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|
||||
m_LoopBlendOrientation: 0
|
||||
m_LoopBlendPositionY: 0
|
||||
|
|
|
|||
|
|
@ -7840,7 +7840,7 @@ AnimationClip:
|
|||
m_Level: 0
|
||||
m_CycleOffset: 0
|
||||
m_HasAdditiveReferencePose: 0
|
||||
m_LoopTime: 1
|
||||
m_LoopTime: 0
|
||||
m_LoopBlend: 0
|
||||
m_LoopBlendOrientation: 0
|
||||
m_LoopBlendPositionY: 0
|
||||
|
|
|
|||
|
|
@ -19226,7 +19226,7 @@ AnimationClip:
|
|||
m_Level: 0
|
||||
m_CycleOffset: 0
|
||||
m_HasAdditiveReferencePose: 0
|
||||
m_LoopTime: 1
|
||||
m_LoopTime: 0
|
||||
m_LoopBlend: 0
|
||||
m_LoopBlendOrientation: 0
|
||||
m_LoopBlendPositionY: 0
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@ AnimationClip:
|
|||
m_Level: 0
|
||||
m_CycleOffset: 0
|
||||
m_HasAdditiveReferencePose: 0
|
||||
m_LoopTime: 1
|
||||
m_LoopTime: 0
|
||||
m_LoopBlend: 0
|
||||
m_LoopBlendOrientation: 0
|
||||
m_LoopBlendPositionY: 0
|
||||
|
|
|
|||
|
|
@ -13,29 +13,33 @@ namespace HeavenStudio.Games.Scripts_LumBEARjack
|
|||
private bool _rested = false;
|
||||
private bool _restSound = true;
|
||||
|
||||
public void SwingWhiff(bool sound = true, bool force = false)
|
||||
public void SwingWhiff(bool sound = true)
|
||||
{
|
||||
if ((_anim.IsPlayingAnimationNames("BeastWhiff", "BeastCut", "BeastCutMid", "BeastHalfCut", "BeastRest") || _rested) && !force) return;
|
||||
if (_rested) return;
|
||||
if (sound) SoundByte.PlayOneShotGame("lumbearjack/swing", -1, SoundByte.GetPitchFromCents(Random.Range(-200, 201), false));
|
||||
_anim.DoScaledAnimationAsync("BeastWhiff", 0.5f);
|
||||
_anim.DoScaledAnimationAsync("BeastWhiff", 0.75f);
|
||||
}
|
||||
|
||||
public void Cut(double beat, bool huh, bool huhL)
|
||||
{
|
||||
_anim.DoScaledAnimationAsync(huh ? "BeastHalfCut" : "BeastCut", 0.5f);
|
||||
_anim.DoScaledAnimationAsync(huh ? "BeastHalfCut" : "BeastCut", 0.75f);
|
||||
if (!huh) return;
|
||||
BeatAction.New(this, new()
|
||||
{
|
||||
new(beat + 1, delegate
|
||||
{
|
||||
_anim.DoScaledAnimationAsync(huhL ? "BeastHuhL" : "BeastHuhR", 0.5f);
|
||||
}),
|
||||
new(beat + 2, delegate
|
||||
{
|
||||
_anim.DoScaledAnimationAsync("BeastReady", 0.75f);
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
public void CutMid()
|
||||
{
|
||||
_anim.DoScaledAnimationAsync("BeastCutMid", 0.5f);
|
||||
_anim.DoScaledAnimationAsync("BeastCutMid", 0.75f);
|
||||
}
|
||||
|
||||
public void Bop()
|
||||
|
|
|
|||
|
|
@ -54,7 +54,7 @@ namespace HeavenStudio.Games.Scripts_LumBEARjack
|
|||
{
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
_bear.SwingWhiff(false, true);
|
||||
_bear.SwingWhiff(false);
|
||||
Miss(caller);
|
||||
return;
|
||||
}
|
||||
|
|
@ -77,7 +77,7 @@ namespace HeavenStudio.Games.Scripts_LumBEARjack
|
|||
{
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
_bear.SwingWhiff(false, true);
|
||||
_bear.SwingWhiff(false);
|
||||
Miss(caller);
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -129,7 +129,7 @@ namespace HeavenStudio.Games.Scripts_LumBEARjack
|
|||
{
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
_bear.SwingWhiff(false, true);
|
||||
_bear.SwingWhiff(false);
|
||||
Miss(caller);
|
||||
return;
|
||||
}
|
||||
|
|
@ -155,7 +155,7 @@ namespace HeavenStudio.Games.Scripts_LumBEARjack
|
|||
{
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
_bear.SwingWhiff(false, true);
|
||||
_bear.SwingWhiff(false);
|
||||
Miss(caller);
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -76,7 +76,7 @@ namespace HeavenStudio.Games.Scripts_LumBEARjack
|
|||
{
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
_bear.SwingWhiff(false, true);
|
||||
_bear.SwingWhiff(false);
|
||||
Miss(caller);
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -220,6 +220,14 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] private LBJBigObject _bigObjectPrefab;
|
||||
[SerializeField] private LBJHugeObject _hugeObjectPrefab;
|
||||
[SerializeField] private Transform _cutObjectHolder;
|
||||
[SerializeField] private Animator _catRight;
|
||||
[SerializeField] private GameObject[] _catRightObjectsSmall = new GameObject[4];
|
||||
[SerializeField] private GameObject[] _catRightObjectsBig = new GameObject[1];
|
||||
[SerializeField] private GameObject[] _catRightObjectsHuge = new GameObject[3];
|
||||
|
||||
[Header("Parameters")]
|
||||
[SerializeField] private double _catAnimationOffsetStart = -0.5;
|
||||
[SerializeField] private double _catAnimationOffsetEnd = 0.5;
|
||||
|
||||
private List<double> _bearNoBopBeats = new();
|
||||
|
||||
|
|
@ -229,6 +237,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
instance = this;
|
||||
SetupBopRegion("lumbearjack", "bop", "auto", false);
|
||||
DisableAllCatRightObjects();
|
||||
}
|
||||
|
||||
#region Update
|
||||
|
|
@ -289,12 +298,14 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
PersistObjects(beat);
|
||||
HandleBops(beat);
|
||||
HandleCatAnimation(beat);
|
||||
}
|
||||
|
||||
public override void OnPlay(double beat)
|
||||
{
|
||||
PersistObjects(beat);
|
||||
HandleBops(beat);
|
||||
HandleCatAnimation(beat);
|
||||
}
|
||||
|
||||
private void PersistObjects(double beat)
|
||||
|
|
@ -339,7 +350,11 @@ namespace HeavenStudio.Games
|
|||
case "small":
|
||||
case "smallS":
|
||||
_bearNoBopBeats.Add(e.beat + (e.length / 3 * 2));
|
||||
if ((SmallType)e["type"] != SmallType.log) _bearNoBopBeats.Add(e.beat + e.length);
|
||||
if ((SmallType)e["type"] != SmallType.log)
|
||||
{
|
||||
_bearNoBopBeats.Add(e.beat + e.length);
|
||||
_bearNoBopBeats.Add(e.beat + e.length + 1);
|
||||
}
|
||||
break;
|
||||
case "big":
|
||||
case "bigS":
|
||||
|
|
@ -364,6 +379,38 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
private void HandleCatAnimation(double beat)
|
||||
{
|
||||
var allEvents = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "small", "big", "huge", "smallS", "bigS", "hugeS" });
|
||||
var nextGameSwitch = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).Find(x => x.beat > beat && x.datamodel.Split(2) != "lumbearjack");
|
||||
|
||||
double nextGameSwitchBeat = double.MaxValue;
|
||||
if (nextGameSwitch != null) nextGameSwitchBeat = nextGameSwitch.beat;
|
||||
|
||||
|
||||
foreach (var e in allEvents)
|
||||
{
|
||||
if (e.beat + _catAnimationOffsetStart < beat || e.beat < nextGameSwitchBeat)
|
||||
{
|
||||
switch (e.datamodel.Split(1))
|
||||
{
|
||||
case "small":
|
||||
case "smallS":
|
||||
CatPutObject(e.beat, e.length, (SmallType)e["type"]);
|
||||
break;
|
||||
case "big":
|
||||
case "bigS":
|
||||
CatPutObject(e.beat, e.length, (BigType)e["type"]);
|
||||
break;
|
||||
case "huge":
|
||||
case "hugeS":
|
||||
CatPutObject(e.beat, e.length, (HugeType)e["type"]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Bop
|
||||
|
|
@ -374,11 +421,15 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
case WhoBops.Both:
|
||||
if (!_bearNoBopBeats.Contains(beat)) _bear.Bop();
|
||||
if (_catRight.IsPlayingAnimationNames("CatGrab")) break;
|
||||
_catRight.DoScaledAnimationAsync("CatBop", 0.5f);
|
||||
break;
|
||||
case WhoBops.Bear:
|
||||
if (!_bearNoBopBeats.Contains(beat)) _bear.Bop();
|
||||
break;
|
||||
case WhoBops.Cats:
|
||||
if (_catRight.IsPlayingAnimationNames("CatGrab")) break;
|
||||
_catRight.DoScaledAnimationAsync("CatBop", 0.5f);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
|
@ -401,11 +452,15 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
case WhoBops.Both:
|
||||
_bear.Bop();
|
||||
if (_catRight.IsPlayingAnimationNames("CatGrab")) break;
|
||||
_catRight.DoScaledAnimationAsync("CatBop", 0.5f);
|
||||
break;
|
||||
case WhoBops.Bear:
|
||||
_bear.Bop();
|
||||
break;
|
||||
case WhoBops.Cats:
|
||||
if (_catRight.IsPlayingAnimationNames("CatGrab")) break;
|
||||
_catRight.DoScaledAnimationAsync("CatBop", 0.5f);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
|
@ -493,6 +548,87 @@ namespace HeavenStudio.Games
|
|||
|
||||
#endregion
|
||||
|
||||
#region Cats
|
||||
|
||||
private Coroutine _catRightCoroutine;
|
||||
|
||||
public void CatPutObject(double beat, double length, SmallType type)
|
||||
{
|
||||
CatPutObjectExec(beat, length / 3, _catRightObjectsSmall[(int)type]);
|
||||
}
|
||||
|
||||
public void CatPutObject(double beat, double length, BigType type)
|
||||
{
|
||||
CatPutObjectExec(beat, length / 4, _catRightObjectsBig[(int)type]);
|
||||
}
|
||||
|
||||
public void CatPutObject(double beat, double length, HugeType type)
|
||||
{
|
||||
CatPutObjectExec(beat, length / 6, _catRightObjectsHuge[(int)type]);
|
||||
}
|
||||
|
||||
private void CatPutObjectExec(double beat, double effectiveLength, GameObject objectUsed)
|
||||
{
|
||||
BeatAction.New(this, new()
|
||||
{
|
||||
new(beat + (_catAnimationOffsetStart * effectiveLength), delegate
|
||||
{
|
||||
if (_catRightCoroutine != null) StopCoroutine(_catRightCoroutine);
|
||||
DisableAllCatRightObjects();
|
||||
_catRightCoroutine = StartCoroutine(CatPutObjectCo(beat, effectiveLength));
|
||||
}),
|
||||
new(beat, delegate
|
||||
{
|
||||
objectUsed.SetActive(true);
|
||||
}),
|
||||
new(beat + effectiveLength, delegate
|
||||
{
|
||||
DisableAllCatRightObjects();
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
private IEnumerator CatPutObjectCo(double beat, double effectiveLength)
|
||||
{
|
||||
double s = _catAnimationOffsetStart * effectiveLength;
|
||||
double e = _catAnimationOffsetEnd * effectiveLength;
|
||||
|
||||
float normalizedBeat = conductor.GetPositionFromBeat(beat + s, effectiveLength + e - s, false);
|
||||
_catRight.DoNormalizedAnimation("CatGrab", Mathf.Clamp01(normalizedBeat));
|
||||
|
||||
while (normalizedBeat <= 1)
|
||||
{
|
||||
normalizedBeat = conductor.GetPositionFromBeat(beat + s, effectiveLength + e - s, false);
|
||||
|
||||
_catRight.DoNormalizedAnimation("CatGrab", Mathf.Clamp01(normalizedBeat));
|
||||
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
private void DisableAllCatRightObjects()
|
||||
{
|
||||
foreach (var g in _catRightObjectsSmall)
|
||||
{
|
||||
if (g == null) continue;
|
||||
g.SetActive(false);
|
||||
}
|
||||
|
||||
foreach (var g in _catRightObjectsBig)
|
||||
{
|
||||
if (g == null) continue;
|
||||
g.SetActive(false);
|
||||
}
|
||||
|
||||
foreach (var g in _catRightObjectsHuge)
|
||||
{
|
||||
if (g == null) continue;
|
||||
g.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Misc
|
||||
|
||||
public void RestBear(bool instant, bool sound)
|
||||
|
|
|
|||
Loading…
Reference in a new issue