Bug Fixes + Recolorable BG
Fixed various bugs involving cueing in a Slap/Stomp from another game. Also added a fully recolorable background using stolen code that I borrowed from Clap Trap.
This commit is contained in:
parent
d2cda4e47c
commit
1b44af043c
|
@ -2483,6 +2483,9 @@ MonoBehaviour:
|
||||||
dust: {fileID: 0}
|
dust: {fileID: 0}
|
||||||
bgMove: {fileID: 907213061987012567}
|
bgMove: {fileID: 907213061987012567}
|
||||||
bgStatic: {fileID: 8786252013339787948}
|
bgStatic: {fileID: 8786252013339787948}
|
||||||
|
backgroundMaterial: {fileID: 2100000, guid: bfba1d80bcdd5cb4895bdfd74075769a, type: 2}
|
||||||
|
bgTop: {fileID: 953444361880115960}
|
||||||
|
bgBtm: {fileID: 7755206070316719315}
|
||||||
camera: {fileID: 7621216590368296269}
|
camera: {fileID: 7621216590368296269}
|
||||||
cameraX: 0
|
cameraX: 0
|
||||||
cameraXNew: 0
|
cameraXNew: 0
|
||||||
|
@ -3692,7 +3695,7 @@ SpriteRenderer:
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 2100000, guid: bfba1d80bcdd5cb4895bdfd74075769a, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
@ -3713,7 +3716,7 @@ SpriteRenderer:
|
||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 0
|
||||||
m_SortingLayer: 0
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: -1000
|
m_SortingOrder: -1000
|
||||||
m_Sprite: {fileID: -8551528264012278953, guid: 3eeab378f5f7af04e9c1a69ca8659fd0, type: 3}
|
m_Sprite: {fileID: 1292925404, guid: 86723ca01743bb142b521de7fb5727ba, type: 3}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_FlipX: 0
|
m_FlipX: 0
|
||||||
m_FlipY: 0
|
m_FlipY: 0
|
||||||
|
@ -9709,7 +9712,7 @@ SpriteRenderer:
|
||||||
m_Size: {x: 5.12, y: 5.12}
|
m_Size: {x: 5.12, y: 5.12}
|
||||||
m_AdaptiveModeThreshold: 0.5
|
m_AdaptiveModeThreshold: 0.5
|
||||||
m_SpriteTileMode: 0
|
m_SpriteTileMode: 0
|
||||||
m_WasSpriteAssigned: 1
|
m_WasSpriteAssigned: 0
|
||||||
m_MaskInteraction: 0
|
m_MaskInteraction: 0
|
||||||
m_SpriteSortPoint: 0
|
m_SpriteSortPoint: 0
|
||||||
--- !u!1 &4837859304220241771
|
--- !u!1 &4837859304220241771
|
||||||
|
@ -11262,7 +11265,7 @@ SpriteRenderer:
|
||||||
m_Size: {x: 8.53, y: 4.8}
|
m_Size: {x: 8.53, y: 4.8}
|
||||||
m_AdaptiveModeThreshold: 0.5
|
m_AdaptiveModeThreshold: 0.5
|
||||||
m_SpriteTileMode: 0
|
m_SpriteTileMode: 0
|
||||||
m_WasSpriteAssigned: 1
|
m_WasSpriteAssigned: 0
|
||||||
m_MaskInteraction: 0
|
m_MaskInteraction: 0
|
||||||
m_SpriteSortPoint: 0
|
m_SpriteSortPoint: 0
|
||||||
--- !u!1 &6081795588540371572
|
--- !u!1 &6081795588540371572
|
||||||
|
@ -11347,7 +11350,7 @@ SpriteRenderer:
|
||||||
m_Size: {x: 8.53, y: 4.8}
|
m_Size: {x: 8.53, y: 4.8}
|
||||||
m_AdaptiveModeThreshold: 0.5
|
m_AdaptiveModeThreshold: 0.5
|
||||||
m_SpriteTileMode: 0
|
m_SpriteTileMode: 0
|
||||||
m_WasSpriteAssigned: 1
|
m_WasSpriteAssigned: 0
|
||||||
m_MaskInteraction: 0
|
m_MaskInteraction: 0
|
||||||
m_SpriteSortPoint: 0
|
m_SpriteSortPoint: 0
|
||||||
--- !u!1 &6181681341935747238
|
--- !u!1 &6181681341935747238
|
||||||
|
@ -12813,7 +12816,7 @@ SpriteRenderer:
|
||||||
m_Size: {x: 5.12, y: 5.12}
|
m_Size: {x: 5.12, y: 5.12}
|
||||||
m_AdaptiveModeThreshold: 0.5
|
m_AdaptiveModeThreshold: 0.5
|
||||||
m_SpriteTileMode: 0
|
m_SpriteTileMode: 0
|
||||||
m_WasSpriteAssigned: 1
|
m_WasSpriteAssigned: 0
|
||||||
m_MaskInteraction: 0
|
m_MaskInteraction: 0
|
||||||
m_SpriteSortPoint: 0
|
m_SpriteSortPoint: 0
|
||||||
--- !u!1 &8505794553771142455
|
--- !u!1 &8505794553771142455
|
||||||
|
@ -13609,7 +13612,7 @@ SpriteRenderer:
|
||||||
m_Size: {x: 4, y: 4.8}
|
m_Size: {x: 4, y: 4.8}
|
||||||
m_AdaptiveModeThreshold: 0.5
|
m_AdaptiveModeThreshold: 0.5
|
||||||
m_SpriteTileMode: 0
|
m_SpriteTileMode: 0
|
||||||
m_WasSpriteAssigned: 1
|
m_WasSpriteAssigned: 0
|
||||||
m_MaskInteraction: 0
|
m_MaskInteraction: 0
|
||||||
m_SpriteSortPoint: 0
|
m_SpriteSortPoint: 0
|
||||||
--- !u!1 &9081158673666972172
|
--- !u!1 &9081158673666972172
|
||||||
|
|
80
Assets/Resources/Sprites/Games/SumoBrothers/BGColor.mat
Normal file
80
Assets/Resources/Sprites/Games/SumoBrothers/BGColor.mat
Normal file
|
@ -0,0 +1,80 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: BGColor
|
||||||
|
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailAlbedoMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailMask:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailNormalMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _EmissionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MetallicGlossMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _OcclusionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _ParallaxMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _BumpScale: 1
|
||||||
|
- _Cutoff: 0.5
|
||||||
|
- _DetailNormalMapScale: 1
|
||||||
|
- _DstBlend: 0
|
||||||
|
- _GlossMapScale: 1
|
||||||
|
- _Glossiness: 0.5
|
||||||
|
- _GlossyReflections: 1
|
||||||
|
- _Metallic: 0
|
||||||
|
- _Mode: 0
|
||||||
|
- _OcclusionStrength: 1
|
||||||
|
- _Parallax: 0.02
|
||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 1
|
||||||
|
- _UVSec: 0
|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bfba1d80bcdd5cb4895bdfd74075769a
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -147,7 +147,7 @@ TextureImporter:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites:
|
sprites:
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: background
|
name: backgroundold
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 88
|
x: 88
|
||||||
|
@ -512,7 +512,7 @@ TextureImporter:
|
||||||
width: 2048
|
width: 2048
|
||||||
height: 140
|
height: 140
|
||||||
alignment: 0
|
alignment: 0
|
||||||
pivot: {x: 0, y: 0}
|
pivot: {x: 0.5, y: 0.5}
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
|
@ -535,8 +535,8 @@ TextureImporter:
|
||||||
weights: []
|
weights: []
|
||||||
secondaryTextures: []
|
secondaryTextures: []
|
||||||
nameFileIdTable:
|
nameFileIdTable:
|
||||||
background: -8551528264012278953
|
|
||||||
backgroundGlow: -2768974374605152282
|
backgroundGlow: -2768974374605152282
|
||||||
|
backgroundold: -8551528264012278953
|
||||||
bgGreatWave: 1525428153
|
bgGreatWave: 1525428153
|
||||||
bgOtaniOniji: -1998133883
|
bgOtaniOniji: -1998133883
|
||||||
ground: 4054221790298107953
|
ground: 4054221790298107953
|
||||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 969 KiB After Width: | Height: | Size: 978 KiB |
|
@ -146,6 +146,27 @@ TextureImporter:
|
||||||
indices:
|
indices:
|
||||||
edges: []
|
edges: []
|
||||||
weights: []
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: background
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 88
|
||||||
|
y: 80
|
||||||
|
width: 128
|
||||||
|
height: 1060
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 5db9ab8958cda124b81170cef5b71a7d
|
||||||
|
internalID: 1292925404
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
|
@ -157,6 +178,7 @@ TextureImporter:
|
||||||
weights: []
|
weights: []
|
||||||
secondaryTextures: []
|
secondaryTextures: []
|
||||||
nameFileIdTable:
|
nameFileIdTable:
|
||||||
|
background: 1292925404
|
||||||
bgGreatWaveAlt: -777139864
|
bgGreatWaveAlt: -777139864
|
||||||
bgOtaniOnijiAlt: 1714080886
|
bgOtaniOnijiAlt: 1714080886
|
||||||
spritePackingTag:
|
spritePackingTag:
|
||||||
|
|
|
@ -30,6 +30,7 @@ using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Loaders
|
namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
|
@ -117,6 +118,22 @@ namespace HeavenStudio.Games.Loaders
|
||||||
priority = 2
|
priority = 2
|
||||||
},
|
},
|
||||||
|
|
||||||
|
new GameAction("background color", "Background Appearance")
|
||||||
|
{
|
||||||
|
function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.BackgroundColor(e.beat, e.length, e["colorFrom"], e["colorTo"], e["colorFrom2"], e["colorTo2"], e["ease"]); },
|
||||||
|
defaultLength = 0.5f,
|
||||||
|
resizable = true,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("colorFrom", SumoBrothers.defaultBgTopColor, "Color A Start", "Set the top-most color of the background gradient at the start of the event."),
|
||||||
|
new Param("colorTo", SumoBrothers.defaultBgTopColor, "Color A End", "Set the top-most color of the background gradient at the end of the event."),
|
||||||
|
new Param("colorFrom2", SumoBrothers.defaultBgBtmColor, "Color B Start", "Set the bottom-most color of the background gradient at the start of the event."),
|
||||||
|
new Param("colorTo2", SumoBrothers.defaultBgBtmColor, "Color B End", "Set the bottom-most color of the background gradient at the end of the event."),
|
||||||
|
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
||||||
|
|
||||||
|
},
|
||||||
|
},
|
||||||
|
|
||||||
new GameAction("look", "Look at Camera")
|
new GameAction("look", "Look at Camera")
|
||||||
{
|
{
|
||||||
function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.LookAtCamera(e.beat, e.length); },
|
function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.LookAtCamera(e.beat, e.length); },
|
||||||
|
@ -143,6 +160,26 @@ namespace HeavenStudio.Games
|
||||||
// using Scripts_SumoBrothers;
|
// using Scripts_SumoBrothers;
|
||||||
public class SumoBrothers : Minigame
|
public class SumoBrothers : Minigame
|
||||||
{
|
{
|
||||||
|
private static Color _defaultBgTopColor;
|
||||||
|
public static Color defaultBgTopColor
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
ColorUtility.TryParseHtmlString("#FFFF02", out _defaultBgTopColor);
|
||||||
|
return _defaultBgTopColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Color _defaultBgBtmColor;
|
||||||
|
public static Color defaultBgBtmColor
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
ColorUtility.TryParseHtmlString("#FFFF73", out _defaultBgBtmColor);
|
||||||
|
return _defaultBgBtmColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
[Header("Animators")]
|
[Header("Animators")]
|
||||||
[SerializeField] Animator inuSensei;
|
[SerializeField] Animator inuSensei;
|
||||||
[SerializeField] Animator sumoBrotherP;
|
[SerializeField] Animator sumoBrotherP;
|
||||||
|
@ -155,6 +192,26 @@ namespace HeavenStudio.Games
|
||||||
[SerializeField] Animator bgMove;
|
[SerializeField] Animator bgMove;
|
||||||
[SerializeField] Animator bgStatic;
|
[SerializeField] Animator bgStatic;
|
||||||
|
|
||||||
|
[Header("Background Colors")]
|
||||||
|
public Material backgroundMaterial;
|
||||||
|
public SpriteRenderer bgTop;
|
||||||
|
public SpriteRenderer bgBtm;
|
||||||
|
|
||||||
|
// copypasted my stolen code from clap trap lmao
|
||||||
|
|
||||||
|
// i stole these from rhythm tweezers lol
|
||||||
|
private double colorStartBeat = -1;
|
||||||
|
private float colorLength = 0f;
|
||||||
|
private Color colorTopStart; //obviously put to the default color of the game
|
||||||
|
private Color colorBtmStart;
|
||||||
|
private Color colorTopEnd;
|
||||||
|
private Color colorBtmEnd;
|
||||||
|
private Util.EasingFunction.Ease colorEase; //putting Util in case this game is using jukebox
|
||||||
|
Tween bgColorTween;
|
||||||
|
|
||||||
|
private SpriteRenderer backgroundTopColor;
|
||||||
|
private SpriteRenderer backgroundBtmColor;
|
||||||
|
|
||||||
[Header("Properties")]
|
[Header("Properties")]
|
||||||
/*static List<queuedSumoInputs> queuedInputs = new List<queuedSumoInputs>();
|
/*static List<queuedSumoInputs> queuedInputs = new List<queuedSumoInputs>();
|
||||||
public struct queuedSumoInputs
|
public struct queuedSumoInputs
|
||||||
|
@ -278,7 +335,17 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
var beat = Conductor.instance.songPositionInBeatsAsDouble;
|
var beat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||||
|
|
||||||
|
backgroundMaterial.SetColor("_ColorAlpha", defaultBgTopColor);
|
||||||
|
backgroundMaterial.SetColor("_ColorDelta", defaultBgBtmColor);
|
||||||
|
|
||||||
|
bgTop.color = defaultBgTopColor;
|
||||||
|
bgBtm.color = defaultBgBtmColor;
|
||||||
|
|
||||||
|
colorTopStart = defaultBgTopColor;
|
||||||
|
colorTopEnd = defaultBgTopColor;
|
||||||
|
|
||||||
|
colorBtmStart = defaultBgBtmColor;
|
||||||
|
colorBtmEnd = defaultBgBtmColor;
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnDestroy()
|
void OnDestroy()
|
||||||
|
@ -330,10 +397,13 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
|
|
||||||
StompShake();
|
StompShake();
|
||||||
|
BackgroundColorUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnGameSwitch(double beat) // stole code from manzai
|
public override void OnGameSwitch(double beat) // stole code from manzai
|
||||||
{
|
{
|
||||||
|
FindNextGameswitchBeat(beat);
|
||||||
|
|
||||||
foreach(var entity in GameManager.instance.Beatmap.Entities)
|
foreach(var entity in GameManager.instance.Beatmap.Entities)
|
||||||
{
|
{
|
||||||
if(entity.beat > beat) //the list is sorted based on the beat of the entity, so this should work fine.
|
if(entity.beat > beat) //the list is sorted based on the beat of the entity, so this should work fine.
|
||||||
|
@ -345,11 +415,9 @@ namespace HeavenStudio.Games
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
bool isOnGameSwitchBeat = entity.beat == beat;
|
bool isOnGameSwitchBeat = entity.beat == beat;
|
||||||
if(entity.datamodel == "sumoBrothers/stompSignal") {StompSignal(entity.beat, true, true, entity["look"], entity["StompDirection"]);}
|
if(entity.datamodel == "sumoBrothers/stompSignal") {StompSignal(entity.beat, true, true, entity["look"], entity["direction"]);}
|
||||||
if(entity.datamodel == "sumoBrothers/slapSignal") {SlapSignal(entity.beat, true, true);}
|
if(entity.datamodel == "sumoBrothers/slapSignal") {SlapSignal(entity.beat, true, true);}
|
||||||
}
|
}
|
||||||
|
|
||||||
FindNextGameswitchBeat(beat);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnPlay(double beat)
|
public override void OnPlay(double beat)
|
||||||
|
@ -1067,7 +1135,43 @@ namespace HeavenStudio.Games
|
||||||
camera.position = new Vector3(newPosX, 0, 0);
|
camera.position = new Vector3(newPosX, 0, 0);
|
||||||
//print("cX: " + cameraX + " cXN: " + cameraXNew + "nPX: " + newPosX + "sSL: " + stompShakeLength);
|
//print("cX: " + cameraX + " cXN: " + cameraXNew + "nPX: " + newPosX + "sSL: " + stompShakeLength);
|
||||||
//print("cX: " + cameraX + " cXN: " + cameraXNew + " jSB: " + justStompBeat + " sST: " + stompShakeTimings + " sSV: " + stompShakeValues);
|
//print("cX: " + cameraX + " cXN: " + cameraXNew + " jSB: " + justStompBeat + " sST: " + stompShakeTimings + " sSV: " + stompShakeValues);
|
||||||
|
} else {
|
||||||
|
camera.position = new Vector3(0, 0, 0);
|
||||||
}
|
}
|
||||||
|
print(camera.position);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BackgroundColor(double beat, float length, Color startTop, Color endTop, Color startBtm, Color endBtm, int ease)
|
||||||
|
{
|
||||||
|
colorStartBeat = beat;
|
||||||
|
colorLength = length;
|
||||||
|
colorTopStart = startTop;
|
||||||
|
colorTopEnd = endTop;
|
||||||
|
colorBtmStart = startBtm;
|
||||||
|
colorBtmEnd = endBtm;
|
||||||
|
colorEase = (Util.EasingFunction.Ease)ease;
|
||||||
|
}
|
||||||
|
|
||||||
|
// more stolen code that i took from clap trap lmao
|
||||||
|
|
||||||
|
private void BackgroundColorUpdate() // stolen from tweezers too lol
|
||||||
|
{
|
||||||
|
float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeat, colorLength));
|
||||||
|
|
||||||
|
var func = Util.EasingFunction.GetEasingFunction(colorEase);
|
||||||
|
|
||||||
|
float newRT = func(colorTopStart.r, colorTopEnd.r, normalizedBeat);
|
||||||
|
float newGT = func(colorTopStart.g, colorTopEnd.g, normalizedBeat);
|
||||||
|
float newBT = func(colorTopStart.b, colorTopEnd.b, normalizedBeat);
|
||||||
|
|
||||||
|
float newRB = func(colorBtmStart.r, colorBtmEnd.r, normalizedBeat);
|
||||||
|
float newGB = func(colorBtmStart.g, colorBtmEnd.g, normalizedBeat);
|
||||||
|
float newBB = func(colorBtmStart.b, colorBtmEnd.b, normalizedBeat);
|
||||||
|
|
||||||
|
bgTop.color = new Color(newRT, newGT, newBT);
|
||||||
|
bgBtm.color = new Color(newRB, newGB, newBB);
|
||||||
|
backgroundMaterial.SetColor("_ColorAlpha", new Color(newRT, newGT, newBT));
|
||||||
|
backgroundMaterial.SetColor("_ColorDelta", new Color(newRB, newGB, newBB));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue