||||
EnumValue1,
|
||||
EnumValue2
|
||||
}
|
||||
|
||||
public enum EnumAnotherExample
|
||||
{
|
||||
DifferentValue1,
|
||||
DifferentValue2
|
||||
}
|
||||
|
||||
public static void Main()
|
||||
{
|
||||
EnumProcessor processor1 = new EnumProcessor(EnumExample.EnumValue1);
|
||||
EnumProcessor processor2 = new EnumProcessor(EnumAnotherExample.DifferentValue1);
|
||||
|
||||
// Call the method for EnumExample
|
||||
processor1.ProcessEnumValue();
|
||||
|
||||
// Call the method for EnumAnotherExample
|
||||
processor2.ProcessEnumValue();
|
||||
}
|
||||
}
|
||||
|
|
@ -29,7 +29,7 @@ namespace HeavenStudio.Common
|
|||
GlobalGameManager.DEFAULT_SCREEN_SIZES[1].width,
|
||||
GlobalGameManager.DEFAULT_SCREEN_SIZES[1].height,
|
||||
0.8f,
|
||||
512,
|
||||
340,
|
||||
48000,
|
||||
true,
|
||||
true,
|
||||
|
|
@ -37,6 +37,7 @@ namespace HeavenStudio.Common
|
|||
true,
|
||||
false,
|
||||
true,
|
||||
true,
|
||||
true
|
||||
);
|
||||
|
||||
|
|
@ -119,7 +120,7 @@ namespace HeavenStudio.Common
|
|||
int resolutionWidth = 1280,
|
||||
int resolutionHeight = 720,
|
||||
float masterVolume = 0.8f,
|
||||
int dspSize = 512,
|
||||
int dspSize = 340,
|
||||
int sampleRate = 44100,
|
||||
bool editorCursorEnable = true,
|
||||
bool discordRPCEnable = true,
|
||||
|
|
@ -130,7 +131,8 @@ namespace HeavenStudio.Common
|
|||
bool letterboxBgEnable = true,
|
||||
bool letterboxFxEnable = true,
|
||||
int editorScale = 0,
|
||||
bool scaleWScreenSize = false
|
||||
bool scaleWScreenSize = false,
|
||||
bool showParamTooltips = true
|
||||
)
|
||||
{
|
||||
this.showSplash = showSplash;
|
||||
|
|
@ -151,6 +153,7 @@ namespace HeavenStudio.Common
|
|||
this.discordRPCEnable = true;
|
||||
this.editorScale = editorScale;
|
||||
this.scaleWScreenSize = scaleWScreenSize;
|
||||
this.showParamTooltips = showParamTooltips;
|
||||
|
||||
this.perfectChallengeType = perfectChallengeType;
|
||||
this.isMedalOn = isMedalOn;
|
||||
|
|
@ -190,6 +193,8 @@ namespace HeavenStudio.Common
|
|||
public bool discordRPCEnable;
|
||||
public int editorScale;
|
||||
public bool scaleWScreenSize;
|
||||
public bool showParamTooltips;
|
||||
// public bool showCornerTooltips;
|
||||
|
||||
// Gameplay Settings
|
||||
public PerfectChallengeType perfectChallengeType;
|
||||
|
|
|
|||
|
|
@ -8,17 +8,19 @@ namespace HeavenStudio.Editor
|
|||
{
|
||||
public class EditorSettings : TabsContent
|
||||
{
|
||||
public Toggle cursorCheckbox;
|
||||
public Toggle discordRPCCheckbox;
|
||||
public Button editorScaleDecre, editorScaleIncre;
|
||||
public Toggle scaleWSS;
|
||||
[SerializeField] Toggle cursorCheckbox;
|
||||
[SerializeField] Toggle discordRPCCheckbox;
|
||||
[SerializeField] Button editorScaleDecre, editorScaleIncre;
|
||||
[SerializeField] Toggle scaleWSS;
|
||||
[SerializeField] Toggle paramTooltipsToggle;
|
||||
// [SerializeField] Toggle cornerTooltipsToggle;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
cursorCheckbox.isOn = PersistentDataManager.gameSettings.editorCursorEnable;
|
||||
discordRPCCheckbox.isOn = PersistentDataManager.gameSettings.discordRPCEnable;
|
||||
scaleWSS.isOn = PersistentDataManager.gameSettings.scaleWScreenSize;
|
||||
|
||||
paramTooltipsToggle.isOn = PersistentDataManager.gameSettings.showParamTooltips;
|
||||
|
||||
SetDecreIncreInteractable();
|
||||
}
|
||||
|
|
@ -41,12 +43,7 @@ namespace HeavenStudio.Editor
|
|||
|
||||
public override void OnOpenTab()
|
||||
{
|
||||
cursorCheckbox.isOn = PersistentDataManager.gameSettings.editorCursorEnable;
|
||||
discordRPCCheckbox.isOn = PersistentDataManager.gameSettings.discordRPCEnable;
|
||||
scaleWSS.isOn = PersistentDataManager.gameSettings.scaleWScreenSize;
|
||||
|
||||
|
||||
SetDecreIncreInteractable();
|
||||
Start();
|
||||
}
|
||||
|
||||
public override void OnCloseTab()
|
||||
|
|
@ -59,6 +56,16 @@ namespace HeavenStudio.Editor
|
|||
scaleWSS.isOn = PersistentDataManager.gameSettings.scaleWScreenSize;
|
||||
}
|
||||
|
||||
public void OnParamTooltipsChanged()
|
||||
{
|
||||
PersistentDataManager.gameSettings.showParamTooltips = paramTooltipsToggle.isOn;
|
||||
}
|
||||
|
||||
// public void OnCornerTooltipsChanged()
|
||||
// {
|
||||
// PersistentDataManager.gameSettings.showParamTooltips = cornerTooltipsToggle.isOn;
|
||||
// }
|
||||
|
||||
public void OnEditorScaleDecre()
|
||||
{
|
||||
PersistentDataManager.gameSettings.editorScale--;
|
||||
|
|
|
|||
|
|
@ -76,21 +76,33 @@ namespace HeavenStudio
|
|||
|
||||
public struct Dropdown
|
||||
{
|
||||
public void ChangeValues(List<string> values)
|
||||
{
|
||||
this.Values = values ?? new();
|
||||
onValueChanged?.Invoke(values);
|
||||
}
|
||||
public int defaultValue;
|
||||
public List<string> Values { get; private set; }
|
||||
public int currentIndex;
|
||||
public readonly string CurrentValue => currentIndex < Values?.Count - 1 ? Values?[currentIndex] : null;
|
||||
[JsonIgnore] public Action<List<string>> onValueChanged;
|
||||
public List<string> values;
|
||||
|
||||
public Dropdown(int defaultValue = 0, params string[] values)
|
||||
{
|
||||
this.defaultValue = defaultValue;
|
||||
this.Values = values.ToList();
|
||||
this.values = values.ToList();
|
||||
}
|
||||
}
|
||||
|
||||
public class DropdownObj
|
||||
{
|
||||
public void SetValues(List<string> values)
|
||||
{
|
||||
this.Values = values ?? new();
|
||||
onValueChanged?.Invoke(values);
|
||||
}
|
||||
public int value;
|
||||
public List<string> Values { get; private set; }
|
||||
public int currentIndex;
|
||||
public string CurrentValue => currentIndex < Values?.Count - 1 ? Values?[currentIndex] : null;
|
||||
[JsonIgnore] public Action<List<string>> onValueChanged;
|
||||
|
||||
public DropdownObj(int value = 0, List<string> values = null)
|
||||
{
|
||||
this.value = value;
|
||||
this.Values = values ?? new();
|
||||
|
||||
currentIndex = 0;
|
||||
onValueChanged = null;
|
||||
|
|
|
|||
Loading…
Reference in a new issue