thank you very frogge
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m_FrontSortingLayer: 0
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@ -36,12 +36,17 @@ namespace HeavenStudio.Games.Loaders
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},
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},
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new GameAction("count", "Count In")
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new GameAction("count", "Count In")
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{
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{
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preFunction = delegate {
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function = delegate {
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var e = eventCaller.currentEntity;
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.Count(e.beat, e["start"]);
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instance.Count(e.beat, e["start"]);
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}
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}
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},
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},
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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FrogHop.CountVox(e.beat);
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},
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preFunctionLength = 0,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("start", true, "Start Shaking", "Start shaking after the count in."),
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new Param("start", true, "Start Shaking", "Start shaking after the count in."),
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@ -75,8 +80,14 @@ namespace HeavenStudio.Games.Loaders
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instance.TwoHop(e.beat, e["spotlights"], e["jazz"]);
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instance.TwoHop(e.beat, e["spotlights"], e["jazz"]);
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}
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}
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},
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},
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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FrogHop.TwoHopVox(e.beat, e["enabled"]);
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},
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preFunctionLength = 0,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("enabled", true, "Cue Sound", "Choose whether to play the cue sound for this event."),
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new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."),
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new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."),
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new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."),
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new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."),
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},
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},
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@ -90,8 +101,14 @@ namespace HeavenStudio.Games.Loaders
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instance.ThreeHop(e.beat, e["spotlights"], e["jazz"]);
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instance.ThreeHop(e.beat, e["spotlights"], e["jazz"]);
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}
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}
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},
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},
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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FrogHop.ThreeHopVox(e.beat, e["enabled"]);
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},
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preFunctionLength = 0,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("enabled", true, "Cue Sound", "Choose whether to play the cue sound for this event."),
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new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."),
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new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."),
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new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."),
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new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."),
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},
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},
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@ -105,13 +122,33 @@ namespace HeavenStudio.Games.Loaders
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instance.SpinItBoys(e.beat, e["spotlights"], e["jazz"]);
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instance.SpinItBoys(e.beat, e["spotlights"], e["jazz"]);
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}
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}
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},
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},
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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FrogHop.SpinItBoysVox(e.beat, e["enabled"]);
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},
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preFunctionLength = 0,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("enabled", true, "Cue Sound", "Choose whether to play the cue sound for this event."),
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new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."),
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new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."),
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new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."),
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new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."),
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},
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},
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defaultLength = 4.0f,
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defaultLength = 4.0f,
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},
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},
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new GameAction("thankyou", "Thank you... verrry much-a!")
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{
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.ThankYou(e.beat, e["pitched"]);
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}
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},
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parameters = new List<Param>()
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{
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new Param("pitched", false, "Enable Pitching", "Makes the frog voices pitch up and down based on the song's tempo."),
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},
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defaultLength = 6.0f,
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},
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new GameAction("mouthwide", "Open Mouth (Wide)")
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new GameAction("mouthwide", "Open Mouth (Wide)")
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{
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{
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function = delegate {
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function = delegate {
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@ -213,7 +250,7 @@ namespace HeavenStudio.Games
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double startNoHop = double.MinValue;
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double startNoHop = double.MinValue;
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double startRegularHop = double.MinValue;
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double startRegularHop = double.MinValue;
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float globalPitch = 1;
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static float globalPitch = 1;
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bool usesGlobalePitch = false; //oops i spelled global wrong lmao
|
bool usesGlobalePitch = false; //oops i spelled global wrong lmao
|
||||||
|
|
||||||
const int IAAltDownCat = IAMAXCAT;
|
const int IAAltDownCat = IAMAXCAT;
|
||||||
|
@ -254,6 +291,10 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void Awake()
|
public void Awake()
|
||||||
{
|
{
|
||||||
|
globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
|
||||||
|
|
||||||
|
PersistThings(Conductor.instance.songPositionInBeatsAsDouble);
|
||||||
|
|
||||||
AllFrogs.Add(PlayerFrog);
|
AllFrogs.Add(PlayerFrog);
|
||||||
AllFrogs.AddRange(OtherFrogs);
|
AllFrogs.AddRange(OtherFrogs);
|
||||||
AllFrogs.Add(LeaderFrog);
|
AllFrogs.Add(LeaderFrog);
|
||||||
|
@ -268,6 +309,52 @@ namespace HeavenStudio.Games
|
||||||
whoToInputKTB = AllFrogs;
|
whoToInputKTB = AllFrogs;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void OnGameSwitch(double beat)
|
||||||
|
{
|
||||||
|
foreach (var entity in GameManager.instance.Beatmap.Entities)
|
||||||
|
{
|
||||||
|
if (entity.beat >= beat && entity.beat <= beat + 1)
|
||||||
|
{
|
||||||
|
if (entity.datamodel == "frogHop/hop")
|
||||||
|
Hop(entity.beat);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entity.beat >= beat || entity.beat < beat - 4) continue;
|
||||||
|
|
||||||
|
if (entity.datamodel == "frogHop/count")
|
||||||
|
{
|
||||||
|
var e = entity;
|
||||||
|
Count(e.beat, e["start"]);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entity.beat < beat - 2) continue;
|
||||||
|
|
||||||
|
switch (entity.datamodel)
|
||||||
|
{
|
||||||
|
case "frogHop/twoshake":
|
||||||
|
{
|
||||||
|
var e = entity;
|
||||||
|
TwoHop(e.beat, e["spotlights"], e["jazz"], beat - e.beat);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
case "frogHop/threeshake":
|
||||||
|
{
|
||||||
|
var e = entity;
|
||||||
|
ThreeHop(e.beat, e["spotlights"], e["jazz"], beat - e.beat);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
case "frogHop/spinitboys":
|
||||||
|
{
|
||||||
|
var e = entity;
|
||||||
|
SpinItBoys(e.beat, e["spotlights"], e["jazz"], beat - e.beat);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
//voice pitch stuff below
|
//voice pitch stuff below
|
||||||
|
@ -369,26 +456,32 @@ namespace HeavenStudio.Games
|
||||||
public void Count(double beat, bool start)
|
public void Count(double beat, bool start)
|
||||||
{
|
{
|
||||||
var actions = new List<BeatAction.Action>();
|
var actions = new List<BeatAction.Action>();
|
||||||
var sounds = new List<MultiSound.Sound>();
|
|
||||||
|
|
||||||
actions.Add(new(beat + 0.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
actions.Add(new(beat + 0.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1", beat + 0.0, usesGlobalePitch ? globalPitch : 1));
|
|
||||||
|
|
||||||
actions.Add(new(beat + 1.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
actions.Add(new(beat + 1.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2", beat + 1.0, usesGlobalePitch ? globalPitch : 1));
|
|
||||||
|
|
||||||
actions.Add(new(beat + 2.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
actions.Add(new(beat + 2.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3", beat + 2.0, usesGlobalePitch ? globalPitch : 1));
|
|
||||||
|
|
||||||
actions.Add(new(beat + 3.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
actions.Add(new(beat + 3.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4", beat + 3.0, usesGlobalePitch ? globalPitch : 1));
|
|
||||||
|
|
||||||
BeatAction.New(this, actions);
|
BeatAction.New(this, actions);
|
||||||
MultiSound.Play(sounds);
|
|
||||||
|
|
||||||
if (start) Hop(beat + 4.0);
|
if (start) Hop(beat + 4.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void CountVox(double beat)
|
||||||
|
{
|
||||||
|
globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
|
||||||
|
bool usesGlobalePitch = GetPitched(Conductor.instance.songPositionInBeatsAsDouble);
|
||||||
|
|
||||||
|
var sounds = new List<MultiSound.Sound>();
|
||||||
|
|
||||||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1", beat + 0.0, usesGlobalePitch ? globalPitch : 1));
|
||||||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2", beat + 1.0, usesGlobalePitch ? globalPitch : 1));
|
||||||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3", beat + 2.0, usesGlobalePitch ? globalPitch : 1));
|
||||||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4", beat + 3.0, usesGlobalePitch ? globalPitch : 1));
|
||||||
|
|
||||||
|
MultiSound.Play(sounds, forcePlay: true);
|
||||||
|
}
|
||||||
|
|
||||||
public void Hop (double beat)
|
public void Hop (double beat)
|
||||||
{
|
{
|
||||||
wantHop = beat - 1;
|
wantHop = beat - 1;
|
||||||
|
@ -404,7 +497,7 @@ namespace HeavenStudio.Games
|
||||||
usesGlobalePitch = enabled;
|
usesGlobalePitch = enabled;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TwoHop (double beat, bool spotlights, bool jumpinJazz)
|
public void TwoHop (double beat, bool spotlights, bool jumpinJazz, double start = 0)
|
||||||
{
|
{
|
||||||
CueCommon(beat, spotlights);
|
CueCommon(beat, spotlights);
|
||||||
|
|
||||||
|
@ -412,12 +505,8 @@ namespace HeavenStudio.Games
|
||||||
var sounds = new List<MultiSound.Sound>();
|
var sounds = new List<MultiSound.Sound>();
|
||||||
|
|
||||||
//call
|
//call
|
||||||
actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||||
actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 2.5 : beat + 1.5); }));
|
if (start <= 0.5) actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 2.5 : beat + 1.5); }));
|
||||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HA", beat, usesGlobalePitch ? globalPitch : 1));
|
|
||||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
|
|
||||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAAI", beat + 0.5, usesGlobalePitch ? globalPitch : 1));
|
|
||||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_HAAI", beat + 0.5));
|
|
||||||
|
|
||||||
//response
|
//response
|
||||||
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Wide", beat); }));
|
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Wide", beat); }));
|
||||||
|
@ -433,7 +522,23 @@ namespace HeavenStudio.Games
|
||||||
MultiSound.Play(sounds);
|
MultiSound.Play(sounds);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ThreeHop (double beat, bool spotlights, bool jumpinJazz)
|
public static void TwoHopVox(double beat, bool enabled)
|
||||||
|
{
|
||||||
|
if (!enabled) return;
|
||||||
|
globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
|
||||||
|
bool usesGlobalePitch = GetPitched(Conductor.instance.songPositionInBeatsAsDouble);
|
||||||
|
|
||||||
|
var sounds = new List<MultiSound.Sound>();
|
||||||
|
|
||||||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HA", beat, usesGlobalePitch ? globalPitch : 1));
|
||||||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
|
||||||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAAI", beat + 0.5, usesGlobalePitch ? globalPitch : 1));
|
||||||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_HAAI", beat + 0.5));
|
||||||
|
|
||||||
|
MultiSound.Play(sounds, forcePlay: true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ThreeHop (double beat, bool spotlights, bool jumpinJazz, double start = 0)
|
||||||
{
|
{
|
||||||
CueCommon(beat, spotlights);
|
CueCommon(beat, spotlights);
|
||||||
|
|
||||||
|
@ -441,15 +546,9 @@ namespace HeavenStudio.Games
|
||||||
var sounds = new List<MultiSound.Sound>();
|
var sounds = new List<MultiSound.Sound>();
|
||||||
|
|
||||||
//call
|
//call
|
||||||
actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 2.5 : beat); }));
|
if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 2.5 : beat); }));
|
||||||
actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs); if (!jumpinJazz) Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
|
if (start <= 0.5) actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs); if (!jumpinJazz) Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
|
||||||
actions.Add(new(beat + 1.0, delegate { NPCHop(FrontFrogs, true); if (!jumpinJazz) Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
|
if (start <= 1.0) actions.Add(new(beat + 1.0, delegate { NPCHop(FrontFrogs, true); if (!jumpinJazz) Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
|
||||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat, usesGlobalePitch ? globalPitch : 1));
|
|
||||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
|
|
||||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 0.5, usesGlobalePitch ? globalPitch : 1));
|
|
||||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 0.5));
|
|
||||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 1.0, usesGlobalePitch ? globalPitch : 1));
|
|
||||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 1.0));
|
|
||||||
|
|
||||||
//response
|
//response
|
||||||
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 4.5 : beat); }));
|
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 4.5 : beat); }));
|
||||||
|
@ -468,7 +567,25 @@ namespace HeavenStudio.Games
|
||||||
MultiSound.Play(sounds);
|
MultiSound.Play(sounds);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SpinItBoys (double beat, bool spotlights, bool jumpinJazz)
|
public static void ThreeHopVox(double beat, bool enabled)
|
||||||
|
{
|
||||||
|
if (!enabled) return;
|
||||||
|
globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
|
||||||
|
bool usesGlobalePitch = GetPitched(Conductor.instance.songPositionInBeatsAsDouble);
|
||||||
|
|
||||||
|
var sounds = new List<MultiSound.Sound>();
|
||||||
|
|
||||||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat, usesGlobalePitch ? globalPitch : 1));
|
||||||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
|
||||||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 0.5, usesGlobalePitch ? globalPitch : 1));
|
||||||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 0.5));
|
||||||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 1.0, usesGlobalePitch ? globalPitch : 1));
|
||||||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 1.0));
|
||||||
|
|
||||||
|
MultiSound.Play(sounds, forcePlay: true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SpinItBoys (double beat, bool spotlights, bool jumpinJazz, double start = 0)
|
||||||
{
|
{
|
||||||
CueCommon(beat, spotlights);
|
CueCommon(beat, spotlights);
|
||||||
|
|
||||||
|
@ -476,12 +593,8 @@ namespace HeavenStudio.Games
|
||||||
var sounds = new List<MultiSound.Sound>();
|
var sounds = new List<MultiSound.Sound>();
|
||||||
|
|
||||||
//call
|
//call
|
||||||
actions.Add(new(beat + 0.0, delegate { NPCCharge(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
|
if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCCharge(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
|
||||||
actions.Add(new(beat + 1.0, delegate { NPCSpin(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
if (start <= 1.0) actions.Add(new(beat + 1.0, delegate { NPCSpin(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
||||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_1", beat, usesGlobalePitch ? globalPitch : 1));
|
|
||||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_2", beat + 0.5, usesGlobalePitch ? globalPitch : 1));
|
|
||||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_LIN", beat + 1.0, usesGlobalePitch ? globalPitch : 1));
|
|
||||||
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_SPIN", beat + 1.0));
|
|
||||||
|
|
||||||
//response
|
//response
|
||||||
actions.Add(new(beat + 2.0, delegate { NPCCharge(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 3.0 : beat); }));
|
actions.Add(new(beat + 2.0, delegate { NPCCharge(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 3.0 : beat); }));
|
||||||
|
@ -499,6 +612,22 @@ namespace HeavenStudio.Games
|
||||||
MultiSound.Play(sounds);
|
MultiSound.Play(sounds);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void SpinItBoysVox(double beat, bool enabled)
|
||||||
|
{
|
||||||
|
if (!enabled) return;
|
||||||
|
globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
|
||||||
|
bool usesGlobalePitch = GetPitched(Conductor.instance.songPositionInBeatsAsDouble);
|
||||||
|
|
||||||
|
var sounds = new List<MultiSound.Sound>();
|
||||||
|
|
||||||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_1", beat, usesGlobalePitch ? globalPitch : 1));
|
||||||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_2", beat + 0.5, usesGlobalePitch ? globalPitch : 1));
|
||||||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_LIN", beat + 1.0, usesGlobalePitch ? globalPitch : 1));
|
||||||
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_SPIN", beat + 1.0));
|
||||||
|
|
||||||
|
MultiSound.Play(sounds, forcePlay: true);
|
||||||
|
}
|
||||||
|
|
||||||
public void CueCommon(double beat, bool spotlights = true)
|
public void CueCommon(double beat, bool spotlights = true)
|
||||||
{
|
{
|
||||||
startBackHop = beat;
|
startBackHop = beat;
|
||||||
|
@ -527,6 +656,31 @@ namespace HeavenStudio.Games
|
||||||
SpotlightBack.SetActive(back);
|
SpotlightBack.SetActive(back);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ThankYou(double beat, bool stretchToTempo)
|
||||||
|
{
|
||||||
|
float pitch = stretchToTempo ? globalPitch * Conductor.instance.TimelinePitch : 1;
|
||||||
|
double offset = stretchToTempo ? (0.17 / (Conductor.instance.GetBpmAtBeat(beat) / 98)) : 0.17;
|
||||||
|
|
||||||
|
MultiSound.Play(new MultiSound.Sound[]
|
||||||
|
{
|
||||||
|
new MultiSound.Sound("frogHop/thankYou", beat, pitch: pitch, offset: offset),
|
||||||
|
});
|
||||||
|
|
||||||
|
var actions = new List<BeatAction.Action>();
|
||||||
|
var BlueFrog = new List<ntrFrog>() { SingerFrog };
|
||||||
|
double stretch = stretchToTempo ? 1 : 1 / (globalPitch * Conductor.instance.TimelinePitch);
|
||||||
|
|
||||||
|
actions.Add(new(beat, delegate { BopAnimation(BlueFrog); }));
|
||||||
|
|
||||||
|
actions.Add(new(beat + (0.00 / stretch), delegate { Talk(BlueFrog, "Narrow", beat); })); //"thank"
|
||||||
|
actions.Add(new(beat + (0.50 / stretch), delegate { Talk(BlueFrog, "Narrow", beat); })); //"you"
|
||||||
|
actions.Add(new(beat + (2.00 / stretch), delegate { Talk(BlueFrog, "Wide", beat + (3.75 / stretch)); })); //"verrry"
|
||||||
|
actions.Add(new(beat + (4.25 / stretch), delegate { Talk(BlueFrog, "Narrow", beat); })); //"much"
|
||||||
|
actions.Add(new(beat + (5.00 / stretch), delegate { Talk(BlueFrog, "Narrow", beat); })); //"-a!"
|
||||||
|
|
||||||
|
BeatAction.New(this, actions);
|
||||||
|
}
|
||||||
|
|
||||||
public void Talk(List<ntrFrog> FrogsToTalk, string syllable, double animEnd)
|
public void Talk(List<ntrFrog> FrogsToTalk, string syllable, double animEnd)
|
||||||
{
|
{
|
||||||
foreach (var a in FrogsToTalk) { a.Talk(syllable, animEnd); }
|
foreach (var a in FrogsToTalk) { a.Talk(syllable, animEnd); }
|
||||||
|
@ -643,11 +797,41 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
if (whiff) ScoreMiss(0.5f);
|
if (whiff) ScoreMiss(0.5f);
|
||||||
if (sweat) PlayerFrog.Sweat();
|
if (sweat) PlayerFrog.Sweat();
|
||||||
foreach (var a in OtherFrogs) { a.Glare(); }
|
else { foreach (var a in OtherFrogs) { a.Glare(); } }
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Nothing(PlayerActionEvent caller) { }
|
public void Nothing(PlayerActionEvent caller) { }
|
||||||
|
|
||||||
|
private void PersistThings(double beat)
|
||||||
|
{
|
||||||
|
var allEvents = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] is "frogHop");
|
||||||
|
var eventsBefore = allEvents.FindAll(e => e.beat < beat);
|
||||||
|
|
||||||
|
var lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/pitching");
|
||||||
|
if (lastPersistEvent != null)
|
||||||
|
{
|
||||||
|
var e = lastPersistEvent;
|
||||||
|
Pitching(e["enabled"]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool GetPitched(double beat)
|
||||||
|
{
|
||||||
|
var allEvents = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] is "frogHop");
|
||||||
|
var eventsBefore = allEvents.FindAll(e => e.beat < beat);
|
||||||
|
|
||||||
|
bool isPitched = false;
|
||||||
|
|
||||||
|
var lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/pitching");
|
||||||
|
if (lastPersistEvent != null)
|
||||||
|
{
|
||||||
|
var e = lastPersistEvent;
|
||||||
|
isPitched = e["enabled"];
|
||||||
|
}
|
||||||
|
|
||||||
|
return isPitched;
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in a new issue